Information about what my next release could maybe might include is at the bottom. Why are my posts being so long? Because I reply to so much of the good (um...), quality (err...), respectable (*cough* *cough*) material others say on this highly admirable thread which is drawing praise from numerous members of the United States Congress and Senate.
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That's odd, I think it works great TOOGAM./it's definitely working a lot better now
Great. This is what I was hoping to hear.
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That tga to blp converter is one of the originals that made garbage .blp's (for textures at least), I'm honestly surprised the transparent .blp's work (I haven't tried it yet tho).
Yes, the .blp files that this converter makes don't always come out good. I believe it has to do with the format of the .TGA file, because I have found this converter to work consistantly with .TGA files that I make using a very specific method (which may involve converting a .TGA file to .BMP and then copy and pasting that .BMP into a brand new .TGA file I make). I believe that, like the first batch file I released, the logic of the program works great if it uses the correct data file. Therefore, the solution for those of us without source code to this converter, is to learn how to make good data files. I don't want to tell you the specific steps I make in PSP7, because I'd rather try out PSP8 downloaded from www1.jasc.com in case anything changed from PSP7 to PSP8, since PSP8 is more grabbable. (Better yet would be to not use PSP8 or Photoshop, as they aren't free, but there are other things for me to look into, which I mention below, than trying lots of other graphics problems.)
RaziraER writes:
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the process doesn't work very well in reverse and I haven't found an easy way to copy underwear edits over to the base skin...so I'm not sure how exactly to fix some of the other patches without hours and hours of tedious work.
Be sure, RaziraER, that you didn't overlook the middle paragraph of
ShadySnake's post just two posts above yours. Before spending tedious hours, see what ShadySnake has done.
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though half the females seem to have tabards that make the patch ineffective.
Yeah, the patch has no effect on such women... Although I did see one interesting tabard. It seems the tabard overrode the clothing and the tabard's color transparency option indicated that the skin underneath should show. In other words, the tabard was mainly one color, and I believe I saw a belly button.
Ganthrinor's dream fulfilled, I guess. My biggest thought on the matter was, "I think this is what I see. I wish I had some modified base skin so that I could see if this is, in fact, Ganthrinor's wishes fulfilled as I think it is."
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probably my system's problem
Sorry to hear you're having problems. I remember I had made a custom MPQ to see if that would help fix any of the errors, and it didn't. Then I forgot to remove that MPQ for a while and wondered why I was seeing some of the results I was. Plus I modified my texture.mpq to experiment, and for a while I was thinking that was the only way to go. Fortunately, the Item\ directory thing worked fine, and I now declare that is the way to go... the way my batch files do it.
If you have any speculation that it is my patch, try uninstalling my patch (see directions below). Though note that even if removing my patch seems to fix the problem, that doesn't truely indicate that the problem is with my patch and not any modified base files you have.
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I therefore didn't know what files to back up. As I said, I havn't really looked at it, so I don't know whether you included instructions on what to back up. Is it just textures.mpq?
Don't back up anything on account of my patch. Well, actually, back up anything in the DATA\Item\ directory underneath where WoW is installed, but as my patch is the only one that has been using this directory, so far, the directory likely won't exist for you. The guts of my batch file just involve making the Item\ directory and sub-directories, and copying a transparent .blp file to many locations under the DATA\Item\ directory.
The patch consists entirely of items in DATA\Item\. To uninstall the patch, it's as easy as renaming the DATA\Item\ directory to DATA\ItemTemp\ (or any other name). Re-installing then will be as simple as renaming Data\ItemTemp\ to Data\Item\ (or re-running my batch file which will create a new, additional copy of stuff in DATA\Item\ again).
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Of course I may have to delete the transparent textures for robe bottoms and skirts, as the nude texture underneath doesn't look good stretched that way.
Yeah, I've noticed that once. To those who don't know what he's referring to, my patch ends up obeying the rules of the 3-D model but still makes the textures look like a leg, so what it looks like then is like a person with one big fat leg, though this "leg" is really in the shape of a robe. It... uh... doesn't look good. The solution, I imagine, would be simply to delete (or to have my batch file never even install) any files that have the word "Robe" in LegUpperTexture\ and LegLowerTexture\. (I imaging the files in other places, like TorsoUpperTexture\ would still be desired, and of course I'm referring to directories under DATA\Item\TextureComponents\.)
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So much stretching I can only make the nipples 3 pixels wide, lol.
Have you tried even once, to see if it would work, to make WoW stretch the graphic less by simply making a larger graphic? (Chances are very good this will fail, if Blizzard's code looks at pixels based on coordinate locations, which they probably do. This, for those who haven't looked, is because NPC textures have multiple graphics copy and pasted in one larger graphic. However, if Blizzard did look up based on percentages of the graphic's width, maybe it would work.)
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You've released it a couple different times now, each time claiming it worked great upon release, but then finding that after testing, it didn't.
Actually, I oughtta defend myself on that one, because in fact my products have not had as many mistakes as what I hear WoW has had with raid instances. The first release (fblp.zip) was solid, in the sense that it worked the way I meant it to when I released it. It accomplished the goal of modifying one character, and people could make screenshots with it. Sure, there were installation difficulties and invisible character problems, but I actually knew about those when I released it, and I released it anyway knowing this. It was worth releasing, in case anyone could use that to help make a better release. I ended up doing that myself: Making a better release that, with the Clear128.blp file, fixed the problems of the first release, but the second release was hardly a cover-up of a bad first release. It was just better.
I admit, the batch file from the second release simply did not work. I still think that the Clear128.blp file from the second release (wownudfm.zip), combined with every single file (just the batch file) from the first release, would have worked well, so my only error so far that I see was two lines in the batch file of the second release, and I'm still not sure how they got into the release version looking the way they did. Whether the first release and the data file from the second release would work is something I haven't bothered to test, though, now that we have release #3 (which is wownudf2.zip).
What I'm reading from the feedback I'm now seeing is that #3 is "the one that works." To be honest, this is why I solicited feedback as strongly as I did: I wanted to make sure that #3 was working as well as I thought. And I'm told it is. Now, so as to discontinue my pattern of making a new release every day or half-day, you can notice I'm not releasing #4 in order to fix the "robe" issue mentioned above. #3 works fine, it demonstrates ideas working successfully, and sure it can be improved, but my main goal was just to get something working out there and release #3 did that. I may not even improve it further myself, and if I do, I'm likely to try to get as many issues better as possible before I release again. Other issues worth investigating before rushing to a release are: Do any other issues crop up that I don't know about? Why do most tabards (I think one doesn't) not get affected by this patch? And, is there an even better way to install? Will anybody else make some modified base textures to be installed? (It seems ShadySnake did. Great!) And, I believe that Cosmos may have some custom .blp files, and so I'm wondering if instead of installing just one base skin per race to DATA\Item\ and DATA\Character\, if multiple base skins can be installed to Interface\SkinManager\ where an add-on (which could be disabled using WoW's interface) could let people choose, with check boxes in-game, which skin is active. The feasibility of this will depend on whether WoW lets an add-on change any texture (specifically character textures), or just certain textures like item bar textures. This stuff may take a while for me to check out fully, if I even bother doing it at all, so I suggest not waiting on me to make #4 before checking out #3.