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Why is there a Resurrect spell?Follow

#1 Nov 19 2004 at 2:10 PM Rating: Decent
Let me preface this by pointing out that in the <2 weeks I played in the Open Beta I never got my priest past lvl 14...

When I hit lvl 10 and got my first Resurrection spell I thought it was cool and that I was going to be the most popular character in my group. The group I always play with even told me I was their new best friend.

Now I'm asking myself, what's the big deal? Without a Priest or other character to ressurect you, you have to make a 60 second run back to your corpse. Heck, if they die mid-battle, by the time combat ends and I get the spell cast, they're already most of the way, if not all the way, back to their corpse.

Is there a time later in the game where there is a strong need for Resurrection, like in an instanced dungeon, or is it a fairly useless spell in this game?
#2 Nov 19 2004 at 2:11 PM Rating: Decent
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4,520 posts
Can someone say wipe saver?
#3 Nov 19 2004 at 2:12 PM Rating: Decent
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279 posts
You can't simply run back to your body while in instance dungeons. These times more then any other are when you want that resurrect spell.
#4 Nov 19 2004 at 2:13 PM Rating: Decent
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1,430 posts
Instances is pretty much the reason. Whenever you die and run back to your corpse in an instance, you will be revived at the very beginning of the instance. Rez spells pretty much helps with that.
#5 Nov 19 2004 at 2:13 PM Rating: Decent
Can your sorpse be mugged? Lose EXP? Lose money?

I dunno, just suggestions... :\
#6 Nov 19 2004 at 2:13 PM Rating: Decent
If you ever start doing instances you will know why there is a resurrect spell. I use it all the time and it saves a lot of time.
#7 Nov 19 2004 at 2:17 PM Rating: Decent
Like everyone else said, instances is where the resurrection spell becomes your best friend. The instance in Blackfathom Depths is a pain to run to from the graveyard, and if you waste too much time, stuff you killed will start respawning.

Trust me, be glad you can resurrect, because when you do your first instance (probably Deadmines), you'll see its worth in no time at all.
#8 Nov 19 2004 at 2:37 PM Rating: Decent
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520 posts
Also at higher levels the graveyard gets further and further away. It is no longer just a "60 second run" Sometimes it can take up to half an hour to run back to your body.

Also at the higher levels, THINGS can see and attack you in ghost form from what I have heard, but the could be mere speculation.
#9 Nov 19 2004 at 2:39 PM Rating: Decent
CikrenaCT wrote:
Let me preface this by pointing out that in the <2 weeks I played in the Open Beta I never got my priest past lvl 14...

When I hit lvl 10 and got my first Resurrection spell I thought it was cool and that I was going to be the most popular character in my group. The group I always play with even told me I was their new best friend.

Now I'm asking myself, what's the big deal? Without a Priest or other character to ressurect you, you have to make a 60 second run back to your corpse. Heck, if they die mid-battle, by the time combat ends and I get the spell cast, they're already most of the way, if not all the way, back to their corpse.

Is there a time later in the game where there is a strong need for Resurrection, like in an instanced dungeon, or is it a fairly useless spell in this game?


It's not always a 60 second run. After 10, I've noticed that the runs can get very, very long indeed. Plus, your equipment gets damaged. Maybe resurrect spells reduce equipment damage?
#10 Nov 19 2004 at 2:40 PM Rating: Good
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909 posts
I raise everyone i see, and It is extremely rare to have someone accept. It's very frustrating.

Raising people has always been my favorite thing to do for fun.
#12 Nov 19 2004 at 2:45 PM Rating: Decent
Quote:
I raise everyone i see, and It is extremely rare to have someone accept. It's very frustrating.

Raising people has always been my favorite thing to do for fun.

Yeah sadly this isn't like FFXI where rezzing someone is a good thing to do when you finally learn the skill.

I use to hang out in the Dunes and rez people all day when their party would wipe. That was a lot of fun.

There is none of that in WoW. Don't worry about it really, it's all about playing the game instead of serving others.

Trust me, it's all for the better =)
#13 Nov 19 2004 at 3:56 PM Rating: Decent
Just a guess too, but I think the reason people don't accept the raise is that they're already on their way back to their corpse in Spirit form. Their corpse would still be visible to you, but after they click that 'Release Spirit' button, they no longer have the option to be ressurected.
#14 Nov 19 2004 at 4:02 PM Rating: Good
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909 posts
Quote:
There is none of that in WoW. Don't worry about it really, it's all about playing the game instead of serving others.

