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A few 2.4 Patch notesFollow

#1 Feb 01 2008 at 11:57 AM Rating: Excellent
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http://www.mmo-champion.com

Go now....read...be excited....

I know I was.
#2 Feb 01 2008 at 12:15 PM Rating: Decent
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My favorite is under the 2.3.3 Known Issues List:

Quote:
Male Blood Elves do not blink.


Priceless.
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#3 Feb 01 2008 at 12:25 PM Rating: Default
Hmmm... 3 posts... read link... that's okay.
#4 Feb 01 2008 at 12:29 PM Rating: Decent
The link is safe. It goes to MMO Champion.
They are collecting Blue posts on the upcoming patch.

I personally like the limiting of mana biscuits to 80.
No more mad clickers pounding away on the tables...everyone gets their fair share.
#5 Feb 01 2008 at 12:31 PM Rating: Excellent
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Nice list. I'm sure glad I got all of the WSG tokens I needed. I imagine with the new honor changes lopsided WSG battles will turn into endless farming fields.

Edited, Feb 1st 2008 3:37pm by Allakhazam
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#6 Feb 01 2008 at 12:38 PM Rating: Default
The dbernor of Doom wrote:
The link is safe. It goes to MMO Champion.
They are collecting Blue posts on the upcoming patch.

I personally like the limiting of mana biscuits to 80.
No more mad clickers pounding away on the tables...everyone gets their fair share.


Fine... but it doesn't mean I have to like the fact that they weren't polite in telling us to read it... *raspberry*
#7 Feb 01 2008 at 12:39 PM Rating: Good
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Quote:
Warriors - Endless rage buff

Quote from: Bornakk (Source)That's the plan, and just to clarify the tooltip/functionality of this talent is not changing.


LOL! It would have to a pretty darn big buff to make 41 point arms worth speccing.

Bigger than they are willing to go I bet.
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#8 Feb 01 2008 at 12:41 PM Rating: Decent
Nothing to deal with rogues so I'm not too excited... *frolics off*
#9 Feb 01 2008 at 12:45 PM Rating: Good
27 posts
Quote:
Fine... but it doesn't mean I have to like the fact that they weren't polite in telling us to read it... *raspberry*


I was polite. Sorry you don't see it that way, but that's really not my problem. I was bored at work, going through all of the same 4 websites that I can actually look at on my computer, and I saw the news on MMO-champion. I thought the alla community would like to know about it. Maybe, before you flame, you might actually *clicky clicky* to make sure what you say is the truth.

Oh, and endless rage was garbage before TBC, and it's going to still be one after work. You can't make the worst warrior talent into something acceptable by tweaking how much more rage it gives you.
#10 Feb 01 2008 at 12:49 PM Rating: Good
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Quote:
Nothing to deal with rogues so I'm not too excited... *frolics off*



Better for nothing to be there than for nerfs anyday.
#11 Feb 01 2008 at 12:50 PM Rating: Decent
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704 posts
Welcome to corpse camping 101:

Quote:
Diminishing returns removed from Honor in 2.4
Quote from: Drysc (Source)
As the PTR approaches we wanted to give everyone a preview of one of the larger changes for PvP that's currently planned for the 2.4 patch.

Currently, diminishing returns are applied to all honorable kills. What diminishing returns mean for honor is that each subsequent kill of the same target will reward you with less and less honor; 10% less per kill to be exact. One of the major downsides to diminishing returns is that the calculations, for potentially hundreds of thousands of players, is too intense to do real time, so they are calculated during off-peak hours. This in turn requires that the honor you gain be temporarily displayed as "estimated" until the calculations are run. It's a system that we've certainly improved (moving the calculation from weekly to daily) but still always disliked. It creates a very uninteresting and sometimes aggravating or confusing detachment from your achievements and the actual reward.

The reason for diminishing returns has always been to avoid the potential exploitation of the honor system. As the game has evolved, especially the honor and battleground systems, exploitation of the honor system now without diminishing returns would no longer be considered a lucrative alternative to simply participating in a battleground normally. We've also greatly improved our ability to monitor and track exploitation of this nature.

We've reached a point where we're now confident that applying diminishing returns to honor is no longer necessary, and we're currently planning to remove it with the 2.4 patch.

With this change we’re including a few restrictions as well though: Players that have the resurrection sickness debuff will not be worth any honor, and if a player dies 50 times or more during a battleground they won’t be worth any honor for the remainder of that battle.

