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The IRS wants a piece of RMTFollow

#1 Oct 18 2006 at 8:05 AM Rating: Good
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3,771 posts
This is two days old so forgive me if it's been linked already.

http://www.fool.com/News/mft/2006/mft06101634.htm wrote:
How real is the virtual world? Real enough that the IRS may want a piece of the digital action. Congressional economists are beginning to weigh the question of how to tax digital assets amassed in multiplayer online games such as World of Warcraft and Second Life, Reuters reports.

The timing couldn't be better for the Feds. Second Life, for example, has already grown its virtual economy to the equivalent of a $150 million gross domestic product. Its 800,000 or so "residents" exchange as much as $500,000 in real money daily.

...


I'm only vaguely familiar with Second Life but it seems to not suffer from RMT issues the way other mmorpgs do, and may even be promotive of RMT. Games like EQ2 have RMT sanctioned servers. I can see where the IRS' eye has been caught. For games like wow or ffix though, I wonder how lawmakers will justify taxing and activity that necessarily violates the ToS or EULA.

Not being a participator in RMT I couldn't care less if they start taxing it, in fact it may even curb the chinese farmer syndrome by getting the government to look at it as an import/export scenario they would actually bother passing laws to control RMT exchanges.

This might even be motivation for the gov't to rule that game charcters and assets are property, at least in part, of the player and not solely the production company.
#2 Oct 18 2006 at 8:11 AM Rating: Decent
Yea not surprising at all. I mean if you study our tax law you will literally see where the IRS ask you to report all illegal income from drug selling and also want you to report anything you steal so they can tax it.

Im not joking...
#3 Oct 18 2006 at 8:23 AM Rating: Good
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5,645 posts
if the virtual currency is not actualized as real monies then it cannot be taxed.

In other words, 1 million gold cannot be taxed (it isnt real). However if you sold 1 million gold to company X for 700$ that 700$ is taxable.
#4 Oct 18 2006 at 11:34 AM Rating: Decent
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1,235 posts
Here's the thing. If I'm not mistaken, in Second Life, the virtual currency can be exchanged for real-world money. You can either pay to get virtual currency, or exchange virtual currency earned in-game for real cash. I can see how it's a serious grey area in tax laws. However, as TseTsuo said, WoW gold can't be taxed since it has no connection to real-world currency.

However, if someone's seriously thinking of making virtual currency in MMORPGs taxable... I'd say it's time to think of moving to Antarctica.
#5 Oct 18 2006 at 12:17 PM Rating: Decent
Yeah, the entire point of Second Life is to pay real money for in game property and items, and you can also create your own items and services, sell them to other players, and make some real cash yourself. Entirely different from WoW RMT. However, it's possible that using the RMT system in Second Life could be used to launder money or transfer large sums tax free... so I can see why the IRS would be interested.
#6 Oct 18 2006 at 12:26 PM Rating: Good
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5,645 posts
oh yea, 100% agree with the second life issue because the currency is actualized into real money. In WoW however it really isn't. I mean it is in the sense of the BS RMT stuff but there is no defined exchange rate and so forth.
#7 Oct 18 2006 at 12:28 PM Rating: Excellent
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3,771 posts
Wow, maybe I should buy Second Life then and start up a mafia.
#8 Oct 18 2006 at 2:39 PM Rating: Good
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1,260 posts
Money laundering through MMOs, tax evasion through MMOs... could be fun ^^;

funny thing is this article might actually give a couple drug lords some ideas lol
#9 Oct 18 2006 at 2:55 PM Rating: Decent
Yeah. I've played Second Life for over two years now, and people are making real incomes from it. One person sells virtual real estate in the game, makes over $200,000 a year, and has 4 employees that sell the land for her online.

Before, Linden Labs (the makers of Second Life) didn't have a built-in SL money -> USD/USD -> SL Money system, and they've just recently implemented one that you can use on their website. The currency fluctuates like a regular currency, and is actually just starting to improve from a recent bout of inflation.
#10 Oct 18 2006 at 2:57 PM Rating: Decent
SirJac wrote:
Money laundering through MMOs, tax evasion through MMOs... could be fun ^^;

funny thing is this article might actually give a couple drug lords some ideas lol


um...do druglords read articles on the IRS and video games?
#11 Oct 18 2006 at 4:15 PM Rating: Good
The problem I have is that they look at second life and make an overly broad rule that impacts wow as well. They could try to base the "real value" on current gold seller pricing. Nooo.... (after many hours of great fun, quits wow and retires to former life glued to TV). I wonder how much money the IRS would lose by crippling a billion dollar industry?
#12 Oct 18 2006 at 5:14 PM Rating: Decent
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4,632 posts
I imagine that WoW gold / FFXI gil / anything else that is against the EULA to buy / sell would not be tax-able since it isn't even legal within the game to sell. It would be like trying to tax marijuana imported from South America.

