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Huge Blizzard Twitter Q/A (broken into multiple parts)Follow

#1 Oct 23 2009 at 6:31 AM Rating: Excellent
Thanks to MMO-Champ for the transcription!

Blizzard wrote:
Cataclysm
Q: Will Path of the Titans be as time consuming as obtaining Sons of Hodir reputation?
A: Sons of Hodir was easy, we're thinking more along the lines of Argent Dawn rep actually. JK! As a matter of fact, we don't want the paths of the titans to feel grindy at all so we're trying to make sure that each step along the way feels more like a great quest, or a key achievement (like killing all the bosses in a new raid zone). So, it should be more oriented around accomplishing something that feels important rather than grinding.

Q: What’s Deathwing’s current relationship with the Old Gods?
A: In facebook terms, I'd list it as "It's Complicated". "Single" or "Married" are probably too extreme in this case.

Q: Will there be Wintergrasp-like capturable zones in Cataclysm?
A: Yes, there is an island off the coast of the Eastern Kingdoms named Tol Barad. Players will fight for control of the island and its famous prison. However, while the battle for Tol Barad is not in progress, players will find that it will remind them much more of the Isle of Quel'Danas, in that it'll be a major daily quest hub with quite a bit of random world pvp (presumably).

Q: Thousand Needles is getting a big change in levels; how has the Cataclysm affected it?
A: As a result of the Cataclysm, Thousand Needles has been completely flooded with water!

Q: With Cataclysm revisiting the old world, any plan to make the old reputations worthwhile again?
A: With each expansion, we introduce new reputations with new rewards. Sometimes we introduce reputations that are obviously related, such as Argent Dawn/Argent Crusade and Cenarion Circle/Cenarion Expedition. We don’t update the rewards for existing reps, as we don’t want to put new characters at such a significant disadvantage.

Q: With the removal of defense in Cataclysm, will plate gear still have avoidance stats or will tanks and dps be sharing?
A: Tanking gear will still have avoidance stats, they just won't have the defense stat anymore. So to answer your question, tanking and dps gear will not be the same.

Q: Any plans of doing anything with Grim Batol in the Wetlands?
A: Yes, we currently plan for Grim Batol to be one of the raid zones in Cataclysm. =]

Q: What are the plans for the current Goblin-run towns after Cataclysm is out?
A: Most Goblin-run towns will continue to operate as normal. In general, the existing Goblin cartels tend to be self-serving, and therefore aren't taking sides.


Some good info here that was of some speculation here on the forums, glad to see it at least somewhat ironed out (although some things always change).

Blizzard wrote:
Patch 3.3
Q: There's plenty of great endgame content, what about some new early/mid content to keep new players entertained?
A: We actually have some small changes to the early game going live in 3.3.0 to help eliminate some new player confusion. This is not content specific, it is more focused around easing the new player pain.

Q: Will leveling from 80-85 be like leveling from 70-80?
A: It's too early to say. We base our leveling more around how much quest content we have and how good the reward pacing feels. If we have as many quests as we did from 70-80 and if it feels like your character is getting a reasonable amount of new stuff for the time invested, then it could end up being similar.

Q: Will players be able to do 'old world' quests after Cataclysm is released?
A: Only "old world" quests that we don't change. However, once the Cataclysm happens, it happens for everyone and there's no going back.

Q: How will you handle beginning characters and higher level friends after Cataclysm? WIll they be out of phase?
Players will not be out of phase. The Cataclysm changes the world for everyone.

Q: Are Worgen going to have mounts?
A: Both Worgen and Goblins will have new, racial specific mounts.

Q: Will there be events where ally + horde players have to work together to kill a boss?
A: Generally speaking we don't do this because we prefer that the horde and alliance feel like enemies rather than a big happy family working together to defeat a common foe. If anything, we want tension between the sides to rise.

Q: Will Hyjal be made for exploration in Cataclysm?
A: Yes.


Pretty much same here as above, it fixes/addresses some of the speculation (like how leveling/phasing is going to work in Cata -- there won't be any between levels, etc). Also, I like that they are going to try to add more tension between the factions rather than make us all come together.

