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Hunter pet attack speeds normalized in the expansion?Follow

#1 Nov 06 2006 at 12:55 PM Rating: Excellent
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I was reading a post on the official boards and several posts made reference to the fact that hunter’s pets will have their attack speeds normalized. I looked around for an “official” post but I couldn’t find one. Might anyone have a link?

I’m actually rather happy to hear this. Now maybe there will be more perceived PvP options other than a 1.0 attack speed cat or bat. I’m curious if Blizzard will allow us to adjust our pet attack speed via training points. At one point it was stated that Blizzard would not change attack speeds until such an option was provided.
#2 Nov 06 2006 at 1:12 PM Rating: Decent
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I haven't seen any official posts about it yet but i've also read on the beta forums and on the elitist jerks forums that all the attack speeds have been normalised to 2.0

The current theory is that blizzard were worried about the impact of a pet in pvp with a 1.0 attack speed combined with serpent's swiftness (+20% attack speed) and frenzy (+30% attack speed). Basically casters would take forever to get a spell off.

While i can understand their worries i hate the fact that they've done it, it takes away another aspect of uniqueness from pets. Personally i can't see why they didn't just limit the lower end attack speed to 1.5 and add in a higher range of attack speeds up to 3.0, you would keep the exact speed range as now (1.0-2.5) but the interrupt effect wouldn't have so much of an impact on casters. Also with the new Kill Command skill, which hits for more with a slower attack speed, along with old abilities like Prowl people could have had a choice to go for fast attack for interrupts/faster frenzy proccing or for the big hits off of abilities.

Blizzard really seem to be taking a lot of the fun of choice away from players for no good reason.
#3 Nov 06 2006 at 1:15 PM Rating: Decent
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Not again!

First they nerf their damage type to all physical. Then they nerf their stats to the same. Lastly they nerf their movement speed to the same.

And now they want to nerf their attack speed too?

I don't want my cat to hit slower and my boar to hit faster. It's not just boring, it's illogical.

Welcome to the World of Genericraft.
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#4 Nov 06 2006 at 1:20 PM Rating: Decent
Yet another reason to countinue to not play my hunter, and he was my first :(
#5 Nov 06 2006 at 1:22 PM Rating: Decent
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People worry about pet stats?

I've had my same bear since level 12. He's awesome. I never leave town without him.
#6 Nov 06 2006 at 1:28 PM Rating: Decent
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I like my kitty because she hits fast and makes one hell of a killer in PvP with Bestial Wrath and Dragonslayer buff on. Crit, crit, crit, crit and 1.05 in attack speed because of Frenzy.

Why would I go with a cat after such a normalization? They have Prowl which has to be one of the most useless pet abilities ever.

Boar Charge > Prowl. The only reason I don't have a boar at the moment is because of the slow attack speed.
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#7 Nov 06 2006 at 1:34 PM Rating: Excellent
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While i can understand their worries i hate the fact that they've done it, it takes away another aspect of uniqueness from pets.


While I’m all for individuality, which is why I’m saddened about a lack of character customization, pets are a bit different. If one pet (*cough* Broken Tooth *cough*) is the best pet for one type of game play, such as PvP, then there are going to be tons of said pet instead of a wider variety of tamed pets. If Blizzard gives us the option to train attack speed with points then people can have a cat, or bear for that mater, with a faster attack speed if they are willing to give up something else like armor to get it. That would give everyone a choice and open the doors wide for all kinds of pets.

But if Blizzard normalizes attack speeds without an option to customize it, then I’ll agree that it’s a nerf.
#8 Nov 06 2006 at 1:40 PM Rating: Decent
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Calabar nailed it here.

Everybody has a dumb kitty or the giant bat. I'd rather see more spideys and turtles and puppies and vultures and stuff out there.

I like my bear. I'm not giving up my bear for some semi-mythical not-even-noticeable .2 attack speed increase.
#9 Nov 06 2006 at 1:47 PM Rating: Good
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Mazra the Meaningless wrote:
Not again!

First they nerf their damage type to all physical. Then they nerf their stats to the same. Lastly they nerf their movement speed to the same.

And now they want to nerf their attack speed too?

I don't want my cat to hit slower and my boar to hit faster. It's not just boring, it's illogical.

Welcome to the World of Genericraft.


I agree with you fully there. I hope oh so much that this isn't true... but, knowing blizzard and their hatred for the hunter class it is. Well, maybe it is time to look at rolling a new char as a main... because I highly doubt if they do that, that I will keep playing my hunter. I can live with the stats being the same, and the movement speed being the same... but the attack speed too? Just delete the ability to tame pets already and make us into a RNG from FFXI, because we are already so damned close to that as is.
#10 Nov 06 2006 at 1:54 PM Rating: Default
Nothing wrong with that, I wouldnt mind nerfing the hunters a bit more, quite annoying that out of 10 players 7 are hunters...make people dont want to play it.
Its also time to get rid of the f*cking cats in bgs...
#11 Nov 06 2006 at 1:58 PM Rating: Decent
<3 Sanders the Chicken (ie, Strider Clutchmother)

Honestly, I've never been much for min/maxing, as I feel there is a point where the decimals just don't make enough of a difference to justify. I don't want to be gimped, but being normal is ok with me.

