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FFXI suck..SE not to blame.Follow

#27 Oct 28 2004 at 12:58 PM Rating: Decent
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Even if I couldn't make a fair comparison to WoW, I'll still agree with so many of the points made here cus it is so true. Especially after playing it for almost a year.
#28 Oct 28 2004 at 2:26 PM Rating: Decent
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Well, from my standpoint FFXI was good at the start (yes it was my first MMO). However after reading the game mechanics and as much info as I could from worldofwarcraft.com I think I'll be switching.

Lots of new controls to learn, but the gameplay and solo factor seems to be much more enjoyable than being "forced" to party because I need 33k exp @250exp a pop takes FOREVER.

Now, what I'm about to say may peg me as a n00b to warcraft (I am one so oh well). I'm sure its part of the storyline, but I wish I could be an undead and group w/ the like of night elves (which is what I think a friend of mine is going to be, unless he chooses the horde version of druid).

All in all, when I started FFXI I was wide eyed and in awe, as I still think the graphics are a little more refined on FFXI vs. the Screenies I've seen of WoW, I think the gameplay more than makes up for it.

So I guess I'll see ya'll in game ^^
#29 Oct 28 2004 at 3:15 PM Rating: Decent
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Quote:
Now, what I'm about to say may peg me as a n00b to warcraft (I am one so oh well). I'm sure its part of the storyline, but I wish I could be an undead and group w/ the like of night elves (which is what I think a friend of mine is going to be, unless he chooses the horde version of druid).


In Warcraft 3, the other three playable races are all allied against the Scourge, the original undead. The Forsaken are an off-shoot renegade "clan" of undead, but the rest of the world harbors no great love for them, and most of the Alliance really bear no distinction between the two.
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#30 Oct 28 2004 at 3:32 PM Rating: Decent
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Hmm.

FFXI was the first MMORPG I have ever played, which is rather odd because I never played any Final Fantasy games... anyway. I don't think FFXI sucks, per say. I think there are many, many aspects that need to be rethought, it isn't perfect, but I don't expect it to me. The way I see it, FFXI vs WoW or EQ2 is all a matter of preference.

Personally, I think I'm going to be very happy playing WoW. I liked FFXI until I hit around level 60, when it got to be long and drawn out and monotonous to the point of not being enjoyable at all. Plus, so many people had already reached level 75, it just seemed a bit pointless. Seeing as there will probably be a character wipe prior to retail, I don't see there being many arrogant elistists in the beginning of the game. Naturally, there will be the people that play nonstop until level 60, but at least it won't feel like I'm so terribly behind everyone.

Just comparing the controls and concepts of WoW make it appeal to me because of my personal preferences. For example, FFXI's level grind went insane, and WoW introduces the rest system which, unless I am mistaken, discourages exp grinding? WoW seems to cater more toward the player that wants to develop their character based on fun little things rather than just levels. That's why I am very interested in it.

Ramble, ramble...
#31 Oct 28 2004 at 4:26 PM Rating: Decent
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Hello out there WOW players, this is my first time visting this forum. I have loved WC games in the passed and have played everyone, the same goes with the FF series. There is a lot of hype about WOW as you all know i'm sure!

This thread interested me so I just thought I'd drop in and give my two cents.

FFXI was my second MMO. FFXI DOES NOT SUCK. I tried to get into EQ but failed. I only lasted to lvl 6 before I called it quits. FFXI rather was another story. I truly love that game. It is obviously a success with the amount of people playing it. So how can you calle SE a failure? It is a very good game. Like any other MMO it has it's issues. But it doesn't deserve to get bashed as you have done. Although I'm sure that when Blizzard releases WOW SE will notice a downward trend of the amount of people online in FF. I personally am going to leave my FFXI account active while "testing the water" although I'm pretty sure that I will end up quitting FF because blizzard's game always are so addicting!

Anyways, until WOW comes out, I'll be waiting.
#32 Oct 28 2004 at 10:15 PM Rating: Default
Back to clear up some mess..

Firstly, I never insult FFXI, maybe suck is the wrong word to use..but the complaints about the UI and the Customer Service are all other people's complaints..whether its from this forum or other forums..

I was just saying that people cant blame SE as this is their first attempt, and should give them another chance in their future MMOs..but idiotic morons like WarMaverick and Anara Warren had to come and talk crap..

If both of you play FFXI, i think you people are those that say "Oh, you need this item to be uber. Get out of my party" *kicks*
Exactly the people that spoils the game..
#33 Oct 30 2004 at 8:34 PM Rating: Decent
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224 posts
Rabble rabble rabble...
#34 Oct 30 2004 at 11:24 PM Rating: Decent
played ffxi for about 8months...
i'd rate it as the worst game i've ever played.

looking back now..i could only remember myself doing 3 things thru out the game:

lvl,farm,fighting for keys.
(the time i'd spent on bringing up the fame to 9 was neligible compared to those.)

i started as a taru whm, enjoyed raising ppl in maze, i made lots of friends, and then after i hit lvl48, i switched to blm and went straight to 75.

