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New Solution to Long Queues in 4.1Follow

#102 Apr 08 2011 at 6:47 AM Rating: Excellent
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I think Emmit's analogy says it all. Because it's apt when it shouldn't be. They shouldn't have to raise the "salary" because it shouldn't be a job in the first place. As what you're selling is a game, if it's not fun, you should make it fun. Trying to find the least-suckage-denominator that will get people to play it is not the same thing. (I am not saying WoW as a whole is not fun, obviously. I'm talking about this aspect of it, which obviously many people are not finding fun.)

There were a lot of complaints in Wrath about speed running heroics just to get points, and how that lowered the quality of the experience, and with good reason: it shouldn't be just about the end result. Games are to be played. Grouping with others should make that more fun. I already see a fair amount of tension between tanks/healers and DPS, and we can already see that this is increasing that tension. Creating more dungeon runs by making dungeon runs more divisive and hostile strikes me as missing the point.

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#103 Apr 08 2011 at 7:30 AM Rating: Good
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Update to this issue has been posted on MMO-Champ...

Quote:
We’ve been following discussions and reading feedback on the Dungeon Finder Call to Arms feature, and appreciate everyone’s opinions on the topic. We wanted to share a few items though that supplement the recent announcement:

The additional reward for completing the Dungeon Finder Call to Arms (called the Satchel of Exotic Mysteries) will be Bind on Account; able to be freely sent to other characters on your account once you receive it.

An error existed in the announcement regarding flasks and potions being picked based on your spec. This is not the case. If someone earns a Satchel of Exotic Mysteries, and if it rolls the random chance to provide a potion or flask, it will be a randomly selected. This helps ensure a broad array of available flasks and potions for all characters.

We also wanted to clarify, mounts that have a possibility to be found in a Satchel of Exotic Mysteries are found with the same rarity as if you had slain the dungeon boss that normally drops them.


Does this change anyone's opinion? I'm headed off to school, will pipe in when I get home :D
#104 Apr 08 2011 at 7:57 AM Rating: Default
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I play a DPS class 90% of the time this Expac (in wrath I was 90% tank). Last night I decided to hop on my heroic-ready Tankadin and see what happened...

1. Got HoO - Healer insta-quits, so I used it as an excuse to go. (God that place is long)
2. Got Blackrock - Down 1 & 2. Got to third bosss and I struggled (Never did the tank job) Healer quits after 1 wipe. I realize.... I need to do this boss + Two of the DPS want Beauty (Optional) and the final boss... I just don't need that much ****. So I quit.
3. Later in the night - Let's try again... I get Lost City - I log in, realize what I have to do... This is going to take forever. Mines Boss + Crock + Stupid Aghu boss + all that trash + Bird Boss + Final boss... This is going to take forever. I just have no motivation to tank. /p "Sorry guys, wife agro" /leave group


I hate when tanks do this and I'm generally not a bad player or a poor teammate - but I just don't want to tank. I used to love it. But it's just not fun anymore and I don't know why.
#105 Apr 08 2011 at 8:22 AM Rating: Good
Really, anyone that's ******* enough to subject 4 other people to his crappy tank gear just so he can roll Need on DPS gear and get an insta-queue is already doing that right now. Anyone who takes advantage of Call to Arms for a chance at hard-to-grind mounts without bothering to gear up for it - that's just like your crappy tank-that-really-wants-to-DPS. But there's no point in resenting a crappy tank just because you think he just wants something special - he might actually be new.

This probably won't have much of an effect on me because most of the time when I'm willing to tank I have at least one guildy. It will, however, motivate me to run on slow days when I usually just write off the valor points. So while I'll be tanking more often it isn't going to turn me into a "must get pony" machine.

The question I have about them making the sack account-bound, do we get to see what's *in* the sack before we pass it over? Are the objects inside account-bound?
#106 Apr 08 2011 at 8:30 AM Rating: Excellent
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teacake wrote:
They shouldn't have to raise the "salary" because it shouldn't be a job in the first place. As what you're selling is a game, if it's not fun, you should make it fun. ... There were a lot of complaints in Wrath about speed running heroics just to get points, and how that lowered the quality of the experience, and with good reason: it shouldn't be just about the end result. Games are to be played.


