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New Solution to Long Queues in 4.1Follow

#27 Apr 07 2011 at 6:54 AM Rating: Decent
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EbanySalamonderiel wrote:
The One and Only Poldaran wrote:
Mazra wrote:
I'm on Sparklewing (inorite) or whatever the name is. Guardian side.

Don't listen to Teacake, Defiant is emo.
Regardless of your side, I don't think you can be emo if you're on Sparklewing.

Edward Cullen begs to differ.
No, that's why whatsherface, you know, the Lego Brick, can't be emo. Sparklewing himself can be emo.

Edited, Apr 7th 2011 6:55am by Poldaran
#28 Apr 07 2011 at 6:57 AM Rating: Decent
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Then again, if you're on sparklewing you pretty much have to be a 13 year old girl.
#29 Apr 07 2011 at 7:23 AM Rating: Decent
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His Excellency Aethien wrote:
Then again, if you're on sparklewing you pretty much have to be a 13 year old girl.
Which, in hindsight, would explain a lot about Mazra. Smiley: wink
#30 Apr 07 2011 at 7:27 AM Rating: Decent
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Except for the beer.
#31 Apr 07 2011 at 7:28 AM Rating: Decent
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His Excellency Aethien wrote:
Except for the beer.
No, if you were from New Mexico, you'd know that 13 year old girls get in trouble all the time for the beer drinking.
#32 Apr 07 2011 at 8:48 AM Rating: Excellent
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This 'solution' isn't going to get me to start tanking again on my Warrior. I am really reluctant to queue for a random alone on my main so queueing up alone on my Warrior with my rusty tanking skills and general shyness is pretty much out of the question.
#33 Apr 07 2011 at 8:52 AM Rating: Good
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Yeah, I'm going the "This is bullsh*t" route, and I AM a tank.

I actually just felt a good portion of my desire to return to WoW disperse, and it was already kinda minimal...
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#34 Apr 07 2011 at 8:54 AM Rating: Decent
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Unless they can find some way to change the tank+healer+DPS model they are stuck with limitations inherent to some classes (e.g. rogues, hunters, warlocks and mages).

Is it me or was that a subtle jab at the IQ of the infamous ADD rogues, huntards, lolvoidwalkerindungeonslocks and oopsIblinkedintothebossmages? =P
#35 Apr 07 2011 at 9:02 AM Rating: Excellent
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Blizzard wrote:
The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.


This bit pissed me off.

You don't give some players special treatment just for playing a certain class. I mean, what the ****? So a Rogue/Mage/Warlock would have to go out and farm their asses off to get those mounts while some scrub tank can just waltz into a dungeon, get carried through and receive it for no other reason than being the unique snowflake?

**** that.

F-bomb quota for today.
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#36 Apr 07 2011 at 9:05 AM Rating: Excellent
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I think it's a horrible idea to give extra reward for choosing certain class and specs. Instead of rewarding those who play an undesirable class/spec, they need to fix the problems that make it undesirable. Giving rewards isn't fixing the problem, it's just compounding the problem.

DPS thinks tanks and healers are divas.
Tanks and healers think DPS are just along for the ride.

Now both sides will have even more reason to believe it. The rift between the two will grow wider.

cwutididtere?
#37 Apr 07 2011 at 9:10 AM Rating: Good
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I know these forums are all about derailing threads to beer and ****, but can we keep some of them on topic for more than 10 posts. These are still the WoW forums.

I don't how much I like the idea of tanks and sometimes healers getting mounts or pets that dps classes have to spend hours and hours, and in the case of some mounts weeks, to get. At the same time the queue times do need to be delt with and this seems like a good way to do it. I am glad they went with comsetic rewards instead of giving bonus valor/justice points or gear.

I guess it means I need to level my prot paly to get those mounts my hunter can never seem to get.
#38 Apr 07 2011 at 9:36 AM Rating: Good
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Basically this means that Tanks get free stuff for doing a heroic.

DPS will almost never get this.

Healers will occasionally get it.


I don't see this having a large impact on the queue - it's just a benifit to the tanks, but I like that they are trying...
#39 Apr 07 2011 at 9:41 AM Rating: Excellent
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Frankly I don't really see this speeding up queue times. Pretty much anytime a tank queues it's instant. There are still going to be a lot of dps queuing, this might lower the queue for dps by a few minutes but I really can't see it going from like 30-40 minutes down to like 5-10 minutes.
#40 Apr 07 2011 at 9:49 AM Rating: Excellent
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Mazra wrote:
This bit pissed me off.

You don't give some players special treatment just for playing a certain class. I mean, what the @#%^? So a Rogue/Mage/Warlock would have to go out and farm their asses off to get those mounts while some scrub tank can just waltz into a dungeon, get carried through and receive it for no other reason than being the unique snowflake?


