I was just thinking of some stuff that would be cool to have integrated into WoW and I realized that others probably have their own thoughts.
Here are mine:
New crafting profession: Woodworking`- allows the craftsman to make bows, staves, necklaces and some trinkets. Items may require nails, tools etc. It would be best combined with the following listed trade.
New gathering profession: Logging - allows for the collection of wood from certain tree nodes in wooded areas. Requires a hand axe.
New Secondary Profession: Brewing - like cooking, but for drinks. Hey, we casters need mana too, not just HP. (Could make really stiff drinks that get you drunk fast too!)
(This next one's pushing the realms of game mechanics reality, I realize)
New Profession: Class Trainer - allows
the tradesman to teach new spells and abilities to less experienced adventurers of his class. This one couldn't be leveled higher than your experience level, of course. And it would require reagents like training kits or something of the sort.
In a guild context it could be dangerous if everyone is getting their new spells for free, but it would probably be a good moneymaker. Just offer slighlty less than the real trainers. Though if you never went to trainers you'sd miss a lot of class related quests.
Okay, that said... What are ther ideas on your wishlist?