Forum Settings
       
Reply To Thread

Help me understand Rogue/WeaponsFollow

#1 Dec 02 2006 at 2:14 PM Rating: Good
*****
11,852 posts
I have the following weapons for my L28 (soon to be 29) Rogue, and mats to put Fiery on 2:

Looming Gavel, L26 Rare Main-hand mace, 2.60 speed.
Electrocutioner Let, L29 Rare Main-hand sword, 1.70 speed (!). Too fast? SS too low?
Toxic Revenger, L27 Rare One-hand dagger, 1.90 speed. Slow for a dagger? Is that good?

I also have a Cruel Barb w/ Fiery on it.

Here is my train of thought - please correct me if I'm wrong, or make any suggestions...

My current spec = Cliky

I want to stop @ 29 to PvP for a while (not permanently). I like the dagger style of play, but I also like swapping in swords/maces for in-your-face SS DPS. My current spec has 3/3 Imp Backstab so it crits a lot and does ~300+ damage, which is nice IMO. I'm only 28 right now so I haven't tried the nice 1h sword I got from Gnomer, but the damage it does is less than my cruel bard (damage, not DPS) so I'm afraid that the SSs will be weaker, wasting my energy.

Here is what I'm thinking --- The dagger in MH and Cruel Barb in off-hand for stealth/daggering, and then button-swapping in the Mace into MH and sticking the dagger(!?) in my off-hand for SS DPS.

What effect does the cooldown have when changing weapons? Does that stop my auto attack for a second or just my abilities?

Any insights, including criticisms of my gear/spec are welcome. I'd love to pick up another Dagger, but the BoE ones are soooo expensive ....





Edited, Dec 2nd 2006 5:18pm by Jordster
#2 Dec 02 2006 at 2:28 PM Rating: Decent
Eh, accidentally closed the window while typing my response. Oh well.

Not too familiar with 29, but hopefully I can provide some help.

Take those points out of Precision and put them in Opportunity if you are going dagger, or Deflection if sword/mace, and take a point out of Remorseless Attacks and get Riposte (great against rogue and warrior twinks). You could also consider Improved Sprint.

Cheap Shot is godly in this bracket. Use it against anything you can't 2-shot with Ambush+Backstab.

Weapon swapping gives you a 1 second global cooldown, keep in mind.
#3 Dec 02 2006 at 2:38 PM Rating: Decent
I dunno much about the weapons, or stuff, but

Makaro wrote:
Cheap Shot is godly in this bracket.


Isn't CS lvl 30? >_>
#4 Dec 02 2006 at 2:40 PM Rating: Decent
*****
19,369 posts
Isn't the new respecs next Tuesday? I would hold off on any changes until then.
#5 Dec 02 2006 at 2:51 PM Rating: Decent
***
2,740 posts
Quickly glancing over your spec, I'd like to take this time to remind you that Imp. Slice and Dice and Imp. Backstab are getting swapped around, and a couple new changes that I don't really think will effect you are being put in place (change to imp. sap comes to mind).

Pretending my imp. S&D points are Imp. BS, I'd recommend something more like this.

I don't really feel like you need +5% to hit over +damage dealt from Opportunity, but if you feel like you need it, then go for it.
#6 Dec 02 2006 at 2:59 PM Rating: Decent
Quote:
Isn't the new respecs next Tuesday? I would hold off on any changes until then.


Agreed.

Cheap Shot is level 26, Kidney Shot is level 30.
#7 Dec 02 2006 at 3:04 PM Rating: Good
*****
11,852 posts
MentalFrog wrote:
Isn't the new respecs next Tuesday? I would hold off on any changes until then.


I was counting on Tuesday for the free respec ;) I have until then to consider how to do it.

Oh and yes I have CS... It's gold!


Edited, Dec 2nd 2006 6:09pm by Jordster
#8 Dec 02 2006 at 3:49 PM Rating: Decent
Quote:

What effect does the cooldown have when changing weapons? Does that stop my auto attack for a second or just my abilities?


As I recall, swapping weapons resets the swing timer (so if you do it right after a mainhand swing the impact isn't too huge) and also adds a one second global cooldown for Rogues (1.5s for everyone else). However, if you use an attack and _then_ swap weapons you won't have to worry about the Global Cooldown... so a macro that cast backstab and then used ItemRack or some such to swap the weapon configuration could be rather handy. You'd just hit that one when you want to switch to Sinister Striking.
#9 Dec 03 2006 at 1:36 PM Rating: Good
*****
11,852 posts

Any advice on the actual weapons I linked?

