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The Wall or the Wind? Which class is best "Survivor?"Follow

#1 Dec 10 2006 at 5:09 PM Rating: Decent
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I've been playing WoW since March and I am having the time of my life and I've been reading the boards alot recently but two questions came my mind, that I found VERY interesting. Wall or Wind. Simply put whats better in term of survival? Do we want to dodge like a high level Rogue or do we want to just eat damage in plate like a warrior? Or is the Druid the best because he can heal and morph? How bout the pally? (pally is my personal choice). I know that Warriors are the tanks of WoW. But in the context of "survival" which class is the best suited? Opinions PLEASE! :D



Edited, Dec 10th 2006 8:14pm by ShinEmperor
#2 Dec 10 2006 at 5:14 PM Rating: Decent
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Plate armor with stamina, intellect and + healing ~320 Hours
A sheild that can withstand armeggedon ~ 40 hours
Encahntment of Stamina to everything possible ~ 500g roughly.
Respeccing to Holy/Prot 1g.
Surviving for 20 minutes agansit 5 rogues ~ Priceless

Surviving somethings is easy.
For everything else there is Paladin.
#3 Dec 10 2006 at 5:17 PM Rating: Decent
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Yeah, I personally found the Combination of Healing, Shield and Plate makes the pally the prime candidate for survival.
#4 Dec 10 2006 at 7:50 PM Rating: Excellent
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If you allow players to react with skills, then paladins are going to be the most-enduring, easily. If the issue is "who would stand up the longest to a boss?" where you aren't the one healing yourself, then it's another argument entirely.

And the wall/wind thing is an interesting argument. Prior to the last patch, my hunter was specced survival. Interesting balance between the two, because I could take hits better than a rogue, but dodge much better than a warrior. I can't say I really outlasted a prot warrior with pumped chance to block/dodge/parry and tons of armor and sta, but I could keep up with just about anyone else.
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#5 Dec 11 2006 at 5:09 AM Rating: Decent
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Yeah, with a pally, you can enjoy the pleasures of being ganked for minutes at a time.
#6 Dec 11 2006 at 6:30 AM Rating: Decent
1-1 pallys played correctly are the longest surviving class in the game this is assuming that all classes would be starting combat not on any cooldowns.... pallys have to be killed 2-3 times before they actually die.... shaman can self heal forever but they have problems with rogues keeping them stun locked and kicking them to interupt their heals they wear only mail and simply cant stop a rogue from decimating them 1-1 pallys can bubble out of anything if it gets tough heal back up to full very quickly and against casters just let you run out of mana then kill you melee classes against pallys know what they are up against and its flat out a pain in the ***.

there are a lot of assumptions made in this statement... as i said no cooldowns on the attacker or the pally also assumptions of fairly equal gear
lets say a t3 rogue against a t3 pally while the dps output of the rogue is very high the healing and defensive abilities of the pally counter that... the other assumption made is WELL PLAYED that is nearly always the key any class with fantastic gear and low skill can be easily defeated.. but a well played opponent of any class will give anyone trouble.


the best thing about pvp imo is it teaches you how to react very quickly because you don't have time and very infrequently do you have anyone or anything else but your self to rely on for winning and surviving a fight unlike a raid.... with 20-40 people to help you. in pvp you must be able to learn how to maximize the effectiveness or your spec build as well as select the appropriate gear for pvp'ing

the other thing that many people miss out on in pvp is it is possibly the best practice arena for your skills in the game.... next to zero durability loss and therefore gold expense for repairs from deaths.... and you can practice every skill in the game to sharpen your abilities for end game raids.

oh and for those that think a buble can be purged by a shammy... while there are reports of it happening.. it CANNOT be purged.... this is a glitch much in the same way players have been banished by a lock it happens but its only a glitch

if you want an explanation from a " lore " side of things ...pally bubble ( divine shield) is DIVINE ie an ability that is sort of like a gift from a god
so it makes sense that no mortal can remove or dispel it... take that and the healing/plate/ lay on hands etc and pallys are simply put extremely hard for anyone to kill when well played.
#7 Dec 11 2006 at 6:55 AM Rating: Decent
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Someone with the stopping power of a warrior, healing capabilities and the possession of a shield? Pallies are all over it.