Blizzard wrote:
Raids & Dungeons
Q: Love the steps taken to making high-end content accessible to casual players. How committed are you to continuing this?
A: This is something we talk about on a regular basis. There isn’t a line in the sand we have made, it’s much more on a per piece of content basis. We do like the way the regular modes are shaping up to be more casual friendly, while the hardmodes are a way to reward very hardcore play.

Q: Ulduar had one kind of hard mode(triggered).. ToC had another (ToC vs TOGC).. Ony has none. What will ICC have?"
A: ICC's hard modes will be triggered, but via in-game UI (much like how you toggle between normal and heroic modes today) rather than triggered by game mechanics (like not killing the three drakes before you attack Sartharion).

Q: For Cross-realm LFG if the group is composed by members of other realms do they have to go on foot or will they be teleported?
A: The current plan is for players using the LFG system to be automatically teleported into the instance, similar to how battleground queuing works today. This is active on the PTR now, and we plan to host a community event around this feature soon!

Q: Any chance to have LFG menu to show classes you're looking for I.E just showing all tanks or healers currently qued in LFG.
A: The plan right now is to allow players to register for roles they are capable of filling, then have the queue system make the best decision possible for the player. This is to give all classes an equal chance at participation. We also have plans to diversify the class makeup in a future PTR update.

Q: With T10, are we going to see tokens like in Ulduar? or like CC? CC style had every class and spec rolling on same thing.
A: With t10 we're going to see a hybrid. The tier 10 items (the ones with item levels you'd find in the 10-player raid) will be purchased with Emblems of Frost.

The tier 10.5 items (the ones with item levels you'd find in the 25-player raid) will be obtained by getting a token (one that is specific to 3 or 4 classes, much like the ulduar tokens) and using it to upgrade the tier 10 item that was purchased with emblems of frost.

Q: Will there be anymore epic storylines with cinematics like the wrathgate questline?
A: We have big plans for additional in game cinematics! We are happy with how the Wrathgate questline worked out, and want to do more lines like this.

Q: May I create a group with 4 friends and then use the LFG interface to gain the random dungeon reward?
A: Yes. In fact, you can join it with a full group of 5 and still get the random dungeon reward. The reward is for doing a random dungeon, not necessarily for having random members.

Q: Crowd control is all but dead in raids. Is that something you plan on bringing back?
A: Like say... with the Faction Champions encounter in ToC? ;]

Q: Are there any plans to open the other "sanctums" in Wyrmrest (i.e. Obsidian Sanctum, Azure Sanctum, Emerald Sanctum)?
A: Possibly. =]

Q: Are hardmodes going to get anything to make them feel like a different fight visually or auditory
A: I find the hard modes very different visually. Much more black and white imo.

Q: Any chance that the hybrid system that is going to be implemented for T10, could be retro fitted to all WotLK raids?
A: I'll take that as a good reaction to the t10 system. =] However, it unfortunately won't be retroactively applied.

Q: Will 10-man raiding guilds see Legendary quality weapons (items) drop in their raids anytime soon? Or in Cataclysm?
A: Our current plan is to reserve Legendary weapons for the 25 person encounters, I wouldn’t rule it out in the future though.

Q: Any plans for a gated system in IIC like in Colliseum that prevents us from doing hardmodes from day 1?
A: We do have a system that unlocks bosses similar to how we handled TOC and Sunwell. We are restricting hard modes to raid leaders that have defeated Arthas in regular mode.

Q: In the future will hard modes have greater fidelity like Sarth, Sarth+1, Sarth+2, Sarth+3 rather than the Binary Normal/Hard?
A: Generally we have learned that hard modes should be more binary, but that doesn’t mean we will never do something like Sarth 3 drakes again.


Not sure how I feel about the use tons of emblems and then run 25man to be able to upgrade them a half-tier... That and I will be interested to see what the interface is like for turning hardmode on/off on a per-fight basis (which can only be done by a raid leader who has killed Arthas in normal mode).

Blizzard wrote:
Misc.
Q: When Race change is live will we be able to change to any race in our faction no matter what class we are?
A: No, you can only Race Change to a race that allows your specific class.

Q: Any chance the Legendary items will grow stronger as players level up as heirlooms? Its too much work, just to ditch after a patch.
A: This is something we have talked about a great deal. One of the concerns about making a weapon “best in the game” that scales up, is that players will continue to do old, outdated content in order to obtain the weapon. This ends up being not very fun for the other participants. While obtaining a legendary weapon is an incredible accomplishment, it is important cycle out weapons on a somewhat regular basis to make sure players are always playing new content.

