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Cloth/Enchanting for mage?Follow

#1 Nov 20 2004 at 2:00 PM Rating: Decent
During the open beta i had a 22 Tauren Warrior. With 162 smithing and 132 mining. I easily made like 15g from making a Silver breastplate that sold for like 4g.
I also played mage and really like it, so thats probably what im going to be in retail.
The thing is i dunt know what craft to do.
Cloth/enchant for mage, just so i can make my own gear, or Mine/Smith for profit, cause in OB i made tons of money from it, and the spots where easy as hell to find. But that was Open beta, the noob zones will be loaded, and hard to find anything.
So i was wondering what craft to do..
Like is the armor u make with cloth really worth raising the skill?
#2 Nov 20 2004 at 2:04 PM Rating: Good
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I'd go cloth/enchant.

I look at the professions in WoW, not as money making things, but as support.

It may not make you any money, but it will save you money to be able to make your own armor and enchant weapons/armor/etc..
#3 Nov 20 2004 at 2:06 PM Rating: Default
how about alchamist?

you make nice $ and it's realy nice to have :D

sure 2 min cool down on the hp/mp stuff is pain but...

swift potion!!!!!! 50% runing speed for 15 s!!!!!!!! KA KA KA

so good against running away or :D catching hord :D and kiting ppl
#4 Nov 20 2004 at 2:14 PM Rating: Decent
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309 posts
I wouldn't start off my first character with tailoring/enchanting from the start. I did that combo with my warlock and it tended to suck all the money straight from my pockets. Eventually I decided to wait until I had the ability to farm instances to skill-up enchanting, because breaking down those found items started putting a world of hurt on my wallet. I like the tailoring/enchanting combo, but I think it's better to work on tailoring first until the mid-high levels where you can farm green items more effectively.

Trying to do both at the same time, early on, had me skipping out on spells because I was too poor to buy them. Waiting until you're decently skilled in tailoring before starting enchanting also has the benefit of being able to make your own green/blue items to disenchant, but I wouldn't start enchanting early again. As a comparison, my leatherworking/skinning shaman was rolling in money 24/7 by level 18, and at the same level my warlock was having to look for spare change in his sofa cushions.
#5 Nov 20 2004 at 2:20 PM Rating: Decent
I didn't want to give away the secret, but the best way to go is Skinning/Minning until you are higher level. Sell all of it in the auction house and just get gear through quest and drops or buy it from other people.
#6 Nov 20 2004 at 2:26 PM Rating: Decent
First off, XvermonX, You may find something of use in this comic.

Back on topic, Enchanting is expensive, however, if you take tailoring with it, you can easily make green items assuming you have a very large supply of linen. Don't ever take Enchanting without having a guild to support you, otherwise you'll just end up wasting all your money getting everything yourself.

Oh and as for using swift potions to run to catch people, that's the dumbest thing you can do as a mage. Nevermind the fact that running is not the way you catch people, stuns are.

Edited, Sat Nov 20 14:27:31 2004 by Eej
#7 Nov 20 2004 at 2:32 PM Rating: Decent
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64 posts
I'd go with mining/skinning until you have decent cash. After the game has been out for a bit and the auction house fleshes out then go for any trade you want. Powercrafting is pretty easy in WoW, so no reason to jump into it like all the other folks are likely to do. The only trade I'd recommend you starting your char with is if you want to go into alchemy/herbalism. Especially hearbalism, besides fishing its prolly the most pain in the butt skill to level. Its like mining.. but takes up alot more bag slots and alot harder to sell off the raw components.

And people please.. when you're selling bulk trade supplies don't put it on auction only that lasts a long time. Only do that for the rare components and recipies. Buyout price is your friend, love it, use it. When powercrafting the last thing you wanna do is wait a day or so for a stack of freak'n linen..

And another thing. Don't knock the fast running pots. I use them with my warlock to get into fear range against mages. Their big nukes will outrange you and alot of em will think that by blinking away they'll be homefree. NOT SO! Also handy for getting some space from a warrior that gets the jump on you.

