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Blizzard asking classes for opinionsFollow

#27 Sep 13 2011 at 12:44 AM Rating: Excellent
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Pretty annoying that they ask those class questions now. Things have been discussed for years, and just about everything people asked for has been turned down for reasons nobody could comprehend. If you skim through the first couple of pages of those new threads, just about everything mentioned over the past couple months or sometimes even years is there. Now all of a sudden I am supposed to believe that they actually give a damn after ignoring or outright denying those requests forever?

Already said that elsewhere: 4.3 and the next x-pack are going to be a breaking point for me. They either deliver, or I'm out.

Somehow I have a feeling that I am not exactly the only one who has reached that point, and I am almost sure that the whole purpose of those questions is to prepare someone to make some promises during the Blizzcon panels. Calm the crowds in order to battle the overall quite negative attitude towards the current state of the game.

#28 Sep 13 2011 at 1:19 AM Rating: Excellent
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Kanngarnix wrote:
Already said that elsewhere: 4.3 and the next x-pack are going to be a breaking point for me. They either deliver, or I'm out.


I'm in the same boat, I think. Not because I'm mad at Blizz or anything, I just feel like it might be finally time to move on. You can only bring someone twenty bear asses so many times, you know?
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#29 Sep 13 2011 at 2:11 AM Rating: Good
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I have beer and no idea what the discuss has been about.
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#30 Sep 13 2011 at 2:23 AM Rating: Good
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I'm going to have to chime in and say that I don't think WoW has reached its peak. I don't think its on its way to its death. Having played WAR in its waning days, WoW resembles absolutely nothing like it right now.

Is the game dated? I'm not really agreeing with this either. Yes. Its an old game. But they have made numerous improvements and updates to it in the last 6 years. To say its a six year old game is a bit inaccurate. A six year old first person shooter and a six year old MMO with regular updating and improvement is not the same.

This isn't to say I'm *happy* with WoW. Right now I'm mildly annoyed. I took a summer break from it and coming back, I haven't really wanted to do anything. Raiding in Cata just doesn't appeal to me (I enjoyed it in Wrath A LOT and in BC it at least captivated me).

I think we're at a stagnant and stale point. But I'm not convinced this will be the MO for the next few years leading up to a pathetic death. I think that Blizzard is being shoehorned into a more competitive environment. If Rift can pump out updates like there is no tomorrow, I don't doubt Blizzard could at least up its ante.

As Lore from tankspot said, Blizzard isn't stupid (okay, in some areas they are, but stay with me here). They generally, sort of learn from their mistakes. I think they'll hopefully get their act together here and do something innovative, because I think they are starting to get the picture that people aren't going to let them cash cow us anymore.
#31 Sep 13 2011 at 2:35 AM Rating: Good
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ekaterinodar wrote:
This isn't to say I'm *happy* with WoW. Right now I'm mildly annoyed. I took a summer break from it and coming back, I haven't really wanted to do anything. Raiding in Cata just doesn't appeal to me (I enjoyed it in Wrath A LOT and in BC it at least captivated me).

In my experience, raiding was fun in TBC because it was challenging and had a good story behind it as well as new mechanics.

WotLK was fun raiding for a lot of people because there was a lot of lore behind it that people played through in WC3, and even a lot of the stuff that was on higher tiers was made accessible to mediocre raiders because of how gear and hard modes worked.

I have no idea about Cata though. I feel like the lore has been really ******, though.
#32 Sep 13 2011 at 3:14 AM Rating: Good
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Quote:
I feel like the lore has been really sh*tty, though.


Wait, there is lore in Cata?
#33 Sep 13 2011 at 3:23 AM Rating: Good
There is definitely some missing lore in Cata. But, I don't really feel like it's that different from some of the loop holes in Wrath. In a dungeon, we killed Anub. Then in ToC he was inexplicably brought back. Oh, well he works for the LK so he probably revived him or something. That wasn't really an explanation.

In BWD, we find out that Nefarian, who was killed back in Vanilla, isn't actually dead and we have to kill him again. Onyxia, who we also had killed before (twice) has been revived by him in some zombie form or something, so we get to kill her too.

