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Reinjin's Guide to the Most Annoying Areas in WoWFollow

#27 Feb 16 2007 at 1:11 PM Rating: Good
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Quote:
Also, shimmering flats...could there not be a FP out there? Between running from the Great Lift, to the post, and then to shimmering flats, it's just amazingly annoying.


Follow the road south over the mountains into Tanaris. There is a FP at Gadgetzen right at the bottom of the hill. I always use that FP when going to Shimmering Flats.


The annoying thing about Shimmering Flats is the number of quests that send you off to the far distant corners of the known world and when you get to those far off places you are presented with a ton of shiny new quests to pick up even though your quest log is full of quests for 5 other zones.
#28 Feb 16 2007 at 1:19 PM Rating: Good
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Duskwood - I hope you brought your walking shoes, because all of the quests are given and turned in on one side of the zone, and completed on the opposite side of the zone. All that running should give you bonuses to stamina.
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#29 Feb 16 2007 at 1:58 PM Rating: Decent
Laxwarrior wrote:
Thousand Needles- Also, when you go to do some quests, you have to find a certain ramp that goes all the way up to the top of the pillar to kill some tauren things. Not to mention, if you die, you have to find it again.

The quest tells you where to go, it is labeled on your map, and there is a huge totem that marks where the entrance is....not that difficult to find IMO.
#30 Feb 16 2007 at 2:09 PM Rating: Decent
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Ashenvale- Oh fun, I get to kill satyrs for their hooves, they have two feet should be easy. *10 hours later* Yay! I got ONE hoof. Damn! I got ganked for the 50th time.
#31 Feb 16 2007 at 2:52 PM Rating: Decent
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Sunstrider Isle: WHERES TEH ORB GUYZ????

That's all.
#32 Feb 16 2007 at 3:00 PM Rating: Decent
Uldaman-Blizz designer 1: Lets just make the most annoying instance possible and plob it in the badlands where you can count the total number of people in the zone with one hand.
Blizz designer 2: Cool than lets put the high end enchanter trainer in there so every time and enchanter wants some new stuff he will have to go back.

then you cant just have someone run you through cause you need 3 people to click the stupid statue thing not 2.
#33 Feb 16 2007 at 3:25 PM Rating: Good
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RATCHET - Neutral town. Good luck trying to get your alliance char through there without an attempted gank. All the guards are drunk off their ***.

BLOODMYST ISLE -
Blizzard Tech: dude! Check out this cool atmosphere fog effect! You can color it!
Blizzard Tech 2: Cool! Let's make an entire zone using it, and make it the most garish shade of red we can find!!
#34 Feb 16 2007 at 3:26 PM Rating: Decent
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GreenUrchinBrigade wrote:
Uldaman-Blizz designer 1: Lets just make the most annoying instance possible and plob it in the badlands where you can count the total number of people in the zone with one hand.
Blizz designer 2: Cool than lets put the high end enchanter trainer in there so every time and enchanter wants some new stuff he will have to go back.

then you cant just have someone run you through cause you need 3 people to click the stupid statue thing not 2.


Why do you need the Meeting Stone?

Uldaman is not even a 5-min trip from IF: Hop on the Gryphon to Thelsamar, jump on your mount, and ride down into Badlands. Even with Lv40 mounts it barely takes 5min.

But anyways, in response to the OP:

GNOMEREGAN: You forgot to mention the alarm bots that somehow alarm the entire zone worth of mobs to your presence should you let them. I've only done Gnomeregan once, and I'm not going back there, ever again. F--- that sh*t lol. I don't like to be ***-raped by 50 mobs. Not to mention... "Hey, let's put the instance portals *deep* inside some long *** mazy pre-instance dungeon!"

DESOLACE: See Silverpine. I hate that stupid Giant. The only difference is that you can see it from a mile away, unlike the worgen. But still. If he sneaks up on you while you're fighting something, its all over for you.