What the removal of diminishing returns means for you is that as soon as you defeat an opponent that rewards you honor, you will receive that honor, and you will be able to spend it right then. There will no longer be an estimate, and you will no longer need to wait until the next day until you can actually spend it. Your achievements through honor-based PvP will be instantaneous.


Welcome to PvP server hell in Outlands.
#12 Feb 01 2008 at 12:50 PM Rating: Excellent
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I am wondering if they have thought through the consequences of eliminating diminishing honor on WSG. Currently the incentive for a pre-made WSG team is to finish the battle fairly quickly, get your tokens and bonus honor and requeue.

With no diminishing honor, WSG will become a killing field with no end in sight. The method is obvious. Create a pre-made out of your guild and spy the bg. When you see it is a PUG, enter the field and start to kill. Never cap a flag (or better yet cap two and then stop so you can leave quickly when you want to). Just sit in the middle and kill the other side. Eventually some players will get frustrated and afk out. Since the kill total is set at 50 before you lose honor, this is a good thing. It just means fresh blood will filter back in and you can literally sit there for hours killing and collecting full honor. Because the bg will fill in as people leave, you will never have to worry about going against another premade as well.

Basically, if you are playing battlegrounds as a pug right now, you better fill up on tokens before 2.4 comes out, because once it does you will never be able to get another token. Probably 90% of the time when you queue you will enjoy an existing killing field and just get farmed until you give up.
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#13 Feb 01 2008 at 12:51 PM Rating: Good
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Master Shojindo wrote:
Quote:
Warriors - Endless rage buff

Quote from: Bornakk (Source)That's the plan, and just to clarify the tooltip/functionality of this talent is not changing.


LOL! It would have to a pretty darn big buff to make 41 point arms worth speccing.

Bigger than they are willing to go I bet.


Unless they nerf whatever it is that makes them go fury. The precedent is there ya know.
#14 Feb 01 2008 at 12:53 PM Rating: Good
Allakhazam Defender of Justice wrote:
I am wondering if they have thought through the consequences of eliminating diminishing honor on WSG. Currently the incentive for a pre-made WSG team is to finish the battle fairly quickly, get your tokens and bonus honor and requeue.

With no diminishing honor, WSG will become a killing field with no end in sight. The method is obvious. Create a pre-made out of your guild and spy the bg. When you see it is a PUG, enter the field and start to kill. Never cap a flag (or better yet cap two and then stop so you can leave quickly when you want to). Just sit in the middle and kill the other side. Eventually some players will get frustrated and afk out. Since the kill total is set at 50 before you lose honor, this is a good thing. It just means fresh blood will filter back in and you can literally sit there for hours killing and collecting full honor. Because the bg will fill in as people leave, you will never have to worry about going against another premade as well.

Basically, if you are playing battlegrounds as a pug right now, you better fill up on tokens before 2.4 comes out, because once it does you will never be able to get another token. Probably 90% of the time when you queue you will enjoy an existing killing field and just get farmed until you give up.


get better or get out

and the Endless Rage "buff", unless it is ACTUALLY Endless Rage, do not bother.

Edited, Feb 1st 2008 3:54pm by calindc
#15 Feb 01 2008 at 12:55 PM Rating: Default
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I'm hoping this means they are fixing the tier sets for Ret.
#16 Feb 01 2008 at 12:55 PM Rating: Decent
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Allakhazam Defender of Justice wrote:
With no diminishing honor, WSG will become a killing field with no end in sight.

Drysc wrote:
With this change we’re including a few restrictions as well though: Players that have the resurrection sickness debuff will not be worth any honor, and if a player dies 50 times or more during a battleground they won’t be worth any honor for the remainder of that battle.
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#17 Feb 01 2008 at 1:01 PM Rating: Good
50 in itself is alot of deaths for one battle.
#18 Feb 01 2008 at 1:03 PM Rating: Decent
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KTurner wrote:
Master Shojindo wrote:
Quote:
Warriors - Endless rage buff

Quote from: Bornakk (Source)That's the plan, and just to clarify the tooltip/functionality of this talent is not changing.


LOL! It would have to a pretty darn big buff to make 41 point arms worth speccing.

Bigger than they are willing to go I bet.


Unless they nerf whatever it is that makes them go fury. The precedent is there ya know.


Or they could just move MS to the 41 point slot and Endless Rage the prerequisite.

