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my experience with dire maulFollow

#1 Mar 25 2005 at 8:20 PM Rating: Excellent
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#2 Mar 25 2005 at 8:45 PM Rating: Decent
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Good info, rate up
#3 Mar 25 2005 at 9:43 PM Rating: Good
Nice info :) I will only be imagining it for now, as I am faaar too low lvl for it, and will be for a while lol Rate up for giving me the insight of it :D
#4 Mar 25 2005 at 9:57 PM Rating: Decent
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Wow thanks for the information. When I actualally get to lvl 56-60 I will look at the guide for some insight. I wish I could rate you up but I don't think I can.
#5 Mar 27 2005 at 12:21 PM Rating: Good
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maybe theres spoilers in here, maybe theres not. i cant really say, as im just going to describe what ive seen and how we got thru it.


A full play-by-play most certainly constitutes spoilers.


A few comments...

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im not quite certain where exactly you get this key from, but i presume its in one of the lower level instances nearby


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after you enter this instance, youll be able to go either to your left (west) or follow the wall on your right to the north. i have no idea whats west, because as far as anyone i know is aware, nothing of import is over there.


The key comes from doing the quest with the imp, Pusilus. (sp) It starts from the gazebo thing up by Camp Mojache from a neutral quest-giver. e.g., both factions do this quest. Pusilius is up the left branch of the Warpwood Quarter, and you will have to chase him throughout the earlier parts of the zone. (He stops and waits for you at fixed points.)

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the other way continues along a winding tunnel to the east, and we plan on exploring that area soon. for now tho, im only aware of what is in that room and beyond, so bear with me.


This area is where Pusilius runs. Otherwise, it's just a big open area with a tunnel at the end of it that leads to an instance portal.

You do fight Pusilus in the end, atop a small balcony. He grows into a large grell and summons about 10 imps that fight you. We fought the imps separately, as Pus watched us for some reason. Then we kicked his butt and got the key.

The portal at the end takes you out to Feralas in the gazebo thing where the imp quest guy is, on the other side of a locked door. But you have the key now, so it's all good~


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alternatively, if youre alliance, i imagine a good pally could tank lethrendis while the rest attack her imp


The imp goes down fast. Put your main tank on Lethrendris, and anyone can tank the imp so long as he's being healed. The imp is all about magic damage, and isn't that nasty so long as someone is in his face. (This seems to be the case with 90% of the casters in Dire Maul, especially the ones in West.)

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in the small pool of water nearby, youll see the second boss, hydrospawn. hes a water elemental with an attitude, and he will KICK your *** if youre not careful....he has some nasty aoe and an aoe stam debuff that stacks (ive seen it as high as -190 stamina on our warrior)....you can get some GREAT loot from this guy, including an int/spr blue neckpiece that gives +2% crit to spells, and leather int/spr boots that give +16 to healing.


Hydro is the easiest boss in Dire Maul by far. The sta debuff is dispellable, btw, so as a priest it isn't a bad idea to toss a dispel on your tank when you can afford to between heals. In my experience, though, his loot sucks. Every time he drops a pair of green boots that are 12 int and bonus to fire spells. It doesn't look like something a mage would use, even. I'm glad you're getting good loot though; Dire Maul seems to be chock full of leather caster gear that is only good for druids.


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make your way thru the satyrs and imps to the north, and take the north passageway. itll wind up and around, and youll come to a small ledge with a group of satyrs on it, and boss number three. kill the satyrs, buff up, and go at it. he likes to toss SW:P on everyone in range, and has a nasty sacrifice ability that stuns the target and leeches 300 life per second while they are stunned. it generally lasts about 5 seconds, so stay on your toes. hes not too tough aside from that,


Hello, McFly! That ability is what makes him really freaking hard. I have not lived through this fight once, in about three kills. If he sacrifices your main healer, you are skee-rewed. The only way to beat this guy is to have your healer NOT engage right away, and wait for someone to be sacrificed, and then keep *them* alive. Have a secondary healer watch the tank if possible, but the main healer can not get sacrificed, or you are dead unless you have a very astute secondary healer that can keep your priest alive. At full health, I could not survive this attack by itself.