FERALAS: "Hey, let's put a Lv42 quest near a bunch of Lv48 Elites and Lv49 non-Elites! And then should they get lucky and finish that part, let's put the next leg of the quest in around a bunch of gnolls. If they should somehow get THAT, let's put the last leg of the quest in a bug area, in which you MUST fight three billion gnolls, and then if you fight through the gnolls AGAIN, let's make it so that it's deep inside some hell-hole filled with bugs, and make the bugs run away at 40% health so that the player will never kill the damn things before the bugs bring adds back with them!"

STRANGLETHORN VALE: "Hey, let's make a quest that needs 27+ items to complete! Let's make the items drop off of every stupid intelligent mob in the zone, so we can **** players off who were not wealthy enough to afford 20-slot bags!" Those Green Hills of Stranglethorn Pages SUCK with a capital S. I found myself giving up on the quest and dropping the damn things, because you can get 5-6 of them, and then the rest you have to spend nearly a gold to buy them from the AH. Sorry, I ain't spending a gold just to finish some dumb quest.

DUSTWALLOW MARSH: "Hey, let's make a zone.. put a HUGE alliance town in it, and give only 2-3 quests in that entire zone, and one or two chains that end up there, just to **** Alliance players off!" Seriously... there's what, 5 quests, max, from Theramore, and 2 more from Jarl? And the one needs an obscure Blacksmithing recipe that I've yet to see on AH, or any NPCs, and none of the swords can ever be found on AH either (if they could be found, they would be vastly overpriced). There are mobs galore in Dustwallow Marsh, and a HUGE town in it. Where the f--- are the quests? I know Blizzard can get more creative than that.

WARRIOR QUESTS: "Hey, let's make it so that every warrior must have 16-slot bags at the very minimum to do their class quests! Let's make it so they need 50 of every item required by the quest, so that each item takes up 3 slots in their packs! And let's send them to 5 different zones in the game, and send them to mobs with drop rates so ***, that by the time they FINALLY finish the stupid quest, they will have out-levelled the armor and weapon's usefulness!"

--Xylia
#35 Feb 16 2007 at 3:35 PM Rating: Decent
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ROFL OP Smiley: lol

"Westfall make my *** itch."

(This is a hidden human female joke.)

#36 Feb 16 2007 at 3:47 PM Rating: Decent
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1,515 posts
Quote:
Why do you need the Meeting Stone?

Uldaman is not even a 5-min trip from IF: Hop on the Gryphon to Thelsamar, jump on your mount, and ride down into Badlands. Even with Lv40 mounts it barely takes 5min.


Not the meeting stone, the altar to activate Archaedas, the end boss.
#37 Feb 16 2007 at 4:01 PM Rating: Decent
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OH, okay. LOL. I thought he meant the Meeting Stone....

LOL, whoops.

--Xylia
#38 Feb 16 2007 at 4:03 PM Rating: Decent
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4,632 posts
STRANGLETHORN VALE:

"Ooh, there's a lot of quests in Boot-" *gank*

"Well damn. Ah well, at least the guards got him. Okay off to the Rebe-" *gank*

"Aw. Well, that was my own fault, should've saw him coming. All right, almost to Nesingwary's." *5 different mobs aggro. Death*

"Sigh. Okay, time to pick up Nesingwary's quests. Wait... why are all of the NPCs de-" *gank*

"Damnit! All right... finally got the quests. Let's go kill some tig-" *gank*

"I think I'm gonna cry. Okay, time to kill some trolls." *Massive amount of links. Death."

"Seriously. this is getti-" *gank* "ng old." *gank*

"WHY G-" *gank* "OD WH-" *gank* "YYYYYYY" *gank*

/suicide
#39 Feb 16 2007 at 4:06 PM Rating: Decent
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Ahhh, how nice it is to play on a PvE server...

--Xylia
#40 Feb 16 2007 at 5:05 PM Rating: Excellent
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6,678 posts
Hmm, this sounds like fun...