Yes, that’s fair.

Ideally, the ratio of tanks:DPS in LFG would be increased by tweaking the game to make the experience of tanking with strangers more appealing to a larger number of players, making playing the game its own reward. But part of the conditioned appeal of WoW is the accumulation of loot--I don’t think any of us are entirely free of the urge to get awesome stuff. Since the fun of tanking is entirely subjective and increasing it is complex, I can’t really blame the designers for tackling the problem for a different angle.

I suspect too that the designers want to make tanking more fun for more people and are always looking for ways to do that.

I like the idea of the pet classes being reworked to permit them to tank heroic bosses. I suspect creating a rogue tank build would be complicated to balance for PVP.
#107 Apr 08 2011 at 9:31 AM Rating: Good
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While I quite like Rhodekylle's idea of separate talent trees for PvP/PvE I don't think that enabling more classes to tank actually changes the problem.

The problem is the mentality of people in DungeonFinder groups (or perhaps in the game generally) that makes it not much fun to be tanking/healing.

The healer someone mentioned who insta-quit as soon as they joined would probably have done so even sooner if told he was healing a rogue-tank. I mean he'd have to stop watching TV and pay attention for a start!

Personally I don't think this change will benefit the game or make queuing much better but I also don't quite understand the venom

I mean I've played WoW since Ironforge was uphill in the snow and seen so many thing changed to simplify the game or make it easier but there is no point in getting upset because I did the paladin "epic" mount quest and now you get the same mount at 40 from your trainer. (Probably more reason when you did it and then find your charger has turned into an elephant but that is another gripe - must talk to equine spirit about it next time I'm in Dire Maul).

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#108 Apr 08 2011 at 10:03 AM Rating: Excellent
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If they'd make pet tanking viable outside of gimmick encounters that would be fun. My warlock and hunter would have new hobbies. Not that it would get me to tank more randoms or anything though.
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#109 Apr 08 2011 at 10:36 AM Rating: Good
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Of course there are jerks already queuing as tanks in bad gear, with bad attitudes, and with gear-greed.

This "solution" doesn't reduce that tendency, it rewards it.
#110 Apr 08 2011 at 10:37 AM Rating: Excellent
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Rhodekylle's suggestion is excellent. Other MMOs are learning that a tank shortage really makes the game sucky, which is why SW:TOR is designing classes that can fill any role with the right spec. If any class could fill a tanking role, and you offered rewards for tanking akin to what Blizz is offering, you'd see the disparity end and more balance in the queue times.

Personally, I'd love to see a priest tank with a monster PW: Shield and a rogue healer with penicilin and morpheine on his daggers. That would be beyond awesome.
#111 Apr 08 2011 at 10:53 AM Rating: Excellent
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Quote:
The healer someone mentioned who insta-quit as soon as they joined would probably have done so even sooner if told he was healing a rogue-tank. I mean he'd have to stop watching TV and pay attention for a start!


I think that it was more looking at the dungeon than the makeup of the group that motivated this particular individual - HoO really is a very long one, and even I'm starting to get a little annoyed with it seeming to always be the instance I get 2-3 times a night.

No matter how much loot they throw at people, it's not going to make them want to do the dungeons that can take thirty minutes to an hour depending on your group and their skill.

The answer is to ease up the difficulty or reverse the nerfs and bad ideas on the tank and healer classes. The game should be challenging, but 5 mans with strangers isn't the place to punish players for learning. I thought that 5 mans were designed to be "bite size raids" where you start to learn how to do things in a group even if you don't have a raiding guild yet. Get a little geared, get a little experience, and then hopefully start to run the bigger raids when you get a guild. Or not do them at all if you are casual - but still have an opportunity to experience the "raiding" environment.

