MentalFrog wrote:
Because a wheel is not a wheel. You can't put a donut tire (spare) on a Formula One race car.
Omen was basically guess work. Any little change would change omen. This also meant most the time everyone had to be running the same version or they may or may not be compatible. Omen did not work great. It worked. Blizzard would have never implemented Omen. Why would they? They already had the code already done. Don't believe me? How did the mobs know who to attack based on threat? That information was just public knowledge because of Omen. Don't get me wrong Omen was useful and it probably was the best based on what it had available. It just was poor, a lot due to Blizzard's restrictions.
My whole point here is Blizzard could have easily spent a month or less creating a basic addition to what outfitter and other add-ons already do. Most of it is really simple code (and yes that statement is coming from experience and actually looking at and tweaking some of outfitter's code). There are some limitations to these add-ons. Limitations I'm hoping Blizzard is changing, much like they did with threat. As a result these add-ons will be better and more efficient. My problem is when people just come along and blindly claim that Blizzard should have it done because they can just 'copy pasta' current add-on code. It could be that simple, but Blizzard wouldn't be the company they are if they did that.
I get what you're saying, but I'm not understanding Blizz's stand on this. And I think I got myself a little off track from my point talking about how well Omen did or didn't work before.
I mean, taking into account that Omen and KTM had flawed numbers, still what it attempted to offered was great. A meter that showed how close you and everyone else in the raid was to pulling aggro off of the boss. How fast you and everyone else was rising in threat against that mob.
Then blizz introduces their threat meter. Had it mimicked what KTM and Omen attempted to do it would have been great. It should have mimicked what KTM and Omen did. Blizz very easily could have capitalized on a template that was already available and developed an interface that did the exact same thing.
I think everyone anticipated that when they announced an in game threat meter.
Instead, what we got was a watered down version. A version that only visually compares your threat gen against the player with the highest threat. Completely limiting it's functionality, especially on fights like patchwerk where a melee going over an OTs threat could be deadly.
But had Blizzard utilized the template that was already available(Omen and KTM), we wouldn't need them anymore. I mean, yes, Omen and any other threat meter works great now, because it's in sync with the ingame threat meter, but wouldn't it be even better if we wouldn't have to download those add-ons because the game offers that functionality?
Edit: I do see differently than my OP though, I'm seeing your side of them putting in the mechanics to give add-on developers easier and more functional options to develop more concrete and stable add-ons, but I still think that when they implement something like this, they should do it so that an add-on that does the exact same thing shouldn't still be needed.
Edited, Apr 3rd 2009 4:16pm by SynnTastic