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What do you want added to the site?Follow

#1 Dec 07 2004 at 2:05 PM Rating: Excellent
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Now that you have been playing a while, what is it you wish we had for you on the site that is still missing? What information are we missing that you want added? What types of searches or comparisons do you wish you could do? How do you wish you could play with the existing data to help out in game? Or just to be cool? We're open to any suggestions you have. Feel free to suggest anything, even if it sounds impossible to do. We may be able to figure it out.

Thanks.

Edited, Tue Dec 7 14:34:26 2004 by Allakhazam

Edited, Nov 30th 2006 11:05am by Darqflame

Edited, Nov 30th 2006 11:05am by Darqflame
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#2 Dec 07 2004 at 2:12 PM Rating: Default
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Opps, was having forum problems and acidentally typed the same message twice.

Edited, Tue Dec 7 14:14:52 2004 by Tomec
#3 Dec 07 2004 at 2:14 PM Rating: Decent
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Personally i'd like to see the armor and weapon listings ordered by level. I can see how when your just looking up an item from like a quest or something that alphabetically is better. IMO though, having the ones not gotten from quests, or something, would help when looking up things for buying new gear.
#4 Dec 07 2004 at 2:16 PM Rating: Good
It would be nice to have a by server list of guilds that are recruiting...kind of like a 'new members wanted' area where guilds could post their charter, requirements and a web site. I know that there is a guild listing, but I mean more of a recruiting section. I am sure there are other things that could be done to make the recruiting easier.
#5 Dec 07 2004 at 2:17 PM Rating: Decent
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Tomec wrote:
Personally i'd like to see the weapon lists be ordered by level and not alphabetically. I haven't looked at the armor lists, but probably them also. I feel that it would make it easier to look up things if you were looking for upgrades.


Also, it'd be keen to isolate ??? level items at the end of the weapons list instead of listing them as zero. It's difficult to wade through all the "high level junk" just to find your rough boomstick stats. =)

Also, if there was someway you could put together a mining/gathering compendium, like you have for mobs. Click on Loch Modan and you see tin/copper/mageroyal/earthroot multicolor "dots" speckled in areas that they've been noticed. Hell, if there were any way that users could click on that map to place a dot, that'd be cool too (have some sort of rule that you can only place one dot every once in a few minutes to prevent someone from "griefing" the map). Gatherers would flock to something like that.

Edited, Tue Dec 7 14:18:40 2004 by KrycisTemp
#6 Dec 07 2004 at 2:23 PM Rating: Decent
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Oh also, make some sort of system if possible to say if an item that is able to be dropped from a mob (in the mob listings of course) is for a quest. I also think instead of listing the leather/hides you can get from a mob, you should put it in a smaller section that shows what you can skin. While most people should realize you have to skin it to get the leather/hide, i've had a few people in lower level zones say they came here and couldn't get any leather to drop from these mobs. They got corrected of course, but for some people they get it mixed up.
#7 Dec 07 2004 at 3:02 PM Rating: Decent
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In the Your Characters area, give us a character sheet printout similar to what we had in eq. It can be fairly simplistic as long as each slot is listed with the name and stats of the item for each slot. Hopefully it will be on less than a full sheet of paper. A second page could have things like talents, skills, etc...



In the tradeskill area....would it be possible to get a listing that includes the stats/effect of the item made? Even if it had to be printed out landscape, a complete listing of the items to date that can be made using a tradeskill along with the stats of the items would be most helpful. It's time consuming to click on each item you can make to find out if it would be an upgrade and also to click on each item you cany buy the recipe for, in order to see if its worth buying :-)

#8 Dec 07 2004 at 3:22 PM Rating: Decent
I'd like to see a listing of what can be fished by area. For example, "what can I fish in the Magic Quarter?" in addition to the current format of "You can fish a Mud Trout at___, ___ and ___."

I second the call for a guild recruiting page. Maybe establish a basic home page or guild summary for guilds, where Allakhazam members that are officers in the Guild can customize with a theme, goals, member list or message. I don't relish the thought of having to try out several guilds blindly without knowing what I am in for, and this would be a great help.
#9 Dec 07 2004 at 3:50 PM Rating: Decent
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The addition of Server Forums would be great. This way we could communicate and coordinate more effectively with ppl in our time zone etc.
#10 Dec 07 2004 at 4:18 PM Rating: Decent
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Quote:
The addition of Server Forums would be great. This way we could communicate and coordinate more effectively with ppl in our time zone etc.


