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Need to rant about JC dailiesFollow

#1 Dec 02 2008 at 7:16 PM Rating: Excellent
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Disclaimer #1: This is me complaining. Not necessarily coherent or correct.
Disclaimer #2: I understand why the system was set-up this way, and I do appreciate those reasons.
Disclaimer #2: I know other professions are claiming they have it worse. I can't say that really changes my argument.



Many of you probably know that cooking has daily quests that build up tokens to purchase recipes. Jewelcrafting is under the same system. It's almost identical to the cooking, except people actually care about the jewelcrafting recipes. Tiffany Cartier is the badge vendor, and her wares fall into four categories:

1) General gem cuts (nearly all blue-quality recipes and many metas) - 3 apiece
2) Self-only cuts that are slightly better than blue-quality gems - 2 apiece
3) Jewelry items like rings and necklaces that are fairly awesome - 6 apiece
4) MATERIALS TO MAKE ANYTHING OUT OF CATEGORIES 2 AND 3 - 1 apiece, and the jewelry usually takes 4 of them

If you look at Tiffany's list, and the fact that you can only really get 1 badge-token-thingy each day, you can probably guess why I'm complaining. If I counted correctly, it takes no fewer than 110 badges to complete category 1 alone. And if I'm being serviceable to my guild, I'm going to probably be picking up a good two-thirds of those recipes. Sure, I can do without some worthless combinations, but generally I want to complete what portion of my spellbook I reasonably can. This will take somewhere upwards of 75 days.

I can work on the other categories first, at the expense of the first one, but they're fairly healthy investments apiece. If I want to make a single Titanium Impact Choker, I'm going to need to spend 10 days not working on my gem cuts to do it, and then another 4 days if anyone else wants one. I'm sure the cost on those things will be ridiculous, considering that, but I'm not in JC to make money. I'm in it to be useful.

So let's say I get two of those epic recipes to make two of each. That's 28 days down the pipe. Another month.

And the real perk of the profession -- what I'm supposed to call my own little place to hang my hat that makes it worth being the JC'er myself -- is the self-only gems, which are a minor improvement over normal gems, and for that I need to cost myself another day per gem (and two for the recipe.)


So we're talking probably over 4 months to get reasonably situated...IF I LOG IN EVERY DAY TO DO THE DAILY. I don't play WoW every last day of my life. There are some days I'm too busy with work or life or whatever. There are some days I don't want to log in just to do a daily chore. If I wanted to take extra daily chores upon myself, I'd empty the dishwasher and take care of my laundry on a more routine basis. I personally hate daily quests. I understand why they exist, but I don't want to do them...and I definitely don't want to be obligated to do them.

I've heard alchemists complain that they have a weekly timer on their learning...well, ok, but you've got less to learn, and you only have to log in to push a button once each week. That's easy enough to do on an alt. I have to actually run a minor quest...fairly basic, but I have to do it EVERY SINGLE DAY. And if I don't, I fall even farther behind in usefulness.


This system is slated toward people who play regularly, and yet slated against people who play in a hardcore fashion. I'm not sure who a system like this favors except people who log in for 15 minutes each day. Frankly, if that's the kind of time I have, I just don't log in.

Oh yeah, except that I have to at least do my daily for my GD token.
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#2 Dec 02 2008 at 7:29 PM Rating: Decent
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I wonder why they decided to call her Tiffany.
#3 Dec 02 2008 at 7:49 PM Rating: Good
MentalFrog wrote:
I wonder why they decided to call her Tiffany.


Because Jewelcrafters are going to be breakfasting with her every day if they ever want to make their gems?

Because of this? http://en.wikipedia.org/wiki/Tiffany_%26_Co.

Because Druids can be bears.
#4 Dec 02 2008 at 7:53 PM Rating: Decent
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Kavekk wrote:
MentalFrog wrote:
I wonder why they decided to call her Tiffany.


Because Jewelcrafters are going to be breakfasting with her every day if they ever want to make their gems?

Because of this? http://en.wikipedia.org/wiki/Tiffany_%26_Co.

Because Druids can be bears.


Gee, thanks for clearing that up! I had no idea who or what Tiffany was or how they/it was related to jewel crafting in any way.
#5 Dec 02 2008 at 7:56 PM Rating: Good
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The first and last names are cracking me up.
#6 Dec 02 2008 at 8:00 PM Rating: Decent
Quote:
Gee, thanks for clearing that up! I had no idea who or what Tiffany was or how they/it was related to jewel crafting in any way.


