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Frogger damageFollow

#1 Mar 03 2009 at 8:20 AM Rating: Good
There was a thread somewhere in which the damage caused by the slimes in frogger from Naxx25 was being discussed - couldn't find it but last night I decided to give it a test after we'd beaten Patches.

I was in bear form, raid buffed to 42k health and I'm a Tauren - the slime did nature damage, inflicted 19k and change and I resisted 9k and change, so about 30k damage total - this is from a direct hit, me walking straight into the slime.

No one was near me so no clue what kind of additional damage the aoe would do to others and I only took one hit so its possible the slime can inflict more.
#2 Mar 03 2009 at 8:23 AM Rating: Decent
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I refer you to your signature:

Quote:
OK, yeah, maybe us druids are a tad overpowered
#3 Mar 03 2009 at 8:25 AM Rating: Decent
Yeah it's most like AOE damage. My pet avoids 75% of all AOE damage and when he gets hit with slime he's left at 3-6k hp out of 15k hp so you can crunch numbers
#4 Mar 03 2009 at 8:25 AM Rating: Excellent
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Our OT walked through one last night and was amazed that he lived. I grinned and said I never died on Frogger; 41k hp plus barkskin and it's not an issue :)

Edit: An even better story; we had wiped last week on Grobb (damn new people...) and were running back. I was the first back, when people started shouting on Vent that a slime was on them (Grob throws slimes in the second room if he's still up). I ran all the way back, going through frogger with no problem, in time to find 4 guildies running toward me with a slime right behind them. They ran by instead of staying to fight with me, and my healer was on the other side of frogger and out of range. So I walked backward THROUGH frogger, avoiding every one of them, until I reached the other side where the players had run (well, the two who didn't die on frogger).

It was kinda epic, seeing as 2-4 people die EVERY time we go through it and I managed to walk through it backward with a slime on me and not get hit once :-P It's just so easy, I don't know how people die. Must be lag?

Edited, Mar 3rd 2009 11:29am by LockeColeMA
#5 Mar 03 2009 at 8:47 AM Rating: Good
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30k +/- 1875 nature damage to all enemies within 5 yards. Same on normal and heroic.

Nature resist works, damage reduction works, immunities work, pet AoE damage reduction does not work.
#6 Mar 03 2009 at 9:04 AM Rating: Good
Pet AOE damage reduction totally works, we've set hunter pets there to block the lanes before, unless they have some sort of high nature resist.
#7 Mar 03 2009 at 9:24 AM Rating: Default
Quote:
I refer you to your signature:


What's that have to do with the slimes inflicting 30k damage?
#8 Mar 03 2009 at 9:28 AM Rating: Good
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I absolutely love it when Paladins bubble right through it and people think that its safe to follow them and get owned. XD

The AoE jump will still hit you when a paladin bubbles!

My old main tank when taking first timers there ALWAYS says follow me im bubbling. Gets em every time!
#9 Mar 03 2009 at 12:30 PM Rating: Good
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Anobix the Wise wrote:
Pet AOE damage reduction totally works, we've set hunter pets there to block the lanes before, unless they have some sort of high nature resist.


I run through them with my DK with Night of the Dead. My ghoul usually has 25k raid buffed HP, and the -70% AoE damage reduction. He dies. And I've never seen a hunter pet get hit and survive.

*shrug*
#10 Mar 03 2009 at 12:33 PM Rating: Decent
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lauisifer wrote:
I absolutely love it when Paladins bubble right through it and people think that its safe to follow them and get owned. XD

The AoE jump will still hit you when a paladin bubbles!

My old main tank when taking first timers there ALWAYS says follow me im bubbling. Gets em every time!

The most fun is rezzing people in the path of another set of slimes.

"Ok, I'm rezzing now, ************ WTF! DEAD AGAIN?!"
#11REDACTED, Posted: Mar 03 2009 at 1:17 PM, Rating: Sub-Default, (Expand Post) I run around with cheetah and teabag the people that die. I've died maybe twice since the entire time I have been running naxx. I would love to see this when it was a fourty man. Having at least 10-15 people dead. That would be fun.
#12 Mar 03 2009 at 1:23 PM Rating: Decent
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potsoriginal wrote:
I would love to see this when it was a fourty man. Having at least 10-15 people dead. That would be fun.

When it was a 40 raid, all of the people in Naxx didn't suck enough to get caught in the slimes unless it was for massive lulz.
#13 Mar 03 2009 at 1:43 PM Rating: Decent
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I do think the damage is a bit messed up, while we're on it. Either have it do 100K damage and 1-shot *everybody*, or lower the damage so that it's not just tanks who can take a hit and live. Seems a bit silly that tanks can live through it while I can't, but oh well.
#14 Mar 03 2009 at 1:47 PM Rating: Decent
Its not suckage, its simple laggage.

Think about it - the slimes are not moving fast, there's a big space between them - there's only four ways you can buy it.

1) Lag - you gave the slime plenty of space but the server didn't acknowledge it and so you got blown up.

2) AOE - you were fine but someone else wasn't and you got hit by shrapnel.

3) Intentional - you were messing around (or experimenting to see total damage) and things didn't work out.

4) Accident - you weren't paying attention - you had autorun on and started typing a response or got distracted by RL or whatever.