But then again, add up all the rogues little tricks together, like poisons and vanish, not to mention cheap shots, and you have a very efficient way to avoid trouble at all.
#8 Dec 11 2006 at 8:04 AM Rating: Decent
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86 posts
My first character was a dwarven paladin, which was holy/protection-specced, 1H-weapon + shield. I simply didn't die in PvE. And in PvP people were actually trying to avoid me, not wanting to get into an hour-long battle to finally beat me once I ran out of mana or got bored.

I always wondered who this mysterious "spirit healer" was the others kept mentioning...

;)
#9 Dec 11 2006 at 11:50 AM Rating: Decent
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I think it depends on what you're trying to "survive".

I've seen Paladins in PvE and PvP take damage that would kill me three times over (I'm a Rogue) and still keep on bashing away until their opponentS are dead. That's pretty damn impressive.

Like Dathur said, as a Rogue, I can face a crowd of charging Horde and just stealth/vanish before they reach me, and avoid them all together. In PvE if I get into a bad mess with added Aggro, I can vanish (assuming no DoT effects on me). Many times in parties, I'll be the only one standing after a wipe because of Vanish (after making sure I've done everything I could).

So I guess it's just different kinds of survivability.
#10 Dec 11 2006 at 12:48 PM Rating: Decent
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My druid is a resto-feral hybrid and he's definitely harder to kill than my tank and mage in PVP situations. Similar to a pally I can heal and get great armor from bear form; and for those awkward casting moments a combination of bombs, war stomp and defiler's trinket does the trick. But while survivability is ok I have a sizeable inability to kill.
#11 Dec 11 2006 at 12:56 PM Rating: Decent
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Personally im not one to dig survivability. I would give up a big portion of that to have some DPS, I think i got a good mix with shaman.

For me, and from what i have leveled.

Survivability is best with paladins and my survival specced hunter.

I dont know why but with my hunter its rare that i die. That doesnt mean that i come out on top. Feign death is a wonderful tool for the mishaps that happen.
To me that dump of aggro as needed is a better tool then being a tank with heals (eventually you will run out of mana).
#12 Dec 11 2006 at 1:02 PM Rating: Decent
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Resto Druids are like the energizer bunny.

They go on and on and on and on....
#13 Dec 11 2006 at 1:07 PM Rating: Decent

Dude, in this 1 matter Paladins have had the fuccing crown for a loooong time (yeah, almost as much as it takes for you to kill them), take a class and give it the highest armor around, give it a shield for more armor extra stats and block chance, then wrap it all up in an ability to shield themselves making them absolutely literally untouchable for the duration of the spell and then add a full-heal ability on top.

Resto-feral are also quite long-lived but it's because of the way the shapeshift out of all movement impairing effects and run away, which is also a bugger anyway.
#14 Dec 11 2006 at 1:33 PM Rating: Decent
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As a 17 shaman I can usually get a twink rogue down to 1/3 health before dying.

Two levels below, no enchants and far less superior gear?

I would say that I do good.

But, a well played Paladin of equal level at the low bracket, is basically a game of luck. If I crit often, he goes down. If he crits often, I go down.
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#15 Dec 11 2006 at 2:11 PM Rating: Decent
A good question, and the answer depends on what you value too. I play PvE mostly so my answer concerns PvE.

I have a Pally at 60, a Rogue at 41, and a Warlock at 60 and each is darn hard to kill. They each use totally different strategies.

*Pally (and other healers to a lesser degree):
Much more direct and healing/bubble to out last the opposition. Great for 3-1, 2-1 or 1-1 fights. If there are too many opponents then you just can't heal fast enough and continue to do damage - you manna pool runs out in the end. Even the Stockade can be touch and go at 60 if you have too many mobs on you at once. Hard hitting mobs are not really an issue for a Pally.