The Second Life issue is understandable, though.
#13 Oct 19 2006 at 1:32 AM Rating: Decent
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3,114 posts
Luciene wrote:
SirJac wrote:
Money laundering through MMOs, tax evasion through MMOs... could be fun ^^;

funny thing is this article might actually give a couple drug lords some ideas lol


um...do druglords read articles on the IRS and video games?


Ugh, for the last time, I'm a DREADLORD, not a Druglord.
#14 Oct 19 2006 at 7:40 AM Rating: Decent
SirJac wrote:
Money laundering through MMOs, tax evasion through MMOs... could be fun ^^;

funny thing is this article might actually give a couple drug lords some ideas lol
No not really, we're all too strung out on drugs to care right now. (Just kidding... I'm not on drugs. Smiley: lol)


2nd life is the only MMORPG I could see it applying to. But even then, it's kind of iffy... One programing error or glitch or what not, and taxable goods go away in an instant... How would they explain that to the government?

Could lead to a lot of troubles and headaches...
Not to mention when you "sign" the user agreement, you'll pbbly have to start filling out w2's. Smiley: lol
#15 Oct 19 2006 at 8:05 AM Rating: Decent
Quote:
It would be like trying to tax marijuana imported from South America.

I stated this above but actually our IRS does try to tax money gained from drug selling. Our IRS code also states that you should list any items you have stolen in the year so it can be taxed...

I mean sure you would have to be stupid and report it first but it is in our tax code lol.
#16 Oct 19 2006 at 10:20 AM Rating: Decent
It is the IRS.
They brought down Capone.
They can do anything they want.
#17 Oct 19 2006 at 11:10 AM Rating: Decent
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461 posts
not if you aren't resident in the US or a US citizen.

edit: or conducting business in the US... which makes for an interesting point

Edited, Oct 19th 2006 at 12:11pm PDT by dashwoe
#18 Oct 22 2006 at 10:04 PM Rating: Decent
I'd imagine they are more interested in trying to put a tariff on the cross border trade of the virtual gold by making it tangible goods, if actual Bearer Bonds were issued and transported via commercial carrier that could be accomplished. You have to love a bureaucracy and its love for paper. The deal could be handled via the web but certificates would have to be transported from one sovereign state to another or a virtual account at the World Bank/Federal Reserve. I can see it now, Pork Bellies, Winter Wheat and WOW Gold in the Wall Street Journal

I see a South Park episode in the making or new Mel Gibson movie.

Edited: kleptotron should have wrote:
It is the IRS.
They brought down Capone and gave him Gonorrhea and Syphilis.
They can do anything they want.


Yes, in 2006 they can now out source collections to local collection agencies. Dogg The Bounty Hunter shows up at your door live on Cable. Put IRS into Wikipedia and see #7.
#19 Oct 22 2006 at 10:13 PM Rating: Decent
What does RMT abbreviation stand for?

If it means taxing the game's income or something I don't think they will do the work for games that work internationally.

#20 Oct 22 2006 at 11:20 PM Rating: Decent
Ivanu wrote:
What does RMT abbreviation stand for?


It stands for Real Money Trade. It is the Trade of Real Money for Goods, Services or Property real or Intellectual. Take copy write or patented material as being intellectual property, for a fee you can buy a license to distribute copy write material or use Patents. Gold Sellers are trading the intellectual property of Blizzard for a profit or selling their services for money in game. Problem is that cross border trade of good or services is taxable through Tariff and agreements established by embassies so Blizzard has asked the US to step in. Now you’re going against the Coast Guard and those Coasties might look like Kelso and Fez but they don’t like pirates and considering they were at Omaha Beach and are in the Gulf…they get around.

