I've kinda had this on my mind for a couple of months now, what is going to become of WoW?
They are coming out with a much needed expansion because a lot of gamers have multiple lvl 60 toons, tons of honor/gear, ran every raid/instance in the game and then some. Will Blizzard be able to keep up with some of the insane progress that a lot of people make? This game has really taken off in the past 2 years and is steadily getting more and more players into it.
I know they are adding a lot of PvP aspects to the game and tons of new dungeons, but outside of the shear fun of PvP has this game turned into a 'gear' grind like FFXI? The way items are soulbound and what not make it soooo much better but my point is; People usually run(clear) a raid 1-3 times just for the experience of running it and beating the cool bosses that were created. However, tons of guilds have put some of the obsolete raids on farm status just for gear, while others have stopped running certain raids altogether.
I really like this game, there is only one thing that I can think of that would make it better, and that would be a more defined storylines and cutscenes (the ONLY thing I like about FFXI). Will this game's players/maybe even the game itself divide in 2? The hardcore PvPers and the hardcore Raiders.....? If so, where will that leave the casual players that like to do both?
Once they have added a couple of expansions....what becomes of MC/BWL/ZG/Ony? Sure new players will want to run those, but getting 40 of them together with the right classes to run and clear the raid? The new pvp gear and honor revamp will make it much easier for casual players to get great gear, and since the expansion pvp gear will be 'on par' with the raid gear will that further divide the 2 groups or will it be easier to just pvp and get the 'top' gear? If so, what then?
Thoughts?
Edited, Nov 28th 2006 5:11am by Darister