things i didn't like about ff:
u can't lvl without a party.
only 1 or 2 places to lvl (and 1 or 2 types of mobs to kill) for any given lvl. booooooooring.
a low lvl party can't start without a whm, a high lvl party can't go without a blm.
galka/whm...taru/monk are not welcomed.
Quest rewarding system sucked.
0.00000000000000000000000000000000001 drop rate on the items you need the most. (and yes, you have to shout for high lvl ppl to fight for it)

3 things i hated the most:
1. Goblins
2. lvl50 cap
3. taru, whm, solo

things i liked about ff:
auction house
loot options
sc/renkei/mb
xpchain
character appearance (i just love taru)
music
spell animations
being a summoner
rse/af
job/subjob
BCNM

2 things i liked the most:

1. the ability to switch job
2. moogle :)







Edited, Sun Oct 31 00:31:10 2004 by Awaken
#35 Oct 31 2004 at 12:27 AM Rating: Good
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500 posts
Quote:
played ffxi for about 8months...
i'd rate it as the worst game i've ever played.


So you played the worst game you ever played for 8 months? That's a bit odd, but you probably mean that it was the worst you ever played in retrospect, so I digress. Anyway.

I agree with the fact that getting rare drops is a bit of a pain. It seems like the point behind getting items like ancient papyrus for the Genkai 1 was a supposed diversion for the people that level nonstop by forcing them to quest, but really in effect it just makes them kill the same thing over and over, which is exactly like leveling, more and more. So the point is a little moot.

And yeah, camping say, the Valkurm Emperor for the hairpin, losing 9 times, and getting screamed at in parties for not having it isn't a fun thing.

I still stand by my original point though, that FFXI>WoW or WoW>FFXI is a matter of personal preference and the type of play that personally caters to you. Yoink.



#36 Oct 31 2004 at 4:09 AM Rating: Default
Magikganj wrote:
Rabble rabble rabble...


moron..
#37 Oct 31 2004 at 4:11 AM Rating: Good
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500 posts
Quote:
Rabble rabble rabble...



moron..


er... o_O
#38 Oct 31 2004 at 3:08 PM Rating: Decent
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6,678 posts
Does this thread serve a purpose? Can we just let it die already? p
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#39 Oct 31 2004 at 5:04 PM Rating: Decent
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4,520 posts
*Takes out the gun and presses it firmly on the thread..lowers the gun* no, hijacking is better, so whats everyones halloween activities consist of?
#40 Oct 31 2004 at 9:59 PM Rating: Default
sadly ffxi has some major problems in the gil selling / buying department. ><

and looking for party is not fun for bloodthirsty kids ; ;
#41 Nov 01 2004 at 12:17 AM Rating: Good
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Warchief SeomanP wrote:
FFXI doesn't suck, it's just not the game for everyone. There are people that love FFXI.

There will be people that will think WoW sucks.

Not everything is for everybody.

It's one of the things that makes life great. Imagine how boring it would be if we all liked the same things.


I'm repeating myself, but then it bears repeating since the basic premise hasn't sunk in yet...

Like someone just mentioned a couple posts up:

FFXI > WoW or WoW > FFXI is a matter of personal preference.

There is no right or wrong, it's just different opinions.
#42 Nov 01 2004 at 1:19 AM Rating: Decent
Of course any comparison is a matter of opinion. But there are a lot of common opinions about FFXI.

1) The amount of time needed to do anything in one sitting is ridiculous.

2) The economy is needlessly tedious.

3) Party formation is really restrictive and also wastes a lot of time.

I don't feel I need to elaborate any of these points, and is most likely obvious to anybody who has played the game.

We should also consider the fact that this game was released with a level 50 cap as well. The bulk of the game as it is now is the direction that SE decided to take through many months and years of patching. So what direction did they take? Grind, grind, and more grind. For this fact, I do hope that SE loses many customers to newer games in WoW and EQ2 which do address these problems.
#43 Nov 01 2004 at 4:12 AM Rating: Default
Yes, i think SE will lose many subscribers in FFXI, but i think they pretty much dont care.. They have made MORE than what they planned for FFXI, so they wont be crying or doing anything if FFXI dies..

So its kinda dangerous to join that game now as SE might abondon it soon.. (SE is also creating 2 new MMO, so they pretty much dont care)
#44 Nov 01 2004 at 9:06 AM Rating: Good
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skyrend wrote:


3) Party formation is really restrictive and also wastes a lot of time.


Just to point something out. This isn't the fault of SE, it's the fault of the players.

The players are the ones that make parties restrictive, deciding that only certain jobs and combinations are good.
#45 Nov 01 2004 at 10:58 AM Rating: Decent
I'll have to disagree. The design of the game forces you into a 6 man party where certain roles are required (tank, healer, support). Parties with oddball configurations aren't selected simply because they DON'T work, result in longer down-time and much lower xp. Simply put, without the optimal setup, you're not going to be hitting chains, which SE has made so paramount in gaining xp.