I have watched him sacrifice the entire group one-by-one. With the main healer down first and the secondary healer next, the rest of the group had to try to out-DPS him and pray. This fight is nothing but sacrifice management.


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final boss - the fel druid.

the best way i can describe this guy is a druid satyr. he has a wolf form, a treant form, and his satyr form, and he hits hard and fast. if your melees have demonslaying on a weapon, break that weapon out for this battle. anyone using weapons should also drink elixirs of demonslaying. i used two potions, innervate, and two natures swiftness in this battle, and i literally survived by the skin of my teeth (granted, there were only four of us). about halfway thru his HP bar, he will begin to spawn hordes of low-hp imp servants that will harry you relentlessly. they die awful fast, so if you have a mage, one or two arcane explosions should be more than enough to deal with them, but keep the brunt of your focus on the main boss. once hes down, clean up any remaining imps...


His name is Alzzin. I'm surprised you beat him with 4, nice work.
You are really big on pushing potions...are you an alchemist? Probably not, since elixirs of demonslaying do NOT come cheaply. Gromsblood isn't too bad to get, but ghost mushrooms are not something I like to sling around casually for one fight. (Yes, there are ghost mushrooms in Dire Maul here and there, but two ghost mushroom spawns != prepared for this fight.)
You need some kind of AE to deal with those imps - at least an AE taunt to keep your healer free. I agree, though, stay on the big guy and burn him down first.

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it really is a rogues wet dream.


You're just saying that cause Lethendris dropped the cap. There are a LOT of nice rogue items in this dungeon, but there are decent items for anyone else too. On the first run, I as a priest probably came away with more items than the rest of the group...not counting the disenchanter for the items nobody could use.
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#6 Mar 27 2005 at 6:14 PM Rating: Good
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thanks for the tips azuarc....ill try to find a way to incorporate those into what i said before.

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A full play-by-play most certainly constitutes spoilers.


eh, to some people what ive said could be likened to directions from a GPS tracking system; to others, its like telling someone who hasnt seen star wars that darth vader is lukes father (sorry for all of you who havent seen star wars yet).

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The imp goes down fast. Put your main tank on Lethrendris, and anyone can tank the imp so long as he's being healed. The imp is all about magic damage, and isn't that nasty so long as someone is in his face. (This seems to be the case with 90% of the casters in Dire Maul, especially the ones in West.)


hadnt thought of that, but we'll give it a shot. ive noticed the imp goes down fast too, and anything that makes it so i have to heal less is fine with me.

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Hydro is the easiest boss in Dire Maul by far. The sta debuff is dispellable, btw, so as a priest it isn't a bad idea to toss a dispel on your tank when you can afford to between heals.


well, the issue i had is that i dont have dispel. im a druid, not a priest. all i can get rid of is poisons and curses, neither of which affect this stam debuff of his. so yeah, without a priest to deal with that stam issue, it can be a challenging fight, especially when you consider the other limitations a druid healer has. still, ive managed to beat this guy three times without dying, all as main (and lone) healer; it just takes care and trust in your group.

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Hello, McFly! That ability is what makes him really freaking hard. I have not lived through this fight once, in about three kills. If he sacrifices your main healer, you are skee-rewed. The only way to beat this guy is to have your healer NOT engage right away, and wait for someone to be sacrificed, and then keep *them* alive. Have a secondary healer watch the tank if possible, but the main healer can not get sacrificed, or you are dead unless you have a very astute secondary healer that can keep your priest alive. At full health, I could not survive this attack by itself.


i dont know if we've just been very lucky or what, but hes only ever tossed sacrifice on our rogue or our warrior, and im more than capable of out healing the damage he does. ive never had him attacking me directly, and the most hes ever hurt me was with those SW:P's he tosses around at everyone. even then the soulstone rez from the warlock means that if i go down, im right back up with a wiped hate slate and most of my mana/life back (which is part of why i so heavily suggest brining a warlock along...they really can make or break things).

plus we'll often have an enslaved satyr take the initial brunt of his attack, with only the warrior and satyr fighting the guy for about 10 or 15 seconds, so as to build a nice base of hate. ill let the enslaved demon die, our warrior will then have main hate, and our rogue will jump in as the warlock starts bombing from afar.

