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Scholo Viewing RoomFollow

#1 Apr 25 2006 at 8:30 PM Rating: Default
I am not very familiar with Scholo, so here's a question I hope you can help me answer.

We went into Scholo with a Viewing Room Key and skipped fighting Rattlegore. When we opened the door to the room before the Viewing Room, there were a ton of mobs, both elite and non-elite, throughout the room. According to my guildmates, there should have only been 4 groups in the corner. It was impossible to clear this room. We wiped 3 times and then hung it up for the night.

Did we need to kill Rattlegore for some of the mobs to despawn? Or was it a fluke?

Edited to note that we were not quite in the Viewing Room, we were trying to clear the room before it, with all the Reanimated Corpses and some elites.

Edited, Tue Apr 25 22:17:11 2006 by thermalnoise
#2 Apr 25 2006 at 8:54 PM Rating: Decent
Im assuming you are talking about the room outside of the viewing room. If you are then there are 6 groups of mobs in that room. The key is to pull only one group one by one. Maybe ive got the wrong place cause ive never wiped there.
#3 Apr 25 2006 at 8:59 PM Rating: Default
yeah, my bad, I was not clear on how far in we were. I am referring to the room you need to clear before you use the Viewing Room Key.

We could not pull 1 mob without pulling the entire room. They were not in groups, just spaced randomly throughout the room and within aggro range of each other.

Edited, Tue Apr 25 22:00:15 2006 by thermalnoise
#4 Apr 25 2006 at 9:05 PM Rating: Decent
Um, unless you have that quest to kill them - you don't kill them.

Or you will wipe.

The quest to kill them weakens them so that one mage doing aoe can pretty much wipe em out.

If you do not talk to them - they won't attack. They are hypnotized.

This is IN the viewing room. GL
#5 Apr 25 2006 at 9:09 PM Rating: Default
IponemaGirl the Furtive wrote:
Um, unless you have that quest to kill them - you don't kill them.

Or you will wipe.

The quest to kill them weakens them so that one mage doing aoe can pretty much wipe em out.

If you do not talk to them - they won't attack. They are hypnotized.

This is IN the viewing room. GL


Thanks for the tip (I have never made it that far yet) but I was not clear in my OP on where we were exactly. I meant the room before the viewing room.
#6 Apr 25 2006 at 9:46 PM Rating: Decent
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389 posts
thermalnoise wrote:
I am not very familiar with Scholo, so here's a question I hope you can help me answer.

We went into Scholo with a Viewing Room Key and skipped fighting Rattlegore. When we opened the door to the room before the Viewing Room, there were a ton of mobs, both elite and non-elite, throughout the room. According to my guildmates, there should have only been 4 groups in the corner. It was impossible to clear this room. We wiped 3 times and then hung it up for the night.

Did we need to kill Rattlegore for some of the mobs to despawn? Or was it a fluke?

Edited to note that we were not quite in the Viewing Room, we were trying to clear the room before it, with all the Reanimated Corpses and some elites.

Edited, Tue Apr 25 22:17:11 2006 by thermalnoise


I have never gone to that room without having killed Rattlegore first, so it is possible there are more mobs in there if he isn't dead. Otherwise, the room should have a group in each corner and two roving spiders. You should be able to pull the spiders individually, then start pulling a group at a time. Pull them up the stairs though. If you fight them in that room, they would probably aggro another group.
#7 Apr 26 2006 at 6:01 AM Rating: Decent
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59 posts
We made that mistake once !

Kill Rattlegore 1st, and there is approximately 50% less mobs in that room.

As a ten man, it wasnt too hard, but as a 5 man, I personally wouldn't take the risk :)
#8 Apr 26 2006 at 7:09 AM Rating: Good
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1,230 posts
I've pulled that room, back in the 10 man days, without killing rattlegore, and didn't notice much of a difference.

Are you sure you're pulling them out of the room and onto the carpet area in the outside room. Have everyone stand on the carpet, and pull to them. An stay out of the poison clouds.
#9 Apr 26 2006 at 7:16 AM Rating: Default
Redroadogg wrote:
We made that mistake once !

Kill Rattlegore 1st, and there is approximately 50% less mobs in that room.

As a ten man, it wasnt too hard, but as a 5 man, I personally wouldn't take the risk :)


That is what we suspected -- skipping Rattlegore was the cause of so many mobs.

There was definitely NOT 4 groups in the corner and 2 spider roamers. There were mobs all over the place. I guess we'll just know better next time -- no killing Rattlegore one night and trying to finish the next.
#10 Apr 26 2006 at 8:55 AM Rating: Decent
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258 posts
That's not it at all. I ran Scholo the other day with a Viewing Room key in my inventory due to a horrid PUG that fell apart before we got to use it. We had no problems pulling the room before using the key (and we didn't kill Rattlegore). You'll get groups, there is no way to pull any of the mobs by themselves, but it's definately do-able.
#11 Apr 26 2006 at 9:22 AM Rating: Decent
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853 posts
I don't know, I think there are times when the mobs distribution in that room is different, but I don't think it has anything to do with Rattlegore. I was in Scholo with a 5 man group I'd done scholo with several times before, and we had the same problem with that room. I don't think there are more mobs, but they were definite milling around more so it was just about impossible not to pull the whole room. It's only happened that once, so whatever causes it seems to be a rare happenstance.
#12 Apr 26 2006 at 10:05 AM Rating: Default
deathsmistress, Eater of Souls wrote:
That's not it at all. I ran Scholo the other day with a Viewing Room key in my inventory due to a horrid PUG that fell apart before we got to use it. We had no problems pulling the room before using the key (and we didn't kill Rattlegore). You'll get groups, there is no way to pull any of the mobs by themselves, but it's definately do-able.


We tried pulling several different ways, and each time the whole room aggro'd, so I am 99% sure it was not a crappy pull that was the problem. Sounds like it may just be a fluke, not because of the Key/Rattlegore issue?

We will try again tonight or tomorrow night and see how it goes.
#13 Apr 28 2006 at 7:54 AM Rating: Default
Ok everyone, I have an update. I haven't been back to Scholo but some guildies went in. They noted that before killing Rattlegore, the mobs in the room were distributed all throughout the room as I described before. They continued on and killed Rattlegore. Upon returning to the room, the mobs had moved into more organized groups in the corners + the roamers as expected, so pulling was not a problem.
#14 Apr 28 2006 at 3:24 PM Rating: Decent
The Viewing Room door is pickable.

If you have the key, or a Rogue, and wish to skip Jandice, Rattlegore, and the summoned gargoyle dude, simply kill the first 4 mobs when you enter, go to the end of the bridge and look down to your right, that's the Viewing Room door.

Have your tank jump down immediately followed by the key holder or Rogue, open the door.

Now, how you get out of this mess depends on your party makeup.

Druids can stealth down and rez a rezzer. Warlock is best, SS a rezzer who suicides. Warlocks are also good for summons from the entrance. Pally can DI a Priest in the viewing room.

All sorts of ways to do it, but it shaves a LOT of time off the instance if no one needs the other bosses.
#15 Apr 28 2006 at 3:33 PM Rating: Decent
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194 posts
I don't believe that door is pickable. I've tried with +lockpicking gloves and gotten the standard 'locked' message.
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