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#27 Aug 08 2010 at 10:48 PM Rating: Good
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Overlord Theophany wrote:
His Excellency Aethien wrote:
One thing though, rewrite it for Cata and use a dozen or so posts so you can make an index and it'll be easier to read/find what you're looking for.

That's probably a good idea. It would be more useful if there was a way to reference individual sections of the first post (like a wiki page), but in lieu of that, I suppose I'll have to break it up.


There is a wikibase on this site.
PvP - Alla
#28 Aug 08 2010 at 10:50 PM Rating: Good
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I made a thread in Feedback supporting the addition of anchor tags in order to mimic that functionality, but it has no responses yet.
#29 Aug 09 2010 at 1:46 AM Rating: Excellent
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Quote:
Edit: Xorq, I couldn't care less what you think about my guide. Pretty much everyone but you thinks that this is valuable information about PvP, ergo it's going to remain.


I am not bashing your guide, I'm merely suggesting to rework the way in which you lay out the information.

Partly because I was hoping that if you were going to be writing a particular guide it would say things that we wouldn't be able to find by just putting togheter a sequence of wowwiki links.

And I am not at all against you making a list of stuns and cc abilities but you could have saved time and post lenght by just linking the wowwiki lists in these links and you might have completed by now the UI, key binds and movement sections.

http://www.wowwiki.com/Crowd_Control
http://www.wowwiki.com/Diminishing_returns
http://www.wowwiki.com/Stun

Also, I'm pretty sure that everyone noob or old already knows their stun spells, it may be more useful for example to make a generic per-class list of counters and aids. For example:

Disarm/dismantle is useful against every melee class, but against arms warriors you want to save your cooldown so that you can counter bladestorm. If you have stuns you'll stun rogues each time you can if they are within melee range, but against moonkin you'll have to save at least 1 form of CC to counter starfall.

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This is NOT a BG guide. This is "PvP 101" or "the basics of PvP". The basics of PvP is how classes work and how they work together and against one another. BGs have been thrown in because they're seen as the basic level that people start doing PvP in. If I expand the rated BGs section enough, I may start actually posting strategies that will always win you a match (not that winning is that hard, really), but don't hold your breath.


It did seem like it was going to be a BG oriented guide because of how you open the arena section with:
Quote:
Arenas are a completely other topic of conversation, but a summary follows:

and it would be a pretty good moment for BG guides with the upcoming rated BG features.

Quote:
Actually, please do hold your breath. This forum would be better off without your retarded posts.


I believe that was uncalled for.
#30 Aug 09 2010 at 2:24 AM Rating: Good
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xorq wrote:
Quote:
Actually, please do hold your breath. This forum would be better off without your retarded posts.
I believe that was uncalled for.
I believe you haven't met Theo before.
#31 Aug 09 2010 at 4:51 AM Rating: Excellent
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802 posts
AB tips:
potion of water walking, shaman water walking, DK path of frost help to get from/to BS to farm, stables and mine faster. Engineering parachute helps with moving from LM to BS and BS to GM while jumping. On (LM and BS to GM) ledges knockback abilities aren't just for the lulz but also extremely effective.

AV tip:
Sometimes capping a GY in the middle will halt your zerg. For instance on Horde side it's generally NOT DONE to cap SH GY, I'm guessing allies have a similar GY tehy DO NOT want to cap.

Eye tip:
On (flag + base) ledges knockback abilities aren't just for the lulz but also extremely effective.

Other things:
no WG decription Theo?
no strand of the ancients.

Would it be wise to add a sub section for dismantle and psychic scream abilities?





#32 Aug 09 2010 at 5:09 AM Rating: Good
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1,609 posts
Theo wrote:
Yeah, I know. Paladins are one of the strongest classes in WotLK PvP by far. I don't see that changing much in Cata (part of the reason I'll be rolling a Tauren Pally).


Holy looks like it's going to remain strong as at present, as always (has holy paladin ever NOT been a top-tier healer?). Ret looks a bit shafted what with losing magic dispel, and freedom dispel resist and a few other very nit-picky things. Ret isn't particularly strong at present tho, so not much of a change. If they alow prot to still be viable, that'll be the way to go.
#33 Aug 09 2010 at 7:14 AM Rating: Good
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Quote:
I believe you haven't met Theo before.

Well, now that you mention it I've read somewhere that there's an Asylum in this website. So I guess I should expect posts from "strange" people...

ArtemisEnteri wrote:
Theo wrote:
Yeah, I know. Paladins are one of the strongest classes in WotLK PvP by far. I don't see that changing much in Cata (part of the reason I'll be rolling a Tauren Pally).


