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3.1 PTR NotesFollow

#1 Feb 23 2009 at 10:02 PM Rating: Excellent
World of Warcraft PTR Patch 3.1.0

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

General

* All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
* Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.worldofwarcraft.com/board.html?forumId=11572
* Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.
* A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.


PvP
Battlegrounds

* Players will now be able to queue for battlegrounds from any location.
* Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.
* Teleporters can now be used while mounted and can now be seen from anywhere in the zone


Classes: General

* Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.


Death Knight (Skills List / Talent + Glyph Calc.)

* Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
* Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
* Blood Plague: Now lasts 15 seconds untalented.
* Death Pact: This heal cannot be a critical.
* Frost Fever: Now lasts 15 seconds untalented.
* Pestilence does no damage and has only one rank.
* Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
* Raise Ally has a >15 min cooldown to keep it out of Arena.
* Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
* Rune of Cinderglacier now procs per minute instead of a 5% chance.
* Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
* Strangulate no longer does damage and has been reduced to 1 rank.


Talents
Blood

* Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
* Blood-Gorged now grants armor penetration instead of expertise.
* Bloody Strikes now increases Blood Boil damage instead of Pestilence.
* Bloodworms now heal more.
* Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
* Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
* Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.


Frost

* The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
* Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
* Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
* Blood of the North is 3 ranks instead of 5 for the same effect.
* Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
* Endless Winter: Moved to position currently occupied by Chillblains.
* Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
* Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
* Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
* Icy Talons - This talent how has a new icon.
* Runic Power Mastery down to 2 ranks.


Unholy

* Blood-caked Blade: Now has a 3 second cooldown on the effect.
* Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
* Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
* Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
* Necrosis: Can now only be triggered by main hand attacks.
* New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
* Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
* Outbreak bonus for Scourge Strike lowered to 10/20/30%.
* Scourge Strike: Damage increased.
* Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
* Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.


Druid (Skills List / Talent + Glyph Calc.)

* Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.


Talents
Balance

* Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.


Feral

* New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
* Savage Roar is now considered an Enrage effect.


Restoration

* Living Seed: This talent now accounts for your ineffective healing, rather than effective.
* Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
* New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
* Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
* Tree of Life: You can now use Nature's Grasp and Thorns while within this form.


Hunter (Skills List / Talent + Glyph Calc.)

* Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.


Talents
Beast Mastery

* Improved Aspect of the Hawk now has a new spell effect.
* Improved Wing Clip: This talent has been removed.


Marksmanship

* Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
* Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
* Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.


Survival

* Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
* Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
* New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
* T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
* Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.


Pets

* Roar of Sacrifice can be used on the hunter only.
* Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.


Mage (Skills List / Talent + Glyph Calc.)

* Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.


Talents
Frost

* Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.


Paladin (Skills List / Talent + Glyph Calc.)

* Auras will now persist through death.
* Blessing of Kings is now trainable at level 20. Removed from talent trees.


Talents
Protection

* New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
* Sacred Duty (Protection) rank 1 now increases Stamina by 4%.


Retribution

* Benediction (Retribution) now affects Hand of Reckoning.
* Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
* Repentance no longer resets the Paladin's melee swing timer.
* Righteous Vengeance reduced to 3 ranks for 10/20/30%.


Priest (Skills List / Talent + Glyph Calc.)

* Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
* Devouring Plague: This spell now has a new icon.
* Divine Spirit is now trainable at level 31.
* Holy Nova: Mana cost reduced approximately 20%.
* Hymn of Hope: This spell has been removed.
* Improved Holy Concentration removed.
* Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
* Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.


Talents
Discipline

* Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
* Grace: Duration increased to 15 seconds, but now is only limited to one target.
* Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
* New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
* Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
* Power Infusion: This effect now has a new spell effect and sound.
* Reflective Shield:This talent has been removed.
* Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.


Holy

* Circle of Healing: Healing increased by approximately 40%.
* Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
* New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
* Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
* Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.


[]Shadow[/b]

* Blackout: This talent has been removed.
* Darkness: This talent is now in tier-1, moved up from tier-6.
* Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
* New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
* Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
* Silence: Range increased to 30 yards.
* Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.


Rogue (Skills List / Talent + Glyph Calc.)
Talents
Assassination

* Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.


Combat

* Adrenaline Rush cooldown reduced to 3 min.

Killing Spree: Now also increases all damage done by the Rogue while active by 20%.

* Savage Combat improved to 2/4% increased damage against poisoned targets.
* Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.


Subtlety

* Shadow Dance now opens a new action bar when used.


Shaman (Skills List / Talent + Glyph Calc.)

* Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
* Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.