But you didn't know druids could turn into bears? That's pretty poor.
#7 Dec 02 2008 at 8:03 PM Rating: Default
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Kavekk wrote:
Quote:
Gee, thanks for clearing that up! I had no idea who or what Tiffany was or how they/it was related to jewel crafting in any way.


But you didn't know druids could turn into bears? That's pretty poor.

What a noob. Smiley: oyvey
#8 Dec 02 2008 at 8:24 PM Rating: Decent
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LOL, how I agree with your complains.

I actually don't mind doing dailies. After all there's gold and rep. BUT.... the sad thing is that we need to do dailies in order to craft those items AFTER we bought the patterns. That's the thing that made me unhappy, and the reason why I haven't bought those patterns.
#9 Dec 02 2008 at 9:16 PM Rating: Good
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Check the auction house, some people actually sell their dragon's eyes, crazy as it may seem. Of course, we're talking upwards of 300 gold each and probably closer to 600. At the moment i've managed to get the recipe for a Titanium impact choker (6 days of dailies), the Bold Dragon's eye design (2 days) and a single dragon's eye. I got my "A simple request" achievement doing this, which probably tells you exactly what i think of regular dailies.

It's certainly a good time to plan out your gear accordingly. I have an epic belt from a heroic, which has a blue slot for example. Blue slots are terribad for melee dps, but i *could* stick a dragon's eye in there. Or i could save myself an extra Dalaran JC token and wait til i get an upgrade from raiding. Stupid, stupid system imo. The fact all the good stuff requires at least 4 days worth of mats only available to JC themselves hacks down any little profit margin the profession had.
#10 Dec 03 2008 at 12:22 AM Rating: Excellent
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ArtemisEnteri wrote:
The fact all the good stuff requires at least 4 days worth of mats only available to JC themselves hacks down any little profit margin the profession had.


ArtemisEnteri wrote:
Check the auction house, some people actually sell their dragon's eyes, crazy as it may seem. Of course, we're talking upwards of 300 gold each and probably closer to 600.


We Jewelcrafters are the ONLY profession that can make 300-600g each day from a single 10 minute daily. WE DON'T NEED A PROFIT MARGIN.

WE

CAN

MAKE

SIX

HUNDRED

GOLD

A

DAY

FROM

A

DAILY.


Not only that, but there's still a ton of profit to be had in Metagems and certain cuts. I made roughly 2300g just leveling my jewelcrafting with a certain Metagem I bought with a couple tokens. So not only did I get gold, but I skilled up too. Add in the ridiculous money you can make from prospecting(I've never not turned a profit over a period of time), and you're looking at one of the most profitable professions around.
#11 Dec 03 2008 at 1:02 AM Rating: Excellent
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I counted it all. If I want to get all the recipes plus just two (2) of the self-only recipes and then get the mats for the neck, ring and 3 dragonseyes (which is the max you can equip), it will take me 192 days (or over 6 months) of doing one of the same five quests every single day without skipping any, at all. That is absolutely messed up. So messed up that I posted on the O-Boards about it. It is one of the biggest time sinks ever and it is ridiculously tedious.
By the time I get all those, epic recipes will be out (or the next expansion), making this sh*t obsolete.

I can understand the "I chose my upgrade route" thing and that it's more controlled than just doing a stupid discovery (alchemy and inscription) and just getting whatever. So generally, the system of buying recipes with tokens isn't too bad. I would welcome it as an alternative, so you can get the recipes that just never dropped.

The stupid thing is, however much time/gold you invest, you can only get one token a day and tokens are the ONLY source for the majority of recipes. There is no way of farming them at all.

On the other hand, some recipes are mob drops with 100% dropchance for JC. There are no BoE recipes, so no buying for stupid prices on the AH. How does that fit in?

There is one other source of JC Tokens, which is a quest that starts with a random world drop. Aka not farmable. The item is BoE if you don't start the quest. On my server there were two on the AH (1/3 of a meta recipe) for 750-1000g. So for one recipe I pay 2000-6000g, if I want to speed it up. Nice!

But even with 3 JC in the guild and perfect coordination, it will take you 2 months to get all the cuts. And much longer if the JC have to farm up the Dragonseyes to get other people their necks/rings. It's a slap in the face to make those items BoE (oh, sell them for gold), and then require items that the JC takes 4 days to obtain and the buyer can't even provide himself. WTF?
"Oh, you want that ring crafted? I need to get some mats. Come back in 4 days." Yeah right...