There is no difficulty to this, there's no need for leet timing, special jumps, getting up a head of steam or anything else - anyone claiming suckage is showing a total lack of knowledge of game mechanics and reality since anyone who truly lacks the hand/eye cordination and timing to make it through would never have survived to see 80.
#15 Mar 03 2009 at 3:04 PM Rating: Decent
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rusttle wrote:
anyone claiming suckage is showing a total lack of knowledge of game mechanics and reality

Yes rusttle, I have no knowledge of game mechanics because I think that people that die on the slimes in Naxx suck. Smiley: lol
#16 Mar 03 2009 at 4:42 PM Rating: Decent
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As a shadow priest, I can Disperse for the 90% damage reduction, run through, and take a slime or two out for the rest of the raid.

I'll try and remember to check the combat log next time I do it.

Edited, Mar 3rd 2009 7:44pm by IDrownFish
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#17 Mar 03 2009 at 9:35 PM Rating: Decent
rusttle wrote:
Quote:
I refer you to your signature:


What's that have to do with the slimes inflicting 30k damage?


The fact you have 42k HP and that the 19k is <50% of your life? :P
#18 Mar 04 2009 at 8:58 AM Rating: Good
So, to make it clear: People suck because they die to something they possibly cannot influence at all, because sometimes the slimes move at different place than they look like due to server lag?

k.


Oh, and my style? Poor Crashin' Trashin' Racer has to take a bullet for me, it is quite effective at killing the slimes and making way. :)

EDIT: Also, I've found that it is effective way of dodging the Froggers, when after Patchy dies, you go face the slimes, hit Sprint, close your eyes and push autorun. Made it through 6 times so far(Probably not anymore since I said it out loud ;_;)

Edited, Mar 4th 2009 7:00pm by Mimickins
#19REDACTED, Posted: Mar 04 2009 at 10:23 AM, Rating: Sub-Default, (Expand Post) Unless you've got a constant 500ms+ of lag, lag isn't an excuse for running into the slimes.
#20 Mar 04 2009 at 10:25 AM Rating: Decent
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Yes rusttle, I have no knowledge of game mechanics because I think that people that die on the slimes in Naxx suck.


Obviously as anyone with half a brain knows this isn't a skill issue - for someone who claims to be so smart you sure are pretty dumb.

Quote:
The fact you have 42k HP and that the 19k is <50% of your life? :P


Bears have no parry, block and some of the other mitigation options that other tanks have - we need to have gobs of health. Besides, any half decent warrior wont be far behind that - my brother's warrior had around 36-37k health for that same raid.

Quote:
So, to make it clear: People suck because they die to something they possibly cannot influence at all, because sometimes the slimes move at different place than they look like due to server lag?


That's what the guy who supposedly knows everything about the game and has a 2k+ arena rating claims. Smiley: wink
#21 Mar 04 2009 at 10:29 AM Rating: Good
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Overlord Theophany wrote:
Mimickins wrote:
So, to make it clear: People suck because they die to something they possibly cannot influence at all, because sometimes the slimes move at different place than they look like due to server lag?

Unless you've got a constant 500ms+ of lag, lag isn't an excuse for running into the slimes.


Happens all the time (maybe 1 or 2 people per raid) where people die literally in the middle of two rows of slimes. Has happened to me with <200ms ping. You can't square "badness" with "dying well past one row of slimes and halfway to the next."

Edited, Mar 4th 2009 12:30pm by Theophastus
#22 Mar 04 2009 at 1:07 PM Rating: Good
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171 posts
Last night in 25man I was running through the slimes and one of our healers was standing well away from the slimes. I ran through stood in front of him, in the path of a slime and started dancing. He laughed and I moved out of the path of the slime. For some reason couple slimes later one exploded and he was killed, his corpse was probably 5 feet or more from the slime and should have been out of range but for some reason he was magically killed by it.
#23 Mar 04 2009 at 2:15 PM Rating: Decent
Quote:
Happens all the time (maybe 1 or 2 people per raid) where people die literally in the middle of two rows of slimes. Has happened to me with <200ms ping. You can't square "badness" with "dying well past one row of slimes and halfway to the next."


Some people are just too ignorant of game mechanics to accept and understand this - I honestly don't know if its ignorance or stupidity on their part, but they hold to some ill conceived belief that frogger is skill based.
#24 Mar 04 2009 at 3:51 PM Rating: Decent
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199 posts
LOL I ended up pugging with a naxx group to do Gulth one fateful evening. After hearing the horror stories over my guild vent about frogger (on some runs in the begining up to 30% deaths on frogger), I was terrified. This was my first time into naxx and had already kinda fibbed a little about my experience in there.

When the night was all over, i had only died to frogger once due to a lag spike or splash damage. Swear to god that some people still never made it through a single time, and they had been running naxx for months.

Frogger is not difficult, you just need to pay attention.
#25 Mar 05 2009 at 10:24 PM Rating: Default
When people in my raid die to the slimes, I make a point of ressing them on the side they started on, so they have to do it again.

#26 Mar 05 2009 at 11:48 PM Rating: Decent
More data - did frogger again tonight on N25 - hit three slimes intentionally while Patch loot was distributed - damage was consistantly 30k when actual and resisted damage were added together.
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