Talents
Enhancement

* Lava Lash now has a new icon.
* New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
* Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
* Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
* Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
* Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
* Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.


Elemental

* New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.


Restoration

* Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
* Cleanse Spirit now has a new icon.
* Riptide: This spell has a new icon.


Warlock (Skills List / Talent + Glyph Calc.)

* Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
* Curse of Recklessness has been removed.
* Curse of Weakness - Now also reduces the armor of the target by 5%.
* Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
* Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
* Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
* Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.


Talents
Affliction

* Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
* Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
* Malediction: No longer increases the effect of Curse of the Elements.
* Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
* Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
* Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
* Suppression: Now increases spell hit for all of your spells.


Demonology

* Demonic Empathy has been removed.
* Demonic Empowerment: This talent spell now has a unique spell effect and sound.
* Demonic Sacrifice:This talent has been removed.
* Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
* Improved Enslave Demon talent removed.
* Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
* New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
* New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
* New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.


Destruction

* Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
* Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
* Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
* Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
* Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
* Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
* Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
* Master Conjuror: Increased from 15/30% up to 150/300%.
* Molten Core: This talent has been moved to Demonology (Tier Cool.
* Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.


Warrior (Skills List / Talent + Glyph Calc.)
Talents
Arms

* Blood Frenzy improved to 2/4% increased damage.
* Heroic Throw missile speed increased.


Professions
Alchemy

* Blackmouth Oil and Fire Oil no longer require a vial.
* Increased the health granted by the Flask of Stoneblood.
* The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.


Blacksmithing

* Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
* Added a new recipe for the Titansteel Spellblade.
* Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.


Cooking

* Grub now sells the Dig Rat Stew recipe to players who completed the quest.
* Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.


Enchanting

* Added a recipe for enchanting staves with spell power.
* Several recipes in the 250-300 skill range have been rebalanced.


Jewelcrafting

* Added a new recipe to cut black diamonds.


Leatherworking

* Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.


Quests

* The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.


Dungeons and Raids
Eye of Eternity

* Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.


Naxxramas

* The Chains of Kel'Thuzad will no longer reset the raid's threat.
* The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
* Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.


User Interface

* New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
* A new Color Blind option is available under the Interface panel.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.


Items
Glyphs

* Glyph of Blood Boil: Now only applies a snare to diseased targets.
* Glyph of Holy Light: Can no longer crit and has had its range updated.
* Glyph of Mocking Blow correctly increases damage of the ability by 25%.
* Glyph of Shocking's tooltip has been corrected.
* Glyph of Sprint no longer reduces the duration.
* Darkmoon Cards of the North will now take three seconds per card to create.
* Divine Hymn will now trigger Illustration of the Dragon Soul.
* Frozen Scepter of Necromancy now sounds like other maces.
* Heavy Junkboxes will no longer have deprecated poison materials.
* Magic Dust now has a 10 second PvP duration.
* Old Naxxramas Shoulder Enchants will now soulbind items.
* Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had their costs reduced to the correct value.
* Pack of Endless Pockets can now be mailed.
* Patroller's Pack now sounds like a bag.
* PvP Trinkets will now break Shackle Undead.
* Several beverages missing from the "Beverages Consumed" statistic have been added.
* Several foods missing from the Food Eaten statistic have been added.
* Thunder Capacitor again requires four charges.
* Thunder Capacitor's cooldown functions.
* White Tickbird Hatchling is now classified as a Pet.


Bug Fixes

* Dartol's Rod of Transformation has had its tooltip corrected.
* Mace of Unyielding Life is correctly a 2H weapon.
* Many Northrend maces now make correct noises when sheathed and unsheathed.
* Many items with 110 attack power now correctly grant 110 ranged attack power.
* Oracle Talisman of Ablution's spell data has been clarified.
* Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
* Several Hateful and Deadly plate helms were over budget and have been corrected.
* Yaaarrrr! now has a detailed tooltip.


Shaman (Skills List / Talent + Glyph Calc.)

* Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec.
#2 Feb 23 2009 at 10:20 PM Rating: Excellent
*****
10,601 posts
I wish I knew what black arrow was
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#3 Feb 23 2009 at 10:21 PM Rating: Excellent
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1,069 posts
NOOOOO!!! They killed my 0/32/39 DK spec!!! I figured I could handle the lose of the Gargoyle but this... /cry Now I have to find a new spec...


Oh Howling Blast, how shall I miss you!