I'm a holy paladin, and we were hit especially hard. I used to be able to carry mediocre tanks while they were gearing up and learning, but we took major hits to our signature spells and abilities and my skill can no longer cover people who are starting out. I know other healers have been having similar difficulties, and a couple of our formerly "go-to" bear tanks are now saying they feel completely useless and they have all switched to DPSing - there is something wrong with the approach. It's not the players lacking skill or not adapting to the new playstyle (which is a little ridiculous getting changed every expansion). The dungeons aren't tuned to what the players can do.

This isn't addressing the underlying problem.

#112 Apr 08 2011 at 12:59 PM Rating: Excellent
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FuriousJorge wrote:
Rhodekylle's suggestion is excellent. Other MMOs are learning that a tank shortage really makes the game sucky, which is why SW:TOR is designing classes that can fill any role with the right spec. If any class could fill a tanking role, and you offered rewards for tanking akin to what Blizz is offering, you'd see the disparity end and more balance in the queue times.

Personally, I'd love to see a priest tank with a monster PW: Shield and a rogue healer with penicilin and morpheine on his daggers. That would be beyond awesome.


Like I said, Rift already does this. Mages and Clerics have solid healing souls, and Rogues can heal with their Bard soul (off heal + support, not really main healing). Rogues, Clerics, and Warriors all have tanking souls. As long as you get 1 caster to heal, and you're not 5/5 Mages, you can cover every job you need covered. Rift even lets you have 4 different roles, so a cleric could have a tank build, a healing build, a melee DPS build, and a ranged DPS build. The first extra role you can get by level 15, the second by the mid 20s.

Guess what? There's still a shortage of healers and tanks. Mage healing is basically healing through DPS (like shadow priest, but with 80% of your damage as AoE healing, and an extra multiplier on the tank), and there's still a shortage. Some people just don't want to tank. Offering them a carrot might be enough to change their mind.
#113 Apr 08 2011 at 1:32 PM Rating: Excellent
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AstarintheDruid wrote:

Question: If you've got your shiny pet/mount/title/vanity doo-dad, does it become any less valuable to you if someone else has it? It's bound to you, so there's no scarcity/market-value correlation.


I spent weeks/months on various rep pets, and months really getting stuff like the White Chickadee from MT. When I go back, I'll probably start on Raven Lord again. What percentage of people playing WoW actually put forth the effort to do this stuff anymore? People asked me all the time, wtf am I doing in Outlands every day and when I told them, the reaction was usually an /eyeroll and complete bafflement as to why I'd even want this stuff.
I'm a collector and achievement *****, it's a vanity thing. I put forth the time and effort to get them, but because I'm DPS, that means my time and effort aren't worth spit and some tank or healer can get it just for queue'ing a random?
No.
#114 Apr 08 2011 at 2:23 PM Rating: Good
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TherionSaysWhat wrote:
Of course there are jerks already queuing as tanks in bad gear, with bad attitudes, and with gear-greed.

This "solution" doesn't reduce that tendency, it rewards it.

Eh, not really. You have to be able to make it to the end of the instance for the rewards.

If they can make it to the end of the instance, they were good enough.
#115 Apr 08 2011 at 2:39 PM Rating: Good
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Plenty of puggers show up unprepared (in every role) and hope to get carried through. Dangling a carrot adds incentive to tanks and healers to do exactly that, regardless of if they actually can finish or not. Hell, most unprepared players don't necessarily know they are unprepared when they queue.
#116 Apr 08 2011 at 3:55 PM Rating: Good
Citrustorte wrote:
Update to this issue has been posted on MMO-Champ...

Quote:
We’ve been following discussions and reading feedback on the Dungeon Finder Call to Arms feature, and appreciate everyone’s opinions on the topic. We wanted to share a few items though that supplement the recent announcement:

The additional reward for completing the Dungeon Finder Call to Arms (called the Satchel of Exotic Mysteries) will be Bind on Account; able to be freely sent to other characters on your account once you receive it.

