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But its way more shallow. There is a lot less to do. And I think that the most interesting thing is the PvP in the higher lvls cos the rest will probly be come boring pretty quick (compared to FFXI where I still like the questing (AF,Genkai), lvling in new and strange places with new and strange abilities/(ancient)magic/Skillchains/ManaBurn after playing for 9 months).
Honestly, I feel the complete opposite. There really is a lot to do in FFXI, but it's a ridiculous grind. AF? Manage to get a party going, teleport, run, run, run, sneak/invis, sneak/invis, sneak/invis, invis, invis, sneak/invis, BC or NM fight, Warp home, trade in Key Item for AF. OR! Manage to get a party, teleport, run, run, run, kill key holder mobs 'til you're blue in the face, finally get drop, sneak/invis, sneak/invis, sneak/invis, sneak/invis, find chest, Warp home, trade key item for AF. Honestly, those are some DEEP play mechanics.
I have yet to go on a quest where the group actually muscles it's way through, you'd find it difficult to not only find people to help you if that were your thing, but you'd probably **** everyone off by making what "should" be a 30 minute quest into a 3 hour one. It really comes down to the fact that if someone's helping you quest, it's taking valuable farming time from them. They're not simply sacrificing their time for you, they're also sacrificing an unknown amount of gil--a monetary portion of the "next big thing" they're looking to buy.
If WoW has even half the grind that FFXI does, it'll be a blessing from above--an MMO that I can actually play and not have to be absolutely devoted to. Don't get me wrong, I still have an affliction for FFXI, but it's definately not the gameplay that's keeping me there: it's the people I've met that's making it difficult for me to outright quit. Naturally there's also the fact that if I quit, literally 3 REAL months of my life could be considered somewhat moot--at least that's what S-E would want my pocketbook to believe. =)
Edited, Mon Nov 22 08:59:49 2004 by KrycisTemp