Responses to multiple people:
Quote:
does that new tga to blp editor work TOOGAM?
Well, I've managed to make a transparent TGA file work quite nicely in WoW. I've also managed to change the loading screens. I've also had the BLP's it created fail terribly, but those were when dealing with other TGA files. It seems to work just fine on TGA images created/converted in Paint Shop Pro 7 (that's what I had already downloaded so that's what I installed, even though version 10 is out) and saved in 24-bit Uncompressed format with an Alpha Channel added (which I believe means it ends up being a 32-bit TGA). And some, but not all, other TGA files.
Quote:
for that matter is it really new?
I'm guessing that
the converter I'm calling "new" is newer than
the older converter on Vjeux (of Cosmos)'s page. Since they don't have any version numbers, I just decided to call this the new version.
Quote:
but I've noticed quite a few graphical anomalies with the new textures
Which textures?
Quote:
why not make the clear texture 1x1 or something?
Well, already I ended up making 3 releases, when I should have only needed one. Maybe 1x1 would work perfectly, but at the time I was trying to avoid resizing as much as possible, until I had a working version, as I suspected (as WizardCat apparently also did) that resizing might have been at least part of the cause of the problems that were in fact actually being caused by the usage of an older file format. Now that I have things working, I or others may improve things, such as testing 1x1 textures and using smaller files if possible.
Quote:
I have found that it works best to have the blank texture files sized the same as the originals.
How so? This I suspected at one point, but I have since found that fact is the 128Clear.Blp properly converted from the 128Clear.TGA I created works just fine.
Quote:
should make all female clothing transparent. I've yet to test or use it myself,
Umm... much of the female clothing. Not all. I decided to leave the males alone, and so when a female clothing looks the same as a male clothing, it doesn't become transparent. Still, there's a lot of the textures that are changed... over 1,700 textures, including 646 chest textures, so I'd say at least that many pieces of equipment are affected (more if some equipment uses the same textures as other equipment). The end result is that my client renders the avatars of many (most females, but not every single one) other players in a revealing manner.
Example graphic which was just made on the spot, without any pre-planning or asking women to stand in a certain spot or anything like that.
This is why I like my patch: It works. This is also why I am hoping people will update the older skins, so that the female beauty will be visible not only on yourself and a few, if any, females that might happen to be undressed at the moment, but instead it works on virtually all of them (to become at least topless). Widespread public female nudity of the general virtual population.
I considered just making this into a *.MPQ file that you could just copy into the WOW\DATA directory, and installation would be that simple. However, the *.MPQ file, or all of the files individually, would be over 14MB. As is, I can distribute something less than 11KB so far. So far, I've addressed the one complaint that the installation was too hard, by making the batch file easier to use. I haven't heard any further complaints since my last release. Then again, I haven't heard anybody say anything good about it either.
Any reason you haven't tested it yet? (Are people avoiding the release just because of the way I'm distributing the patch, which lets me distribute the file in a way that makes the download under 1/1000th of the size of a pre-built MPQ?)