idiggory, King of Bards wrote:
Gotta love the complete removal of burst from the game for PVP balance.
Oh, I dunno, Arms Warriors are still bursty. One of the reasons I love them in PvE combat; normal mobs don't live long enough for DoT classes to really be fun, so the Arms style of "rush in, smash it to death with 3 attacks, loot, repeat since CDs will be up by the next mob" of solo questing.
But then they fold like a paper cup whenever you start attacking one and they run out of stuns (they have 2 of them potentially) and heals (1 of 3 different talents) and if they can't charge/intervene away from you.
And then you have Ret Paladins. From what I've been told in a couple dungeons I've run, many people seem to think that a Paladin should not be taking the Divine Purpose talent because the other two "add up to more DPS".
Divine Purpose, though... can cause absolutely ridiculous burst that it can be comical. Normally you get 1 here and there to proc... but nothing is more awesome than pulling, say, a snake on the Timeless Isle and killing it in 10 seconds (even though it has 2.5 million health) because you got back-to-back-to-back-to-back-to-back-to-back-to-back Divine Purpose procs. I think my record is 8 in a row, not counting the 3 HoPo before and after (I had easily enough time to throw a couple Exorcisms in between the Templar's).
That's 10 TVs in a row with a couple Exorcisms thrown in there.
"Got Maelstrom x5, do you? Use Unleash Elements and then Elemental Blast right afterward. Here, lemme give you a critical ontop of that, and an Echo of the Elements. Enjoy your 325k damage with crap gear! (seriously I was using 476 weapons at the time)"
Doesn't happen all that often, but often enough. Edited, Nov 19th 2013 9:30am by Lyrailis