The Undercity: Where the heck is <fill in the blank>? OK, I'll ask a guard. It's over in the western part of the city, so I'll just...whoops, there's a wall in my way. OK, I can go around it and then I'll be on my...oh, now there's a big moat of toxic sludge. Well, there's a bridge over there. I cross that and then...hey, I don't see the NPC anywhere. It must be above me. Oh, and I see on the map where the entrance is, back toward the ring of sludge, and up and around, and up a ramp, and through two more rooms, and...y'know what. I think I'll use my hearthstone to get out of here.

Darnassus: This is such a beautiful city. The bank's in the middle. All the vendors are over to one side. All the tradeskill people to the other. But to get here I had to fly to continent no Alliance use, to take a boat from a zone nobody uses, walk through a teleport nobody uses except to leave into -- you guessed it -- a city that nobody uses.

Thunder Bluff: Long elevator ride up = long fall down. And the city is split into one big central area and three other plateaus connected to the central area by bridges. And the central area is split into three different levels, so that this place becomes a maze of ramp tunnels and rope bridges. It's enough to opt for that long fall down.

Orgrimmar: Welcome to the Horde capital of the world. Such fine architecture went into the construction of this city. City planning too. It's very easy to get around and such stunning views the whole way. I think I might plan a vacation to see the sites here...in 2012 at the soonest.

Shattrath City: The one neutral city in all of Outland, and sanctuary as well, which means you can't be attacked. Except by Dirty Larry and by the giant bird quest in Lower City. And the Scryers and Aldor hate each other, and by extension, one will utterly hate you. Other than that, completely safe and neutral.

Alterac Mountains: What Greench?

Arathi Highlands: Assuming you can even find Drywhisker Gorge in the east zone wall, you're sure to face a very painful bloody death trying to get the ore from there.

Badlands: Someone said this was a good zone to go to if you were sick of Stranglethorn. But where's the town? Where are the questgivers? Is there anything *chomp* to actually do *bite snarl* here other than fend off *screech* the wildlife?

Blasted Lands: 5 primary quests in the zone that involve killing 5 creatures, some in quantities greater than those creatures even really exist for, and always being camped by all the other level 50-52 people as well as the level 60s that want the potion effects.

Duskwood: LFG for Morbent Fel! LFG for Bride of the Embalmer! LFG for Stalvan! LFG for...*pummeled into the ground by Stitches*...*run back* LFG for Morbent Fel! LFG for Bride of the Embalmer! LFG for Stalvan! LFG for...*pummeled into the ground by Mor'ladim*...LFG for *pummeled into ground by crypt respawn*

Eastern Plaguelands: So this dude wants me to kill a ton of grubs, and a ton of bats, and a ton of dogs. K...I should only gain 3 levels trying to finish those quests. I think my eyes will bleed from the orange haze before then though.

Hillsbrad Foothills: Welcome Horde at level 18! Welcome Alliance at level 28! Welcome to the newly opened PvP servers. Welcome to "Tarren Mill is under attack!"

Loch Modan: You know what we need? More zones with giant obstructions in the middle of them so we have to go all the way around to get anything done. And just to enforce this policy, we'll make the only quests on THIS side of the obstacle require killing creatures that come in packs of no fewer than 3 at a time.

Redridge Mountains: That "no fewer than 3 at a time" policy worked great. But that was only for like 3 quests. What would be really cool is a whole zone like that. That'll teach people to solo in a massive multiplayer game!

Searing Gorge: See Loch Modan. Only this time, let's put all the quests *IN* the obstacle, buried real deep. And the repeatable quest people need for faction will be at the end of a REALLY long cave down in that hole and will only have enough spawns for maybe 3 people.

Stranglethorn Vale: Kurzen Medicine Men. They hit as hard as their melee counterparts, take as much punishment, and cast multiple healing spells. Two of these guys = run or die. And because of the camp there in, that happens plenty of the time.

The Hinterlands: You're level 40. You should have a mount now. So we're going to make a zone to emphasize that by making everything really spread out, with only maybe 5 total points of interest, 4 of which have a combined 3 quests, and the last of which is an enormous troll city that takes over an hour to fight through unless you know the cheaty way to the top.