Q: Any chance of being able to link more then one authenticator on one account? (in case I lose or break one)
A: We are talking about the authenticator and how to make it a better experience. Your suggestion is one we are talking about.

Q: Do you have plans to have acheivement points redeemable?
A: Achievement points are a prestige reward only. There are no plans to turn them into some kind of currency.

Q: Any plans on adding bonuses to certain titles your character obtains? Like "...of the alliance" gives +5 to all stats
A: We have no plans to introduce combat advantages to titles. Titles in World of Warcraft are very specifically set up as prestige rewards only.

Q: Can locks have a summonable flying mount now please
A: Now? As in right this second? No.

Q: Will Alliance ever get an ingame band like the Hordes L80ETC?
A: Sure, if somebody knows of an awesome Alliance band...

Q: When do hunters get to tame druids?
A: Right after druids get a hunter form.

Q: What will happen to Mankrik's Wife? Please don't tell me she's gobbled up by the lava?
A: You'll have to wait and see. =]

Last question!
Q: Who are the two developers answering these questions?
A: Game Director Tom Chilton and Director of Production J. Allen Brack.


Some funny answers here and joke questions, nothing major.

Edited, Oct 23rd 2009 8:36am by Anobix
#2 Oct 23 2009 at 6:58 AM Rating: Good
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Quote:

Q: When do hunters get to tame druids?
A: Right after druids get a hunter form.


Smiley: lol

It makes me a little sad that Warlocks, apparently, won't get a summonable flying mount (seeing as he only jokes about it and doesn't make any mention of 'perhaps later').
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#3 Oct 23 2009 at 7:01 AM Rating: Good
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Not much new stuff, but interesting none the less.

Quote:
Q: Any chance to have LFG menu to show classes you're looking for I.E just showing all tanks or healers currently qued in LFG.
A: The plan right now is to allow players to register for roles they are capable of filling, then have the queue system make the best decision possible for the player. This is to give all classes an equal chance at participation. We also have plans to diversify the class makeup in a future PTR update.


Wait, what? What does that mean? They'll be changing some classes?
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#4 Oct 23 2009 at 7:21 AM Rating: Good
IDrownFish wrote:
Not much new stuff, but interesting none the less.

Quote:
Q: Any chance to have LFG menu to show classes you're looking for I.E just showing all tanks or healers currently qued in LFG.
A: The plan right now is to allow players to register for roles they are capable of filling, then have the queue system make the best decision possible for the player. This is to give all classes an equal chance at participation. We also have plans to diversify the class makeup in a future PTR update.


Wait, what? What does that mean? They'll be changing some classes?


I think there's a bit of confusion, from what I'm understanding from the above (taking into account the quote as a whole), it looks like they're going to try to make the "group" makeup diversified (i.e. not having 4 DKs in a group). That's how I took it at least.

Personally, I can't wait to see what the old world stuff would look like. If Thousand Needles gets flooded, I wonder if we swim toward the bottom, if a lot of it will still be similar, just that the mobs and little "tribe" mobs at the bottom will be gone. Wonder where they're going.
#5 Oct 23 2009 at 8:30 AM Rating: Decent
Very cool Q&A section there. Answered a lot of questions. The "Random" Daily isn't that bad at all either.

As for this:
Mazra wrote:
Quote:

Q: When do hunters get to tame druids?
A: Right after druids get a hunter form.


Smiley: lol

It makes me a little sad that Warlocks, apparently, won't get a summonable flying mount (seeing as he only jokes about it and doesn't make any mention of 'perhaps later').


Why would they? The only classes that have flight benefits right now are Druid and DK. If Warlock got one, you'd have to make one for all the other clases.

Now you have me wondering what each "class specific" would have. Blarg this is gonna make me think too much for morning >.<
#6 Oct 23 2009 at 8:44 AM Rating: Decent
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SarionBelmont wrote:
Very cool Q&A section there. Answered a lot of questions. The "Random" Daily isn't that bad at all either.

As for this:
Mazra wrote:
Quote:

Q: When do hunters get to tame druids?
A: Right after druids get a hunter form.