Trust me, it's all for the better =)


I enjoyed helping others. It's hard to play a support class if you don't. (Although i didn't enjoy the /tells)


Quote:
Just a guess too, but I think the reason people don't accept the raise is that they're already on their way back to their corpse in Spirit form. Their corpse would still be visible to you, but after they click that 'Release Spirit' button, they no longer have the option to be ressurected.


That is one thing, another is the in the open beta, if you logged out dead, your corpse would lay there until you loged back in. That is why you saw so many dead people laying on the torches. You even get a resting bonus, lol.

Hopefully it will be fixed in Retail.






Edited, Fri Nov 19 16:05:57 2004 by slgray
#15 Nov 19 2004 at 4:18 PM Rating: Default
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1,910 posts
Quote:
Also at higher levels the graveyard gets further and further away. It is no longer just a "60 second run." Sometimes it can take up to half an hour to run back to your body.

If you played FFXI, you should have no problem with a brisk run across the planet...well, if you're not a mage.
#16 Nov 19 2004 at 4:19 PM Rating: Decent
42 posts
You can still be resurrected after you've released to spirit form. Had a "xxx wishes to resurrect you - Accept/Decline" window pop up several times halfway through my ghost run.
#17 Nov 19 2004 at 4:37 PM Rating: Excellent
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4,574 posts
Quote:
I raise everyone i see, and It is extremely rare to have someone accept. It's very frustrating.

Raising people has always been my favorite thing to do for fun.


I understand where you’re coming from. For years I’ve always enjoyed buffing just about everyone I come across and healing anyone I see who needs it. These are things you can still do. Well, the last patches may have mucked with this a bit. Some of the buff spells take components to cast now and some classes, such as the paladin (at least at lower levels), only have very short duration buffs. Still, if you have some decent buffs and a heal spell you can still make a lot of people happy.
#18 Nov 19 2004 at 5:12 PM Rating: Decent
I used ressurections during horde alliance raids and defences. Theres a 2 minute timer to revive yourself during PvP. Also when in enemy territory and you have allies dead and secure the battlefield it comes in real handy.
#19 Nov 19 2004 at 5:52 PM Rating: Decent
45 posts
EricGraham wrote:
I dont think if you get resurrected you have a penalty do you?

the reverse is true, res spells leave res effects, ressing yourself doesnt.

so, making that 60 second run, is often worth more in the long run than saving 30 seconds and dealing with res sickness for a while.
#20 Nov 19 2004 at 6:48 PM Rating: Decent
I believe there is no rez sickness anymore. Only when you use the spirit healer. I rezzed my friend and many group members during the last patch as well as being rezzed and I never had it.
#21 Nov 19 2004 at 6:49 PM Rating: Decent
Quote:
the reverse is true, res spells leave res effects, ressing yourself doesnt.

so, making that 60 second run, is often worth more in the long run than saving 30 seconds and dealing with res sickness for a while.

All rez spells have had their sickness penatlies REMOVED. Yes, you read that correctly, I said "removed". This is very helpful in instances now;;; where rezzing is most important.

A graveyard rez from the Spirit Healer causes a 10 minute rez sickness.

Edited, Fri Nov 19 18:49:45 2004 by kokopeppi
#22 Nov 19 2004 at 6:57 PM Rating: Decent
Quote:
I enjoyed helping others. It's hard to play a support class if you don't. (Although i didn't enjoy the /tells)

I totally hear you. I actually played Priest as my first class in WoW. I loved it at first; until I realized it was nothing like the White Mage. I took my Priestess all the way but in the end I don't enjoy being a Priest in WoW. IMO it's vastly different than the White Mage and frankly I really loved WHM.

So you want to help others? The "cool" thing to do is random buff people. Most casters can do this; Priest has a +stamnia buff, Mages have a +int buff, Druids have the +all stat buff (best buff in the game) and a thorns buff (causes dmg to mob when attacked).

Each instance party needs a healer/rezzer. One of the interesting group dynamics that has come out of the recent beta patches is the role of a Warlock in an instance party. Even though they can't buff others; the can pass out nice health stones AND supply the party rezzer with an anti-wipe soulstone. This will allow the healer to rez themselves after the party wipes in an instance. To me, this is the ultimate partier support class. Sure, we can't heal you, but without me a wipe is basically instance start over :)
#23 Nov 19 2004 at 11:55 PM Rating: Decent
I think most corpses that don't rez when you cast are people who logged out when they died. Many times I have seen people I tried to rez the next day, in the same spot, still dead.
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