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What Class/Race Should I Be?Follow

#1 Dec 23 2006 at 7:57 AM Rating: Decent
Hello, I have been playing world of warcraft for nearly 3 weeks and i cant seem to find a class or race i want to be in.


Here are my Requirements
Many abilitys
Wicked insane mount
Able to use Ranged attacks or spells
High amounts of damage
Able to make money fast
On the Alliance

Please tell me what your opinions

THANKS,
Darkkeep

PS: im in the realm SCARLET CRUSADE and there are tons of warriors

Edited, Dec 23rd 2006 11:03am by DarkKeep
#2 Dec 23 2006 at 8:22 AM Rating: Decent
Warlock fills all of those categories, IMO.
#3 Dec 23 2006 at 10:27 AM Rating: Decent
^ I was thinking the same thing locks fit in to that really well. Hunters possibly too, but we only get racial mounts so it depends on your race.
#4 Dec 23 2006 at 1:35 PM Rating: Decent
The only classes that get special mounts are Warlocks and Palladins, and since Pallys are lacking severely in ranged, i guess you picked Warlock, CONGRATULATIONS!
#5 Dec 23 2006 at 2:17 PM Rating: Decent
stainlessteel wrote:
we only get racial mounts so it depends on your race.
True. The mounts, in order of insaness (is that a real word?):

1st place (tie): Raptor (Troll) and Mechanostrider (Gnome)
3rd place: Undead horse (Forsaken)
4th place: Kodo (Tauren)
5th place (tie again): Wolf (Orc) and Riding Cat (Night ELf)
7th Place: Ram (Dwarf)
8th Place: Horse (Human)

So, you could be a troll hunter and still have an insane mount, but then you wouldn't be Alliance.
#6 Dec 23 2006 at 5:24 PM Rating: Decent
How about an Undead Warlock
#7 Dec 23 2006 at 5:25 PM Rating: Decent
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3,478 posts
Undead definitely fit the part....
#8 Dec 23 2006 at 6:35 PM Rating: Decent
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67 posts
Warlock mount is too cool for school.
#9 Dec 23 2006 at 9:48 PM Rating: Decent
DarkKeep wrote:
How about an Undead Warlock

Webjunky wrote:
Undead definitely fit the part....


Except for "On the Alliance"...
#10 Dec 24 2006 at 12:40 AM Rating: Decent
If you want many abilities then maybe a Night Elf druid?
#11 Dec 24 2006 at 1:14 AM Rating: Good
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7,466 posts
Like others have said, it sounds like warlocks would fit what you're looking for... although if you've seen the BE Pally mount that thing looks insane imo. Probably one of the better mounts imo. But, they get basically 2 ranged attacks, one is only 10 yards so don't know if you want to count that or not. They also aren't exactly that high in damage. So those two rule it out right there.

Warlocks have insane damage (often times I see them top damage meters in raids I go on, with hunters and mages up there also) with lots of abilities to choose from. Various curses, dd spells, dots, pets with various abilities... The mount looks pretty nice, like I said the damage is high. Because they have a pet and abilities to convert health into mana they can make money fairly easily. Put pet on something, dot it, rinse and repeat... use abilities to get mana at cost of life then drain the life back. Alliance does have several races who can be locks. Come the expansion it wont matter as much which side you pick, as there wont be side specific classes.

I would like to put a small disclaimer on chosing a lock though... they are, imo, the most expensive class to level. Even though they are efficient farmers (well in theory) this is limited at lower levels due to bag space. Which is another problem with locks. A good deal of spells and pets take soul shards to cast. So unless you have a LOT of bag room at a low level you'll be running to a vendor quite often. Also of note is that one reason I say they are the most expensive to level is because not only do you buy abilities for yourself, but you also buy your pet's abilities, which are close if not equal to your own. Shelling out double what other classes pay for abilites every 2 levels adds up quickly. Other classes have it bad also, due to high amounts or totally replacing their armor at 40.

Edited, Dec 24th 2006 1:39am by Tomec
#12 Dec 24 2006 at 1:27 AM Rating: Decent
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Quote:
and come the expansion it wont matter as much really since every class will be avaible to each race.


Please tell me your joking. Undead hunters or NE locks anyone?
#13 Dec 24 2006 at 1:37 AM Rating: Good
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7,466 posts
Raolan wrote:
Quote:
and come the expansion it wont matter as much really since every class will be avaible to each race.


Please tell me your joking. Undead hunters or NE locks anyone?