Westfall: A zone that starts at level 12, and has quests that you should really be level 14 or 15 to do safely. Then when you finish those, you'll be level 14, and get a bunch of quests that you should be level 16 or 17 to kinda do safely, and even if you wait a while and come back, you'll still get the snot blown out of you by Defias Pillagers.

Wetlands: Where is Sida's Bag? How many oozes does it take to get the darn thing? How many noobs are going to respond in general to tell me they got it on their first kill?

Ashenvale: Maestra's Post is under attack! Maestra's Post is under attack! Forest Song is under attack! Maestra's Post is...

Azshara: See Hinterlands, only take away the troll city and replace it with an island really far removed from the shoreline that you need to visit every time you run Molten Core.

Bloodmyst Isle: This zone has awful quest droprates, murloc quests, quest chains that are spread out in too many different directions at once, and is very, very red.

Darkshore: Never before have I seen bears and large cats hide so effectively behind tree trunks.

Desolace: This zone lives up to exactly what it was supposed to be -- bleak and desolate. And to enforce that, every single quest is leagues across the wasteland from the quest hub. We'll throw in warring factions that you have to ally with for good measure, which are at opposite sides of the zone from one another, so you have to travel back and forth some more. For good measure, we'll stagger sections of level 32 creatures with level 39 to make the travel interesting.

Durotar: Take a mostly flat area, cut three big cracks in it, and then run through those cracks to get anywhere only to realize the quest you need is on the ridge above you, and you need to find a way up.

Dustwallow Marsh: This zone wins the award for biggest waste of space. It's like Blizzard made the zone and forgot to do the quests, and then as an afterthought threw a few in from other zones that come here, along with a raid target.

Felwood: I need to pick up a bunch of useless items so I can turn them into some druid for more useless items that I can spray on plants for rewards...except the only ones that are even worth doing are being camped by PvP'ers who go between them on a cycle.

Feralas: What happens when you take 5 little mini-zones, staple them together with mismatched geometry by a central road, and put crappy quests in each of them most of which start in entirely different zones? You get Feralas!

Moonglade: I wish my class got their own private little neutral hidey hole at level 10 that I could teleport to at any time. Blizzard could at least humor the level 50+ folks that finally battle their way here and, y'know, put something in the zone.

Mulgore: Welcome to Bloodhoof Village. We'd like you to do a quest to pick up A, a quest to collect B, a quest to loot C, a quest to find D, and a quest to grab 4 different animal parts. Too bad the only bag space you have is your backpack. *snicker*

Silithus: No explanation required.

Stonetalon Mountains: This zone looks like a Blizzard zone designer was doing a report on the human digestive track and had visions of large intestines running through their mind. Although if that's the case, I'd be scared to see that guy's bowels with all the flocks of harpies flying around it.

Tanaris: Dunes of sand, and dunes of sand, and more dunes of sand. Hey, there's a rocky crag. And more dunes of sand. (And the 37th hyena I've ridden past, and the 46th scorpion, and the 19th basilisk. For a zone so devoid of anything but sand, there's an awful lot of predatory creatures out here.)

Un'goro Crater: Shizzle's Flyer, 2 inventory slots. Un'goro Power Crystals, 4 slots. Fungal Rock ape pelts, 3 slots. Un'goro Soil, pouch, and seeds, 4 slots. All the other quest items you have, 8 slots. Completing 10 quests at once, priceless.

Winterspring: This zone consists of killing furbolgs for quests, and then furbolgs for faction, and then more furbolgs for quests, and then more furbolgs for faction. Or you could go to Mazrothil or Darkwhisper Gorge for a change of pace and just get creamed.

Blade's Edge Mountains: It'd be fun to have a zone split into a ton of little compartments by a giant ravine and various other different plateaus. We'll connect the areas by bridges and...whoops, I think we forgot to include a path to a third of the zone! Oh well, maybe the players won't notice if we make a quest to collect booze and get ogres drunk.

Hellfire Peninsula: The quest chains in this zone have a really, really massive flowchart of prerequisite quests and reputation requirements. And lots of them also need to be more exact in their descriptions.