Edited, Feb 24th 2009 12:21am by Therenody
#4 Feb 23 2009 at 10:35 PM Rating: Good
Xsarus wrote:
I wish I knew what black arrow was


http://talent.mmo-champion.com/?hunter=&version=9614

It links to Explosive Shot.
#5 Feb 23 2009 at 10:43 PM Rating: Good
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13,048 posts
Holy ****.

So playing my DK again.

Those are pretty much the changes I wanted to see in the frost tree, and the Imp Blood Presence is amazing as hell.
#6 Feb 23 2009 at 10:44 PM Rating: Decent
Hmm, new black arrow isn't much like the old one.

Edited, Feb 24th 2009 1:45am by Kavekk
#7 Feb 23 2009 at 10:45 PM Rating: Good
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10,601 posts
hmmm. It's going to be interesting to see how that plays with the current serpent sting glyph. Already nerfed when steady was nerfed, with another GCD not going to steady it becomes weaker. On the other hand, I still don't see anything better. Maybe we'll get a black arrow glyph.

Edited, Feb 24th 2009 12:47am by Xsarus
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#8 Feb 23 2009 at 10:48 PM Rating: Excellent
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4,512 posts
Zarhym wrote:
The class changes are not nearly complete. We want to get the test realms out to begin testing the new content, but that means launching without all planned class changes ready. We're making numerous new class changes each day and will continue to add them in future PTR builds.


Pretty important little statement.
#9 Feb 23 2009 at 10:55 PM Rating: Good
FLY, HEROIC THROW, FLYYYYYYY
#10 Feb 23 2009 at 11:02 PM Rating: Good
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8,779 posts
god i hope so. i saw the warrior changes and....really cant say how disappointed i was.

ever the optimist.
#11 Feb 23 2009 at 11:15 PM Rating: Default
Still no holy paladin nerfs, I note. Is someone paying Blizzard not to nerf Paladins? I just don't understand. They're ridiculously overrepresented in arena and they're better than everyone else in PvE too. What gives? It simply does not make sense. They're not buffing the other healers much, either, so they can't be hoping to elevate them to the holy paladin level. Hopefully they'll fix this with this patch after all, but it's still odd that they've escaped balance for so long.

In before "cry more" and holy paladin rage.

Edited, Feb 24th 2009 2:16am by Kavekk
#12 Feb 23 2009 at 11:18 PM Rating: Decent
Quor wrote:
god i hope so. i saw the warrior changes and....really cant say how disappointed i was.

ever the optimist.


Oh, I was wrong. There's actually three Warrior changes.

1) Heroic Throw now moves faster.
2) TG now decreases all physical damage dealt by 10%.
3) Blood Frenzy now increases physical damage by 2/4%.

Guess which one of these is both not in the notes and kind of a gamebreaker?

No. It's not Heroic Throw.
#13 Feb 23 2009 at 11:19 PM Rating: Good
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8,779 posts
hey cool they nerfed titans grip!

http://talent.mmo-champion.com/?warrior=&version=9614

cause warriors NEEDED THIS.

i cant....i cant do it. i cant physical ooze any more sarcasm from my pores anymore. im just....too tired. thank god my arms warr...er, DK is almost 80.
#14 Feb 23 2009 at 11:19 PM Rating: Good
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3,973 posts
Quote:
* Blessing of Kings is now trainable at level 20. Removed from talent trees.


Hooray!!! Smiley: clap
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#15 Feb 23 2009 at 11:19 PM Rating: Excellent
Don't let me forget to get this up on the wiki in the am as well.
#16 Feb 23 2009 at 11:21 PM Rating: Decent
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8,779 posts
yeah. blizzard can go f*ck themselves.
#17 Feb 23 2009 at 11:22 PM Rating: Decent
Quote:
2) TG now decreases all physical damage dealt by 10%.


Haha. How long ago was it that they removed the TG penalty because it was sucking too much? About a month? Two tops.
#18 Feb 23 2009 at 11:38 PM Rating: Decent
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4,512 posts
Quor wrote:
hey cool they nerfed titans grip!

http://talent.mmo-champion.com/?warrior=&version=9614

cause warriors NEEDED THIS.

i cant....i cant do it. i cant physical ooze any more sarcasm from my pores anymore. im just....too tired. thank god my arms warr...er, DK is almost 80.


Zarhym wrote:
There is much more to come for warriors and mages specifically.