Smiley: lol

It makes me a little sad that Warlocks, apparently, won't get a summonable flying mount (seeing as he only jokes about it and doesn't make any mention of 'perhaps later').


Why would they? The only classes that have flight benefits right now are Druid and DK. If Warlock got one, you'd have to make one for all the other clases.

Now you have me wondering what each "class specific" would have. Blarg this is gonna make me think too much for morning >.<


Well...

Classes that have mounts built into them:

Druids (Flight only, loltravel form doesn't count)
DK (Land and Flight)
Paladin (Land only)
Warlock (Land only)

All other classes have no special mounts dedicated to them. So, if Warlocks got a flying mount, then Paladins would need one too, but otherwise, the other classes probably wouldn't get any.
#7 Oct 23 2009 at 8:44 AM Rating: Excellent
SarionBelmont wrote:


Why would they? The only classes that have flight benefits right now are Druid and DK. If Warlock got one, you'd have to make one for all the other clases.



Because they can summon pretty much everything else under the sun (minions, demons, etc), why not a demonic bird?
#8 Oct 23 2009 at 8:49 AM Rating: Decent
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xNocturnalSunx wrote:
SarionBelmont wrote:


Why would they? The only classes that have flight benefits right now are Druid and DK. If Warlock got one, you'd have to make one for all the other clases.



Because they can summon pretty much everything else under the sun (minions, demons, etc), why not a demonic bird?


Yeah, I vote we give Warlocks and Paladins flying mounts. Warlocks can summon some kind of flying shade a'la Eragon, and Paladins... hmm, maybe some sort of glowing holy golden dragon-looking thing? lol.
#9 Oct 23 2009 at 9:23 AM Rating: Default
Zariamnk wrote:
xNocturnalSunx wrote:
SarionBelmont wrote:


Why would they? The only classes that have flight benefits right now are Druid and DK. If Warlock got one, you'd have to make one for all the other clases.



Because they can summon pretty much everything else under the sun (minions, demons, etc), why not a demonic bird?


Yeah, I vote we give Warlocks and Paladins flying mounts. Warlocks can summon some kind of flying shade a'la Eragon, and Paladins... hmm, maybe some sort of glowing holy golden dragon-looking thing? lol.


Have to say I'd have no objections to that!
#10 Oct 23 2009 at 9:32 AM Rating: Good
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Quote:
IDrownFish wrote:
Not much new stuff, but interesting none the less.


Quote:
Quote:
Q: Any chance to have LFG menu to show classes you're looking for I.E just showing all tanks or healers currently qued in LFG.
A: The plan right now is to allow players to register for roles they are capable of filling, then have the queue system make the best decision possible for the player. This is to give all classes an equal chance at participation. We also have plans to diversify the class makeup in a future PTR update.

Wait, what? What does that mean? They'll be changing some classes?


Quote:
I think there's a bit of confusion, from what I'm understanding from the above (taking into account the quote as a whole), it looks like they're going to try to make the "group" makeup diversified (i.e. not having 4 DKs in a group). That's how I took it at least.



I Agree with this theory. I don't know how it would work, but hopefully it will prevent groups that are too similar. I know when forming a group I take armor drops into consideration. While the dreaded 4 DK group is one problem - I also hate sitting in my group - It's a Paly tank, 2 mages (one = Me), and a Tree healer. Then someone says, "Oh, grab the Lock..." that means we have 3 DPS casters and usually insures that you'll have some loot issues...

Hopefully they make the LFG system very customizable. I would love to be able to set up a LFG - I'm tanking, We have a Rogue and a Priest. Then set up LFG as /LF Mage/Shamen/Warrior DPS... Something where I could specifically control the design. That would be great.
#11 Oct 23 2009 at 9:32 AM Rating: Excellent
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Mazra wrote:
Quote:

Q: When do hunters get to tame druids?
A: Right after druids get a hunter form.


Smiley: lol

It makes me a little sad that Warlocks, apparently, won't get a summonable flying mount (seeing as he only jokes about it and doesn't make any mention of 'perhaps later').
Not that you ever want to tame a druid.