Nagrand: I wonder how many group quests we can squeeze into one zone, without putting any sections completely dedicated to elites.

Shadowmoon Valley: See Nagrand, only don't even bother to try to hide it.

Terokkar Forest: How many Arrakoa camps can we fit into one zone? One...too-hoo...tharee! Er, wait, no, there's like 8 of them. And a big-*** Desolace area with an unbelievable number of annoying creatures and quests in it.

Zangarmarsh: There were a few very apparent things about the designer of Zangarmarsh. He likes soap operas, as is evidenced by about 12 warring factions, none of which ever actually get into a fight with each other and just like to whine to you, the viewer. He's into dark drab shades of blue. And he really likes mushrooms.


ok, that's all the outdoor zones (except for a few I skipped.) I'd do the instances as well, but I gotta run out now.
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#41 Feb 16 2007 at 5:31 PM Rating: Decent
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Zangarmarsh: Ooooo, look at the pretty spore bat! oh wait, a wasp is attacking me, HOLY CRAP!!!!! A FENSTRIDER!!!!! *die*
#42 Feb 16 2007 at 5:54 PM Rating: Decent
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Quote:
Mulgore: Welcome to Bloodhoof Village. We'd like you to do a quest to pick up A, a quest to collect B, a quest to loot C, a quest to find D, and a quest to grab 4 different animal parts. Too bad the only bag space you have is your backpack. *snicker*

i was so so so so so happy when my tauren happened to pick up not 1 but 3(!) 6 slotters in the newbie zone ^^
suddenly you have space for all the quest items and 3 or 4 random drops
#43 Feb 16 2007 at 6:13 PM Rating: Decent
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Shadow Labs:

Watch out! Assassin! Phew, lucky we survived that one...next pull, CRAP Another assassin! Phew...third pull, OMG 2 Assasins...CC CC CC...phew

Oh wait, if you aren't dead yet, next pull...2 more assasins! And this time they happened to 1 hit the priest, cuz they usually do that. Yay for Soulstone...oh wait you used it on first pull because of the assasins...crap

Yeah, please tell me you guys know what I'm talking about.
#44 Feb 16 2007 at 6:50 PM Rating: Decent
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717 posts
Shadowlabs
Wow, next boss isn't far away, this place'll be done in no time!

*hours later*

Shamibell: can we fight him yet?

Hunter: Just...5 more pulls

Shamibell: And they say Japanese subways are overcrowded...

I swear! When we got to that near empty room after Blackheart, people in my group thought they were lagging.

Black Morass
"Wow! This is so cool! Fighting off all these portals! This was such a neat idea Bliz!"

*later*

"What do you mean you fell off the world and died? Ack! We're losing ground without our DPS!"

or...

"Yes! Second boss dead! This is as good as won! ooh! Next portal's up!"

"Wha?! We only just started on this lord, how can the next one be up already?!"

Cool zone but gahd! FIX THE BUGS!! Not cool to do all that prep only to lose so lamely. I haven't even encountered the bug that makes the last boss not show up. I shudder to imagine the psychological damage that could cause.

Edited, Feb 16th 2007 9:51pm by Shamibell
#45 Feb 16 2007 at 7:06 PM Rating: Decent
No one mentioned the elite devilsaurs that suddenly appear 2 feet away from you in Un'Goro before they smite you back to the graveyard?
#46 Feb 16 2007 at 10:07 PM Rating: Decent
the freaking devlsuars (SP?) in ungro, your fighting something then all of a sudden *much church* *burp your dino food
#47 Feb 16 2007 at 10:16 PM Rating: Decent
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1,487 posts
So what's the cheaty way to the top in Hinterlands?
#48 Feb 16 2007 at 11:55 PM Rating: Decent
Blizz employee 1 - I think it would be nice to add a few very large zones with a large number of quests in it right after people get their mounts at 40. They can spend quite a while there - that way they can relish in their new mounts and enjoy not having to run everywhere and feel like they got their moneys worth for saving up gold for their mounts.