Well... With about 80 servers that might be a little tough ...

but perhaps TimeZone/type (I.e. Central PvP) servers might be a good alternative.


Another thought - an Allakhazam UI would be nice! Cosmos UI is cool, but I'm of a school of thought that thinks it's a little too overwhelming. I also always am running Thottbot and WoWReader - and would much rather just have WoWReader open.


Generally Mr. Allakhazam, I love your site and think you've done an excellent job to date.
#11 Dec 07 2004 at 4:51 PM Rating: Decent
I'd like to see Cooking recipes (as separate from Alchemy recipes), what zone(s) they can purchased/dropped, and from what NPC/mob in a single view. Something like...

Recipe Purchased from Drops by Mob Name Zone

This might also be nice for dropped patterns/plans/etc. for other skills.

If there's a way to get this view already, I am unable to figure our how :-)

Rorrim
#12 Dec 07 2004 at 4:58 PM Rating: Decent
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Well I cant really think of anything that needs to be added but rather something that should be modded. The class forums would be much nicer if you got rid of all the information of the class off of the pages. You have scroll down quite far just to get to the the threads and replies. I dont mind it so much on the Thread index, but it doesnt really have any purpose on top of the actual threads.
#13 Dec 07 2004 at 5:02 PM Rating: Good
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Fan artwork.
Fan fiction.

Items by level.
#14 Dec 07 2004 at 5:28 PM Rating: Decent
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I would like to see in the trade skill area, the lvl you get your skills
#15 Dec 07 2004 at 5:47 PM Rating: Decent
I think something that would be extremely useful to incorporate into the site would be an item worth calculator.

As we all know, the current AH system isn't quite up to par. The economy is extremely unstable. With how the current AH functions in WoW, I don't even know if it will become stable. It would be great if, along with other data that is collected from WoWreader, auction house prices could be recorded as well.

Depending upon how many of a particular item has sold, you could generate an 'actual worth' of an item as defined by the player base.

Listings like 'Average Price per unit', 'Lowest price', and 'Highest Price' would be quite useful.

Since it seems to me that decent items on the AH go quickly, if one should actually be put up for sale, it's bought up and not seen again for some time.

I can't tell you how many times I've sat pondering what an item might sell for. It seems that most people feal the same way, since any worthwhile-looking item seems to default at 1g.

This wouldn't work if the only data that you could parse would be things that are actually purchased (or maybe it would - I don't know if there are enough people for valid results); however if the prices of listed items could be had as well it could be very useful. Obviously, items actually purchased by WoWreader users would have more validity of actual worth. since we would know that someone actually bought the item for the listed buyout price.

Having this type of information on hand for items that are rarely seen on the auction house could help us out greatly. We could see the most common and near-worth price for items.

This could be a really dumb idea, but I think it would be useful to alot of people. If, in addition to the 'Merchant Buy/Sell Price', there were those 3 additional user-generated prices, that would make my life easier.

Thanks.
#16 Dec 07 2004 at 6:25 PM Rating: Decent
Ummm how do you get added to the guild listings?
#17 Dec 07 2004 at 9:16 PM Rating: Decent
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Server status.
#18 Dec 07 2004 at 11:24 PM Rating: Decent
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Locations of Master, Artisan, and ??? (whatever the supreme teachers are called) tradeskill teachers, preferrably added to the separate Tradeskill pages. Getting to Journeyman is easy, but it's often hard to find people to teach you beyond that.

Edited, Tue Dec 7 23:25:06 2004 by Nekojin
#19 Dec 08 2004 at 8:31 AM Rating: Decent
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Sir Hobodoug wrote:
Well I cant really think of anything that needs to be added but rather something that should be modded. The class forums would be much nicer if you got rid of all the information of the class off of the pages. You have scroll down quite far just to get to the the threads and replies. I dont mind it so much on the Thread index, but it doesnt really have any purpose on top of the actual threads.


I second this suggestion.
#20 Dec 08 2004 at 12:26 PM Rating: Decent
Another thing that would be pretty cool (to me, at least), would be the addition of completed/open quests under the character profile. Even if it doesn't list the complete description, linking completed quests would be a fun way to go back and see what you have accomplished.