Cho'gall as leader of the Twilight Hammer at least makes sense, and you get to see him quite a bit in TH and even in some of the lowbie quests, like in Feralas. Al'akir and conclave kinda make sense if you finish Uldum, although I'm still sort of confused about why Ragnaros and Al'akir are working for Deathwing, but Therazane and Neptulon are somehow impervious to him?
#34 Sep 13 2011 at 3:28 AM Rating: Good
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Al'akir and conclave kinda make sense if you finish Uldum, although I'm still sort of confused about why Ragnaros and Al'akir are working for Deathwing, but Therazane and Neptulon are somehow impervious to him?


I may not be right here but I think Therazane helped us because she was pissed at Deathwing (who was once the Earth Aspect) for abruptly invading the earth plane in the way he did. Neptulon I have no idea and we probly won't know with the loss of the Abysal Maw.
#35 Sep 13 2011 at 3:32 AM Rating: Good
Yeah I'm still sad about that. =/ An underwater raid would have been so cool. Honestly I think I would have preferred that to MC 2.0, but oh well. I really should finish Vash on one of my toons though. For some reason, after I finish Nespira I keep getting distracted by going off to other zones and then never finishing it.
#36 Sep 13 2011 at 4:11 AM Rating: Decent
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Lore is window dressing to help sell the product.

It can be changed, ignored, retconned or distorted based on the current needs of the development staff.
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#37 Sep 13 2011 at 4:48 AM Rating: Excellent
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ekaterinodar wrote:
Quote:
I feel like the lore has been really sh*tty, though.


Wait, there is lore in Cata?


OMIGOD DRAGON IS FIRE EVERWHERE KILL!

That's about it.
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#38 Sep 13 2011 at 9:04 AM Rating: Excellent
Overlord Theophany wrote:

In my experience, raiding was fun in TBC because it was challenging and had a good story behind it as well as new mechanics.

WotLK was fun raiding for a lot of people because there was a lot of lore behind it that people played through in WC3, and even a lot of the stuff that was on higher tiers was made accessible to mediocre raiders because of how gear and hard modes worked.

I have no idea about Cata though. I feel like the lore has been really sh*tty, though.


In my experience, raiding wasn't fun in TBC because they said "now we have raids for smaller guilds too!" and slammed you into a brick wall as soon as you got done with Kara, forcing pugs and alliances and their inevitable drama.

WotLK raiding wasn't fun because if I managed to score hardmode the best I had to look forward to was the gear that 25s pulled out of normal. Accordingly the 10s weren't viewed as anything more than an extra lootsource because people could overgear them through 25s.

Cata's fun because I know that I'm only held back by my own skill and the 9 people next to me, not the 15 others we don't have. I would like more Maelstrom though (both raiding and the ability to just chill with Thrall up there). "We feel that story was resolved" my ***. Also we need a chance to punch Magatha Grimtotem in the face and one more Troll to end the Zandalari menace. And Emerald Nightmare, but they've been promising that since Classic.
#39 Sep 13 2011 at 12:55 PM Rating: Good
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I'll bite.

Blizzard owns the O-Boards, so as flawed as they are... Well, where did you expect them post questions like this? Someone once said that judging the population of WoW by reading the O-Boards would be like judging the health of a society by visiting it's hospitals. It's a flawed population sample.


Cata has failed to achieve the heights of previous expansions. Several areas of the expansion have left regular players confused.

Healing ~ Utter failure to implement Triage healing.
Path of Titans ~ Just didn't happen
Tanking ~ AoE tanking is Dead.... Wait wait... Long live AoE Tanking.
Loot Pinata's are gone ~ Introducing new Troll Heroics
We learned our Re-Hashed-content-lesson ~ *See Loot Pinata
Talent Trees are too "Cookie Cutter" ~ We redesigned them with less talents and to be more restrictive
OP/UP Classes ~ We've fixed the Wrath-Launch Retadin - Their new name is Frost Spec.


In short, it seems like the law of unintended consequences has taken over much of the WoW development.

I feel like this has all been as an indirect result of the trend toward inclusiveness. (More specifically "All-Inclusiveness") Everyone can play. Every class can play. All specs are viable. Fire has (arguably) been the worst PVP spec since Moses crossed the desert, but if you want to play fire PVP - Not only CAN you do it, but you have the right to feel annoyed that it's not all that good.

