idiggory, King of Bards wrote:
Horsemouth wrote:
idiggory, King of Bards wrote:
I really, really hate the new talents system. Putting that out there.
As in I loathe it. For one, it's obviously a PVP system. And while this could have changed since I last looked at it closer to MoP's launch, it was definitely a cookie cutter style system.
As in I loathe it. For one, it's obviously a PVP system. And while this could have changed since I last looked at it closer to MoP's launch, it was definitely a cookie cutter style system.
it was just as cookie cutter when we had trees. yes, sometimes that cookie cutter spec was hybrid, tri-spec dk in early wrath, VARP rogue in bc(?), frostfire bolt in wrath(?), feral charge PvP resto in bc, etc etc
maybe there was 3-4 choices per class but still you had a few different styles of play if you failed to figure it out or google it you were failing hard. the actual meaningful choices where minimal.
now you pick a spec, the spec picks your talents for you. yes, much of the new talents are PvP types, survival and CC with a few damage tiers. but those are things that can vary without crippling a specs ability to do its job. do you really want to meet the tank that thinks the 6% crit reduction talent isn't as good as 5% crit he can grab in the second tier of the fury tree?
granted the damage tiers do end being if x take y unless plenty adds then take z but still for many cases the difference for the average player, ie you, is non-existent.
tl;dr - talents have always been cookie cutter, you are wearing rose colored glasses
side note - i do miss getting a new talent point every level to some degree but getting 1% crit from a talent isn't as cool as getting a new ability. which are far better spaced and paced these days. of course getting to level 50 and getting mangle was awesome but getting at level 6 and not having to suffer for 44 levels is far better
It's not that simple.
For one, changes to content are pretty important here. In Vanilla, and even into BC, dungeon-running was the main source of content for most players. Raiding wasn't even remotely as common as it was in Wrath (and vastly less common than in MoP). On top of that, you weren't dual-speccing, you weren't respeccing at the drop of the hat.
You had to make actual decisions about AoE/CC vs. single target and support vs. personal performance. That first part survived into Wrath.
Sure, there were talents every single player was going to take, because they were signature talents of that spec. But at the dungeon-and-below and PVP levels of content, which is where the vast majority of players were actually playing, there was a lot you did to customize your build.
Yes, if we limit this to raiding, it hasn't changed a ton. But limiting it to raiding isn't telling of the actual player experience of content through those versions.
the talents you get to pick from now are all the bolded stuff digg.
those talents you bemoan the loss of have been baked into the classes or if not the whole class then a spec. that your blah lasts 5 seconds longer crap was rolled into baseline abilities.