I was pondering making a post like this, good idea!
Overall, I think it had a lot of great things about it, and a few problems.
MEDIA:
The zones are marvelous, probably some of the best work in the game yet. Howling Fjord, Grizzly Hills, Storm Peaks were all awesome and epic. Icecrown should go in there too. I liked Sholizar. Borean tundra was... eh, it has some good stuff, if it hadn't been along with such awesome zones it would seem more decent.
The quests flowed well and had interesting stories. I don't think the stories themselves were a step up, the arc was overall better than BC, but having recently been leveling a character up through old content, I have to say that vanilla had some damn good storytelling.
When the expansion was new, I was ok with the gear, because it was mostly lower level stuff and it looked it. That stuff fit well, but I have to say that a lot of the armor sets and weapons have been a big letdown for me. They have this very generic texture they use on _everything_. It looks like a cross between mottled stone and play-doh with some chips in various places. It's been used for cloth, plate, nearly every weapon blade, etc. In vanilla metal things were made out of metal, so I've been disappointed by that. The new shaman gear of course is an exception, it's really good.
Honestly, the pvp gear in this expansion I have liked more than the 'epic' looking gear. It, as stated, looks like stuff handed over by your faction's officers, and it actually looks like real equipment. Equipment doesn't all have to look ubar epix to be good. It doesn't have to have lightning and flaming bears and spikes and skulls all over to be good. A little subtlety goes a long ways. The pvp gear has that. A lot of the pve gear doesn't. I don't know what they were thinking with some of the weapons.
The music was very well done in this expansion too. I've had several places where I stopped and listened to the music for a while. The music in
Sholazar Basin, some in
dragonblight come to mind. That Sholazar reminds me so much of FFXI music. The dragonblight music is just _perfect_ for the mood of the zone. And of course, I'm sure nobody can forget the
Grizzly Hills music. Honestly I think the music was one of the best things about the expansion.
MECHANICS:
I think that a lot of the problems they had here were more endemic to the game in general and just have started manifesting more in WotLK because of stats being inflated.
I'm glad they're simplifying gear a lot for Cataclysm because one complaint is that with so much constant tweaking to combat it was hard for anyone to follow what stats were actually worthwhile and gear became more iLevel than making choices about what gear would actually improve you. If you didn't have something like rawr at your fingertips you were basically shooting in the dark.
The constant tweaking has been a little troubling too. I understand the need for balance, but balance means you adjust some abilities by a few % or so to get it inline. They've been constantly redesigning whole classes, its not surprising that doesn't actually solve any balance issues as instead of inching closer to balance they're basically redrawing the map and tossing a dart. It's an educated dart, but still tends to put them farther away as often as closer. People have been getting tired of that too.
Now, for some cases I totally understand. Redesigning retribution paladin was much needed, and they did awesome with that. They turned it from an obviously underpowered spec that only some people who enjoyed a big challenge used to a very popular spec. Sure it was overpowered, but they've done pretty good at scaling it back. Might have needed another week of PTR or something.
One thing I mentioned elsewhere is I feel they need to revise all stats. They need to cut them on all gear by a factor of 10. Having stats added in the hundreds is just silly. a thousand attack power? sheesh. Personally I think if they slashed the stats from gear, but still gave the same from player level it would solve a lot of the gear gap issues too. You'd still need to upgrade your gear to do harder stuff, but there wouldn't be such a huge gap from the geards and the geared-nots, and getting stuff from ulduar25 would, while not being as cutting edge, still make someone close to the competence of someone with ToC25. Much more viable raiding = more content = broader endgame = profit(fun).
As far as raids go, there's been a lot of innovation on new ways to structure endgame, and some I agree with and some I disagree with, which people probably already know. I really like the way that they're making raids have normal and hard modes. I wish the normal modes were slightly more challenging (and if the gear stats weren't so drastic people could more adjust to the difficulty and it wouldn't put you so far behind if you didn't trash a place each entry~ upgrades would give you that epic feeling all day).
I don't like the 'hamster wheel' progression type where each new tier of content they make the 'really easy to get level' a step higher, I feel it cheapens the overall experience of accomplishment. I know some people don't mind that though.
Also as an effect of the constantly inflating stats, PvP is still basically a FPS game. I have so much more fun with pvp at low-mid levels than endgame because of that. Slashing gear stats would also make the geared to the teeth and not as geared have a smaller gap and emphasize technique much better.
Oh, as for vehicle combat, I thought it was a good idea, and they apply it well in some places and not others. I like the FL fight in uldar, I think they add a great dimension to pvp combat in Wintergrasp, SotA, and IoC. I think that it just sucks in Oculus, because you have basically one button to spam for a very long and boring dungeon. For EoE, the discs are pretty fun. The dragon part is meh. If people do it right it's something to bear, if not its torture. I like a lot of the quests where they use it. The frost wyrm in the DK starting area is tons of fun. Scatter little crusade peons! Scatter!
And of course the phasing is amazing. Being able to have a permanent effect of your actions is just game changing and hopefully will be used to great extent in the future.
Overall, I have to give it a 'Very Good'/10.
Edited, Nov 16th 2009 12:42pm by digitalcraft