Cbd wrote:
Zarhym wrote:
The class changes are not nearly complete. We want to get the test realms out to begin testing the new content, but that means launching without all planned class changes ready. We're making numerous new class changes each day and will continue to add them in future PTR builds.


http://blue.mmo-champion.com/1/15211808090-ptr-is-live.html

Edited, Feb 24th 2009 2:38am by CBD
#19 Feb 23 2009 at 11:41 PM Rating: Good
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8,779 posts
unless one of the class changes is "jk we wouldnt do that to TG" then it doesnt really matter what blizzard has in store for warriors. 10% global damage nerf is unacceptable. its like getting saddled with the def stance penalty just for speccing a talent. warriors now have the disctinction of being the only class with a 5-pt talent that is completely negated by a single talent immediately below it.

this is also more than "just" 10% less damage. this doesnt mean if you do 5k dps youll do 4500 after the patch. youll do less actually, cause less damage means less rage, which means less damage. all in all, we're talking at LEAST 10% damage loss in a best case scenario (that is to say, lots of loveable raid aoe damage flying around to ensure the warrior has plenty of rageohol). in situations like patchwerk or anything that doesnt have steady raid damage warriors could lose up to 15% on their damage.

Edited, Feb 23rd 2009 11:42pm by Quor
#20 Feb 23 2009 at 11:45 PM Rating: Decent
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Which I'm sure are a bunch of prospects they never considered, they just decided that it would be fun to nerf Titan's Grip with **** concern for what would happen.

Don't be silly.
#21 Feb 23 2009 at 11:50 PM Rating: Good
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Quote:
Which I'm sure are a bunch of prospects they never considered, they just decided that it would be fun to nerf Titan's Grip with sh*t concern for what would happen.

Don't be silly.


given blizzards history with this particular talent, what i said is FAR from silly. its downright probable.
#22 Feb 23 2009 at 11:57 PM Rating: Decent
49 posts
I was hoping to see some more new engineering recipes. I figured we would at least get another dimensional ripper for one of the Northrend locations, probably K3 or the airstrip. Guess not.
#23 Feb 23 2009 at 11:57 PM Rating: Decent
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4,512 posts
Quor wrote:
Quote:
Which I'm sure are a bunch of prospects they never considered, they just decided that it would be fun to nerf Titan's Grip with sh*t concern for what would happen.

Don't be silly.


given blizzards history with this particular talent, what i said is FAR from silly. its downright probable.


No, it's not. It's O-board dramatics to start pulling out "Blizzard can go @#%^ themselves" over changes that aren't even finished. This nerf in particular is what prompted a blue to say that there are changes to warriors coming.

The patch notes right now don't even mention a mana regen nerf or the new shield for bears (two off the top of my head). You're complaining about a remarkably unfinished product that they put out extremely early so that they could get Ulduar testing going.

I don't even have a good analogy for how excessively dramatic this is. If you see signs in a month that this is going to be rolled out onto the live servers as is (meaning nothing to compensate for what this nerf brings), then by all means ***** up a storm. Hell, I would in a second if they did something similar to my Druid. Until then, spare everyone here the QQ and wait to see what else they do.

Edited, Feb 24th 2009 2:57am by CBD
#24 Feb 24 2009 at 12:03 AM Rating: Good
Patches are never finished until they are, and you're out of your mind if you think that raising up a storm doesn't cause things in it to be changed.

For reference, Titan's Grip was changed something like 15 times in Beta, and has been changed a few times since then too. They seem to pick random numbers and slap it onto the talent, and then see what happens.
#25 Feb 24 2009 at 12:05 AM Rating: Excellent
I don't know how it is in other guilds, but in TFS, our most consistant top damage dealer is a fury warrior.

That doesn't seem right.
#26 Feb 24 2009 at 12:09 AM Rating: Excellent
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ill stick with my gut feeling that "history repeats" tyvm. blizzard has said a number of times that TG is tricky to balance around. supposedly they had just given up on balancing TG and were focused on balancing fury around TG.

and yeah, sure, things probably will change. but the fact that this change actually made it to the PTR says somebody at blizzard thought a 10% global damage nerf for speccing into a 51-pt talent was a good idea. thats more what im angry about, that such ideas are being tossed around that involve directly lowering a classes power by at least 10% simply for clicking on a talent. more than that, id like to know why warriors seem to be the only class where this kind of "give and take" logic is applied. why does the class have to be based heavily around the idea of a "zero sum" benefits/penalty system?

in short, no, im not angry about incomplete patch notes. im angry about the general view that seems to be forming in the minds of the developers in charge of my class.

and yeah, now IS the time to QQ. its the ptr; if grievances arent voiced theres a chance such sorry changes as this one might actually make it onto live.

and then my friend....then you would see a ********* that could turn day into night. a smelly, *****-covered night.
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