Holy looks like it's going to remain strong as at present, as always (has holy paladin ever NOT been a top-tier healer?). Ret looks a bit shafted what with losing magic dispel, and freedom dispel resist and a few other very nit-picky things. Ret isn't particularly strong at present tho, so not much of a change. If they alow prot to still be viable, that'll be the way to go.


Paladins in Wotlk are more overrated than overpowered. Everyone will disagree, but that's what overrated means.

As for the Cata paladins, I'm still not sure if they will come out OP or not because what you see in Cata is NOT finished work. If the current version goes live they will be grossly OP at level 85 because of unintended features but I'm sure devs will find them and correct them before release.

Ret at the moment seems like it will be strong against melee, specially 1v1, and weak against everything else. It will be pretty good at PvE however with being a DPS class with good group support abilities, if you don't mind that melee is drowning in AoE even in trash pulls. Even at the AV bosses melee just dies without heals, while ranged have a lot of freedom of placement.


Edited, Aug 9th 2010 9:21am by xorq
#34 Aug 09 2010 at 7:18 AM Rating: Excellent
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5,159 posts
xorq wrote:
Paladins in Wotlk are more overrated than overpowered. Everyone will disagree, but that's what overrated means.

Not that I do disagree with you, but this is also a symptom of just being wrong, so it's not exactly conclusive either way.
#35 Aug 09 2010 at 9:52 AM Rating: Excellent
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I don't think I saw this one, but apologies if I missed it.

Entangling Roots / Nature's Grasp to pin down those pesky melee. Also a great way to separate a healer trailing a flag carrier.
____________________________
That monster in the mirror, he just might be you. -Grover
#36 Aug 09 2010 at 10:02 AM Rating: Excellent
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1,574 posts
One correction: it is possible to interrupt AB/SotA/IoC/EotS flag captures with AoE attacks; I often use Holy Nova when more than one player is trying to cap.

I’ll be interested to see how rated battlegrounds change the old discussions about what strategies work best. Up until now, simply focusing on objectives and communicating effectively has been strategy enough. Once battleground teams of 2-3 times the size of the largest arena teams come into play, I expect to see people assigning positions, moving in formations and creating playbooks similar to how football is coached.

Remember, the enemy’s gate is down.
#37 Aug 09 2010 at 10:17 AM Rating: Default
No PVP guide is complete without Twink, the new players will want to know what hit them in BG's.
#38 Aug 09 2010 at 3:06 PM Rating: Good
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emmitsvenson wrote:
One correction: it is possible to interrupt AB/SotA/IoC/EotS flag captures with AoE attacks; I often use Holy Nova when more than one player is trying to cap.

I’ll be interested to see how rated battlegrounds change the old discussions about what strategies work best. Up until now, simply focusing on objectives and communicating effectively has been strategy enough. Once battleground teams of 2-3 times the size of the largest arena teams come into play, I expect to see people assigning positions, moving in formations and creating playbooks similar to how football is coached.

Remember, the enemy’s gate is down.

If it's possible, it's been changed in the last patch or two.

Also, Xorq, if we didn't write guides when the information is somewhere else, we'd all be reading EJ and wowwiki and not have any guides whatsoever on this site.

I'm putting together everything you need to start PvP; that means that the information probably exists somewhere else.

Strand and WG will be added later today. Thanks for pointing that out samperor.
#39 Aug 09 2010 at 3:21 PM Rating: Good
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Overlord Theophany wrote:
emmitsvenson wrote:
One correction: it is possible to interrupt AB/SotA/IoC/EotS flag captures with AoE attacks; I often use Holy Nova when more than one player is trying to cap.

If it's possible, it's been changed in the last patch or two.


No, it’s been that way since vanilla. I clearly remember a troll mage using arcane explosion to repeatedly interrupt four people trying to cap the blacksmith.

You can take my word for it...grinding out Battlemaster gave me a LOT of time to watch the mechanics in action...or you could test it out yourself simply enough with Fan of Knives.

DOTs don’t interrupt the flag capture channel, so perhaps channeled AOE spells like Blizzard don’t either. Could that be what’s confusing you?
#40 Aug 09 2010 at 3:25 PM Rating: Decent
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emmitsvenson wrote:
Overlord Theophany wrote:
emmitsvenson wrote:
One correction: it is possible to interrupt AB/SotA/IoC/EotS flag captures with AoE attacks; I often use Holy Nova when more than one player is trying to cap.

If it's possible, it's been changed in the last patch or two.


No, it’s been that way since vanilla. I clearly remember a troll mage using arcane explosion to repeatedly interrupt four people trying to cap the blacksmith.

You can take my word for it...grinding out Battlemaster gave me a LOT of time to watch the mechanics in action...or you could test it out yourself simply enough with Fan of Knives.

DOTs don’t interrupt the flag capture channel, so perhaps channeled AOE spells like Blizzard don’t either. Could that be what’s confusing you?

