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What is the Economy like?Follow

#1 Oct 13 2004 at 11:05 PM Rating: Decent
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I had played FFXI and after the economy went to crap, basically after the selling online money for real money junk went around the economy in FFXI, I have found that working up to where you wanted to be in the game, was agravating and less rewarding. With the servers being country based only, I am hoping that the economy can't be destroyed from buisness to make money (like the one in China) off of in-game comoddities. Is there a decent economy established in WoW? and can it be destroyed, or is there a prevention for this disaster to happen, like it did in FFXI, Diablo 2 and other games?
#2 Oct 13 2004 at 11:34 PM Rating: Decent
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From what i see on Ebay, they dont really have anything in place to stop online auctions of players/accounts/items.
#3 Oct 13 2004 at 11:53 PM Rating: Decent
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are there any plans on helping the economy remain stable, what about EQ2? I want to play a MMO again, its been a long time since I let myself get absorbed into it all again. I think I am ready for another, just want to make sure the economy in the game can remain standing. Just still upset about FFXI's crap, had a bd experience in that, dont really want to repeat it in another MMO. Any advice on future games, if anyone knows anything, would be great.
#4 Oct 13 2004 at 11:57 PM Rating: Decent
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Believe me, EQs even worse in Ebay/yantis than any others, not much hope of "escaping" it, but WoWs probably your best bet if you had a choice.
#5 Oct 14 2004 at 12:00 AM Rating: Decent
dont play EQ2..

http://media.pc.ign.com/media/481/481244/imgs_1.html
#6 Oct 14 2004 at 12:03 AM Rating: Decent
28 posts
thanks, I am eager to try WoW when it comes out, hopefully have a chance for Open Beta. Guess I was hoping that there was better laws placed (since my MMO absence) for problems like MMO money sales. Guess if there is no 'escaping' from it, then I will have to live with it till it bugs me enough to leave again, hehe, oh well. It is only entertainment for me anyways, and a few months of that in a Azeroth getaway is much cheaper than Cancun.
#7 Oct 14 2004 at 12:11 AM Rating: Decent
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It is technically against the law and can cause bannishment from the game since it is against the EULA, but theres just no way gameside to tell whos using ebay/yantis and whos not.

In fact, FFXI had it where the GMs would suspect you of hacking/cheating/ebaying sometimes if they got currious and saw one of your other characters had like 200k on him because he was an auction mule... so yeah, it is a kind of lose/lose situation. although, GMs probably wouldnt suspect you unless you had a newb call you in because you were fishing for a half our or so.

Edited, Thu Oct 14 01:13:32 2004 by VampyreKnight
#8 Oct 14 2004 at 12:56 PM Rating: Decent
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6,678 posts
Blizzard is going to extra efforts to ensure that mass build-ups of cash don't occur at the higher end. In addition, item trading is nowhere near as simple as it is in other games, with so many bind-on-acquire and bind-on-equip items becoming soulbound. There won't be anywhere near the market in WoW that Yantis and IGN were able to generate in EQ. As long as nobody finds a money dupe exploit, I don't foresee much difficulty in WoW. (There will always be some, that is unavoidable.)
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#9 Oct 14 2004 at 1:54 PM Rating: Decent
Don't worry the economy won't go bad in WoW. There are plenty of Money sinks in the game especially with the addition of Durability.
#10 Oct 14 2004 at 2:05 PM Rating: Decent
A friend of mine pointed out to me that IGE had a World of Warcraft icon on their front page until the day the durability system was announced Smiley: laugh Hopefully we won't have the same problems in WoW that have plagued other games.
#11 Oct 14 2004 at 2:57 PM Rating: Decent
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Azuarc wrote:
There will always be some, that is unavoidable.


Not really true seeing as how once it goes public it is fixed and the users are banned.

As for Yantis and the money sinks, Yantis and Ebay are still going to be rampant in any system, but the system of binding equipment and money sinks will lessen the effect, but theres still going to be people out there buying thousands of gold online.

The biggest problem would be the people hitting level 60 and selling off their acounts, and then YOU have to play with them =/. I guess the people auctioning their beta toons are just the pioneers of the scum =P.
#12 Oct 14 2004 at 5:51 PM Rating: Good
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Quote:
A friend of mine pointed out to me that IGE had a World of Warcraft icon on their front page until the day the durability system was announced

Not really sure how one would effect the other, but I really don't want to see them doing business in WoW. I can't see it being avoided though, they'll end up selling Gold. :P
#13 Oct 14 2004 at 8:21 PM Rating: Decent
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I never do understand how it is that these large companies can sell thousands of gold peices every day for RL cash and yet no companies ever charge them for violation of the EULA and selling of property in which they dont own.
#14 Oct 14 2004 at 8:47 PM Rating: Decent
Has there ever been a MMORPG where online commodities were not traded for RL dollars?