Edited, Sat Nov 20 14:50:47 2004 by hrrly
#8 Nov 20 2004 at 4:00 PM Rating: Decent
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108 posts
hrrly wrote:
I'd go with mining/skinning until you have decent cash. After the game has been out for a bit and the auction house fleshes out then go for any trade you want. Powercrafting is pretty easy in WoW, so no reason to jump into it like all the other folks are likely to do. The only trade I'd recommend you starting your char with is if you want to go into alchemy/herbalism. Especially hearbalism, besides fishing its prolly the most pain in the butt skill to level. Its like mining.. but takes up alot more bag slots and alot harder to sell off the raw components.

Fishing wasn't hard at all for me to level up (my lvl 12 Hunter was up to 105 fishing). If you start leveling fishing, I suggest leveling cooking too since the two skills have a great synergy together. If you play a class that doesn't have a built-in means to heal, cooking/fishing is very handy. And if you're a Hunter, you will *definitely* want cooking/fishing to keep your pet happy & well fed.

Quote:
And people please.. when you're selling bulk trade supplies don't put it on auction only that lasts a long time. Only do that for the rare components and recipies. Buyout price is your friend, love it, use it. When powercrafting the last thing you wanna do is wait a day or so for a stack of freak'n linen..

Yes, buyout is your friend - use it. It makes everybody happy. ^^ The seller gets his stuff instantly and the buyer gets his money. A total win-win situation.
#9 Nov 20 2004 at 6:08 PM Rating: Excellent
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4,574 posts
I think an important question to ask yourself is; do you like crafting? If the answer is no, then you may well be better off taking up two gathering skills and selling everything at the auction house or via the trade channel. But if you do enjoy crafting, then you have more options.

I would suggest you take skinning and tailoring to start. Skinning doesn’t cost you anyting to level other than the skinning knife. Once your high enough level and you want to take up enchanting you can drop skinning and it won’t have cost you anything. In the meantime you’ll be able to make money on all the animals you kill and all those that others have left behind. Even if you just sell them to the NPC vendor you can make some decent coin.

I’d suggest taking up tailoring as it’s a useful skill to have. You can make bags for your character, any alts and all your friends. You can also use bags to level your tailoring. It takes six linen and one coarse thread to make a six slot bag. Advertise free bags for ten linen and you’ll have other players supplying the materials you need to level your skill. And you can sell off some of your extra linen to pay for the thread. Or if your feeling generous you can give away bags for six linen plus the cost of the thread. Either way your skill will go up.
#10 Nov 20 2004 at 6:10 PM Rating: Decent
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201 posts
As a mage i liked doing Alchemy/Herbalism because i would randomly find plants as i wandered around the countryside, i had healing pots/mana potions and stuff when i needed, and people buy them for a decent price, but its not really a moneymaking thing its just kinda fun.
#11 Nov 21 2004 at 1:30 AM Rating: Decent
YA i love crafting. When i started mining i couldn't stop blacksmithing. I was level 21 in levle 30-40 zones mining iron cause it was so fun to skil up and get new recipes. I found it easy to get to 162, because i could level as i looked for mining points, and i made a profit off it.
But with tailoring, do u actually make armor to ur benefit that will save u money in the end?
Should i do like Tailor/Skinnning or Mining/blacksmith.
I wanna try and level without havfting to stop to farm for money, or other means of money, i just wanna try and level and go w/o having to stop. I like the get to a dececent level then get my good gear, then repeat.
#12 Nov 21 2004 at 2:09 AM Rating: Decent
wow !!!!!!! this is strange!!!!! fanshaw collage has some one that use this !!!! wow!!!!!!!!!!

i have to see who this guy is :D

and hope to play with him :D LOL



Edited, Sun Nov 21 02:11:56 2004 by valentineXY
#13 Nov 21 2004 at 5:28 AM Rating: Decent
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1,075 posts

I'd do tailoring as a mage, with mining for the money.

