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Blizzard Trying to Keep DPS Close Between ClassesFollow

#52 Oct 07 2008 at 10:53 AM Rating: Decent
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Zaikimaliki wrote:
As someone who played a Hunter before, I have found it fairly time consuming to gather the gear needed to pump out decent DPS. Warriors and Pallys have no difficulty whatsoever, but unlike them, hunters need to boost their agility a lot in order to be anywhere near what people are looking for in DPS groups (in 10 months of playing i have never seen anyone looking to run dungeons or raids ask for hunters, just tanks and dps. Kinda makes them seem a bit under-developed)



Smiley: lolSmiley: laughSmiley: lol


I want you to take a quick look at plate DPS Gear in lets say....kara - the entry raid. You'll find one, on Nightbane. Your DPS sucks because you probably don't have a shot rotation macro. GUESS WHAT? YOU ARE DPS! You can CC, but I admit it's not a mages sheep. I've grouped with plenty of hunters who could trap/retrap/kite if **** hit the fan. When I see them in LFG I usually pick them up first. Now SSC starts giving you some plate dps loot, as does gruuls, and to a much lesser extent mags.


You need Agi for AP? I need Str for AP. I have to stack just as much as you do. Except Agi doesn't also give me crit.
#53 Oct 07 2008 at 11:28 AM Rating: Good
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2,634 posts
SynnTastic wrote:
Have you been keeping up with all the new info?

Shadow Priests mana/health regen has been nerfed. It no long scales but is a flat return. On top of that, they are not the only class to have this ability. And now more classes also have a mana return, most notably survival hunter.

Because Shadow Priests no longer have that unique raid utility of mana batery, thier DPS needed to be boosted to compensate, otherwise Spriests would be "lawl respec holy, we can use SV hunter as mana battery".

That's what people are getting at, those classes that had unique raid utility pretty much no long have that uniqueness, and as such to compensate, their DPS needed to be boosted to more equal numbers so they wouldn't be excluded from raids. And vice versa for classes with high dps with little to no raid utility.

I don't think it's going to be all that difficult to accomplish as far as PvE balance is concerned. The more difficult part is going to be for this same equalization to carry over into arena and see how imbalanced it becomes over time. Then the impending changes to compensate for Arena inadequacies are going to carry back over to the PvE world and throw things out of whack, then changes there. It's going to be a viscious never ending cycle of balancing isses.


Well yes, I did read that shadow priest are getting nerfed but from understanding how important mana returns are going to be for healers in the near future shadow priests even nerfed will still be necessary for PvE circumstances.

I have a hunter and I have not been keeping up with hunter specs, Im actually very happy to hear survival is making a minimal comeback, I always enjoyed survival spec pre-bc and would like to give it another go on that toon. I also know that for the most part, hunters will not spec full survival for the 20% chance on a critical strike on only 3 attacks to get 2% mana back, possibly if dps is comperable while specced survival, but I just dont see that happening. We all know how most hunters are! They want to be BM specced, and they will continue to the be BM specced.

cafeen wrote:
On top of the flat return, that return is both nerfed into the ground (0.25% of max mana per second, so with 70 gear, down from ~400mp5 to 125 mp5). It also takes more for a spriest to get the buff going than it does the other classes. (VT up then MB while it's up vs a judgement or a crit). It's been pretty standard for spriests on PTR and on Beta to no longer use VT, since the uptime from Hunter/Pally is roughly 100%, more than enough to cover us not using it. Shadow weaving is a personal buff only now, and misery is pretty weak (3% hit vs 5% dmg, when most classes aim to personal hit cap). So, our utility is gutted. Without an improvement to DPS (a large improvement mind you) raids will be better off bringing another class over a spriest every time.

Of course, the DPS value of spriests is still "being worked on". But with only a week or so before 3.0, we'll see what happens there.


Ok you guys are really scaring me now, god, which toon should I level to 80 first! Im honestly starting to think my paly! :(
#54 Oct 13 2008 at 6:54 AM Rating: Decent
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216 posts
My personal oppinion is that an evolving game is a good thing. Wether or not the change is perceived as a good thing, it is what keeps me interested. I have some concerns about this directions they are going and am curious how it play out and what will come next. In my perception this change and several others are aimed at giving more classes the same things (buffs, racials, etc), eg a decrease in diversity. I am a fan of rpg type games and personally i like class-diversity in them.

Of course in a 5 man party setup that blizz has chosen a wide variaty of classes and skills might make pve encounters hard to design. I remember games that had 8 player party setups and in those getting enough support classes for certain buffs and heals wasn't a problem..

I am curious to see if wow will remain as much fun to play when racial and class choices do not matter as much. Perhaps another change will come along..

Your thoughts?
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