Poldaran, you can only make that gold if you do not skill up at all and don't get any gems for yourself either because you sell every single token as a Dragonseye. You can do that with enchanting too. Just disenchant everything and sell the mats without getting any enchants for yourself or skilling up at all. You can easily get 300g a day like that.
And what did you skill up for? You can't get any more recipes in the next few days anyway :D

Edited, Dec 3rd 2008 10:06am by Turicus
#12 Dec 03 2008 at 1:40 AM Rating: Excellent
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Professor Turicus wrote:
Poldaran, you can only make that gold if you do not skill up at all and don't get any gems for yourself either because you sell every single token as a Dragonseye. You can do that with enchanting too. Just disenchant everything and sell the mats without getting any enchants for yourself or skilling up at all. You can easily get 300g a day like that.
And what did you skill up for? You can't get any more recipes in the next few days anyway :D


If your only goal is to make money, it doesn't matter. Smiley: tongue

And I skilled up a ton with cuts that made me a massive profit, so I'm not seeing a lack of profitability here. I could always make a bit of a profit on the AH, even towards the end of TBC, thanks to my JC skill. My reasoning for skilling up is because I'm not a fan of leaving my professions on my main unmaxed. I'll probably be using my tokens to buy patterns, but I know that if I ever need money, I can get it via those tokens. I hated the old system. HATED it. I learned maybe a third of the BoE patterns because I saw little profit in them and a lot of cost. I only learned the ones my friends and I would need most often(caster, tank and healer patterns, mostly).

I'd be willing to agree that the cost of the regular cuts may seem a little expensive now, but there are easily skippable ones in there. And skippable meta gems. And do you really need to be able to make all the crafted jewelry? Not to mention that unless they plan to add in more patterns, you'll see a glut of those precious Dragon's Eyes in six months or so.

I really just like the system because it allows me to pick and choose what I learn as opposed to other systems out there. Azuarc's argument here:

Quote:
I don't play WoW every last day of my life. There are some days I'm too busy with work or life or whatever. There are some days I don't want to log in just to do a daily chore. If I wanted to take extra daily chores upon myself, I'd empty the dishwasher and take care of my laundry on a more routine basis. I personally hate daily quests. I understand why they exist, but I don't want to do them...and I definitely don't want to be obligated to do them.

I've heard alchemists complain that they have a weekly timer on their learning...well, ok, but you've got less to learn, and you only have to log in to push a button once each week. That's easy enough to do on an alt. I have to actually run a minor quest...fairly basic, but I have to do it EVERY SINGLE DAY. And if I don't, I fall even farther behind in usefulness.


It really doesn't apply to me. I DO play WoW nearly every single day(it's cheap entertainment). I'd much rather have something whose course I can chart rather than something random(let's talk about goddamned Baron Rivendare and his goddamned mount and how he goddamned dropped it for my roommate after TWO ******* RUNS when I still don't have it and have run almost 200 times sometime). And I'd rather it be a little meaningful because I had to put a little time into it instead of having something that everyone around me can have with little to no work. I like that I can dedicate myself to the craft and have it be something head and shoulders above others.

The only change to it I'm really in favor of would be to add the option to get a couple more tokens daily via a more difficult additional daily quest(so that you still have to put the time and effort in, but you can do it more at once rather than spread out over time).
#13 Dec 03 2008 at 7:22 AM Rating: Good
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While I feel your pain, it will be probably two years until the next xpac comes out, so it's not like you have plenty of time to run these dailies and collect all this stuff.

I wonder why everything feels so rushed when an xpac comes out, why we have to feel we have to get it all done now? I suffer the same problem--I see all these reps I have to grind dailies for and start to feel overwhelmed, then I realize I've got about 23 months in which to do it.
#14 Dec 03 2008 at 8:08 AM Rating: Excellent
[hijack]

Was I the only one to see the title and read "Need to rant about Jesus Christ dailies"? I got a sudden mental visual:

Daily #1: Lifting the Scales from the Eyes

Daily #2: Walking on Water

Daily #3: Water to Wine



Smiley: laugh
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#15 Dec 03 2008 at 8:19 AM Rating: Excellent
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1. At least you don't have to wait 7 days to learn a recipe, which will probably be grey when you do learn it anyways.