Enchanting is not really something you do for the money, initially. It is a MONEY SINK to start. You disenchant items to have things to raise the skill and you won't find many disenchanted products for sale, because they also are skilling up. Enchanting seems to me more like something a level 40 character with money starts.

I'm doing tailoring/skinning as a priest. I found that the items I could make myself were better than anything being sold on the AH in stress/open beta on server 8. At 34 I had 4 great items that I made which I never saw on the AH, including the min level 33 excellent tailor made Robe of Power which is Bind on pickup (meaning you only have one if you are a tailor yourself, at 190 or greater skill, and made it)

The problem I found, even though I was not one of the highest characters I saw, was that precious few heavy leathers were being sold when I wanted to make 10 slot bags. So I learned my lesson and in the final game I'll do tailoring/skinning, then when the skin market is saturated from people doing leatherworking/skinning I'll switch skinning to mining for the money.

The problem was that I'd basically beaten a lot of the tradeskillers in level, while those people who were level 40 or more were pretty much not tradeskilling at all. So I was a bit too far ahead of the game for there to also be lots of higher skins on auction. This led to the few people who could sell heavy leather selling them for quite a bit.
An example of that was how I was the only person I saw, in the entire life of that server, who was wearing a robe of power. It took me a couple days to get all the stuff for it. I wanted to finish it at level 33, but got to the middle of 34 getting the elemental drops. So I had it on the last day of the beta.

Meanwhile, there was not a huge market for mithril yet though at 34 I could mine it. One odd thing on server 8 was NO ONE else was out mining it. I could not believe that the badlands, which is like the premiere mithril mining zone, was empty. No players were there at all, let alone people mining. But the most I could sell 20 stacks of mithril at the AH for was About 2 gold 50.

Another little known fact is that some casters say they will do alchemy for the mana/health potions, while really its a bit hard to collect for some of them. Meanwhile, you can buyout mana and health potions from NPC alchemy supplier vendors in level appropriate areas who often have (1) - (4) of them in limited quantities for about 4 silver each. So by the end of the open beta my server 8 character had about 12 unused mana potions and 10 unused health. I'd even bothered to run through feralas, at a TOTALLY inappropriate level, and get the flight path to feathermoon for the NEXT set of mana/health potions the supply vendor would have. But those were minimum level 35 or something.
#14 Nov 21 2004 at 8:21 AM Rating: Excellent
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4,574 posts
Quote:
But with tailoring, do u actually make armor to ur benefit that will save u money in the end?
Should i do like Tailor/Skinnning or Mining/blacksmith.
I wanna try and level without havfting to stop to farm for money, or other means of money, i just wanna try and level and go w/o having to stop. I like the get to a dececent level then get my good gear, then repeat.


It seems to me that you’re asking a couple of questions. If player crafted equipment is better than dropped equipment and whether tailored items sell as well as leather or metal items. As to the first question, Blizzard has stated that player crafter gear is not meant to be better than dropped items. But instead it’s meant to fill gaps in-between dropped items. So the answer to your question depends on your crafting habits. If your crafting tends to push the limits of your character level then I would expect that you’ll be able to make use of a fair amount of items you can craft yourself. Otherwise the drops you get are likely to be better. As to which professions sell best, make the most money, I’m afraid I don’t have an answer for that. My experience in that area is extremely limited.

There are LOTS of variables to playing any character class. And there are also a lot of variables to crafting. For example, I’m never on the cutting edge of the crafting market. I tend to take things slow and easy. While other players are zooming up the crafting ladder and making lots of money. I also tend to make items for myself and friends and seldom try to sell anything. This could change with the auction house system of WoW, but thus far I’ve never been driven to sell my wares in any of the games I’ve play. While other player are driven to craft for the soul reason to make money.