I could have worded that better... I meant that there will be no more side only classes. So Shammy aren't horde only and Pally aren't only for the alliance. For example, the OP said he wanted to be alliance so that ruled out Shammy right off the bat until BC.
#14 Dec 24 2006 at 1:47 AM Rating: Decent
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Ok, thats what I thought they were doing but when you said each race I got worried.
#15 Dec 24 2006 at 2:50 AM Rating: Decent
Tomec the Wise wrote:
I would like to put a small disclaimer on chosing a lock though... they are, imo, the most expensive class to level. Even though they are efficient farmers (well in theory) this is limited at lower levels due to bag space. Which is another problem with locks. A good deal of spells and pets take soul shards to cast. So unless you have a LOT of bag room at a low level you'll be running to a vendor quite often. Also of note is that one reason I say they are the most expensive to level is because not only do you buy abilities for yourself, but you also buy your pet's abilities, which are close if not equal to your own. Shelling out double what other classes pay for abilites every 2 levels adds up quickly.
The solution to bag space: don't use a soul bag. In the early levels, you can get by with a (very) small number of soul shards, so why waste a bag slot for it. As soon as you can get all 16-slotters, keep only six to eight shards in one (NORMAL) bag. If shards interfere with loot, you can toss out a shard and replace it with loot.

Solution to money problems: From the FAQ - and this is good for any class, not just warlocks.
Quote:
6. "Can someone tell me how to make gold?"
Read the sticky on the Trade Skills forum. - http://wow.allakhazam.com/forum.html?forum=69;mid=1131559767260411772;num=12;page=1
WOnderousTremor has created an excellent Guide on the topic: Making Money in WoW- Some suggestions.
#16 Dec 24 2006 at 4:00 AM Rating: Good
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7,466 posts
ohmikeghod the Venerable wrote:
The solution to bag space: don't use a soul bag. In the early levels, you can get by with a (very) small number of soul shards, so why waste a bag slot for it. As soon as you can get all 16-slotters, keep only six to eight shards in one (NORMAL) bag. If shards interfere with loot, you can toss out a shard and replace it with loot.


While that is all well and good, it changes at high levels imo. You go into raiding of pvp and your shard use goes up a lot. In raids you're probably making a soulstone every time you can, and then also handing out healthstone after healthstone... In PvP you basically can't get shards back either... well technically you can, however 9 out of 10 locks I ask about it say it is harder to do then it sounds because of the channeling thing. *shurgs* My guild's locks always tend to run low on shards for whatever we do... but, they may start out with less anyways, I don't really know.

Quote:
Solution to money problems: From the FAQ - and this is good for any class, not just warlocks.
Quote:
6. "Can someone tell me how to make gold?"
Read the sticky on the Trade Skills forum. - http://wow.allakhazam.com/forum.html?forum=69;mid=1131559767260411772;num=12;page=1
WOnderousTremor has created an excellent Guide on the topic: Making Money in WoW- Some suggestions.


Well, I never really said that that was a problem that they cost a lot to level, just that they did. So, you need to be on your game and good at making money.. or have a high level with a good amount of money to funnel into the lock if you aren't that good. Again, I wouldn't exactly say it is a big problem, just something else to note for the future locks out there.

That said though, you're right that those posts linked in the FAQ are nice, and everyone should read them imo to get ideas on how to make money. But, again, I wouldn't exactly call playing an expensive class to level a problem, every class is expensive in it's own respect.
#17 Dec 24 2006 at 5:27 AM Rating: Decent

I think both warlock and hunter fit in the role pretty well, but of course hunters get racial mounts, warlock gets class mount, but that doesn't mean you can't like a Black War Tiger (or whatver) better than a spiky dreadstred (of course that won't be me, but it could happen).
#18 Dec 24 2006 at 3:28 PM Rating: Decent
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814 posts
I was going to say NE druid, but since nobody else seems to like them I'll choose a lock. Way to many hunters already...

Edited, Dec 24th 2006 6:28pm by Setai
#19 Dec 24 2006 at 10:40 PM Rating: Decent
Tomec the Wise wrote:
ohmikeghod the Venerable wrote:
The solution to bag space: don't use a soul bag. In the early levels, you can get by with a (very) small number of soul shards, so why waste a bag slot for it. As soon as you can get all 16-slotters, keep only six to eight shards in one (NORMAL) bag. If shards interfere with loot, you can toss out a shard and replace it with loot.


While that is all well and good, it changes at high levels imo. You go into raiding of pvp and your shard use goes up a lot. In raids you're probably making a soulstone every time you can, and then also handing out healthstone after healthstone... In PvP you basically can't get shards back either... well technically you can, however 9 out of 10 locks I ask about it say it is harder to do then it sounds because of the channeling thing. *shurgs* My guild's locks always tend to run low on shards for whatever we do... but, they may start out with less anyways, I don't really know.


It's true that at high levels (beyond 40), nothing beats a shard bag. But, I levelled to 60 before shard bags - and never had a problem with shard management then. I still don't. Under L40, a shard bag is just a drain of a bag slot that can be used to better purpose. I have no idea why Blizz gives us a shard bag so early, when it really is more of a hinderance than needed. Maybe it was a sop to the QQ crybabies in the o-forums who couldn't manage their shards if their life depended on it.
#20 Dec 25 2006 at 1:55 AM Rating: Decent
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198 posts
No love for the mages? A gnome mage would have a mount that I consider to be both wicked and insane, and they definitely have many abilities. Their damage is near the top of the list, and they're certainly rangers. The only thing I couldn't comment on is "able to make money fast". That's a player-specific skill more than it is class or faction or race-specific.
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