Posted with the utmost respect, as I really don’t want to be pulled over by a freaking orange and white helicopter. The thought of 6 heavily armed Coasties rappelling out of one of their birds scares the hell out of me. If they have nads big enough to pull off that camouflage scheme then they shouldn’t be messed with.
#21 Oct 23 2006 at 1:36 AM Rating: Decent
All I have to say to this is;

"Sorry guys, I'd take that item since it's rot otherwise... but if I do it'll bump me into the next tax bracket and I just can't afford that right now."
#22 Oct 23 2006 at 4:54 AM Rating: Decent
Makaro wrote:
Yeah, the entire point of Second Life is to pay real money for in game property and items, and you can also create your own items and services, sell them to other players, and make some real cash yourself. Entirely different from WoW RMT. However, it's possible that using the RMT system in Second Life could be used to launder money or transfer large sums tax free... so I can see why the IRS would be interested.


What the hell is the point of paying *real* money for a bunch of crap in a *fake* world? If I had that much real money to spend I'd sure as hell not buy a bunch of enchants on my gear, I'd be driving around in a real world nice car.
#23 Oct 23 2006 at 1:28 PM Rating: Decent
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1,235 posts
rappoccio wrote:
What the hell is the point of paying *real* money for a bunch of crap in a *fake* world? If I had that much real money to spend I'd sure as hell not buy a bunch of enchants on my gear, I'd be driving around in a real world nice car.


From what little I've seen, Second Life isn't a traditional MMO, more like a glorified chatroom combined with a Sim game. You don't go fighting dragons and giants to loot their horde, you work and sell things just like in real life. It's a "second life". It's supposed to mimic reality...

God, is it just me, or does that sound like the Matrix?
#24 Oct 23 2006 at 4:07 PM Rating: Decent
44 posts
Quote:
From what little I've seen, Second Life isn't a traditional MMO, more like a glorified chatroom combined with a Sim game. You don't go fighting dragons and giants to loot their horde, you work and sell things just like in real life. It's a "second life". It's supposed to mimic reality...


I'll concur. Second Life = Programming The Sims: Online. You create/buy clothes, weapons, etc. There's no theme except within what people own. If you don't have social skills you'll not get far as the only thing really to do is program (literally - they have their own programming language you use to script objects) and create objects. You can create stuff and sell it to other people and if you sell enough, you can make real money off of it.

On topic, I'd say the IRS should look closer at these companies (especially the American ones) that are selling gold online. These people are making a killing (see the millions Blizzard just hurt them) off selling virtual goods.
#25 Oct 23 2006 at 8:02 PM Rating: Decent
If you want to understand the big picture, you should surf Garth Brooks in Wikipedia. Very short piece on his fight with second hand CD stores reselling CD's with the artists not getting royalties. He's been a big proponent of the gaming companies putting registration in their CD's and the music companies push against Napster. Blizzard is of the opinion they created the software and own the intellectual rights and if Gold Selling is also damaging their reputation with their customer base it needs to be diminished anyway possible.

One reason this site owner is anti resale is it cuts down on the profit of his advertiser GameStop. I'm against it as they've made me a ton of money and I'm hoping to profit off them in the future. Now if Blizzard, GameStop, Allakhazam and I have to pay taxes why should a gold buyer not pay taxes on his purchase and the seller on the sale? The moment Gold Sellers R Us Dot Com enters the US and establishes a store at the US ISP they should be subject to US Taxes or risk being boarded by the Coasties. If Levis wants to produce their Jeans in Guatemala, Wal-Mart is going to tax the product right.

And yes, I wear Wranglers now or Kodiak and pay the GST to Canada. When I travel through Salamanca (Seneca Nation), I buy my fuel and smokes at Tribal stations, and always purchase a news paper. Sorry I don't do the casino's but would have no problem with a Server for WOW being on a reservation so long as they were paying the Tribal Taxes.

Keep in mind I take freight into Canada and have to take my paperwork through a Brokerage and Customs. I'm searched regularly by both sides and the military so if I have to jump through hoops I'd like them to do it with a hoola hoop. With some of our EU members with "Free Internet”, they are paying for it with their taxes with the ISP being "State" or "Crown" owned probably under the Postal Service as Germany does with their Rail System.

Now if the Peoples Republic of China can tax Blizzard for server sites and local ISP usage why can't the US charge the Gold Sellers and buyers for the commodity or service? If it raises the cost of Out Sourcing services and brings jobs, back to the US or makes it less profitable for American Companies to move their headquarters off shore...
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