What I’m trying to say is that asking what professions are best to take is likely to get very subjective answers. For my priest, who will be my tailor, I’ll be taking skinning as a second profession since dead animals will be so abundant. Then I’ll drop it later when I want to take up enchanting. You may prefer taking up mining instead of skinning as you seem to enjoy exploring new areas in search of new metals. Or you may simply prefer taking mining and smithing on a non-metal wearing character. There are certainly no rules against it. However, you might want to keep in mind that as mentioned above there are bind on pickup recipes in each profession to encourage us to use “appropriate” characters for those professions.

My best advice is to pick whichever professions you think you’ll have the most fun with. Just keep in mind two things. One, you can always drop a profession and take up another one if you so choose. And two, this game is designed for playing alts. If you can’t decide on two professions, play a second or third character and choose more professions.
#15 Nov 21 2004 at 8:43 AM Rating: Decent
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509 posts
The lower end items of any tradeskill will fall in value fast when wow goes live. Why? Because everyone will have some tradeskill they are working on in hopes of making money. At higher levels the cooldown rate can be day's long for a items so no flooding the market there but also there will not be a whole lot of profit because of you only being able to make one item every couple day's.

In the end tradeskills is not gonna make you rich I'm sorry but just about everyone that is going to play wow plans on taking up a tradeskill to support their class. So go with what you think you can use. I myself plan on doing alchemy and herbalism. I have tried several tradeskills and I must say at least in the lower levels that mana + healing potions allow me to take on tuffer mobs and get better drops. Which pay's off in the end.
#16 Nov 21 2004 at 5:41 PM Rating: Decent
alright, i did enchanting in OB, and found it to be a MAJOR problem... first off, too many people in those FEW even did enchanting to market your product. Secondly, it takes like 5g of disenchanting to lvl up to the lvl its actualy worth others peoples time to enchant, i stood around trying to GIVE AWAY +5 HP enchants for like 3 days before i got the lvl 60... its a huge money/time sink, unless you HAVE money, lvl up to lvl 40, let some newb try it and give the enchantment you want away trying to lvl his sorry pathetic poor skill, then with that go make some 50g, and then go enchanting, til then, save all your green stuff thats GOOD, and be able to make some nice green/blue stuff as a tailor (tailoring is very easy, all you do is kill humanoids to lvl with your lvl, DO NOT stop lvling to lvl tailoring)

this is experience from a lvl 13 priest, who got to lvl 125 tailoring, and 92 enchanting. Its NOT worth enchanting to start out with (cost me roughly 25g total with donations from generous people)
#17 Nov 21 2004 at 7:13 PM Rating: Decent
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509 posts
Yah I tried enchanting on one of my toons. I was lvl 15 and I got a good taste of the price of the tradeskill. You won't be starting with this skill I can tell you that. It would be easier if you were lvl 40 but as a beginning skill it would ruin you financially.
#18 Nov 21 2004 at 7:21 PM Rating: Decent
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279 posts
I find it odd how people say Enchanting will ruin you financially. I had a mage with enchanting. I fish up a green object I couldn't use, break it down, have a mob drop a green object I couldn't use break it down, group up with a random person ask them if they want something enchanted toss it on them. I was up to about 70 skill just doing that. I didn't notice that much a profit loss on the green items I was disenchanting, since the only overhead on my mage was spells and I was getting enough copper/silver from mob human drops trying to get cloth for tailoring and from selling white drops and stacks of fish. (Okay maybe my love of fishing supported my enchanting.)

Of course I will admit I didn't take enchanting to make money. I took it to help myself along. I didn't take tailoring to make bags for a living either. Of course in OB I got sick of hearing "Linen bags for 2 silver" 100-200 times a day in the starting zones.
#19 Nov 21 2004 at 7:36 PM Rating: Decent
Uh, when you start getting real nice green and blue items then you realize that you're losing money when disenchanting them, then you hit your next even level and you have to buy your skills which cost 20s each... Yeah, it adds up.

But it's still possible to farm up the money to keep going with enchanting.
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