An error existed in the announcement regarding flasks and potions being picked based on your spec. This is not the case. If someone earns a Satchel of Exotic Mysteries, and if it rolls the random chance to provide a potion or flask, it will be a randomly selected. This helps ensure a broad array of available flasks and potions for all characters.

We also wanted to clarify, mounts that have a possibility to be found in a Satchel of Exotic Mysteries are found with the same rarity as if you had slain the dungeon boss that normally drops them.


Does this change anyone's opinion? I'm headed off to school, will pipe in when I get home :D


Glad that you posted that/I read it before replying.

Making the Bag BoA is all I would have asked for. I had (before I quit) tried farming the Raven mount and other mounts on my mage but it was a pita, so I gave up to do it easily on my DK Tank. To be able to use my DK tank to fill out my main's (mage) mounts I would be happy.
#117 Apr 08 2011 at 4:54 PM Rating: Decent
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And, still, everytime someone asks Blizzard why they dont do different talents for pvp/pve, wich is a request since they invented the arena, they say it would become "too hard" for new gamers.
Well...they dont have new gamers anymore. Just old gamers leaving for a game (rift) that actually has a spec just for pvp. yay.
#118 Apr 08 2011 at 5:43 PM Rating: Good
Brisin wrote:
And, still, everytime someone asks Blizzard why they dont do different talents for pvp/pve, wich is a request since they invented the arena, they say it would become "too hard" for new gamers.
Well...they dont have new gamers anymore. Just old gamers leaving for a game (rift) that actually has a spec just for pvp. yay.


Source?
#119 Apr 08 2011 at 8:32 PM Rating: Good
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I honestly wish they would just get rid of the Tank/healer/DPS combo that has been holding MMORPGs back for years. I think it should be a 100% DPS model, and you are given abilities to take care of yourself and sometimes others. Not enough that you could dedicate yourself to healing though. It would be nice for each class to have their on threat generating ability so they could toss threat all around the group and each person would be able to soak up some of the damage while the other ones heal up. Obviously this isn't a well thought out idea, but it's a concept that could be built upon.

Second, I love the PvP/PvE difference discussed earlier. I agree that Blizzard needs to start making abilities do different things depending on the PvP/PvE scenario and tweak each class so it's balanced in both. I'm not sure why they believe it would make things too difficult to new players, as long as the tooltip reflected what it did then I don't see the issue. They don't feel it's confusing to new players when they use a 30 second fear only to have it last 10 seconds on an enemy player?

What I don't see is how this would help balance out the number of tanks/DPS there are in the game. Like I said in my previous post, there are a lot of reasons why people don't like to tank and it's generally all the attitudes of your fellow party members. Sure everything would be just peachy if everything was a guild based group. But sadly, it's just not that simple to find a bunch of people you trust who want to play the exact same amount that you do. So at some point you're going to have to use the dungeon finder and go with random people.

A lot of people have mentioned that you need to think of whats FUN for people, and this is absolutely correct. Make it FUN and people will be all over it.
#120 Apr 08 2011 at 9:44 PM Rating: Decent
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Citrustorte wrote:
Update to this issue has been posted on MMO-Champ...

Quote:
We’ve been following discussions and reading feedback on the Dungeon Finder Call to Arms feature, and appreciate everyone’s opinions on the topic. We wanted to share a few items though that supplement the recent announcement:

The additional reward for completing the Dungeon Finder Call to Arms (called the Satchel of Exotic Mysteries) will be Bind on Account; able to be freely sent to other characters on your account once you receive it.

An error existed in the announcement regarding flasks and potions being picked based on your spec. This is not the case. If someone earns a Satchel of Exotic Mysteries, and if it rolls the random chance to provide a potion or flask, it will be a randomly selected. This helps ensure a broad array of available flasks and potions for all characters.

We also wanted to clarify, mounts that have a possibility to be found in a Satchel of Exotic Mysteries are found with the same rarity as if you had slain the dungeon boss that normally drops them.