2. At least you can buy patterns at almost every rep vendor. Alchemy has, wait for it, wait...wait....NONE.


But I'm not bitter.
#16 Dec 03 2008 at 8:42 AM Rating: Excellent
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Dragon's Eye on horde Burning legion AH were selling for 700-900g per last week, 600-800 this week. One damaged necklace last night listed for 400.

Very tempting to sell my daily dragon's eye but then I'd never get any cuts or the epic ring/neck. As it is, the one a day eye seems like an excessively slow rate especially since the eyes are used both for purchasing recipes and crafting products.

I think there should be additional ways to get extra eyes. Either a chance to get through prospecting, a WOTLK brilliant glass equivalent (combine all basic gems, get a blue gem with a % chance to get an eye), a % chance to get through mining, or even an alchemy transmute.



#17 Dec 03 2008 at 9:04 AM Rating: Decent
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Azuarc, I agree with you and I've had the same complaint about the cooking recipes. I don't think it's a well-designed system.

Azuarc wrote:
This system is slated toward people who play regularly, and yet slated against people who play in a hardcore fashion. I'm not sure who a system like this favors except people who log in for 15 minutes each day. Frankly, if that's the kind of time I have, I just don't log in.


I'm not really sure who this system favors or is geared towards. It becomes a stupid chore, more than anything. You have to remember to do the daily every day or you get set back. I don't think it favors really casual people at all (the "15 minutes each day" person). I seriously doubt someone with limited time wants to spend a chunk of every time they log in doing a daily jus to get the token. I'm sure they'd much rather be out questing, instancing, whatever. You said it yourself:

Quote:
I don't play WoW every last day of my life. There are some days I'm too busy with work or life or whatever. There are some days I don't want to log in just to do a daily chore. If I wanted to take extra daily chores upon myself, I'd empty the dishwasher and take care of my laundry on a more routine basis. I personally hate daily quests. I understand why they exist, but I don't want to do them...and I definitely don't want to be obligated to do them.


The obligation part is the real kicker when it comes down to it.

Personally, I'd much rather have it the old way, where recipes were spread out among factions and you had to get the required rep to purchase the recipe. It seemed like a favorable system for either hardcore, or casual.
#18 Dec 03 2008 at 10:00 AM Rating: Good
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Reading through this thread is almost making me want to level up Jewelcrafting on one of my characters, but also kicking me in the balls over the pre-raid epic list for my druid I have recently compiled.
#19 Dec 03 2008 at 1:37 PM Rating: Excellent
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Yes, JC is crazy-profitable. With a decent fund to invest in it you can churn out pretty much however much money you want with it.

I too have my gripes with the token system. On the other hand, there are lots of BoP blue cuts that you can get from instances to start building up a profession. One thing that I've noticed is that I've reverted back to my JC roots. I can no longer cut every single important cut for huge profits from raw gems that I prospect or get for cheap. Way back when I started JCing, my primary role in the market was prospecting cheap ore and providing raw gems. Since every JCer is bound to have a different collection of cuts, I find myself becoming a major supplier of raw gems again. On the other hand, my shear Saronite buying power is starting to push out the smaller suppliers that had been keeping the market alive.

In general, I've noticed the token system has flooded the market with raw gems (which somehow STILL maintain a value of 75g for some despite being available in abundence) while driving the price of cut gems through the roof. Solid Sky Sapphires and Bold Scarlet Rubies have held a steady price of around 100g on my server without flinching. If it's a Monarch Topaz cut, some people are buying them at 150g. Sure, it's not the 800g of nearly pure profit I'd make off of selling a Solid Empyrean Sapphire before Tier III gems became the norm, but with the demand for gems so high right now pure sale volume almost brings it to the same.

I'm always ALWAYS scanning the AH for Damaged Necklaces.
#20 Dec 03 2008 at 2:52 PM Rating: Excellent
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6,678 posts
poldaran wrote:
We Jewelcrafters are the ONLY profession that can make 300-600g each day from a single 10 minute daily. WE DON'T NEED A PROFIT MARGIN.

WE

CAN

MAKE

SIX

HUNDRED

GOLD

A

DAY

FROM

A

DAILY.

Not only that, but there's still a ton of profit to be had in Metagems and certain cuts. I made roughly 2300g just leveling my jewelcrafting with a certain Metagem I bought with a couple tokens. So not only did I get gold, but I skilled up too. Add in the ridiculous money you can make from prospecting(I've never not turned a profit over a period of time), and you're looking at one of the most profitable professions around.