I've been talking to a friend playing the EQ2 beta and he talked about how a party consisting of all scouts and 1 cleric was racking up decent xp. WoW, you can quest with just about anybody for xp. Do you think that's possible at all in FFXI design? It's a fault of the design that the party structure is so rigid. If other parties were efficient (the only odd-ball type FFXI party I can think of is manaburn) that didn't require certain roles, they would've been used IMO.
#46 Nov 01 2004 at 1:48 PM Rating: Decent
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skyrend wrote:
I'll have to disagree. The design of the game forces you into a 6 man party where certain roles are required (tank, healer, support). Parties with oddball configurations aren't selected simply because they DON'T work, result in longer down-time and much lower xp. Simply put, without the optimal setup, you're not going to be hitting chains, which SE has made so paramount in gaining xp.

I've been talking to a friend playing the EQ2 beta and he talked about how a party consisting of all scouts and 1 cleric was racking up decent xp. WoW, you can quest with just about anybody for xp. Do you think that's possible at all in FFXI design? It's a fault of the design that the party structure is so rigid. If other parties were efficient (the only odd-ball type FFXI party I can think of is manaburn) that didn't require certain roles, they would've been used IMO.


Show me where SE stated what the optimal party make-up is? Where SE, and not a player, states it?

You won't find it.

SE meant for all the classes to be used, it was the players that pigeon-holed them.

The tanker/healer/support isn't anything SE came up with. That's been a staple of RPGs forever. All RPGs have those 3 basics as being needed. It's the players the decide what classes fill those roles.

That's why choices for each are given. To allow us to decide.
#47 Nov 01 2004 at 2:37 PM Rating: Decent
I think we're arguing different points. My point is that SE designed it in such a way that anything other than standard 6 man parties (i.e., parties that have a defined tank, support, etc) will gain very poor xp. The way that the monster difficulty/exp given scales doesn't allow for more flexible setups like a 2-3 man party. Soloing is out of the question, alliances give too little exp, and chains reward the 6 man party. I don't think you're arguing this point, but tell me if you are.

You seem to be talking about certain jobs fulfilling certain roles. I'm not sure how to address this, because I don't think this really affects what in the end is a restrictive party setup. I'm not sure what you mean by "SE meant for all classes to be used, it was the players that pidgeon-holed them" because certain classes are built for certain jobs. PLD makes a poor damage dealer, WHM makes a poor nuker. A few of the classes do have hybrid aspects to them, but for the most parts, jobs are built with a certain purpose to them. What jobs are you saying that players have pidgeon-holed into roles that they aren't built for exactly?
#48 Nov 01 2004 at 2:38 PM Rating: Decent
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1,430 posts
Gah, kill the thread already...it has outlived its usefulness...
#49 Nov 01 2004 at 2:47 PM Rating: Good
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14,326 posts
Actually, SE just said you could have a max of 6 people to a party. Nothing that said it was the optimal number to have.

I've been in a party of 5 that got as good, if not better, xp then the 6 member party we had had previously had been doing (member dropped out and we decided to give it a go as 5).

I know someone that did 3 member parties exclusively and did decent.

It wasn't the amount of xp per kill that matters, it's the amount of xp per session.

A smaller group could take on easier mobs and get more xp at the end of an hour then a larger group, because they could go thru more mobs quicker and with less down time.

Again, it wasn't SE that said a 6 member party was optimal, it was the players that decided it.


Cool, I picked up a troll. Smiley: grin
#50 Nov 01 2004 at 2:58 PM Rating: Decent
Do you mind if I ask at what level/areas these were at? Because as you get higher up, I can't really imagine these smaller parties being all that viable, because technically, it would take a 3 man party a similar time to chain EM-T's to a 6 man party chaining VT-IT, and your net xp would be much lower.

Also, if you're 5 man party was doing better without the 6th man, I can only assume that the 6th member wasn't bringing much to the table in the first place.
#51 Nov 01 2004 at 6:00 PM Rating: Good
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14,326 posts
skyrend wrote:
Do you mind if I ask at what level/areas these were at? Because as you get higher up, I can't really imagine these smaller parties being all that viable, because technically, it would take a 3 man party a similar time to chain EM-T's to a 6 man party chaining VT-IT, and your net xp would be much lower.

Also, if you're 5 man party was doing better without the 6th man, I can only assume that the 6th member wasn't bringing much to the table in the first place.


Let's see if I can remember it all..

Did 4 man group in Battallia Downs, lvl 26 or so. Did a 5 man group in Kazham, lvl 25 or so. Did a 5 man in Gustav Tunnel, lvl 43 or so. Did a 5 man in Valkurm Dunes, lvl 19 or so.

One of the 5 men groups was in Crawler's Nest. We had been doing Nest Beetles. 6th member, the tank, left. There was no tanks looking for group, so we decided to move back down to Worker Crawlers (which hadn't been given good xp for 6 of us). We rocked those Crawlers, with me tanking (DRG/WAR). We had 0 downtime. Party was me (DRG/WAR), DRK/WAR, WHM, RNG/NIN & RDM.

The trick in smaller parties is to go after mobs that aren't worth it for 6 member parties.

6 member parties go after IT+, lesser numbers can go after Ts and VTs and still end up with the same amount of exp.
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