Forum Settings
       
« Previous 1 2 3
Reply To Thread

30% HP nerf to all TBC raid monsters (including bosses) in 3Follow

#1 Oct 01 2008 at 8:13 AM Rating: Excellent
According to mmo-champion:


Official blue post: (thanks RPZip for the link)

http://blue.mmo-champion.com/12/5963301106-existing-raid-content-changes.html

Blizzard wrote:
To coincide with the upcoming new talents and mechanic changes for classes in the next patch, we are making some adjustments in existing raid content to provide a smooth transition when the upcoming patch is released. The creatures and bosses in raid dungeons that were introduced in The Burning Crusade will have their health reduced, and most will have their standard melee damage output reduced as well, but their spell and ability damage are not being changed. These changes are being made in all raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker. On top of this Illidan is also doing his part and will stop casting Shear on players.

Quote:

WotLK - All TBC Raid instances massively nerfed
It seems that the latest build brought an interesting change to TBC instances : all monsters in TBC raid instances had their health points reduced by 30%, bosses included. We don't know yet if this change is final, but below are a few exemples of changes for some of these instances, more values will be added as we go through the instances. Feel free to contribute with your own lists in comments.

Note : The change isn't confirmed by Blizzard yet. We don't know if this change will be pushed live, and we don't know when it will happen but we might see this change shipped with Patch 3.0 before the release of the expansion

The Sunwell Plateau
Monster Health (TBC) Health (WotLK)
Sunblade Protector 550,000 387,000
Sunblade Slayer 240,000 171,000
Sunblade Arch Mage 190,000 136,000
Sunblade Cabalist 190,000 136,000
Sunblade Dawn Priest 190,000 136,000
Kalecgos 3,700,000 2,180,000

The Black Temple
Monster Health (TBC) Health (WotLK)
Coilskar Harpooner 170,000 120,000
Coilskar Soothsayer 170,000 120,000
Coilskar Sea-Caller 170,000 120,000
Dragon Turtle 100,000 73,353
Aqueous Spawn 66,000 44,012
Aqueous Lord 440,000 309,000
Leviathan 550,000 387,000
High Warlord Naj'entus 3,800,000 2,655,000
Dragonmaw Wind Reaver 200,000 140,000
Dragonmaw Sky Stalker 200,000 140,000
Dragonmaw Wyrm Caller 200,000 140,000
Bonechewer Worker 60,000 17605
Bonechewer Taskmaster 170,000 120,000
Illidari Fearbringer 550,000 387,000
Supremus 4,500,000 3,186,000


Edited, Oct 2nd 2008 1:50pm by Anobix
#2 Oct 01 2008 at 8:16 AM Rating: Excellent
They're probably making them easier so that people don't have to be epixed out around the level they want people to go there for gear to level. Since 70 isn't a hard stop anymore, people aren't going to be spending time gearing up at that level, so they want people to still be able to go in with some amount of success and reward.

Personally, I was expecting some sort of casual-ization of the current end-game content. Try to keep it a little more relevant to the game than the old vanilla endgame.
#3 Oct 01 2008 at 8:19 AM Rating: Excellent
*****
19,369 posts
digitalcraft wrote:
They're probably making them easier so that people don't have to be epixed out around the level they want people to go there for gear to level. Since 70 isn't a hard stop anymore, people aren't going to be spending time gearing up at that level, so they want people to still be able to go in with some amount of success and reward.

Personally, I was expecting some sort of casual-ization of the current end-game content. Try to keep it a little more relevant to the game than the old vanilla endgame.


They know most players will go there at 80.
#4 Oct 01 2008 at 8:24 AM Rating: Good
MentalFrog wrote:
digitalcraft wrote:
They're probably making them easier so that people don't have to be epixed out around the level they want people to go there for gear to level. Since 70 isn't a hard stop anymore, people aren't going to be spending time gearing up at that level, so they want people to still be able to go in with some amount of success and reward.

Personally, I was expecting some sort of casual-ization of the current end-game content. Try to keep it a little more relevant to the game than the old vanilla endgame.


They know most players will go there at 80.


I sure will go there at 80, im not a raider but that will give me a chance to see more of the contents.
#5 Oct 01 2008 at 8:25 AM Rating: Excellent
Citizen's Arrest!
******
29,527 posts
I hope that's when they drop the ability to get the Hand of A'dal and Champion of the Naaru titles too.
#6 Oct 01 2008 at 8:56 AM Rating: Good
**
626 posts
Did they do this with vannilla WoW too?
#7 Oct 01 2008 at 8:56 AM Rating: Good
*****
19,369 posts
The One and Only Poldaran wrote:
I hope that's when they drop the ability to get the Hand of A'dal and Champion of the Naaru titles too.