#1 - I don't JC to make money. I expect to not lose money, but I don't necessarily expect to come out wildly ahead.
#2 - The only reason you can make that money is because...wait for it...you're selling your daily quest tokens to other jewelcrafters. People eager to move forward in their daily token'ing. Sure four of them make some nice epic gear, but in reality, it's no different than purchasing a broken necklace...which the site says sell for 550 gold.

Quote:
If your only goal is to make money, it doesn't matter.


It isn't a goal at all. I don't play this game to make money, hate daily quests, hate spending time at the auction house, hate anything in the real world that has to do with money and people whose sole purpose in life is to manipulate it. I do. not. worry. about. money. (And yes, before you ask, I do believe on some levels in socialism.) So please do not use money-making potential as justification for a completely asinine system, especially when you are making the money off of other people with the same profession as you, rather than actually providing a service to others.

Quote:
It really doesn't apply to me. I DO play WoW nearly every single day(it's cheap entertainment). I'd much rather have something whose course I can chart rather than something random(let's talk about goddamned Baron Rivendare and his goddamned mount and how he goddamned dropped it for my roommate after TWO @#%^ING RUNS when I still don't have it and have run almost 200 times sometime). And I'd rather it be a little meaningful because I had to put a little time into it instead of having something that everyone around me can have with little to no work. I like that I can dedicate myself to the craft and have it be something head and shoulders above others.

The only change to it I'm really in favor of would be to add the option to get a couple more tokens daily via a more difficult additional daily quest(so that you still have to put the time and effort in, but you can do it more at once rather than spread out over time).


I used to play WoW every day. Then I got a job -- one that actually takes a lot of my time. Teaching school leaves me completely wiped out on some days. I'm writing this now at 5:40 having more or less just gotten home from school, and I'm going to be off to make lesson plans for tomorrow after I eat dinner...probably not done until 8:00 at the earliest. And I go to bed at 10 now. (I used to go to bed at no earlier than 2 am.)

So I can understand the mentality of "but I DO play WoW every day." That doesn't mean that you find it entertaining to do BS dailies, however. I know some people actually do like doing daily quests, but I personally believe that anything that is a necessary component of participating in a game before you can actually participate in it is poor game design. I refused to use consumables most nights while raiding because I didn't want to farm **** to afford them.

There is validity to your point of view. I'm certainly not belittling it. But this is *MY* rant, and *MY* perspective, so to hell with what you think! =p

Actually, the system would be fine if (a) there was a way to get more than just a single token per day and/or (b) the items sold by that vendor besides the blue gem patterns didn't require daily tokens.




Ambrya wrote:
While I feel your pain, it will be probably two years until the next xpac comes out, so it's not like you have plenty of time to run these dailies and collect all this stuff.

I wonder why everything feels so rushed when an xpac comes out, why we have to feel we have to get it all done now? I suffer the same problem--I see all these reps I have to grind dailies for and start to feel overwhelmed, then I realize I've got about 23 months in which to do it.


I'm not level 80 yet. I haven't done all the instances. I've still only finished questing in four zones. I didn't take time off from work to play WoW at release. Believe me, I'm not rushing. This isn't a matter of "now now now"...it's a matter of "then is a really long-*** time away." It's easy to say the expansion is 2 years away, but the items we're purchasing will be trivial well before that. When epic gems become the norm, and let's face it: they will eventually, then blue gem cuts will be trash. So will the self-only gems, and the epic jewelry will have been obsoleted well before that I'm sure. The only thing that remains useful beyond about 6 months is the meta cuts. So it's not an issue of now, it's an issue of "before it's worthless."

Xizervexius wrote:
1. At least you don't have to wait 7 days to learn a recipe, which will probably be grey when you do learn it anyways.

2. At least you can buy patterns at almost every rep vendor. Alchemy has, wait for it, wait...wait....NONE.

Please read disclaimer 2(b). Just because you have it worse doesn't mean we don't have it bad.

losie wrote:
...but with the demand for gems so high right now pure sale volume almost brings it to the same.


what demand? I can't even GIVE away gems to my guildmates. They just say "eh, I'll replace it all soon enough. Why bother?" They might look for some green gems, but nothing noticeable.

I'm sure that will change when the guild gets back on its feet and running again. (And most other guilds that didn't blitzkrieg the expansion as well.)
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#21 Dec 03 2008 at 3:08 PM Rating: Decent
Can I just say "I hate dailies" and add it to your rant?

