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Personally I don't give a stuff about whether a warrior is better than a bear tank or vice versa. All I care about is that we now have more tanks available...
My thoughts exactly.
That, and it's
fun to see druids and priests doing more than healing.
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IF these nerfs are so harsh that beartanks are no longer viable, I will join the protest squad...because I've enjoyed having a larger pool of tanks available.
It's not a matter of not being viable. It is the slashing of abilities that is, to me, the issue.
Blizzard seems incapable of making minor changes. They mess up (yes,
they mess up...often enough to warrant being called incompetent) then over-correct. Any change that's on the order of 30% represents abject failure on the part of the game designers. At this stage, it would be reasonable to expect 2-4% changes to the game mechanics. No. I take that back. At this point they should know
their own game well enough to not require rule changes. Of course, by now the rule set is a cluster-kludge.
The end result, for any class that gets nerfed, is taking a class/spec that's fun to play (finally) and making it decidedly unfun.
It happened recently to warlocks (it was, finally, fun to be an affliction spec or demonologist warlock...can't have that). It has caught up with druids and it will happen to every other class in turn. Until and unless Blizzard can control their Monty Haul-ism, the cycle will continue.
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Playing with Blizzard is like playing a card game with a five-year-old. They change the rules every time they get dealt a bad hand.
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So, did druids "deserve" a nerf? No. They deserve to have a consistent rule set and a valuable role to play in all three trees. Every class deserves that.