Where I have always felt Blizzard dropped the ball on hunter pets is by failing to implement widespread unique characteristics for the different pets. Basically, they half-assed it, implementing SOME unique characteristics (like run speed and attack speed) while not balancing it throughout the full spectrum of available pets.

To put it in more WoW-esque speech, they have a bunch of rocks with a couple of scissors and no paper at all. Either they need to have rock/paper/scissors, or they will have to make all rocks. The past year has shown they're fine with the all-rock scenario. That's a shame and they really need to have a drawer full of nifty kitchen utensils, but instead everyone gets a rock.

At least Charlie Brown won't feel so alone anymore.
#12 Nov 06 2006 at 2:07 PM Rating: Decent
Aren't they scaling the pets now though? So they will do more damage and have more life and stuff. So they are improving things too, it's not all bad.
#13 Nov 06 2006 at 2:16 PM Rating: Decent
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They'll do more damage the better armor you have. But why would anyone pick a cat if it has the attack speed of a bear, but a sh*tty special ability?

There's no reason not to get a Boar/Serpent now. Boar Charge beats anything in battlegrounds because of the short stun it has. Serpents' special ability does nature damage which bypasses armor.

Prowl does.. what?

Edited, Nov 6th 2006 at 2:18pm PST by Mazra
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#14 Nov 06 2006 at 2:27 PM Rating: Good
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Mazra the Meaningless wrote:

Prowl does.. what?


allows you to scout areas and launch a surprise attack vs some caster who is thinking "all's clear here... OH **** ROGUE! No, wait, its just a hunter's cat... CRAP BW! Aimed Shot! Dead"

Smiley: lol

Yea, I know what you mean though... i've gotten rid of it on my pvp pet (not BT Smiley: lol) for more resists. Those extra points are better spent on resist or damage really.
#15 Nov 06 2006 at 2:33 PM Rating: Decent
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Theoretically speaking, if all of the pets have the same attack speed, in order for cats, and all of the other high DPS pets to maintain its high DPS stat, that means Blizzard will have to make them hit with more damage per hit, right?
#16 Nov 06 2006 at 2:33 PM Rating: Excellent
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It’s not all about pet abilities. I wouldn’t give up Cashara’s pink tallstrider for anything. Sweetpea has made a great pet and aside from dash she doesn’t get anything special.

I think what Blizzard wants is for all basic pet abilities to be the same. Then toss in family abilities such as a poison sting or charge for something a bit different. On top of that give us various skills we can buy via training points to customize our pets.

As long as Blizzard gives ALL pets special abilities and gives us more trained skills to choose from, such as the ability to increase the attack speed, then I don’t have a problem with this change.
#17 Nov 06 2006 at 2:50 PM Rating: Decent
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Calabar wrote:
While I’m all for individuality, which is why I’m saddened about a lack of character customization, pets are a bit different. If one pet (*cough* Broken Tooth *cough*) is the best pet for one type of game play, such as PvP, then there are going to be tons of said pet instead of a wider variety of tamed pets. If Blizzard gives us the option to train attack speed with points then people can have a cat, or bear for that mater, with a faster attack speed if they are willing to give up something else like armor to get it. That would give everyone a choice and open the doors wide for all kinds of pets.

But if Blizzard normalizes attack speeds without an option to customize it, then I’ll agree that it’s a nerf.


As i said previously the new Kill Command skill helps out the slower attacking pets as you'll get a higher damage instant attack than you would with a fast attack speed. Which is what confuses me, they start to haul in on the gap between fast speed pets and then wipe it out completely. Now instead of attack speed all the damage KC is going to rely on is the attack power of your pet that it gets from you, rather disappointing.

However i agree if they give you the opportunity to change your pet speed yourself it'll be a very good thing. I'm not sure about spending points on it though, i think i'd prefer it if you could find Speed Manual drops (or better yet a '"Walkies!" MkII Lead', 'Marrowboneyliscious Chew Toy', etc) that teach you the ability to change pet speed to a set value. Perhaps green manuals that allow you to change it between 1.6-2.4 speed, blue manuals for 1.3-2.7 and epic manuals for 1.0-3.0, just a rough idea but i think i'd prefer that a bit more. You would still have certain pets with rare attack speeds but they could be any damn animal species you wanted.

Edit: On a sidenote i do have a kitty but he has a 2.0 attack speed and i wouldn't give him up for the world, partly because its puts out some nice numbers on prowl crits (when it bloody works properly) but mainly because he's damn see through and nigh on invisible when prowling and i still cackle with glee every time i bring him out.

Edited, Nov 6th 2006 at 2:54pm PST by Muggins
#18 Nov 06 2006 at 2:58 PM Rating: Decent
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I don't think Prowl works for my kitty.