Nadeshock (jewelcrafter on strike)
#22 Dec 03 2008 at 3:21 PM Rating: Excellent
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Azuarc wrote:
#1 - I don't JC to make money. I expect to not lose money, but I don't necessarily expect to come out wildly ahead.
#2 - The only reason you can make that money is because...wait for it...you're selling your daily quest tokens to other jewelcrafters. People eager to move forward in their daily token'ing. Sure four of them make some nice epic gear, but in reality, it's no different than purchasing a broken necklace...which the site says sell for 550 gold.

Quote:
If your only goal is to make money, it doesn't matter.


It isn't a goal at all. I don't play this game to make money, hate daily quests, hate spending time at the auction house, hate anything in the real world that has to do with money and people whose sole purpose in life is to manipulate it. I do. not. worry. about. money. (And yes, before you ask, I do believe on some levels in socialism.) So please do not use money-making potential as justification for a completely asinine system, especially when you are making the money off of other people with the same profession as you, rather than actually providing a service to others.


That wasn't aimed at you. It was aimed at someone complaining about making money via the profession. Believe it or not, I actually do JC to be able to have what my friends need. I just happen to make an obscene amount of money in the process.

Azuarc wrote:
I used to play WoW every day. Then I got a job -- one that actually takes a lot of my time. Teaching school leaves me completely wiped out on some days. I'm writing this now at 5:40 having more or less just gotten home from school, and I'm going to be off to make lesson plans for tomorrow after I eat dinner...probably not done until 8:00 at the earliest. And I go to bed at 10 now. (I used to go to bed at no earlier than 2 am.)


Both my parents teach and I've done a fair amount of helping them with the day to day mundane details of the profession(such as grading papers), so I can feel your pain. And I've done the substitute teacher thing, so I know how draining the kids can be. That said, I've always been a fan of a system where those who are willing to put time into something are rewarded much faster than those who aren't. Just how I am.

Azuarc wrote:
Actually, the system would be fine if (a) there was a way to get more than just a single token per day and/or (b) the items sold by that vendor besides the blue gem patterns didn't require daily tokens.


As I said, as long as it still requires a little effort, I'd certainly be down with option A.
#23 Dec 03 2008 at 10:13 PM Rating: Good
I believe an improvement on the system would be to have the daily reward 1/2/3 tokens on a 67%/22%/11% probability.

That way you could still have a decent grind and a necessity for prioritizing, while having a chance at speeding it up a little. With random numbers, the system would still be generally fair.

It remains to see if Blizzard has any intention of changing this or if they consider it's "working as intended".
#24 Dec 04 2008 at 1:15 AM Rating: Good
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Xizervexius wrote:
1. At least you don't have to wait 7 days to learn a recipe, which will probably be grey when you do learn it anyways.

2. At least you can buy patterns at almost every rep vendor. Alchemy has, wait for it, wait...wait....NONE.


But I'm not bitter.

None of the professions are designed very well, imo, but just to put things into perspective:

1. You have 12 recipes you need to learn through discovery according to wowhead, putting you at 84 days total used. And you only have to do it 12 times. Once you have the recipes, you need not redo it to get mats. Versus our 177 days just to get the recipes (doing the quest 177 times and using mats), that's not too bad. It takes us 2-6 days to learn a recipe, one token won't get you any recipe.

2. We get 1-3 recipes from various reputation vendors. But the total number of recipes is much bigger currently than in alchemy. We still have to get about 40 recipes for tokens.
Also, all the new magic resistance potions are easy mob drops.

All in all, JC is probably worse, but alchemy is also pretty ******...
#25 Dec 04 2008 at 10:12 AM Rating: Decent
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Quote:

All in all, JC is probably worse, but alchemy is also pretty sh*tty...


Why? I took my mage to 80 who's a herbalist, saved most of the herbs I gathered, sent them to my 70 druid alchemist. Leveling to 425 was very easy, then it became sort of rough, I spammed green potions for 5 levels (took about 35 pots to hit 430), then made 5 diamonds. Once I got to the flask stage it was cake since I picked up like 25 frost lotus from 70-80, they were seling terribly, so I just decided to keep them.

So 450 in like a day, and I have almost everything people want. Yeah theres some discovered recipes, but like Azurac said, I can just logon once a week and do those.

My problem with alchemy is price of vials and AH listing fee, but other then that it's a nice profession for an alt.
#26 Dec 04 2008 at 10:34 AM Rating: Excellent
Just think about the poor engineers having to pay 12500g in vendor bought mats to get our choppers. Smiley: cry
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