The slower, lower-DPS mace or the faster, higher-DPS sword?
#10 Dec 03 2006 at 2:04 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
It's been almost a year since I played Rogue, but you should definitely go with the mace for your main-hand, IF you decide to focus on Cheap Shot and Sinister Strikes.

For Sinister Strike it's all about the weapon's maximum damage. Don't worry about speed as you'll be spamming the Sinister Strike button constantly.

I would personally go with the dagger in off-hand to get the poison procs (you can use poisons at level 29, right?). Ambush and Backstab are overrated, especially against twinks. Better to control their actions with Cheap Shot and Riposte (as mentioned earlier, Riposte owns).

Don't know if that gave you any real solutions so perhaps I should sum it up.

Looming Gavel, main-hand (slow).
Toxic Revenger, off-hand (fast).

Cheap Shot > Ambush.
Riposte > Remorseless.

Talent build.

I took Riposte because it's such a great attack. I took Precision because it adds to your white DPS. Malice increases your overall DPS. Improved Sinister Strike is a must, obviously, but you can change the three points in Improved Gouge for Lightning Reflexes if you don't find the bonus to Gouge worth it.

That about covers my two cents.

Edited, Dec 3rd 2006 11:09pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#11 Dec 03 2006 at 2:23 PM Rating: Decent
Personally, I would drop 2 points from Precision and put them in Improved Sprint. Imp Sprint is a godsend for flag running or catching up to runners. I don't know how viable Imp Evis is as a 29 twink, but you might want to consider that. Other than that, I agree with Mazra's build and weapon choices.
#12 Dec 03 2006 at 2:27 PM Rating: Decent
If remorseless attacks only activats after killing an opponent that yeilds experience, then I'd leave that out for PvP'ing.
#13 Dec 03 2006 at 2:29 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
Oh yeah, I forgot the new snare removal effect of Improved Sprint.

Definitely worth the two points!
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#14 Dec 03 2006 at 3:27 PM Rating: Decent
**
629 posts
Having high weapon damage is only useful if you use hemorage, as the other rogue ability's have been normalised. So if you aren't a hemo build, then go with the higher dps.

Just not dagger unless you are backstabbing as I think that normalises out to 1.7 where as swords / maces / fists ect. are 2.4. To work out the sinister strike damage on your weapons after normalisation the formula is

Quote:
(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + {How much damage Sinister Strike adds on, 68 at max rank} = Damage


http://www.wowwiki.com/Formulas:Sinister_Strike_Damage
#15 Dec 03 2006 at 3:41 PM Rating: Good
*****
11,852 posts

Thanks everyone for the input. I just put +15 agi onto the dagger (nice for an offhand, almost as nice for a main hand) so that will be staying w/ me for the month or two I spend @ 29.

Greshark wrote:
Having high weapon damage is only useful if you use hemorage, as the other rogue ability's have been normalised. So if you aren't a hemo build, then go with the higher dps.

Just not dagger unless you are backstabbing as I think that normalises out to 1.7 where as swords / maces / fists ect. are 2.4. To work out the sinister strike damage on your weapons after normalisation the formula is

Quote:
(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + {How much damage Sinister Strike adds on, 68 at max rank} = Damage


http://www.wowwiki.com/Formulas:Sinister_Strike_Damage



So, what you are saying is that the faster, higher DPS sword > than the slower, lower DPS mace? I just put Fiery on the mace but I haven't equipped it yet. I'm only L28 so I can't play around w/ the L29 sword. If I'm understanding you correctly, the L29 sword is better for Sinister Strike, despite the fact that it's max damage is lower than my Cruel barb?

On another note...

I've never played a Rogue before and I'm having so much fun ;)
#16 Dec 03 2006 at 3:46 PM Rating: Decent
***
2,740 posts
Jordster wrote:
Thanks everyone for the input. I just put +15 agi onto the dagger (nice for an offhand, almost as nice for a main hand) so that will be staying w/ me for the month or two I spend @ 29.

Greshark wrote:
Having high weapon damage is only useful if you use hemorage, as the other rogue ability's have been normalised. So if you aren't a hemo build, then go with the higher dps.

Just not dagger unless you are backstabbing as I think that normalises out to 1.7 where as swords / maces / fists ect. are 2.4. To work out the sinister strike damage on your weapons after normalisation the formula is

Quote:
(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + {How much damage Sinister Strike adds on, 68 at max rank} = Damage


http://www.wowwiki.com/Formulas:Sinister_Strike_Damage



So, what you are saying is that the faster, higher DPS sword > than the slower, lower DPS mace? I just put Fiery on the mace but I haven't equipped it yet. I'm only L28 so I can't play around w/ the L29 sword. If I'm understanding you correctly, the L29 sword is better for Sinister Strike, despite the fact that it's max damage is lower than my Cruel barb?