The first attack after leaving Prowl deals less damage than normal attacks...

Not to mention Growl apparently counts as an attack.
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#19 Nov 06 2006 at 3:13 PM Rating: Decent
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Welcome to the World of Genericraft.


It is already like this in PvP. Everytime I play I see, on average, more than 1/2 of hunters having one lion (humar I think). Same thing, no different, AKA generic.

I won't say anything about attack speed, other than for a priest it is a B**ch to deal with.
#20 Nov 06 2006 at 4:00 PM Rating: Decent
Hey, at least when the Expansion comes out that your pets/demons(warlocks) will get more powerful with the gear you have(no more useless pets once you get to 60)
#21 Nov 06 2006 at 4:00 PM Rating: Decent
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I wish there was a reason to pick something different. I like dash/prowl more than any other skill out there.

I cant wait to tame a viper like the ones from WC. If they have any skill whatsoever, for sure they will become my #1 pet.

Edited, Nov 6th 2006 at 4:02pm PST by lauisifer
#22 Nov 06 2006 at 4:06 PM Rating: Decent
jpaugh's post numbers scare me, 666.

That sucks, I think the point of this is to encourage more equalization in PvP and to make seem fairer to all the people that simply don't have the time to camp the rare spawns or go raiding for the ZG bat.
#23 Nov 06 2006 at 5:01 PM Rating: Good
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PvPers will always min/max, nothing will ever change that~ So regardless of what bliz does, your gunna see alot of whatever pet is percieved to give the greatest advantage~ who knows, maybe the next big pet in BC will be the slowest attack possible to get the most dmg out of kill command...

The much more serious issue is keeping the flavor in a hunter's pet. Any normalization definately needs to be offset with enhanced customization... Making hunters choose how they want to develop their pet, almost how players choose how to develop their character through talents. Want to get the really fast attack speed, or would it be better to increase their run speed? Or maybe some fire damage to their attacks? Would keep the flavor and might even change things up a little on the battlefields
#24 Nov 06 2006 at 5:25 PM Rating: Good
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SirJac wrote:
The much more serious issue is keeping the flavor in a hunter's pet. Any normalization definately needs to be offset with enhanced customization... Making hunters choose how they want to develop their pet, almost how players choose how to develop their character through talents. Want to get the really fast attack speed, or would it be better to increase their run speed? Or maybe some fire damage to their attacks? Would keep the flavor and might even change things up a little on the battlefields


Thats the main problem right now... about the only thing (besides a few different abilities which mostly aren't all they're cracked up to be, and the selection could be better imo) that seperates one pet from another now is it's attack speed. Now they want to remove that... seriously just take away the pet already and adjust our DPS to make up for what we gain from our pet.

Most people think pets are more trouble then they are worth in things like instances (due to ****** hunters) and in PvP while they can wreck casters, they are little more then an annoyence to most. We can't use them in our epic quest, despite them being "an intergral part of the hunter class." Yet, here they are removing everything about them that makes them unique...
#25 Nov 06 2006 at 8:19 PM Rating: Decent
That is the best news I've seen.

jpaugh wrote:
Quote:

Female Doctor: "Married couple, same disease. They either got it from each other or from the same place."
House: "Infectious or Environmental. All you have to do is check out parasites, viruses, bacteria, fungi, prions, radiation, toxins, chemicals or it's internet **** related. I'll check the internet, you guys cover the rest of the stuff."


Now you tell me he isn't starting to sound more like me and not the opposite as he works on character development.

Edited, Nov 6th 2006 at 8:23pm PST by Barrelhunter
#26 Nov 07 2006 at 6:09 AM Rating: Decent
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Mazra the Meaningless wrote:
I don't think Prowl works for my kitty.

The first attack after leaving Prowl deals less damage than normal attacks...

Not to mention Growl apparently counts as an attack.


Yeah same, i have to turn growl off autocast whenever i'm prowling otherwise my kitty sneaks up shouts: 'Hey buddy you could lose a little weight! Oops stealth lol' and there goes my prowl bonus.

Quote:

I cant wait to tame a viper like the ones from WC. If they have any skill whatsoever, for sure they will become my #1 pet.


They have a ranged poison spit that deals nature damage:

Poison Spit

Quote:

Can be learned by: Serpents

Rank 1: Spits poison at an enemy, dealing 50 Nature damage over 12 sec.
5TP; Pet Level 15; 35 Focus; 30 yd range; Instant

Rank 2: Spits poison at an enemy, dealing 175 Nature damage over until cancelled. (sic)
20TP; Pet Level 45; 35 Focus; 30 yd range; Instant

Rank 3: Spits poison at an enemy, dealing 275 Nature damage over 12 sec
35 Focus; 30 yd range; Instant; 3 sec cooldown

Notes: In practice, Poison Spit Rank 1 works as advertised, but Rank 2 appears to do only a single burst of damage to the target instead of a DoT. On the other hand, it has no cooldown and my serpent had enough focus to just keep spamming Rank 2 over and over.



Taken from Petopia.
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