Sure, they are awesome.
But the bastards also require dual spec and then still respec and reglyph 10 times a week!
#12 Oct 23 2009 at 9:41 AM Rating: Good
Borsuk wrote:



I Agree with this theory. I don't know how it would work, but hopefully it will prevent groups that are too similar. I know when forming a group I take armor drops into consideration. While the dreaded 4 DK group is one problem - I also hate sitting in my group - It's a Paly tank, 2 mages (one = Me), and a Tree healer. Then someone says, "Oh, grab the Lock..." that means we have 3 DPS casters and usually insures that you'll have some loot issues...

Hopefully they make the LFG system very customizable. I would love to be able to set up a LFG - I'm tanking, We have a Rogue and a Priest. Then set up LFG as /LF Mage/Shamen/Warrior DPS... Something where I could specifically control the design. That would be great.


That'd be cool. I know whenever I try to form a group together, I try to mix it up as much as possible. (i.e. warrior tank, pally dps, rogue dps, mage dps, and shaman healer), of course we get some overlapping, but usually it's just another friend coming along, and I don't mind.
#13 Oct 23 2009 at 9:42 AM Rating: Good
SarionBelmont wrote:
Zariamnk wrote:
xNocturnalSunx wrote:
SarionBelmont wrote:


Why would they? The only classes that have flight benefits right now are Druid and DK. If Warlock got one, you'd have to make one for all the other clases.



Because they can summon pretty much everything else under the sun (minions, demons, etc), why not a demonic bird?


Yeah, I vote we give Warlocks and Paladins flying mounts. Warlocks can summon some kind of flying shade a'la Eragon, and Paladins... hmm, maybe some sort of glowing holy golden dragon-looking thing? lol.


Have to say I'd have no objections to that!


And if there already wasn't the amazing model of the phoenix mount in TK Mages could summon those!
#14 Oct 23 2009 at 9:47 AM Rating: Excellent
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Quote:
A: Tanking gear will still have avoidance stats, they just won't have the defense stat anymore. So to answer your question, tanking and dps gear will not be the same.


Unless you are a druid.
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#15 Oct 23 2009 at 9:57 AM Rating: Decent
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someproteinguy wrote:
Quote:
A: Tanking gear will still have avoidance stats, they just won't have the defense stat anymore. So to answer your question, tanking and dps gear will not be the same.


Unless you are a druid.


Who knows, maybe we will start seeing +Dodge Rating leather?

Tho I suppose you can't put +Dodge Rating on _everything_ you wear, that'd make a Druid's Dodge OP...

Edited, Oct 23rd 2009 11:57am by Zariamnk
#16 Oct 23 2009 at 9:58 AM Rating: Good
Zariamnk wrote:
someproteinguy wrote:
Quote:
A: Tanking gear will still have avoidance stats, they just won't have the defense stat anymore. So to answer your question, tanking and dps gear will not be the same.


Unless you are a druid.


Who knows, maybe we will start seeing +Dodge Rating leather?

Tho I suppose you can't put +Dodge Rating on _everything_ you wear, that'd make a Druid's Dodge OP...

Edited, Oct 23rd 2009 11:57am by Zariamnk


then we get to have more dodge rogue tanks!
#17 Oct 23 2009 at 10:05 AM Rating: Good
Anobix the Brilliant wrote:


then we get to have more dodge rogue tanks!


Dodge-Evasion-Blade Flurry-Killing Spree Rogue tanks?!
#18 Oct 23 2009 at 11:00 AM Rating: Decent
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Quote:
then we get to have more dodge rogue tanks!



You laugh - FFXI has Ninjas tanking cause of that sort of mechanic. (At least they tanked when I left the game 5 years ago.)

I'm wondering if the choice to lose Defense might cause Shamen to have a rework of their melee tree to make them viable tanks. I admit, it's a huge stretch.... But they were intended to be an ok tank - just as Paladin was originally intended. Paladin has since become a very powerful tank, while Shamen has somewhat fallen by the wayside. (Shamy is the least played class and I believe they are currently shrinking)

Again - it's a HUGE stretch, but when I read that the Def stat was being dropped, I started to wonder...


Does WoW still have a "lack-of-Tanks" problem? I tend to find a "lack-of-Healers" problem more often.
#19 Oct 23 2009 at 11:04 AM Rating: Good
Borsuk wrote:
Quote:
then we get to have more dodge rogue tanks!