Certainly possible, but AFAIK FoK doesn't interrupt either, so that kinda messes up your theory. Smiley: tongue
#41 Aug 09 2010 at 3:38 PM Rating: Good
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1,912 posts
emmitsvenson wrote:
Overlord Theophany wrote:
emmitsvenson wrote:
One correction: it is possible to interrupt AB/SotA/IoC/EotS flag captures with AoE attacks; I often use Holy Nova when more than one player is trying to cap.

If it's possible, it's been changed in the last patch or two.


No, it’s been that way since vanilla. I clearly remember a troll mage using arcane explosion to repeatedly interrupt four people trying to cap the blacksmith.

You can take my word for it...grinding out Battlemaster gave me a LOT of time to watch the mechanics in action...or you could test it out yourself simply enough with Fan of Knives.

DOTs don’t interrupt the flag capture channel, so perhaps channeled AOE spells like Blizzard don’t either. Could that be what’s confusing you?


It seems that you interrupt the flag capture by any form of successful hit with a damaging spell. So for example if I cast corruption (DoT) repeatedly on someone it will interrupt because it is a hit from a damaging spell, but the damage ticks will have no effect.

It seems that even rain of fire works but only the first tick as if you "hit" the ground circle to create a DoT, the rest of the ticks will not interrupt.

Confirmation would be nice.

If they do not interrupt then they at least have been consistent at making people stop touching the flag and turn around to fight.

In any case, if you beat the crap out of them you can recover the flag even if they flip it, it will however cut you from having reinforcements spawn at your location.

Quote:
Also, Xorq, if we didn't write guides when the information is somewhere else, we'd all be reading EJ and wowwiki and not have any guides whatsoever on this site.


No complaints from me. I have given you a suggestion not an instruction, make your guide as you think it's best.

Edited, Aug 9th 2010 6:07pm by xorq
#42 Aug 09 2010 at 3:59 PM Rating: Good
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Overlord Theophany wrote:
Certainly possible, but AFAIK FoK doesn't interrupt either, so that kinda messes up your theory. Smiley: tongue


My arena partner says he'll test it out, and that it might be a bug/feature related to throwing specialization or some set bonus that used to make FoK interrupt spellcasting--lazy coders might have gimmicked FoK instead of the power. I'll report back.

That would make it an exception. Apparently some channeled AOEs, like Consecration, don't interrupt flag capture channeling either.
#43 Aug 09 2010 at 4:09 PM Rating: Decent
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emmitsvenson wrote:
Overlord Theophany wrote:
Certainly possible, but AFAIK FoK doesn't interrupt either, so that kinda messes up your theory. Smiley: tongue


My arena partner says he'll test it out, and that it might be a bug/feature related to throwing specialization or some set bonus that used to make FoK interrupt spellcasting--lazy coders might have gimmicked FoK instead of the power. I'll report back.

That would make it an exception. Apparently some channeled AOEs, like Consecration, don't interrupt flag capture channeling either.

I know for a fact that channeled abilities like Blizzard, Consecration, etc, don't interrupt.

It may have to be an instant cast, one time AoE hit rather than a periodic effect.
#44 Aug 10 2010 at 9:12 AM Rating: Excellent
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4,074 posts
I fully endorse this guide. I've learned a lot about PVP from Theo.

Could you please tell the nice people to stop taking the goddam Southern graveyard in Strand? Because I haetz them. I would suggest emphasizing the graveyards in general a bit more actually. It's important to defend them and battles are often won or lost on which ones you have. You mention rezzing but IMO the key is really getting vehicles closer to the inner walls. I'm pretty sure I've never lost a match in which we've successfully defended the Eastern and Western gy's. And I can't tell you how many times I've trotted right on up and capped one of them unchallenged while the enemy players just ride on by.

Yeah I know. Nobody else cares about Strand. I'm the only one who likes it.
#45 Aug 10 2010 at 10:16 AM Rating: Decent
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teacake wrote:
I fully endorse this guide. I've learned a lot about PVP from Theo.

Could you please tell the nice people to stop taking the goddam Southern graveyard in Strand? Because I haetz them. I would suggest emphasizing the graveyards in general a bit more actually. It's important to defend them and battles are often won or lost on which ones you have. You mention rezzing but IMO the key is really getting vehicles closer to the inner walls. I'm pretty sure I've never lost a match in which we've successfully defended the Eastern and Western gy's. And I can't tell you how many times I've trotted right on up and capped one of them unchallenged while the enemy players just ride on by.

Yeah I know. Nobody else cares about Strand. I'm the only one who likes it.

I actually like Strand quite a bit, despite only playing it a few times.

It's right underneath AB and WSG in my personal preference in BGs to play. IoC is of course at the bottom. That's the worst BG EVER.

