Tailoring:
- gather cloth from humanoid mobs; the level of the mob determines the type of cloth they drop. Tailoring starts with the lowest level cloth and scales up. This scales really well with your levelling curve; you will generally start finding the next stage of cloth when you need it.
- Open the Tailoring interface, craft the cloth into Bolts using your Tailoring skill, then craft them into more complex items using the Bolts and any other vendor-purchased or dropped items. Thread, dye, and some other pieces are vendor purchased, while Elemental Essences are mob-drops.
Enchanting:
- Disenchant magic items (items with a green or blue name, which also have effects and/or stat bonuses). Disenchanting yields various types of Dust and Shards, which can also be purchased in limited quantities from some vendors around the world.
- Once you have the required Dusts and/or Shards, you'd open the Enchanting interface, click on Enchant, and then click on the item you wish to Enchant. This uses the Dusts and/or Shards, and applies a permanent effect to the item. Note that only one player-applied permanent effect can exist on any one item (you can't have a Shield Spike and a +5 Stamina Enchantment on your Shield, for example).
Tradeskill interfaces and other tradeskill-related skills (Disenchant, Find Minerals, etc.) can be opened by pressing "k" in-game, and clicking the appropriate skill-type under the General tab.
Edited, Fri Nov 5 10:29:58 2004 by Grachna