I would assume so.
#8 Oct 01 2008 at 9:00 AM Rating: Excellent
*****
19,369 posts
Thundil wrote:
Did they do this with vannilla WoW too?


You mean when BC came out? Or doing it in this patch?

I doubt they need to. The jump from vanilla to french vanilla was huge. The jump from french vanilla to chocolate won't be as much. I don't think doing this to vanilla wow will increase the incenvtive to visit the older raid instances.

This change will make it more reasonable for players to go back and actually see some of the content without as much uber gear at 80.

Edited, Oct 1st 2008 10:56am by MentalFrog
#9 Oct 01 2008 at 9:01 AM Rating: Excellent
Citizen's Arrest!
******
29,527 posts
MentalFrog wrote:
The One and Only Poldaran wrote:
I hope that's when they drop the ability to get the Hand of A'dal and Champion of the Naaru titles too.


I would assume so.

I would too, since that's when you can no longer get an Amani bear, but they haven't said anything concrete yet. So I'm just being slightly pessimistic.
#10 Oct 01 2008 at 9:04 AM Rating: Good
*****
19,369 posts
The One and Only Poldaran wrote:
MentalFrog wrote:
The One and Only Poldaran wrote:
I hope that's when they drop the ability to get the Hand of A'dal and Champion of the Naaru titles too.


I would assume so.

I would too, since that's when you can no longer get an Amani bear, but they haven't said anything concrete yet. So I'm just being slightly pessimistic.


On the other hand it might be an incentive to keep more raiding guilds raiding all the way up until wotlk hits. I know some guilds stopped just before bc claiming there was no point because gear would be replaced too quickly in the expansion.
#11 Oct 01 2008 at 9:06 AM Rating: Default
Scholar
Avatar
****
4,445 posts
Id rather see them nerf the elites that are required on every freakin questline in TBC. I know for my mage anyways I wasn't able to solo any of them because they all did some sort of funky attack and of course was immune to silence, freeze, and snare (the things that mage a mage... you know.... A MAGE!).

____________________________
Hi
#12 Oct 01 2008 at 9:09 AM Rating: Good
*****
19,369 posts
fronglo wrote:
Id rather see them nerf the elites that are required on every freakin questline in TBC. I know for my mage anyways I wasn't able to solo any of them because they all did some sort of funky attack and of course was immune to silence, freeze, and snare (the things that mage a mage... you know.... A MAGE!).



You weren't meant to solo them. But at the same time DK's will be hitting outland fairly quickly anyways. Groups for outland won't be as hard to get as groups for azeroth were when bc hit. Yes there were some shaman and pallies being created but dk's are starting just barely under bc.
#13 Oct 01 2008 at 9:12 AM Rating: Good
**
626 posts
Mentalfrog wrote:
Thundil wrote:
Did they do this with vannilla WoW too?
You mean when BC came out? Or doing it in this patch?


I actually meant with the transition from vannilla to french vannilla, back in the days. Should've been more clear about that, sorry.
#14 Oct 01 2008 at 9:16 AM Rating: Excellent
digitalcraft wrote:
They're probably making them easier so that people don't have to be epixed out around the level they want people to go there for gear to level. Since 70 isn't a hard stop anymore, people aren't going to be spending time gearing up at that level, so they want people to still be able to go in with some amount of success and reward.

Personally, I was expecting some sort of casual-ization of the current end-game content. Try to keep it a little more relevant to the game than the old vanilla endgame.


I am just interested in seeing how many more kills this will make in sunwell. My guild has gotten sub 30% a few times now on Brutallus... those would have been kills come 3.0 etc.

And hell, that would almost nullify any fear of enrage.

Edited, Oct 1st 2008 1:11pm by Anobix
#15 Oct 01 2008 at 9:26 AM Rating: Good
MentalFrog wrote:
digitalcraft wrote:
They're probably making them easier so that people don't have to be epixed out around the level they want people to go there for gear to level. Since 70 isn't a hard stop anymore, people aren't going to be spending time gearing up at that level, so they want people to still be able to go in with some amount of success and reward.

Personally, I was expecting some sort of casual-ization of the current end-game content. Try to keep it a little more relevant to the game than the old vanilla endgame.


They know most players will go there at 80.


I think people will, but I think the idea for a lot of it is while you're leveling, at around 70-73 or whatever, you can get a PuG to go there, get xp, and some good gear, and don't have to stop at that level to gear up for it.

So it'll be a little more like instances like mara are now, as opposed to how say, MC, AQ20, or Naxx is (was while it existed) now. i.e. more relevant to the progression progress and appropriate to do while leveling. They didn't do that with stuff like the AQ raids and MC, and so now literally nobody does them while level approprite, only when they're 70.
#16 Oct 01 2008 at 10:14 AM Rating: Excellent
MentalFrog wrote:
The jump from vanilla to french vanilla was huge. The jump from french vanilla to chocolate won't be as much.