And yeah, I'll go through and update with more emphasis on GYs in SotA.
#46 Aug 10 2010 at 5:41 PM Rating: Decent
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1,912 posts
teacake wrote:
I fully endorse this guide. I've learned a lot about PVP from Theo.

Could you please tell the nice people to stop taking the goddam Southern graveyard in Strand? Because I haetz them. I would suggest emphasizing the graveyards in general a bit more actually. It's important to defend them and battles are often won or lost on which ones you have. You mention rezzing but IMO the key is really getting vehicles closer to the inner walls. I'm pretty sure I've never lost a match in which we've successfully defended the Eastern and Western gy's. And I can't tell you how many times I've trotted right on up and capped one of them unchallenged while the enemy players just ride on by.

Yeah I know. Nobody else cares about Strand. I'm the only one who likes it.


Actually if the enemy team plays their cards right you have no choice but to grab the south gy. Otherwise the enemy team will respawn right in front of the yellow gate making it impossible to clear the way to it or to reach it with a demolisher.

The problem is that the yellow gate is easier to break by grabbing that gy and running bombs, but once it is broken the best way to open the relic chamber is to go back for demos. Grabbing bombs to open the relic chamber doesn't seem to work very well.
#47 Aug 13 2010 at 6:45 AM Rating: Decent
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Still no pvp forum on allah? *gasp*
That aside, nice post Theo.

A few things I noticed:

Cc duration for banish & repent don't get the full 10 secs in pvp. I think it's 4 secs for repent & 6 secs for banish.

Most pvp warriors (arms & prot) have a talent to make charge usuable in combat.(yes the option is in both talent trees) op much? ;)
Oh, and don't forget entangling roots fr the Druid & hungering cold for the dk(frost only)

~Z

Edited, Aug 13th 2010 9:21am by Zornov
#48 Aug 13 2010 at 7:49 AM Rating: Good
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Repent is 6 seconds in pvp yeah. A few details on paladin abilities: Divine Shield lasts for 12 seconds not 10, granting complete immuntity to damage, effects and knockbacks. It reduces all damage done by 50% however for the duration (healing is not affected which is why DS is seen as a much more powerful cooldown for holy paladins than for ret).

Divine Shield is popped by a warrior's shattering throw ability with 100% effectiveness despite dispel protection, and a priests's mass dispel which can be resisted with the stoicism talent. Alernatives to divine shield: divine protection which reduces incoming damage by 50% for 12 seconds, doesn't affect damage output and has a much more subtle animation. It can be dspelled like any magical effect however. Both of these cause the debuff Forbearance which prevents use of the divine shield, divine protection or lay on hands abilities for 2 minutes or until death.

Avenging Wrath isn't affected by and doesn't cause forbearance but can't be used within 30 seconds of the above abilities. Increases all damage and healing by 20% for 20 seconds. Unfortunately it's use is very obvious because gigantic golden wings sprout from your back and it can be dispelled (or spellstolen!) or you may simply be cced for the duration. If you get polymorphed, the wings remain resulting in a very angelic looking sheep. The ret talent Sanctified Wrath causes 50% of all damage you do during AW to bypass normal damage reduction effects (things like armor, PW: Shield, pain supression but not resilience) turning it into a brutally powerful damage cooldown.

Edited, Aug 13th 2010 9:49am by ArtemisEnteri
#49 Aug 15 2010 at 2:26 PM Rating: Good
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Nice thread. I just recently started PvPing again, and some of it is slow to return ( of course, that could be my age, as well ). I've read all of Theo's PvP material, especially the Rogue stuff, and have to say, the guy is pretty smart about it.


SoTA? I love that BG. Really stand out on my Shaman, Warlock, Mage, as if you ride with the demo's on offense, you can rack up kills, as well as CC the crap out of people. It got to one point on my Shaman, that Horde would find someone else to pick on; I was Lava Bursting and Chain Lightning the p*ss out them. We won that particular BG in record time as well; which is really saying something for allies on my battlegroup.



I know its not really a form of CC, but in AB, at the Mill, on my Shaman, if you lure the opposing team to the edge near the flag, Thunderstorm can be a life-saver; watch them fly. Druids are notorious for this as well with Typhoon.
#50 Aug 15 2010 at 2:34 PM Rating: Decent
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BetrayerofHope wrote:
I know its not really a form of CC, but in AB, at the Mill, on my Shaman, if you lure the opposing team to the edge near the flag, Thunderstorm can be a life-saver; watch them fly. Druids are notorious for this as well with Typhoon.

A good point. Often this causes them to die as well if they've been damaged. I've had a lot of KBs stolen by Shamans and Druids doing that. Smiley: frown
#51 Sep 04 2010 at 9:30 PM Rating: Decent
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UI and keybinding sections are up.

As always, questions are always welcome, as well as suggestions on formatting.
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