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PvP acheesements - A ruminationFollow

#1 Dec 01 2010 at 3:25 PM Rating: Good
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I'm planning on starting a dedicated time for folks in my guild to do PvP achievements and thought I'd ask here to get feedback.

Idea is: Some PvP achievements are impossible in pugs and can distract from rated game play, or even cause a loss. So having a separate group which is reliable non-pug and not focused on rating for these achievements seems sensible.

Schedule a set time every week.

The group does not necessarily have to be in a rated bracket but might if the need/interest arises.

Roster is open though I'm hoping for regulars to be consistent for continued success.

Each week (depending on honor-weekend) a small group of achievements will be set as goals.

Requests for upcoming goals can be submitted and prioritized by how many requests for each goal are received.

Highest priority will go to goal that are group oriented (such as Quick Cap), lower priority to single-player achievements (such as Ironman)


Any relevant suggestions and comments are welcome and thanks very much for your kind attention.
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[h5]"I'm gonna need to see more math I don't understand to believe all this"
"I'm not directly saying that you're this type of person, but I am implying it." -- Pigtails of DOOM!
Therion the Light of Dawn - Phezz the Insane - Snaffu @ Proudmoore US[/h5]
#2 Dec 03 2010 at 10:11 AM Rating: Good
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Sounds like a fun time. Good luck with it.

I got almost all my Battlemaster achievements in solo queue play (the exceptions being Alterac Blitz and Defense of the Anceints), but I’ve coordinated groups to get some of the tougher ones, like We Had it All Along (cough). If you want advice on a specific one, let me know.
#3 Dec 04 2010 at 9:31 PM Rating: Good
I thought Quick Cap was a single player achievement?
#4 Dec 05 2010 at 12:49 AM Rating: Decent
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Hyolith, Hero Among Heroes wrote:
I thought Quick Cap was a single player achievement?

I think Therion is talking about making it easy for players in his premade to get these achievements, when they're individual ones.

For example, communicating on vent to say, "okay, Player1, you go grab the flag, both boots are up and we're ready to guard you."
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