There is no Niche to any aspect of the game - At least two classes should be able to do everything. Crowd control is no longer a job - it's just one of your abilities... Everyone has CC. AOE is no longer a specialization (I wish they'd stop claiming how good mages are at it...) - Everyone can do it.

The problem when everyone being same is that there is no difference. Players have spent the last 3 years INVENTING metrics to judge ourselves because there is no difference between RDPS "A" and RDPS "B". So, show us your Gear Score, what's your iLvl, please link achievements, etc.

Back in TBC, when you were forming a PUG for something you looked at a person's gear (You'd be stupid not to), but you looked at a lot more. "Oh good, we have CC" "Great, someone for BoK" "Good, Tanks need Fort Buff" etc. (*Yes - Rose colored classes OFF - If Player A provided no buffs of any kind, but had solo'd Illidan while under Rez Sickness... and Player B barely met the requirements to join the raid... Yes you'd take the over-geared person.) The issue is that now -a-days people ONLY look for the highest possible geared player because NOTHING else matters as everything else is effectively equal.

Including everyone.... Every class. Every hard-core. Every Casual. Heck, Even every Baddie... Has pushed the game to a point where the only thing that really matters is how much time you can devote to the game and how much gear you have.

#40 Sep 13 2011 at 1:29 PM Rating: Good
Borsuk wrote:

I feel like this has all been as an indirect result of the trend toward inclusiveness. (More specifically "All-Inclusiveness") Everyone can play. Every class can play. All specs are viable. Fire has (arguably) been the worst PVP spec since Moses crossed the desert, but if you want to play fire PVP - Not only CAN you do it, but you have the right to feel annoyed that it's not all that good.


I think the inclusiveness is the "blame" of the fully hybrid classes. When we're touted as being able to do a job, only one spec can do the job and that spec doesn't do it very well it's reasonable to complain. Then the dps classes look at the hybrids and think "hey, they're getting attention to all of their trees while we have this useless Subtlety thing hanging off, Blizz should do something about it." Then there are the snowflakes who pick some bizarre combination (balance/feral!) and insist it be made viable, and pretty soon madness reigns and Blizz just rebuilds every tree.

As for gauging people in pugs, we look at gear but mainly we look at forges and such from a "do they appear to know what they're doing" viewpoint. We also look for subtle clues like "oh, you guys kill the boss instead of standing there doing nothing? I'm from Ensidia and lose track of how other groups play" to spot idiots. Yes that happened to us last week. In general we'll take someone who's less skilled but knows it over someone who's better but thinks they're Thrall's balls and yells at anyone who suggests otherwise. The people who don't drive us nuts get invited back next time we need a ninth/tenth.
#41 Sep 13 2011 at 3:16 PM Rating: Good
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I would agree with the argument of hybrids vs pures, but I think that it is merely a part of the overall theme or trend toward inclusiveness in all aspects of the game.

I think Hybrid Vs Pure is merely a symptom of the problem.

Hard Core vs Casual, Bring the player not the class, All healers can Raid/Tank heal, etc... Each one of these (and many other issues) seems to be in one way or another, related to the inclusion issue I brought up earlier.

#42REDACTED, Posted: Sep 13 2011 at 8:03 PM, Rating: Sub-Default, (Expand Post) They are asking themselves what they are doing wrong?
#43 Sep 13 2011 at 8:03 PM Rating: Excellent
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Heyheyhey wrote:
They are asking themselves what they are doing wrong?

They let dumb kids play WoW and pollute our servers, that's what they do.

Seeing 12 year old dumb asses pretending they are the bests and that in the middle of a boss fight go afk dinner, that s what makes ppl leave.

Or stupid kids who have done 1000 times a BG but still don't understand what s the goal and just go (try to) farm middle, I want to slap them all.


I'm detecting a theme here...
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#44 Sep 13 2011 at 9:04 PM Rating: Good
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Heyheyhey wrote:
They are asking themselves what they are doing wrong?

They let dumb kids play WoW and pollute our servers, that's what they do.

Seeing 12 year old dumb asses pretending they are the bests and that in the middle of a boss fight go afk dinner, that s what makes ppl leave.

