Yurlen wrote:
* The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.
Helps with some of the switching I guess.
Yurlen wrote:
* Logging back in after a disconnect from the server has been greatly improved, and players should now rarely receive the message "A character with that name already exists."
w00t! This was horrible, and I'm glad it's fixed.
Yurlen wrote:
* We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.
- Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.
- Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.
- Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
This sucks. It was great to pot a Whipper root, then NDB. This is gonna take some getting used to.
Yurlen wrote:
* Troll's Blood Potions: These potions have been fixed that so that the health regeneration occurs during combat again.
Yay! Easy potion to sell now. This is gonna be great!
Yurlen wrote:
* Hydraxian Waterlords
- New revered option for Hydraxian Waterlords faction allows players to receive a non-consumable version of Aqual Quintessence
No more swimming!
Yurlen wrote:
* Primal Hakkari Tokens: These items from Zul'Gurub now identify which classes can use them in their item descriptions.
This should speed things up a bit.
Yurlen wrote:
* The Group Loot/Need before Greed dialogue will now show a golden dragon border around Bind on Pickup items.
About time. Maybe this will make it more standard. At least on my server. ML is still my preferred method.
Yurlen wrote:
* The party leader can now reset a dungeon instance from the interface. If the party has recently been inside an instance but is now outside of the instance, the party leader will have a right-click option from their own portrait (where you select the loot UI preference) that is "Reset all Instances". If this is selected all non raid instances will be reset for the party.
Farmers rejoice!
Yurlen wrote:
* When you kill a creature, the combat log will report "You have slain !"
This will end some petty grandstanding....... =)
Yurlen wrote:
* New flight points can be found at Ratchet and Marshall's Refuge, Un'Goro Crater.
* Flight paths added between:
- Morgan's Vigil - Lakeshire
- Revantusk Village - Light's Hope Chapel
- Aerie Peak - Chillwind Point
- Stonetalon Peak - Nijel's Point
- Cenarion Hold - Feathermoon Stronghold
- Cenarion Hold - Camp Mojache
- Cenarion Hold - Un'Goro Crater
- Gadgetzan - Un'Goro Crater
- Crossroads - Ratchet
- Theramore - Ratchet
- Ratchet - Talendris Point
- Moonglade - Talonbranch
- Splintertree - Valormok
- Hammerfall - Revantusk Village
- Camp Mojache - Freewind Post
Yay! This is awesome