Sort of saying, now you have to go 41 into arms, Endless Rage still sucks, but too f##ing bad you have to get it if you want your beloved MS. MWAHAHAHAHA.*maniacle laughter fades into the background*

Edited, Feb 1st 2008 4:05pm by SynnTastic
#19 Feb 01 2008 at 1:03 PM Rating: Good
27 posts
Quote:
When you see it is a PUG, enter the field and start to kill. Never cap a flag (or better yet cap two and then stop so you can leave quickly when you want to). Just sit in the middle and kill the other side. Eventually some players will get frustrated and afk out. Since the kill total is set at 50 before you lose honor, this is a good thing. It just means fresh blood will filter back in and you can literally sit there for hours killing and collecting full honor


Clear it up a little bit for you mazra?
#20 Feb 01 2008 at 1:06 PM Rating: Good
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SynnTastic wrote:
KTurner wrote:
Master Shojindo wrote:
Quote:
Warriors - Endless rage buff

Quote from: Bornakk (Source)That's the plan, and just to clarify the tooltip/functionality of this talent is not changing.


LOL! It would have to a pretty darn big buff to make 41 point arms worth speccing.

Bigger than they are willing to go I bet.


Unless they nerf whatever it is that makes them go fury. The precedent is there ya know.


Or they could just move MS to the 41 point slot and Endless Rage the prerequisite.

Sort of saying, now you have to go 41 into arms, Endless Rage still sucks, but too f##ing bad you have to get it if you want your beloved MS. MWAHAHAHAHA.*maniacle laughter fades into the background*


That too could happen. I know i wont be getting too excited about anything until the rest of the story is posted.
#21 Feb 01 2008 at 1:06 PM Rating: Good
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Quote:
Gems obtained through Heroic difficulty instances are no longer Unique-equipped.


wohaaa!!!! i am so looking forward to that! i got so many heroic-gems stacked in my bank. this change is awsome.
#22REDACTED, Posted: Feb 01 2008 at 1:06 PM, Rating: Sub-Default, (Expand Post) lrn2read
#23 Feb 01 2008 at 1:12 PM Rating: Good
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MrWhiffles the Great wrote:
Quote:
When you see it is a PUG, enter the field and start to kill. Never cap a flag (or better yet cap two and then stop so you can leave quickly when you want to). Just sit in the middle and kill the other side. Eventually some players will get frustrated and afk out. Since the kill total is set at 50 before you lose honor, this is a good thing. It just means fresh blood will filter back in and you can literally sit there for hours killing and collecting full honor


Clear it up a little bit for you mazra?


Ah, yes.

In any case, this just makes WSG the new Old AV.
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#24 Feb 01 2008 at 1:15 PM Rating: Excellent
Mazra wrote:
MrWhiffles the Great wrote:
Quote:
When you see it is a PUG, enter the field and start to kill. Never cap a flag (or better yet cap two and then stop so you can leave quickly when you want to). Just sit in the middle and kill the other side. Eventually some players will get frustrated and afk out. Since the kill total is set at 50 before you lose honor, this is a good thing. It just means fresh blood will filter back in and you can literally sit there for hours killing and collecting full honor


Clear it up a little bit for you mazra?


Ah, yes.

In any case, this just makes WSG the new Old AV.


Meh, don't listen to any of them. Keep posting whatever you want, whenever you want.

Kate is hot.
#25 Feb 01 2008 at 1:24 PM Rating: Excellent
SynnTastic wrote:
KTurner wrote:
Master Shojindo wrote:
Quote:
Warriors - Endless rage buff

Quote from: Bornakk (Source)That's the plan, and just to clarify the tooltip/functionality of this talent is not changing.


LOL! It would have to a pretty darn big buff to make 41 point arms worth speccing.

Bigger than they are willing to go I bet.


Unless they nerf whatever it is that makes them go fury. The precedent is there ya know.


Or they could just move MS to the 41 point slot and Endless Rage the prerequisite.

Sort of saying, now you have to go 41 into arms, Endless Rage still sucks, but too f##ing bad you have to get it if you want your beloved MS. MWAHAHAHAHA.*maniacle laughter fades into the background*

Edited, Feb 1st 2008 4:05pm by SynnTastic


Imp. MS as the pre-req to MS? Neat.
#26 Feb 01 2008 at 1:26 PM Rating: Excellent
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calindc wrote:

get better or get out


It doesn't matter how good you are personally. If the rest of the players in the pug are lousy, you will lose. I've been in plenty of pugs that have beaten premades, but the reality is that 90% of the time a pug will get wiped out by a good premade. Up until now, you would at least get a token and could requeue and hope for a better matchup. With premades farming WSG, as each pug player afks out, one from the queue will be added to the existing farming battle. Now imaging that there are 20 guilds farming like this. It means that just about everyone who queues without a premade ends up going into the premade farm where they will get no honor and no token and 15 minutes of sitting waiting to get back in.
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