for casters (lvl 60) it requres 8 hitrating for 1% to hit with spells and 14 crit raiting think it's 8hirtrating for melee and no clue what critrating is needed for physical damage dealers
what I was wondering is why they made the gear scale based on diffrent numbers and I think I have the aswer, but I'd like to have it confermed
Blizzard has a item lvl formular, fx 1 inteligece is valued on equal terms as 1 spirit or any other atribuet (pre burning crusade where stamina will be worth "½" the other stats), now I'd like to asume that 1 hit raiting is on even terms with 1 crit raiting... however if that's the case then it's understandable for melle dps where they (if not dual wielding) 5% miss chance vs lvl 60 and on raid have 5% + 0.05 x 15 = 5.75% miss chance vs lvl 60, but for us casters who have like 16% chance to be resisted vs raiding targets 1% hit totaly owns 1% crit (especialy cos + hit also works on messes like sheep/banish and on dots), and now that I don't have ruin (I am a lock) +crit is ver very usless... anyway if they scale the items like that then +crit will be statisticaly much more usless than + hit items (wich destroys the idea of a item lvl system as a guid for creating evenly good items)
can sombody confirm is this is how it works?, and if posible can sombody post the formular for calcuation item lvl?