Does this change anyone's opinion? I'm headed off to school, will pipe in when I get home :D


No, it just shows me that Blizzard underestimated how angry this would make people and are trying to calm them down by claiming the original blue poster just "didn't have all the information." Uh huh, sure.

The fact of the matter is, BoA or no BoA, they're giving away stuff that people have actually worked hard for and most consider accomplishments and are proud of having obtained. And all just to try to entice people to play a role they can't be having that much fun playing or they'd be playing it already.
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#121 Apr 08 2011 at 10:45 PM Rating: Excellent
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Archmage Callinon wrote:
Citrustorte wrote:
Update to this issue has been posted on MMO-Champ...

Quote:
We’ve been following discussions and reading feedback on the Dungeon Finder Call to Arms feature, and appreciate everyone’s opinions on the topic. We wanted to share a few items though that supplement the recent announcement:

The additional reward for completing the Dungeon Finder Call to Arms (called the Satchel of Exotic Mysteries) will be Bind on Account; able to be freely sent to other characters on your account once you receive it.

An error existed in the announcement regarding flasks and potions being picked based on your spec. This is not the case. If someone earns a Satchel of Exotic Mysteries, and if it rolls the random chance to provide a potion or flask, it will be a randomly selected. This helps ensure a broad array of available flasks and potions for all characters.

We also wanted to clarify, mounts that have a possibility to be found in a Satchel of Exotic Mysteries are found with the same rarity as if you had slain the dungeon boss that normally drops them.


Does this change anyone's opinion? I'm headed off to school, will pipe in when I get home :D


No, it just shows me that Blizzard underestimated how angry this would make people and are trying to calm them down by claiming the original blue poster just "didn't have all the information." Uh huh, sure.

The fact of the matter is, BoA or no BoA, they're giving away stuff that people have actually worked hard for and most consider accomplishments and are proud of having obtained. And all just to try to entice people to play a role they can't be having that much fun playing or they'd be playing it already.


This changes it for me. My main has been and always will be my mage. I love magey character types and I always play a mage first. As such, I care about achievements only on my mage. That said, I'm not tied to DPS. I actually like DPS, healing, tanking roughly evenly. If Blizzard would finally give me some mage plate and make frost a tanking tree I would happily play as a tank (at least for randoms :D).

Anyways... the fact that I can queue on my paladin as a tank (or my druid as a healer) and then transfer the reward to the character I care about is awesome. And I have spammed dungeons for those mounts for a long time with nothing to show for it =/. Including Sethekk with druid friends daily...

#122 Apr 08 2011 at 11:39 PM Rating: Good
I like Rhode's inspired ideas. Not sure if they could ever manage it, but playing around with group make-up/roles would be interesting. Until I was more familiarized with the way MMO's worked, I wondered why that sort of play wasn't practiced in dungeons (that was back when I started in TBC as a hybrid with funky possibilities still in the talent tree). It seemed that even with the mathematical rigidity inherent, there ought to be more than one solution to an equation. It felt as if the game WANTED me to experiment and that was one of my favorite things about playing. Cookie cutter has never appealed to me (though I understand now that by design that's essentially what the game gets unfortunately syphoned down to at endgame, consequently encouraging (now forcing) players to focus on that throughout). Sounds like that 'other' game is addressing it head-on, but I would like to see that in WoW maybe with achievements (and the return of talent choices). Though I wonder if you'd be able to play that way outside of a select like-minded group. It must be admitted that the hybrid healing style was a step towards something like this, just clumsily done.


#123 Apr 09 2011 at 5:18 AM Rating: Excellent
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Callinon wrote:
The fact of the matter is, BoA or no BoA, they're giving away stuff that people have actually worked hard for and most consider accomplishments and are proud of having obtained. And all just to try to entice people to play a role they can't be having that much fun playing or they'd be playing it already.

It's not hard to farm those mounts, it's just time consuming. The drop rate is atrocious, and most people didn't get them even when the content was current. Most people won't get them now. What's more, everyone who is willing to play the needed role can get the chance on their main. What's more, because it is a low % chance, you're likely to get people running for longer periods of time.