You laugh - FFXI has Ninjas tanking cause of that sort of mechanic. (At least they tanked when I left the game 5 years ago.)

I'm wondering if the choice to lose Defense might cause Shamen to have a rework of their melee tree to make them viable tanks. I admit, it's a huge stretch.... But they were intended to be an ok tank - just as Paladin was originally intended. Paladin has since become a very powerful tank, while Shamen has somewhat fallen by the wayside. (Shamy is the least played class and I believe they are currently shrinking)

Again - it's a HUGE stretch, but when I read that the Def stat was being dropped, I started to wonder...


Does WoW still have a "lack-of-Tanks" problem? I tend to find a "lack-of-Healers" problem more often.


It more depends on the server/realm than a standard issue across the board. The problem with a Shaman tank is that they use mail armor, meaning less mitigation through armor compared to their plate counterparts and against druids and their bear-formness.
#20 Oct 23 2009 at 11:14 AM Rating: Good
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Quote:
Q: May I create a group with 4 friends and then use the LFG interface to gain the random dungeon reward?
A: Yes. In fact, you can join it with a full group of 5 and still get the random dungeon reward. The reward is for doing a random dungeon, not necessarily for having random members.


I usually run heroics with the same group with a rotating spot or two. so Woot!
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#21 Oct 23 2009 at 11:22 AM Rating: Decent
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Quote:
We are restricting hard modes to raid leaders that have defeated Arthas in regular mode.


I lolled. A normal kill? Not a heroic kill? For hard mode?

And, I must be missing something. What flight benefits do DKs have? We can BUY a class-specific mount for 1K (less once we increase rep), but it isn't instant or faster than other mounts. Though, not having to purchase an epic mount can be nice. But my DK got the green drake from the Oracles DAYS after buying an epic flyer (and then he bought all the others, achievements ftw!)

All in all, though, there really wasn't much info I didn't know before. Besides the clarification of EoF and the the random LFG system.

Quote:
Q: May I create a group with 4 friends and then use the LFG interface to gain the random dungeon reward?
A: Yes. In fact, you can join it with a full group of 5 and still get the random dungeon reward. The reward is for doing a random dungeon, not necessarily for having random members.


This made me sad, though. I think it's the completely wrong attitude to take. Sure, they lose the gold, but they still get the emblems (the better reward). I'm all for some pre-grouping, but I wish it was capped at 2 or 3 people. Now, it'll just be all the decent players pre-making their groups for emblems to leave all the less-geared players (who don't have raiding guilds, perhaps) with the window-lickers (and their ability to carry them is lower).

I thought the system sounded great at first as a way to combat the "Must have 2400 gear score" LFG shouts. Now, we are just going to have the same thing, and the reward will be better for doing it. What's 70 gold to an 80? 2 dailies + drops?

Bah.
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#22 Oct 23 2009 at 11:30 AM Rating: Good
idiggory wrote:
Quote:
We are restricting hard modes to raid leaders that have defeated Arthas in regular mode.


I lolled. A normal kill? Not a heroic kill? For hard mode?


Bah.


I don't think there will be a normal and heroic mode for ICC, it may be like Ulduar where you have normal mode and hard modes attached to those bosses that you trigger (maybe somethinig like the button on mimiron).
#23 Oct 23 2009 at 11:34 AM Rating: Excellent
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idiggory wrote:
Quote:
We are restricting hard modes to raid leaders that have defeated Arthas in regular mode.


I lolled. A normal kill? Not a heroic kill? For hard mode?


ICC will be like Uld, in that there is a 10-man and 25-man instance, with the option to enable hard-mode through the UI before each boss fight. Kinda like Firefighter, but with a drop down menu. You just have to clear the ICC raid before you can start on hard-modes. Like how you had to kill Anub in ToC before you could run ToGC.

Edit: What Anobix said.

Edited, Oct 23rd 2009 1:35pm by AstarintheDruid
#24 Oct 23 2009 at 11:55 AM Rating: Good
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Master Shojindo wrote:
Quote:
Q: May I create a group with 4 friends and then use the LFG interface to gain the random dungeon reward?
A: Yes. In fact, you can join it with a full group of 5 and still get the random dungeon reward. The reward is for doing a random dungeon, not necessarily for having random members.


I usually run heroics with the same group with a rotating spot or two. so Woot!