Blizz employee 2 - Nah, way too lenient. Let's make those two absolutely massive zones like you suggested, one called Stranglethorn Vale and the other called Desolace. Then, like you mentioned, we will add in tons of quests that require running from end to end of the zone for all the turn-ins, but we'll make it about 10 levels before you suggested *evil cackling and laughing*. That way by the time they have completed all the quests and have run back and forth so many times they're ready to puke, then they can have their mounts for all the smaller zones.

Blizz employee 1 - Ouch man, that's harsh.

Blizz employee 2 - Yeah, and for good measure, lets never add in a game feature for players to change their appearance. I know it's what a lot of people will be expecting - eventually anyway, since a lot of other games do it. Let's just keep em all waiting and hoping for years, but never add it in. Then all those poor guys out there that made human males as good looking as they could (but still ended up looking like 70's **** stars) will be stuck looking like that.....FOREEEEEEVERRR!!! *evil maniacal laugh*

Oh, and lets make sure that all gnome females look young, doe-eyed and cute and all the males look like 90 year olds. Lets not be AS mean to the other races, but we still need to give them something ridiclous. How about...oooh....give the male night elves the Michael Jackson dance, let's make dwarf women nauseatingly ugly, and for horde? Give troll and orc women only one decent face to pick from so they all look the same. Muaaaahahahaha!! Yes, yes, I could do more, but I think just being generally uncreative and boring on character creation will do the trick. And for one last hit to the groin, let's make the Tauren mount look like giant clumps of **** all stuck together.

Blizz employee 1 - Damn!! Who pissed in your cheerios this morning????
#49 Feb 17 2007 at 12:15 AM Rating: Good
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Old Hillsbrad: Ok Thrall... I'm going to let you out of this cage, and then we're going to get out of here. Getting armor is a good idea.... getting LEATHER armor, not so good but we'll overlook that. Alright now let's go over strat... THRALL FOR THE LOVE OF GOD STOP RUNNING OFF!!! SLOW DOWN!!! YOU FRICKING NOOB, GET BACK HERE!!! Ok... whew we lived through that some how. *goes to next area* Alright we need to find... THRALL DAMNIT!!! Oh geez man that's a church!!! /facepalm
#50 Feb 17 2007 at 12:22 AM Rating: Decent
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argh wrote:
Shadow Labs:

Watch out! Assassin! Phew, lucky we survived that one...next pull, CRAP Another assassin! Phew...third pull, OMG 2 Assasins...CC CC CC...phew

Oh wait, if you aren't dead yet, next pull...2 more assasins! And this time they happened to 1 hit the priest, cuz they usually do that. Yay for Soulstone...oh wait you used it on first pull because of the assasins...crap

Yeah, please tell me you guys know what I'm talking about.


I've only ever run it with a Paladin healing. Smiley: grin

Also, how is the priest getting one hit? I'm a mage and haven't been one-shot by those things yet. Unless maybe you mean on Heroic?
#51 Feb 17 2007 at 12:41 AM Rating: Decent
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Yeah that instance is nice with a pally healing hehehe....

As for getting one hit? Well, I'm not 100% sure but I've had it happen to me a few times now where priest will just be standing there and 1 or 2 (Most likely 2) assasins just crit backstab the priest....while we are pulling = not so much fun.
And yes usually the priests hp drops from 100% to like 10-20% and then the next few hits kills em quickly.

And I also have an utter hatred for Shadowlabs because I've ran it on my lock 20 times now, seriously no exxagerations, and actually completed it only 10-15 times...but I've only went to get the Greatsword of Horrid Dreams and it's not dropped for me once yet. Neither has anything a Lock can wear, so I guess I have incredibly bad luck or Wow just hates me.

(And for the person who was talking about Old Hillsbrad, yes THRALL IS SO STUPID in that instance!) Really annoying...and get this...ours bugged on us after he found the chick in the house and even though we talked to him he never continued...so we had to give up. Yeah...all that work for nothing! =(

Maybe WoW does hate me.
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