If a tank wants to "farm" for these mounts, it's going to be more time consumptive and expensive than if he just farmed the original instances, and he'll be lowering the queue time for DPS.

There's really a very small segment of the population that this "harms," and that's people who are willing to spend months doing very boring (and safe) farming for exotic mounts to distinguish them from the rest of the population.

In return for this harm, there's a very large segment of the population who this has the chance to help. And I know (anecdotally) of three good tanks in my guild who have said it'd be worth it for them to start doing randoms again if this goes through.

IMO, if it lowers queue times for DPS to even semi-reasonable levels, it's totally worth it.
#124 Apr 09 2011 at 6:17 AM Rating: Good
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tabstopper wrote:
Callinon wrote:
The fact of the matter is, BoA or no BoA, they're giving away stuff that people have actually worked hard for and most consider accomplishments and are proud of having obtained. And all just to try to entice people to play a role they can't be having that much fun playing or they'd be playing it already.

It's not hard to farm those mounts, it's just time consuming. The drop rate is atrocious, and most people didn't get them even when the content was current. Most people won't get them now. What's more, everyone who is willing to play the needed role can get the chance on their main. What's more, because it is a low % chance, you're likely to get people running for longer periods of time.

If a tank wants to "farm" for these mounts, it's going to be more time consumptive and expensive than if he just farmed the original instances, and he'll be lowering the queue time for DPS.

There's really a very small segment of the population that this "harms," and that's people who are willing to spend months doing very boring (and safe) farming for exotic mounts to distinguish them from the rest of the population.

In return for this harm, there's a very large segment of the population who this has the chance to help. And I know (anecdotally) of three good tanks in my guild who have said it'd be worth it for them to start doing randoms again if this goes through.

IMO, if it lowers queue times for DPS to even semi-reasonable levels, it's totally worth it.


I wonder how hard it would be for them to make it so the achievements for the mounts could only be obtained from farming them the old way.
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#125 Apr 09 2011 at 6:24 AM Rating: Excellent
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This whole bribe thing, which I will take advantage of on my tank and healer, is entirely unneeded. The reason LFG is bad now has a lot to do with the fact that people aren't over gearing heroics like they were WHEN THE LFG WAS FIRST INTRODUCED.

Shit, really. Like really. Really. Seriously, when LFG first came out heroics were cake, 80% of the non-alt/new player population over geared them. So everyone had a OS tank/heal spec that had gear to out gear heroics. That is what made queues fast. When Cata first came queues were slightly faster because every tank/healer needed gear fast. So they would random a lot to gear up, they now have gear and don't want to deal with the hassle.

Now dedicated tanks/heals only want the VP. They do one a day, preferably with friend/guildies. When that DPS warrior/shadow priest/moonkin/retadin/etc has the time to have a mostly epic tank/healer set they to will queue for heroics as a tank/healer. Then this whole long queue time will go away.

By the end of Wrath I could heal a Fury warrior in a heroic with no problem. That is no longer the case, things are harder. They will get easier. This is entirely an issue of having LFD early in an x-pac, which is something we have never had before.

Seriously, this whole LFD non-sense will be a non-issue by the time Cata hits the 1/2 way point. Then everyone will forget until the next x-pac when it comes up again. As tanks and healers will use LFD to get the gold and JPs they can turn into gold as a revenue source once most heroics become a cake walk. Which they will with in time.

So will then Blizz take away my extra sack of gold or not? When everyone has easy loot, epics and 90% of heroics are cake, will I still get my extra tank bag?

Not that I want it but when that is the case, what happens then?
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#126 Apr 09 2011 at 7:33 AM Rating: Excellent
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Horsemouth wrote:
So will then Blizz take away my extra sack of gold or not? When everyone has easy loot, epics and 90% of heroics are cake, will I still get my extra tank bag?

Not that I want it but when that is the case, what happens then?


Since the Call to Arms only kicks in when queue times pass a certain point (not specified), I imagine it will stay on through this expansion, barring any sudden changes in policy.
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