Edited, Wed Dec 8 12:31:24 2004 by mahhchu
#21 Dec 08 2004 at 3:24 PM Rating: Decent
I would love to see XML output of news, updated items, new items, quests, and bestiary. Static stuff not generated on the fly should be low bandwidth.

I would also like to see xml output for talents. Either that or a csv file with the talents because it is a pain in the butt to relate those from your number to a value for my guild.

Keep up the good work. Do you guys have a set amount of time that I sync my guild site with your database? Once a day or once a week fine? I am sucking new items the guild may aquire to the item list and I am not updating that yet. I was thinking of doing a rotating update on it to blow say like 10 items every 6 hours on a rotation schedule. I like having the item names with the profiles. If you do that I would not have an item database that is only for looking up what different characters have on their slots rather then the item id also. Would have me just syncing the profiles only. If you added the talent names also that would save you from adding XML output of talents.

Again, thanks for the work and f magelo.
#22 Dec 08 2004 at 9:43 PM Rating: Decent
Loot drop statistics ala thottbot, only more streamlined.

:)

Personally i'd rather both databases be combined for maximum effectiveness, or just that someone creates another 3rd party tool that's so tiny and unobtrusive that the entire playerbase installs it.
#23 Dec 08 2004 at 10:34 PM Rating: Decent
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Advanced Search Feature

When results are produced, it would be nice to make the column Headings clickable, letting us sort the data on the fly...

one more thing..

Forum

A Next Active Topic link at the top, letting us move on to..the next active topic =P lol

and a ^TOP^ button at the bottom of every post, giving us quicker access to the...next active topic button! all shiny 'n' new <3

Edited, Wed Dec 8 22:49:54 2004 by Gaibban
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#24 Dec 09 2004 at 12:18 AM Rating: Decent
List of zones where you find <npc function>.
Some npc functions (assuming you correctly guess the name of the function) can be searched, but you are then presented with a list of names, and have to click them 1 by 1 to find out what zone they are in.
Tradeskill trainers. A list of the trainer types for that tradeskill (including those where you buy a book), and for each of those a list of Npc names and ZONES. I've no idea how the tradeskills work for skills over 225, and I can't find a guide to explain it, but however it works, that needs including.
Just to give an example, most of the primary skills you learnt he basics from a Journeyman of your trade (e.g. Journeyman blacksmith), then you go to an expert, then an artisan, then ummm, someone else. Mining/skinning follow a different route, you just appear to have "Mining trainers" and "Skinning trainers", but Herbalism is different again. I'd like to see anyone who doesn't already know guess the names of all the herbalist trainers.
A list of zones with a Banker.
A list of zones with a forge/anvil.
A list of zones with a griffin master.
A list of zones with an Inn.
A list of zones with a class trainer (one list per class).
Take a copy of the world map (the one you see when you zoom out as far as it goes in game), and then put an X approximately where each npc of the searched function is. That way, when someone wants to know "where's the nearest to here", its more obvious (and I know some noob will walk into enemy territory because that was where the nearest trainer was :-) - they will only do it once).

A list of ZONES where you find tradeskill raw materials. E.g. try looking up Tin Ore. You will find a list of mobs which drop the stuff with drop rates generally arround the 1 in 1000 mark. Most tin is MINED, but there is no list of what zones or area's to look in. Adding area's as a list off the zone list would be good too, but at least if you know the zone you've got a chance. There are already lists for fish, but the are by area, so you have to text search the list of zones and area's (hit ctrl-f and type in the area name manually). Then if you find the zone is too high level for you, or in enemy territory, you have to keep searching, and given that fish can be in many area's of each zone they are found in, that can be 50 or 100 searches individually typed, just to find one area to go to, and you can too easily miss the best area for you personally. And all the above has to be re-searched if you want to find more than one fish type. Thus listing only area's is not the most usefull. Fishing needs to be changed to list zones first, with the area's as a sub-list. Ores and herbs need these lists adding please.

Fix the skill level numbers for tradeskills. You've called it "Green", but unfortunately there are two green levels, the first is when the RECIPE becomes green, i.e. you can learn it, and the second is when the COMBINE becomes green, i.e. low chance of skill up. The numbers shown for tradeskills mix these numbers up, also some of the numbers listed are just wrong (Probably because Blizzard changed them during or since the beta's). Personally I'd like to see all four numbers, when you can learn it (combine becomes orange / recipe becomes green), combine becomes yellow, combine becomes green, combine becomes grey.