I get the feeling when they said "very rare" they meant it. No use giving the players the mounts too quickly, they'd stop queuing (queueing, queing... I don't care what firefox says, nothing looks right...). Smiley: wink

Look at it this way. They could either be farming SH for the birdy, or they could be tanking heriocs for a birdy. One way is helpful to others, the other way not so much. If the drop rates are similar, it's not like they didn't have to still farm it.

Hyolith wrote:
Frankly I don't really see this speeding up queue times. Pretty much anytime a tank queues it's instant. There are still going to be a lot of dps queuing, this might lower the queue for dps by a few minutes but I really can't see it going from like 30-40 minutes down to like 5-10 minutes.


I wonder about this too. If the queue times went lower I'd be more likely to queue on my lock. If there are others in the same boat we'll help push the times back up again. But I suppose the volume of people getting queued would increase, so that's good.

Edited, Apr 7th 2011 8:53am by someproteinguy
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#41 Apr 07 2011 at 9:51 AM Rating: Decent
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Another problem dawned on me while talking to a friend who tanks for us. Tanks that normally queue up with 2-3 dps friends/guildies are now going to want to queue by themselves for the bonus rewards. Now I know not everybody is enough of a jerk to leave friends and guildies to queue on their own, but there are plenty who are.
#42 Apr 07 2011 at 10:00 AM Rating: Excellent
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Mazra wrote:
Blizzard wrote:
The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.


This bit pissed me off.

You don't give some players special treatment just for playing a certain class. I mean, what the @#%^? So a Rogue/Mage/Warlock would have to go out and farm their asses off to get those mounts while some scrub tank can just waltz into a dungeon, get carried through and receive it for no other reason than being the unique snowflake?

@#%^ that.

F-bomb quota for today.


Absolutely agreed.

I spent months farming for the Raven Lord and the Hawkstrider and finally got them, and finally getting them felt great.

I've spent months farming for the Deathcharger and still haven't gotten it.

My main was a resto shaman through all of WotLK, I loved healing, I thought it was a ton of fun. It's not fun in cata, I switched to ele, and that was fun. The idea of possibly getting one of the rewards I've actually worked my *** off for in some magic bag at the end of a heroic just for queuing as a healer? (maybe? the healer insta-queue is nowhere near as common as the tank insta-queue) Well that just pisses me right off frankly
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#43 Apr 07 2011 at 10:03 AM Rating: Excellent
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CaptinXeith wrote:
I know these forums are all about derailing threads to beer and ****, but can we keep some of them on topic for more than 10 posts. These are still the WoW forums.


I agree with you.

Sometimes we forget that others come here to find information about the game and might not be following a thread like we do, which would probably make it hell to sift through multi-page threads that go on and off topic every other post. And the off-topic banter has increased recently for some reason. I'm sure we'll get a warning from an admin soon if we keep it up.

I believe Aeth's derail was unintentional, though, and in his defense, there are currently four or five off-topic threads floating around, so, it gets kind of hard to separate them after a while (especially if you've got multiple browser tabs open with the various threads). And while others tried to continue the derail, we managed to rerail it to the original topic fast.

Personally, I'll hold back my derails a bit. It's not fun if it happens all the time. And while I realize that this post is pretty OT as well, I felt that it belonged here as a reply to your request rather than in a separate thread.

I already responded to the topic twice, but let me use this as an excuse to repeat how bad of an idea I think this is.

someproteinguy wrote:
Look at it this way. They could either be farming SH for the birdy, or they could be tanking heriocs for a birdy. One way is helpful to others, the other way not so much. If the drop rates are similar, it's not like they didn't have to still farm it.


Well, it's not really about when or how they get the treats, it's the fact that some people get rewarded for doing nothing more or less than other people. Of course, most of the mounts are from heroics which are only doable once a day, unlike random dungeons.

The following is not directed at you, but at the supporters of this idea.

Analogy time:

You've got five kids and they do the dishes for allowance. All five kids are equally good at doing the dishes. Two of your kids suddenly decide that the reward isn't worth the effort, because doing the dishes is boring or stressful. Now, without those two kids, doing the dishes takes forever, so you decide to lure them back by giving them free candy as well as their allowance if they do the dishes. Your three other kids who are already doing the dishes don't get anything. You tell them that their reward is that the dishes are done faster now.

Does this sound like a solid solution? I use the word 'solid' because that's what Blizzard called it.

Edited, Apr 7th 2011 6:20pm by Mazra
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#44 Apr 07 2011 at 10:18 AM Rating: Excellent
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I guess that April Fool's joke about tank stimulus wasn't a joke after all.

Instead of bribing tanks to get them into the queue, how about making the instance itself more enjoyable to run? Reward behavior by DPS that results in a better run - not breaking CC, focusing fire on the tank's target, not pulling aggro, etc. Reward good tanking and aggro management by tanks. Reward solid heals. Give each player an aggragate score based on their performance in the instance and reward EVERYONE for good play, not just the classes in short demand. Every BG rewards players based on their performance - why not do the same for each LFD dungeon run? Maybe when OMGGOGOWTFUSUX players see those who play well getting rewards, behavior will change and more tanks will roll.