On another note...

I've never played a Rogue before and I'm having so much fun ;)


As SS is an instant strike, it still benefits from slower, high max damage weapons despite the normalization that occured some time ago, just not to the extent it did back in the day.
Im not sure on exact benefits, if you already have enchants on them all you might as well hit 29 and try them all out for yourself, but I would go with the mace personally and without any testing.
#17 Dec 03 2006 at 4:12 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
Greshark wrote:
Having high weapon damage is only useful if you use hemorage, as the other rogue ability's have been normalised. So if you aren't a hemo build, then go with the higher dps.

Just not dagger unless you are backstabbing as I think that normalises out to 1.7 where as swords / maces / fists ect. are 2.4. To work out the sinister strike damage on your weapons after normalisation the formula is

Quote:
(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + {How much damage Sinister Strike adds on, 68 at max rank} = Damage


http://www.wowwiki.com/Formulas:Sinister_Strike_Damage


It's true that they normalized the weapon speeds, but if you have to choose between the Looming Gavel at 2.6 and the Electrocutioner Leg at 1.7, it's obvious that you should go with the Gavel.

You can't spam Sinister Strike faster with a fast weapon. And you'll get the highest hits from the Gavel.

Weapon DPS isn't everything when you're dealing with instant attacks.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#18 Dec 03 2006 at 5:46 PM Rating: Good
*****
10,564 posts
As far as weapon swapping goes, I use QuickWeaponSwap and StanceSets to auto equip a dagger whenever I go into stealth, and to reequip my normal MH sword whenever I exit stealth (sometimes doesnt work when I am hit in stealth though, so have to be careful). Therefore, the 1s cooldown goes basically as soon as I use cheap shot, so the timing is usually perfect.

As for weapons, if you were planning on more sustained fights (such as against certain classes at 60), I might suggest the sword, but for the type of fighting you'll be doing (quick 5-10s fights usually), the harder hitting mace is a better choice imo.
____________________________
◕ ‿‿ ◕
#19 Dec 03 2006 at 7:50 PM Rating: Decent
****
4,297 posts
wtf happened to your sage/admin status?

and man... is this your anti-tfs rogue we're talking about?
#20 Dec 04 2006 at 4:18 AM Rating: Decent
***
2,588 posts
i feel like shouting to get through to everyone, but i won't:
damage normalisation on instant attacks affects only the ap portion of the damage, not the min/max portion. how high is you ap at lvl29? thought so.

now, around 50% of your damage is from special abilities, 50% white damage.
the min/max damage on the gavel is much higher than on the leg, so the 2.3 dps and the weapon proc can't make up. AND you have more survivability and dps through stats on the gavel.

in the off-hand, i'd go for the leg, because it's higher dps than the revenger, faster (=more poison procs) and doesn't have an annoying proc that breaks gouge (and blind 5 levels later).

as for spec:
like others have said, precision is less of an issue when fighting same and lower level opponents. it's nice to put a couple of points in there, put hardly worth 5. it will help reduce those missed ambushes which you manouvered your way into.
also, riposte is nice for those high-dps weapon twinks.
remorseless attacks is nice (it works for opponents that yield exp OR honor), but the question is, can you get your opener in within 20s of your last kill? you'll see it run out unused quite a bit...
3 in gouge is a matter of playstyle, but could be relevant for you with imp bs. it will allow you to go ooc while your opponent is gouged, therefore allowing you to re-enter stealth without blowing vanish (for another manouver, cs, bs).
a basic problem you will always have with switching between amb/bs and ss is that you need to invest points into both.
how about this build?

Edited, Dec 4th 2006 1:24pm by Turicus
#21 Dec 04 2006 at 6:03 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Unfortunately the Electrocutioner Leg is a main-hand weapon. Which is why I suggested the dagger for off-hand.

And, uh, axhed, are you talking about Jord?

Jord used to be sage/admin?
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#22 Dec 04 2006 at 7:03 AM Rating: Good
Repressed Memories
******
21,027 posts
2.3 white damage per second difference in favor of sword.
10 average damage per SS swing in favor of mace.

If you SS every four seconds you'll (just barely) beat out the white damage on the sword, 10 as opposed to 9.2 damage. Seeing as how it take four seconds to gain the energy for an SS (with talents) you'll be able to make that. Assuming you engage someone with full energy a cs->ss opener will net you an a 10 damage starting difference with the mace over the sword, and that will increase by .8 damage every 4 seconds if you continuously SS the oppoent to death. However any energy spent on other abilities (kicking them, gouging, etc.) is going to result in a decrease done by the mace.

