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Making money in WoW (for newer players)Follow

#27 Jun 09 2008 at 5:03 AM Rating: Good
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1,876 posts
Gathering professions and secondary skills follow the same requirements as other professions.

5 - up to 75
10 - up to 150
20 - up to 225
35 - up to 300
50 - up to 375

(edit)
The only ones that do not follow this progression are:
Riding - 40 for 75, 60 for 150, 70 for both 225 and 300 and caps out at 300 (for now!) (but this isn't a Profession anyway)
Lockpicking and Poisonmaking - Both follow the standard weapon skills model (Level × 5) (and cap out at 350) (these technically aren't professions or secondary skills either, but just for the sake of full information!)

Edited, Jun 9th 2008 9:09am by cafeenoftheazurestorm
#28 Jun 09 2008 at 5:14 AM Rating: Good
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1,599 posts
Quote:
not sure if everything that is L.70 or whatever is actually DE-able at 275... thought I read somewhere that you actually have to be 300+ in order to DE certain items... no clue where I read it or what items it was refering to.)


You need lvl 300 to DE purple drops from heroics or raids. That is it. Everything else is lvl 275 and below.

To the OP-

Nice start to a guide. Wish I had it when I started. Can I make a couple of suggestions:

1) Enchanting on your bank alt will not be very profitable since you need to spend time leveling up to 275 to DE pretty much everything. See Mike's post for specifics, but either way, you don't want to have to level your banker. Why spend all that time leveling a banker? Enchanting is a great skill for an actual alt (not a bank alt).

2) I would not make a bank alt in Darnasses. The reason is that the bank is far from the AH. Your banker will not likely have a mount, so going from bank to AH takes longer, and get annoying (I made this mistake).

3) Under your "Advanced Tips" section - saying 400s/500s/700s etc... can be a bit confusing. Much easier if you just said 4g/5g/7g.

4) "As you start pulling in cash, consider investing in larger bags for your alt.". The only comment I have is that your main should have the largest bags that you can afford ASAP (for obvious reasons). Just something I didn't see mentioned.

5) As someone else mentioned - do not automatically smelt your ore. Check prices on AH first. Especially ores like Tin.

6) Re-iterate over and over "DO NOT BUY ANYTHING OFF AH" (Unless you are using it to resell). This is the money sink for many new players. The lure of items on the AH is strong for newbies.

Other than that, it looks good. Nice job again.

Edited, Jun 9th 2008 9:15am by YJMark
#29 Jun 09 2008 at 8:33 AM Rating: Decent
I really believe it's a good idea to help people 'learn the ropes' (so to speak). Taking a few minutes here might do a world of good for some and sure won't hurt anyone that's new. It's basically the same type of 'sell-what-you-find-for-less-than-anyone-else' type of deal that works in most any game where you can buy/sell between players. Every little bit helps and don't let anyone put you down for helping.
#30 Jun 09 2008 at 3:09 PM Rating: Decent
Thx for starting this thread. I was never really good at making money only what I needed at certain times. You do have some good points in there that I can use. I'll try them out next time I play.
#31 Jun 09 2008 at 3:54 PM Rating: Good
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172 posts
KK, guys, wiki has been made to look nice and has incorporated many suggestions found in this thread. If you like, and have the time, please check it out and offer any critique or feedback - in particular please let me know if anything is a bit too confusing, if there's anything blatant that I missed or if there is anything I'm pretty much off the mark and mistaken about.

http://wow.allakhazam.com/wiki/Moneymaking_101_for_new_players

Cheers,
Oz
#32 Jun 09 2008 at 5:57 PM Rating: Decent
Nice and helpful tips. My suggestion is to look and browse in AH and see which goods are high demand -- sells quickly. For example, I've noticed that in my server (Terrokar), wool sells very well, runecloth also sells extremely well as long as you're not greedy (2.5-3g a stack sells quick). Once you hit the Outlands, gold will not be a problem. Just my 2cp.

Aerixia
#33 Jun 10 2008 at 1:05 AM Rating: Good
Not really off the mark, but...

Quote:
This is the second feasible exception to the DON'T BUY ANYTHING FROM THE AH rule. You may want, at some point, to use the AH to advance your alt's enchanting skill while still making a profit. Here's how. Go to the AH and bid on the lowest priced low level green items. Disenchant them. Then take the magical components that you recovered and re-list those on the AH for a bit of profit.


1. Disenchanting. If you purchase cheap stuff to disenchant, I can't possibly see anyone doing so without Auctioneer/Enchantrix. Using the Bottom Scanner option will net you many items to purchase and even more to bid on. Quick, easy, and painless, as long as you've spent a week or so doing scans before you start in in order to build a good database of normal values for your server.

2. As long as you're buying cheap stuff, check your own equipment when you empty the mailbox and start DEing. You will often find an item there that's better than what you're wearing. swap that in, and disenchant what you were wearing instead. You'll end up with a really inexpensive twink.

Quote:
This may take a few trial and error runs until you begin to become familiar with the items, their components and their relative values, but it does have potential to net some decent (but not great) profit.

Tell that to my disenchanter, who has funded many epic ground mounts for friends and guildies as well as 3 epic flyers. Note: My disenchanter is only Level 50 and 305 Enchanting.


Edited, Jun 10th 2008 2:12am by ohmikeghod
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