It's not chocolate. It's cookies and cream Smiley: tongue
#17 Oct 01 2008 at 10:23 AM Rating: Excellent
***
3,801 posts
The One and Only Poldaran wrote:
MentalFrog wrote:
The One and Only Poldaran wrote:
I hope that's when they drop the ability to get the Hand of A'dal and Champion of the Naaru titles too.


I would assume so.

I would too, since that's when you can no longer get an Amani bear, but they haven't said anything concrete yet. So I'm just being slightly pessimistic.

They've basically said it, just not in a single sentence. They have said that the titles will not be available in the expansion. 3.0 is when the server gets the expansion.
#18 Oct 01 2008 at 10:25 AM Rating: Excellent
Obviously, as someone who just got his feet wet in MH recently, I'm not exactly disappointed with these changes.

I will, however, tip my hat to the folks who have already cleared TBC raid content long before these scheduled nerfs.

The guild I'm in is 5/6 SSC, 3/4 TK, and 1/5 MH and if I'm not mistaken 1/9 BT. On our last venture into MH, we finally got a good strategy worked out for the phase 2 trash and then our MT had connection issues and half the raid group was dead by the time Anetheron came out to play, but we still got him to 86%. 30% HP nerf is massive. As far as bosses go, we'll still have to learn the fights, but the trash fights will go faster and the "wipe through attrition" risk will be a little less.

I've never been much for bragging rights which is good, because downing any "new" (ie: to me) TBC raid bosses won't come with any bragging rights if this change goes through, but it's still kind of exciting.

I do wonder, however, if they won't remove the Warglaives from Illidan's loot table with this change, or at least lower the drop rate that much more.
#19 Oct 01 2008 at 11:42 AM Rating: Decent
**
505 posts
Wasn't expecting this, but it happened. Anyone have any clue what's happen to crush-dependent bosses (Teron, Halazzi). Did they just remove the crushes and add in another attack or just removed it and bosses remain unchanged, except they can't crush?
#20 Oct 01 2008 at 11:57 AM Rating: Good
This pisses me off, actually.

It's going to be enough of body blow if we don't kill KJ before 3.0 due to the talent changes. Having everything nerfed into the ground will make it even less of an accomplishment.

Going back at 80 means it's going to be easy enough even without the massive nerfs.
#21 Oct 01 2008 at 12:05 PM Rating: Good
RPZip wrote:
This pisses me off, actually.

It's going to be enough of body blow if we don't kill KJ before 3.0 due to the talent changes. Having everything nerfed into the ground will make it even less of an accomplishment.

Going back at 80 means it's going to be easy enough even without the massive nerfs.


I can definitely see where you are coming from on that front RPZip. We are about a week or so away (depending on how we do this week) against a Brutallus kill. But seeing that we can go through and most likely get a kill, with no consumables and an extra healer (if necessary) makes it kind of lose that rush of blowing through 10.5 million hp in 6 minutes.
#22 Oct 01 2008 at 1:00 PM Rating: Decent
Scholar
****
4,993 posts
Grasshoppah wrote:
Wasn't expecting this, but it happened. Anyone have any clue what's happen to crush-dependent bosses (Teron, Halazzi). Did they just remove the crushes and add in another attack or just removed it and bosses remain unchanged, except they can't crush?


I assume that any tank with half-*** gear at Lv80 would laugh at the puny crushes from Lv73 bosses... or the Lv80 priests easily having the mana to keep tanks alive. Heck, I had a badly geared Enhancement Shaman tanking mobs in ZG when I went there at Lv70...
#23 Oct 01 2008 at 1:14 PM Rating: Good
***
2,550 posts
I really hope this doesn't go live...
#24 Oct 01 2008 at 1:16 PM Rating: Excellent
**
355 posts
You can only get crushed from something 3 levels or higher than you (4 in the expansion). So, yeah, they would laugh at all those crushes they aren't getting.
#25 Oct 01 2008 at 1:26 PM Rating: Good
anonymosity wrote:
You can only get crushed from something 3 levels or higher than you (4 in the expansion). So, yeah, they would laugh at all those crushes they aren't getting.


Of course, bosses are considered 3 levels above you no matter what level you are.
#26 Oct 01 2008 at 2:16 PM Rating: Good
**
296 posts
The Smallsword of Doom wrote:
MentalFrog wrote:
The jump from vanilla to french vanilla was huge. The jump from french vanilla to chocolate won't be as much.

It's not chocolate. It's cookies and cream Smiley: tongue


Dam. I had my fingers crossed for mint chocolate chip....
« Previous 1 2 3
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 219 All times are in CST
Anonymous Guests (219)