From the looks of it, if you have a complete premade group, it's exactly the same as the Daily Heroic we have now - a dungeon not necessarily the one you would choose, in HC mode, for two emblems plus the standard cash reward for a quest. And if you have a partial premade, the interface allows you to fill out the roles you need, with whatever "smart" matchmaking logic they implement, automatically.

In addition, it opens up your entire battlegroup for LFM, and the more people you bring in from it, the more cash you (all, presumably) get. And you get to queue from anywhere, and get ported as soon as your group fills. And the queue time should be shorter than single-realm LFM.

I don't see any way this is a negative if they don't ***** up the implementation (e.g. allowing level one toons in, or healadins signing up as DPS or tanks just for grins when they waste someone else's time).

#25 Oct 23 2009 at 11:58 AM Rating: Decent
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Quote:
It more depends on the server/realm than a standard issue across the board. The problem with a Shaman tank is that they use mail armor, meaning less mitigation through armor compared to their plate counterparts and against druids and their bear-formness.


It would also require a MASSIVE reworking of the class.

All the classes that tank now were always meant to tank. The most I ever heard Blizz say about Shaman, even in Vanilla, was that they could off-tank in groups. The party line for Druids and Paladins, I think, was that they could off-tank raids. That's a big difference.

Think about Druids, which are similar to Shamans tree-wise (adding tanking to the latter would mean all the same role archetypes). They can do it because most of the talents in their melee tree buff both their cat and bear form (but none or nearly none boost their humanoid form).

However, since each talent provides a different effect to each form, the balance is achieved in that a cat DpS talent or PvP survival talent doesn't buff the bear. Just as Bear survivability talents don't buff the cat.

You can't do this with the Shaman. So, then you are left facing the DK problem with tanking (while adding something to the Shaman that lets them change their bonus, like Presences do) which is that each tree is DpS and Tanking.

This is a HUGE balance problem, and I'm a little astounded Blizz ever tried to do it. Don't get me wrong, I love having the diversity as a DK. But every change to one tree is generally a change to tanking, DpS and PvP. It makes them nearly impossible to balance decently.

You'd have to do the same thing with Shaman. Except that its even harder. With DKs, they could work from the ground up. Here, they have existing talents and would need to add to those tanking talents that don't imbalance any of the other three roles.

Plus, you need to add a system and interface to "switch" your "form" from DpS to Tanking, like DKs and Druids. Or you could add a talent that does it for them, deep in the tree (Note that the talent would have to include a damage nerf as part of it, to compensate for the high DpS of the tree. In terms of DK/Druids, this is due to not getting the haste/lowered GCD time/15% damage boost/Cat Form). That's gonna need constant balancing, just as these get. Though, MAYBE just not being able to DW would do the trick. But I feel like half the DpS of a Shaman should still be too high for a tank to do, even after considering tank gear.

Next we have totems. How do you keep them from being destroyed by pack mobs? This is a class mechanic, afterall, and shouldn't be discarded as a tank. You can't make them invulnerable--that would make Tanking Shammies extremely OP buffers in PvP. Plus, they'd need to add "tanking" totems in the first place (because all other roles get their own, to continue the mechanic).

It is a lot of work when we just don't need another tanking class. We have four classes with 6 tanking trees available. If anything, I'd like to see some class get healing ability. Though, the only mechanic I can think of that makes sense is if a Lock had abilities to "Transfer Health" from themselves/a boss to a target." And that's VERY hard to balance, and dependent on there being an enemy (can't heal when they are invulnerable and everyone is getting hit with a DoT, for example).

[EDIT]
Quote:
I don't see any way this is a negative if they don't ***** up the implementation (e.g. allowing level one toons in, or healadins signing up as DPS or tanks just for grins when they waste someone else's time).


It isn't a negative in and of itself, but it is once you factor in what it could have been.

It is a new way to get groups running for easy emblems. Win.

It is not a way to combat the horrible elitism in WoW now, which it could have been had they capped the number allowed in via pre-made. Lose.

Better than nothing, though.

Edited, Oct 23rd 2009 2:01pm by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#26 Oct 23 2009 at 12:09 PM Rating: Default
Quote:
Isle of Quel'Danas


noooooooooooooo not again i hope the dailys won't be made for a raid -.-
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