One gouge during a fight (assuming an opener followed by immediate ssing form full energy) will negate the entire starting damage bonus of the mace and result in only a .8 damage every 4 seconds (.2 damage every second) gain in the mace over the sowrd. A second gouge or a kick in the same fight will reduce this so that by the end the sword will probably win out.

To be honest they are both pretty damn close. I don't know the proc rate on the electrocutioners leg so I'm not going to factor that in. Also I believe that since fiery is set at 6 procs per minute (correct me if I'm wrong) that the mace should have a higher proc rate on your sinister strike swings, but I'm unsure of this.

If you usually end up starting with any 60 energy opener and then SSing them to death with no other abilities thrown in then the mace wins out by 10-12 damage. However if you finds yourself doing few hit and runs (waiting for full energy) and more continuous fighting with occasional use of gouging and kicking then I'd go with the sword.



Your spec is the best I see possible for an SS build. I disagree with Mazra's spec, I feel it's too defensive, especially for a chracter with the weapons and enchants to kill before needing to defend. The dagger is a slighter better SS weapon than the sword, but liek the mace it has less dps and will do lesss white damage. But if you plan on opening with ambush I think it would be ok to leave the dagger equipped if you are going to follow up with SS, and definitely if you are going to mix SS and bs (swapping would be too troublesome).



I find daggers to be a lot of fun. They're not as good in 29 as they were before (the talent movement messed up how all the key dagger talents could be reached by 29), but they're still damn good. It depends on your playstyle. I find myself usually going after the cloth wearers (priest and druids being main targets because of healing, mages as secondaries because they were downed so easy) in BG as a rogue, and dagger build is very effective in dealing a quick burst before a preist can shield or a mage can nova.
#23 Dec 04 2006 at 7:27 AM Rating: Decent
***
2,588 posts
my bad on the sword being main hand. forget the stuff i said about choosing it off-hand over the dagger.

as allegory has pointed out, the damage difference between the sword and the mace is small, especially over any longer fight. you will use other abilities than ss (finishers when you have 5 cp notably). and it's hard to factor in everything that will happen.

i still think the mace is better because
- higher proc chance on instants (you were correct allegory)
- stats
- larger damage burst at the beginning of a fight. you may argue that if this is your cup of tea you want to keep the dagger equiped and ambush -> bs, so i may have to back up allegory again on just keeping the dagger equipped and bs when you can, ss if not. actually, rate-up for allegory.
#24 Dec 04 2006 at 11:52 AM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
White DPS is tricky because you miss or get parried a lot.

I can't see how the sword wins over the mace if you start Gouging. Gouge takes you out of attack mode, meaning your white DPS drops to 0. The Gavel will do more damage on Sinister Strikes meaning more burst damage. Burst damage is win in PvP.

I also fail to see how my talent build is too defensive. You mean the Riposte? It's one of the best talents in that tree as it completely cripples your melee opponents as well as doing more damage than your average white hit. The talent prereq to Riposte makes Riposte proc more often. The other talents were +crit, +hit, -energy cost (= +damage) and I gave the choice between +dodge or +time on Gouge.

Allegory, Jord won't be the only twink in that bracket, remember that...

Edited, Dec 4th 2006 9:02pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#25 Dec 04 2006 at 10:45 PM Rating: Decent
Repressed Memories
******
21,027 posts
Yeah I totally forgot about gouge lasting longer than the cost to regen its energy, would would be in favor of the mace. However the stuff about kicking holds true.

It still comes out very close, I would recommend the the mace because in all probability it will do more a bit more damage.

Mazra let me say I've never been a very big fan of riposte. It goes agaisnt my play style completely. In a fight as a rogue I try to make sure the oppoent is either always gouge/stunned, that they die too fast for them to get a chance to fight back and for me to use riposte, or that I am cosntantly behind them bypassing their parries and attacks. I also don't generally fight other melee besides rogues (my prime targets are druid, priests, and amges, and sometimes other rogues). It is incredibly useful when fighting another rogue in the face, but I always try to avoid that as it seems like a war of attrition. Also in situations where you aren't the target( you're chasing after someone chasing after the Flag runner).

I'm in favor of Jord's build because it does seem like he has an intent to use a dagger and dagger abilities (for which case he will need improved bs or it's crap, and I'm not sure how good it is without opportunity). And remoreseless attacks will payoff if he goes for fast kill targets.

He should definitely give riposte a try and see if he likes it.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 128 All times are in CST
Anonymous Guests (128)