Downloadabe or printable copies of lists.

The site is getting slow, probably due to the difficulty of finding anything in the game, meaning that a lot of people have browsers open all the time, and do a lot of searches while playing. When you do find what you need, its fairly hard to save it to your hard disk or print it. If you could download a .doc or .txt or something of the most frequently visited pages, it would save thousands or millions of hits on the site.
Examples of what I'd personally download.
Tradeskill lists with name of the item, name of recipe (if there is one), ingredients, trivials, stats/effects/level/vendor sell price of the resultant item. It would be no use if I had to then click on every item one by one to find out if I would wear it, and then copy that information item by item to the list. Put it all in, that way, people can make a copy of the file, remove the columns they personally dont want, and print what they do. I include vendor sell price because if you want to find the next sensible item for practising on, some recipe's use a very expensive vendor ingredient. Being able to see at a glance if thats reflected in the sell price allows you to skip the recipe's where you would make an unacceptable loss without clicking on every item individually.
Quest list by zone. Fairly similar to the existing quest list by zone pages which are pretty good, but in a downloadable format. If you include the reward in the download, then you need to add stats/effects/level for them. The idea after all is to save having to go back to the website all the time.
Tradeskill ingredient lists, with zone names where you can find them and a description of how rare it is in the zone (common/uncommon/rare/trace etc.).

"Tourist" maps. Take the existing map for a zone, make it bigger, and then put names of significant area's on it. E.g. the names of buildings functions (Inn, Forge, Armour, Mining Trainer, Empty, Bank etc etc). Add names for notable area's including the Blizzard names of area's, where the griffin's are, where notable quest npc's are (if not too many). Add the name of the zone itself onto the image (yes I know that when you view the page, you know what zone you clicked on, but think what will happen when you've printed the image). Then make the resultant jpg (or whatever), downloadable, and if possible give a web page which has a "scale to fit my printer" function, which prints just the map. Make the default name of the image something sensible, calling them all "image1.jpg" simply means that everyone who does download, had to type in every name of every zone they download. Make a .zip file of all the images so that users dont have to download every zone individually.

As an example of "notable quest npc's", visit Darkshore during a busy period, you will find someone asking "where is the druid trainer", where is "Buzzbox 827", "Where is Onu" (usually followed by "What is Onu"), "Where is the bank", "How do I get <tradeskill> past 75/150" or some such question in the general channel every few minutes. I realize that other common questions like "where are the rabid thistle bears, I can only find normal thistle bears" is much harder to answer, but if you could solve 3/4 of the questions (for those who download such a map), those people would be very gratefull.

I know this is quite a big list, but I frequently find myself thinking one of two things.

a) How frustrating it is that a site with so much good information, makes it so hard sometimes to find what I actually want, and yet for somethings they make it so easy
b) How hard it is to print/save to disk the information when I do find it, so that when I want to find the information on the "next" item/quest in the list, I have to go through the same searches again.

For example, it took me several hours of searching to find how to get cooking/fishing past 150. I've spent longer trying to find so much as a single zone where I can MINE Iron and still not found an answer, and yet when I want to find out where to buy a recipe, I can click on it and get a list of ZONES in just a few seconds (or I find out that its drop only just as quickly). Please don't someone tell me that I should have posted a question about where to mine iron and that someone would answer, just think about herbalism/fishing and the hundreds of herbs/fish that exist. No one would want a question posting on every one of those, and besides once there were hundreds of such questions, people would miss them and post the same one again.

Edited, Thu Dec 9 00:25:28 2004 by tassio

Edited, Thu Dec 9 00:27:26 2004 by tassio

Edited, Thu Dec 9 00:29:07 2004 by tassio
#25 Dec 09 2004 at 12:19 AM Rating: Decent
i think server forums should be added as well as class forums
#26 Dec 09 2004 at 12:26 AM Rating: Decent
I would like to see more information in the character profile, like at www.wowrankings.com. I like yours better than theirs because each item is actually linked to a description page, but they have MUCH more information such as quests, kills, tradeskills, and all your loot you are carrying.

Just my .02
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