As a tank, THAT is what I would want. A rare chance to get a gem while being yelled at by barely conscious players will not get me back in the queue.
#45 Apr 07 2011 at 10:20 AM Rating: Excellent
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Surely it is the dungeonfinder itself that is making people reluctant to tank/heal.

I mean you got jerks in groups before DungeonFinder but randomly throwing a group together from multiple servers with very little reason to be nice unless they actually are is just generating stress for tanks/healers.

I used to happily tank guild groups and runs because I knew they'd forgive me and have a laugh if I screwed up. Strangely the lack of pressure meant that I didn't (not often anyways).

Watching the way groups ran in late WotLK (not done a DF group since) I'm not keen to be on the wrong end of a votekick because some dps pulls aggro. Nor am I wanting to be the only one required and expected to know the instance inside out.

I'm an ex-tank who doesn't any more and I don't think this makes me any more likely to.

As someone said, this will create even more envy between roles.

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#46 Apr 07 2011 at 10:32 AM Rating: Excellent
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Mazra wrote:
You've got five kids and they do the dishes for allowance. All five kids are equally good at doing the dishes. Two of your kids suddenly decide that the reward isn't worth the effort, because doing the dishes is boring or stressful. Now, without those two kids, doing the dishes takes forever, so you decide to lure them back by giving them free candy as well as their allowance if they do the dishes. Your three other kids who are already doing the dishes don't get anything. You tell them that their reward is that the dishes are done faster now.


I dunno.

I mean that would mean tanking and healing and DPSing all would feel about equal. While I'm sure they are for some people, arguably they aren't for others. I guess the question might be, would you reward one kid more for doing a harder job? Like say he has to clean the manure out of the stalls in the barn while his siblings only have to do the dishes?

I love analogies. Smiley: laugh
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#47 Apr 07 2011 at 10:59 AM Rating: Excellent
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Playing a Kitty Druid is arguably harder than playing other DPS classes.

Wouldn't that mean I'm entitled to free stuff if I do a random dungeon? Smiley: tongue
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#48 Apr 07 2011 at 11:09 AM Rating: Excellent
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Regardless of the MMO, there are always more DPS than tanks/healers/support. Even in Rift, where literally EVERY CALLING (Class) can spec for healing or tanking (and clerics can do both), there is a shortage of tanks and healers for instances. Some people just don't like to be the tank/healer.

I don't know what the solution would be. DDO (Dungeons and Dragons On-line) instances can be run BYOH (Bring your own heals), no tanks, just stacked DPS builds. It's a little odd, though, going from not needing tanks in instances to needing them in raids. Maybe if they tweaked heroics to allow raid groups only through the dungeon finder, then the dungeon finder started making groups of 6 or 7 as the DPS queue time got larger. Keep the dungeon finder buff to healing and health, but eliminate the buff to DPS.
#49 Apr 07 2011 at 12:20 PM Rating: Good
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Mazra wrote:
Well, it's not really about when or how they get the treats, it's the fact that some people get rewarded for doing nothing more or less than other people.


But the people who get these rewards won’t be doing the same thing as the people who don’t. They’ll be tanking, which is apparently less than 1/3 as popular as DPSing.

To fill a job that not enough people are willing to do at the salary you’re offering, a sensible response is to raise the salary until enough people are willing to do it.
#50 Apr 07 2011 at 12:31 PM Rating: Excellent
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This is a terrible idea. It over-rewards tanks/healers and the perk won't be enough to effectively solve the problem in any way. Additionally it trivializes the time people used to farm the rare mounts. Reigns of the Raven Lord are kind of cool because you need a druid to summon him. Things like this in the game add some depth to it. By taking it out it just kind of takes part of the game away. Nobody should have Reigns of the Deathcharger without knowing Strath like the back of their hand :P It haunts me to this day, yet the mount eludes me.

I kind of thought that the instant queues were the reward for queuing up as a tank/healer. No? So no not only do dps still have to wait excessive times, but they also get less out of the run? This mindset seems to bring tank/heals onto a different level than dps. It's basically saying to the dps that "hey you're not very important, so we're going to reward you less than the tank". This kind of mentality will probably have no beneficial effect and certainly will not be a solution to long dps queues.

#51 Apr 07 2011 at 12:33 PM Rating: Good
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emmitsvenson wrote:
To fill a job that not enough people are willing to do at the salary you’re offering, a sensible response is to raise the salary until enough people are willing to do it.


Ah, but if you're hiring someone to do the same as four others and then give that person a raise, you'd have to raise the salaries of the others as well. Parity and all that, right?

Unless, of course, you think that tanking/healing job requires more effort than the damaging job? In which case I'd point to various easy tanking classes and hard DPS classes, add a little avoiding of flames and sprinkle it with a bit of aggro/target management.

It's easy being a bad DPS, but it's also very, very easy to be a bad healer/tank. The good and bad of one side is being rewarded while the good and bad of another side is getting nothing. Makes no sense to a dirty Communist European like me.
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