*Rogue:
Can take out any two mobs of appox same level +2. The Gouge/stun + damage means that you can slap almost anything, and Vanish is incredible. Again too many mobs and you really start to suffer, but I'd say that 3 mobs is the max you can take safely at one time. More than that and you'll struggle.

*Warlock (and mages to a lesser degree):
IMHO the warlock is king of multi-mob combat. The real difference is being able to use a Pet to tank everything, do DoT to all mobs, and then heal yourself from the mobs as the fight progesses, get manna back from the mobs, and then heal the pet. Add the Soulstone which is like a savegame if you plan your death, Healthstones instead of potions, and you can kill almost anything. The exception are mobs that resist magic, and mobs that hit so hard that you need a healer.

My choice: Warlock, but its a really close call. I also have not played a Hunter, and think that they must have ways of chewing through PvE as well.

eg. The Fallen Warrior quest in the Blasted Lands where you need to end a cave and kill the Demon (which looks like a huge felhound). It has a few non-E guards, and is about a 55E.

My Pally would have been in trouble, and would have had no way to handle the mobs. The warlock sent in the Voidwalker to get Group aggro, then I banished the Felhound, then killed the mobs with Shadowbolt and Dot. After the 2nd of the 4 mobs, I started to drain life from mobs to heal the Voidwalker, re-banish the Felhound, kill the mobs. Walk away and bandage, and sacrafice pet. Re-summon pet with no manna cost (trinket), then slow DoT on the 55e till it was dead.

Pretty easy all up. Not many other classes could have handled the battle in the same manner.

#16 Dec 11 2006 at 7:35 PM Rating: Decent
typhoonandrew wrote:
Pretty easy all up. Not many other classes could have handled the battle in the same manner.

No other classes could fight like that simply because they don't have the same class abilities. Against multiple enemies:
Pallies would heal/bubble, Hammer of Justice, Consecrate, and outlast the enemies.
Druids would either Moonfire, Hurricane, and Healing Touch if resto or balance, or use Bear form and HoT's if feral.
Locks can banish/fear and DoT the heck outta enemies.
Hunters can use pet for tanking, then Volley, poison sting, and range DPS while healing the pet.
Priests can bubble, Shadow Word: Pain, fear, and heal; or go Shadow form and use Vampiric Embrace.
Warriors can charge in, pop Retaliation and Shield Wall, and start Cleaving, Whirlwinding, and would probably have to use a health pot.
Rogues can Sap, Gouge, Blind, and DPS one target at a time until they're dead.
Mages can nuke and freeze the enemies, with either Improved Blizzard or Frost Nova, killing them all at once.
I'm not familiar with Shaman, someone else can sketch out their tactic.
#17 Dec 12 2006 at 8:28 AM Rating: Good
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Solo, paladin, hands down...

But you try dealing with a well-specced warrior and his boyfriend's druid that appears to have specced Kaleidoscope...
#18 Dec 12 2006 at 10:05 AM Rating: Decent
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What about Wall or Wind? Which is more effect what does does everyone think? I'm asking this because it will help me better understand the stats. Like Wall, does more armor (from shield and plate) help with damage resistance from spells or are resistances the only Way? And does high agility help with magic as well? (Can you dodge a spell?) and if so which is the prefered method? The brute "let me eat damage" wall or the "ha ha You can't touch me!" wind?
#19 Dec 13 2006 at 3:36 AM Rating: Decent

It all depends on the situation, anyways, I think the wall has the better chance at pve since the "wind" won't last forever and not in all situations, even in a perfect stunlock, if another mob comes around and starts beating your *** you're in trouble.
A paladin will just stand there taking the hits and causing damage himself, when he's low health he'll just bubble up and heal himself back up to full and keep hacking away at the monster and if his life lasts long enough for his bubble Cd to run it's course then he's definitely in for the win. The paladin is the strongest wall, and also has bubble which is a slight but perfect wind :P so I'd say hes the best survivor


P.D: And don't forget the ancient paladin combo, bubble-hearthstone !!! the ultimate survival technique, if maybe quite cowardly xD no other class has the possibility of pulling something like it off to escape certain death in absolutely ANY AND EVERY situation he sees it fit in.
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