I hate leveling. It might be fun the first hour but in any given RPG, MMO or otherwise, it slowly becomes boring. And it's compounded in MMOs where you might do the same general path over and over again to level different classes and such. I'd gladly pay a small price to lessen that punishment.
I've only ever played one game where leveling wasn't a nuisance: DC Universe Online. Mostly because it's a sandbox type of game, so you can level up without having to do the same linear path every time, but also because there are only 30 levels in it.
I really don't get why new MMORPGs start out with 50-60 levels these days. You just end up with a crazy level ceiling like in WoW. 90 levels, man. While the first 60 levels speed by pretty fast now, with heirlooms and whatnot, the road from 80 to 90 is still painfully slow and linear.
Do they expect us to go for 100 in a couple of expansions? Can you imagine that? Even with heirlooms and all that, it would take weeks. Months for the more casual players. I normally wouldn't mind that, because leveling is part of the experience, but this game is seriously not fun to level in, anymore. With the talent revamp and the automatic obtaining and scaling of abilities, it's like a conveyor belt of "go there, kill that, bring back something". 100 levels of that would drive me insane. Hell, 90 levels of that was enough for me to retire my alts.
They should do double-xp weekends like BioWare did with SWTOR. Might encourage people to level up new characters.
Edited, Jul 10th 2013 8:17pm by Mazra