I'm probably in a community, but I seriously don't proper care much for the contemporary raiding techniques. In my view, they've just gotten extremely complex.
In my experiences, I don't mind complexity.
If there was some sort of pattern to memorize.. say... Frontal Cone Attack -> Small Range AoE -> Medium Range AoE (but doesn't hit at point blank) -> Cone Attack, that wouldn't be so bad.
What I personally hate is the "You get 1.5s to move or die" crap.
Some people can't react that fast (I have trouble, its a crapshoot -- sometimes I can sometimes I can't). Some people have lag spikes (did someone just engage Ordos just as you started fighting a Yaungol? Have fun corpsewalking, because it can cause up to 0.5-1 second bursts of lag randomly). Sometimes the graphic on the ground does not line up where the ability actually hits (I've been standing outside of it and still got hit).
And really, one-shot attacks are getting old anyways. Do we really need everything doing 500-600k damage to you? Seriously? Whatever happened to a small margin of error? With these mobs, there are none. It is either "Move" or "Die" and nothing in-between unless you are insanely geared, or are a tank.
And then you have attacks like the fire thrown out by Vazuvius. Sometimes he throws two fires ontop of you at the same time. Yup, you get 200,000 per tick damage and even if you start moving from the very second the fire appears, you always take a minimum of 3 tics of damage (because, yanno, moving in water is slow). Unless you have 600k+ health, you're dead wholesale. And yes, this happens even if you're underwater at 40yd range, barely in range to attack him with 40yd attacks. And God Forbid it takes you a moment to notice that you are in the fire in the first place -- maybe your eyes had glanced down to your hotkey bar a split second before the fire appeared. Well, there's a 4th tick of damage and in the 2-fire event, that's 800k damage. Some people might survive 600k, but not likely 800k unless you're a heroic raider.
It's just ridiculous and I really hope they don't do this kind of stuff again in an open-world area. Leave the Raid Mechanics to Raids, please. Or at least allow some margin of error.