Ultimately, we don’t want to give undergeared or unorganized groups a near guaranteed chance of success
Then why the @#%^ is the LFD tool still in the game? The average ADD kid in your PUG isn't going to wait around to celebrate the 20th kill of a heroic boss, let alone to strategize and organize the attack.
We didn't like that the Heroic dungeons in Lich King and early Naxxramas had become zerg-fests. It made the rewards feel like they weren't earned.
Is he referring to the end of an expansion? Of course heroics are easy when you're running them in T10 gear. They're two years old, why wouldn't they be? What's going to happen to Cataclysm heroics in two years? Sure, Corborus might still one-shot you if you stand in the dust, but for the most part it's just WOTLK with a wipe mechanic.
From what I remember of WOTLK, the problem wasn't the heroics and their difficulty level. The problem was that they didn't scale with gear. First time I ran a WOTLK heroic, I felt like it was pretty hard. First time healing Trial of the Champion was a nightmare. After I got out of my blue gear and into T10, not so much.
Putting a wipe mechanic in a dungeon and calling it fun and challenging is stupid. Maybe if you're running it with guild members who can laugh and shake off a defeat, but spending an hour in Stonecore Heroic, wiping on the first boss, replacing our healer and tank four times in the process... not so much fun and challenging as purely frustrating.
And we weren't wiping because of our gear, or even because we didn't plan the fight or whatever. We wiped because the wipe mechanic is buggy as hell, the worm jumping outside the dust, the dust being invisible from a certain angle and the overall particle **** dragging some people's computers to a halt.
Edit: It also doesn't help that random colored **** on the ground now either instantly kills people or heals them, depending on whether it's a boss spell or healer spell. If I had a dollar for every time I've seen melee sprint out of my Efflorescence circle, or my Healing Rain circle, I'd have, well, 20 bucks or so. But still.
I do weep for those players who join an in-progress Heroic Rajh attempt (with suspicious player skeletons everywhere), immediately pull without any discussion, and then have the tank leave the group following the first wipe. That’s not fun for anyone and not going to lead to success. These aren't the original Scholomance or Arcatraz runs that could take four hours with respawns. Making a couple of concerted attempts on Rajh is probably going to be faster than going into the queue again.
Not if you're the tank, which is the problem. Tank sees failure, tank bails, group disbands because of the 20-minute queue. GG. Edited, Jan 12th 2011 1:40am by Mazra