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His name is Alzzin. I'm surprised you beat him with 4, nice work.
You are really big on pushing potions...are you an alchemist? Probably not, since elixirs of demonslaying do NOT come cheaply. Gromsblood isn't too bad to get, but ghost mushrooms are not something I like to sling around casually for one fight. (Yes, there are ghost mushrooms in Dire Maul here and there, but two ghost mushroom spawns != prepared for this fight.)
You need some kind of AE to deal with those imps - at least an AE taunt to keep your healer free. I agree, though, stay on the big guy and burn him down first.


you are correct, i am not an alchemist. my warrior friend is tho, and he slings around demonslaying pots like you wouldnt believe. any time we are about to enter a boss battle that we've never done before, he'll break out a full complement of whatever protection potions it looks like we will need most (i.e. fire and shadow for the imp lethrendis battle, frost for hydrospawn etc.). im not quite certain where he gets all that stuff, but i attribute my living thru that battle to the increased killed power of the elixirs.

however, with a full 5-person party complete with main healer and backup healer, im sure life would be significantly easier. managing aggro as the lone healing druid is a bit tougher without any de-aggro abilities like fade or blessing of salvation; the only thing ive got going for me is three points of subtlety and war stomp (which doesnt really de-aggro so much as it gives everyone else time to build up more aggro and gives me a chance to get the hell outta there). i should also mention that, at the time we fought this guy, my warrior was arms/fury, so im sure now that hes respecced to protection, he'll be able to keep a more solid hold over things.

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You're just saying that cause Lethendris dropped the cap. There are a LOT of nice rogue items in this dungeon, but there are decent items for anyone else too. On the first run, I as a priest probably came away with more items than the rest of the group...not counting the disenchanter for the items nobody could use.


no, really, it is lol....only thing that could make it better would be if it had +str on it. even the graphic of the mask is very rogue-like....i know that if i had a rogue id wanna wear this baby. lemme find where the hell i put the pic i took and ill post it on here, along with the mace i picked up from alzzin.
#7 Mar 27 2005 at 7:53 PM Rating: Decent
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That Helm is my new wet dream ^^


great info as well
#8 Mar 27 2005 at 8:10 PM Rating: Good
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You either look like a ninja or an executioner wearing that hat, depending on how you look at it.

BTW, Quor, it seems like my group has an over-dispensation for getting druid items. You want in on a couple runs? You'll have to switch factions though~
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#9 Mar 27 2005 at 9:51 PM Rating: Good
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BTW, Quor, it seems like my group has an over-dispensation for getting druid items. You want in on a couple runs? You'll have to switch factions though~


hey, as long as its not on azgalor, im down. druid power baby.
#10 Mar 27 2005 at 10:18 PM Rating: Good
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I'm going to be honest and say I'm too lazy to read all this right now, but wow…

North and west sides are a ***** for a druid to heal. Today is the first time I've ever really been in pain as a druid healer; way too much AoE damage, it drained my mana like whoa.

Ended up with waterspout boots, gloves of restoration, eyestalk cord, cloak of the cosmos, and a brightly glowing stone. Hurry up and get 57 Quor, there's some leet druid lewts.
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#11 Mar 27 2005 at 10:28 PM Rating: Decent
I think you missed one important thing on boss(or I am to tired to read properly :), he casts nasty poison that drains 200 mana per second. If not for that he would be really easy. This is what makes him pretty hard :] And as of Hydrospawn dropping not too good loot - he dropped me necklace +7 int +6 spi +1 spell crit%
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