Or stupid kids who have done 1000 times a BG but still don't understand what s the goal and just go (try to) farm middle, I want to slap them all.


Here's a hint. Join an adult guild. Problem solved for the most part.


----

Getting back on topic. I'm actually very impressed with the discussions so far in the Paladin thread on the o-boards. The majority of the responses I'm seeing are reasonably thought out and I think useful feedback. I was actually surprised.

Edited, Sep 13th 2011 11:05pm by ekaterinodar
#45 Sep 13 2011 at 9:19 PM Rating: Good
Yeah the mage thread seems pretty good too. I heard from a guildie that someone in the shaman thread suggested completely doing away with totems. lolwut? Isn't that what makes a shaman a shaman?
#46 Sep 13 2011 at 10:02 PM Rating: Good
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PigtailsOfDoom wrote:
Yeah the mage thread seems pretty good too. I heard from a guildie that someone in the shaman thread suggested completely doing away with totems. lolwut? Isn't that what makes a shaman a shaman?


If they were making the game from scratch or making a World of Warcraft 2 (which I think may happen when the current WoW has reached the end of its life cycle) they could turn totems into an interface deal where you simply select your totem and it "activates it" like an aura. But in the current game, although its a practical idea, it just wouldn't fly. Totems are what makes a shaman a shaman and you can't change something that ingrained so late into the game.

But you know, even some off the wall ideas like that aren't bad. It might lead to making totems a bit more manageable.
#47 Sep 13 2011 at 10:46 PM Rating: Excellent
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ekaterinodar wrote:
PigtailsOfDoom wrote:
Yeah the mage thread seems pretty good too. I heard from a guildie that someone in the shaman thread suggested completely doing away with totems. lolwut? Isn't that what makes a shaman a shaman?


If they were making the game from scratch or making a World of Warcraft 2 (which I think may happen when the current WoW has reached the end of its life cycle) they could turn totems into an interface deal where you simply select your totem and it "activates it" like an aura. But in the current game, although its a practical idea, it just wouldn't fly. Totems are what makes a shaman a shaman and you can't change something that ingrained so late into the game.

But you know, even some off the wall ideas like that aren't bad. It might lead to making totems a bit more manageable.

Totems as they are now (keep in mind my recollection is from the beginning of Cata) are in a pretty good state. They take some skill to use, but they're in a much better state than at any other point in the game (save perhaps when WF totem was completely OP for DPS).

I don't think that they'd change totems to a completely different system (i.e. an aura-based system), I think they'd just have the totems follow the player; for instance, if the totems were like small elemental spirits that the shaman summoned to hover above/around them which provided the buffs.

That's the way I'd do it, at least.
#48 Sep 13 2011 at 10:57 PM Rating: Good
I will admit, my highest shaman is level 20, so I don't know much about them. But I don't see how difficult it is to pick four totems ahead of time and then click the button to put them on the ground. Is it really that annoying or difficult to manage totems?
#49 Sep 14 2011 at 2:36 AM Rating: Good
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Not really. I was playing devil's advocate more or less. The only real problem is resto on large movement fights where you'd like the totems to move, but can't afford to keep recasting them.
#50 Sep 14 2011 at 2:41 AM Rating: Excellent
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ekaterinodar wrote:
If they were making the game from scratch or making a World of Warcraft 2 (which I think may happen when the current WoW has reached the end of its life cycle)


No. No. This isn't happening. We're not talking about this.

I-I don't think I could handle a sequel.

Edited, Sep 14th 2011 4:41am by IDrownFish
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#51 Sep 14 2011 at 3:46 AM Rating: Good
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I have a shaman & a paladin, both healers. They are effectively the same healer with some cosmetic differences, at least they were in WotLK.

Totems compared to BoM or BoK which range isn't a factor and which last 60m are a pain in the ***. Compared to Aura's which have no time limit and which are anchored to my toon there is a difference. For boss fights where people are spread out or which require copious movement around an enclosed space totems can be a pain. Having to waste a gcd dropping them can be a pain.

They are a relic of a vanilla style buff system, there have been changes to make it less so, both in length they stay up and increase to their range. However there still is some work that could be done to bring them into line with buffing and how it works now.
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