I think it will be as bad in WoW as it was in Ultima Online, Everquest, Asheron's Call, FFXI, Shadowbane, and SWG. I don't think it's realistic to expect this to change, although clearly many people wish it would.
#15 Oct 14 2004 at 9:09 PM Rating: Decent
I know of a way you could solve some of the problems. Have 1 gm that has a character that wants to sell the currency to Ige. When the IGe rep shows up or gives his or her name. Ban them. Gm changes name Repeats. Eventually Ige would become wary of trading or would get tired of having to rebuy accounts. And im sure theres an equally easy way to bust them while their selling items.
#16 Oct 14 2004 at 9:59 PM Rating: Decent
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Actually, it would be possible to block the IP and such.

Its not a matter of "Its been going on so long theres no way to stop it", because the longer it goes on the more evidence there is that it goes on. There just needs to be a developer out there to take action against these companies.
#17 Oct 15 2004 at 8:21 AM Rating: Decent
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949 posts
I played WoW. From what i seen most items that you get you can not give to others. Ecomony was great cause of this. Crafters love it. The items they make bind to the person who equipments them so they can not be handed down. Plus items that are created are almost as good as the items that can be found or quested for. So money keeps flowing between crafters and players.

Mounts sink your money into it. Getting new skills is a money sink. Durablitiy is a money sink. Its nice. Money comes in at a good rate for your needs.

Good times. Of course i was only able to get to level 25 ;p
#18 Oct 15 2004 at 12:22 PM Rating: Decent
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6,678 posts
arimer, there are a number of problems wrong with your suggestion. I am definitely NOT a legal expert, so I'll just point out one simple one: despite "catching" the IGE person and banning them, they still have to pay them because they made a real world agreement. This applies in particular to a player auction.

Now, I realize paying 30 dollars for 100G, as opposed to letting them freely trade thousand of dollars of it might seem like a drop in the bucket, but it's also only the tip of the iceberg. My lack of legal expertise prevents me from making a hind-end of myself on the topic.
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Only the exceptions can be exceptional.
#19 Oct 15 2004 at 12:51 PM Rating: Decent
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Why can't they just "catch" them without "tricking" them? I mean, they're selling peices of property that doesnt belong to them, it doesnt seem like it would be too hard to just nab them on that.
#20 Oct 20 2004 at 1:28 AM Rating: Decent
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53 posts
Trying to breathe life into posts that are out of date, if they have some relevance or enjoyment factor.

On the issue of economy here are my thoughts added to a nice debate.

It is impossible to completely rid any game of those who sell the content they find for hard currency. I believe the GM selling online gold to IGN, or any other similar company would be considered entrapment, and could possibly be refuted in court. But that is just my opinion. For the issue of the real world commitment, the GM would be selling the currency to them to avoid such penalties, but the entrapment scenario still holds.

The realities of enforcing the ELUA on matters like this are very difficult and very costly for anyone. This does not mean that it is ignored, just hard to take action against the massive traffic infracting upon it. Not a fun prospect, and I am not a lawyer, so just some thoughts on this.

The level of commitment Blizzard has to this game leads to the assumption that, although imperfect, this should be the best-managed economy we have seen. I look forward to a lengthy WoW experience, and the economy sounds like it will survive the long haul. Plus think about raid content like siege machines, those could be a huge sink, and a very fun one. Plus there are many other sinks like a house, or improved steed that are still open if they need them. Guild sinks will most like grow beyond the Tabard also.

Good points about the bind on equip items and so forth, in the long run I think were in for a good ride here.
#21 Oct 20 2004 at 9:51 AM Rating: Decent
Someone mentioned back up in the middle of the thread that Blizzard was watching for high accumulation of wealth in the upper levels. I find that hard to believe and even harder to believe that they would stop it. I went on a rampage to have enough gold to get my level 40 mount at precisely the point I hit level 40. By level 30 I had 125g. Once I figured out the trick to it, it was so simple. I'm not talking about any exploits or anything remotely close to that. It was pure and simple farming that took maybe 2 hours out of my gameplay on the days that I CHOSE to do it. By the time I hit level 37 I was able to gather enough resources that I needed in one hour to make at least 10g at the auction house. People whine and moan in game about how hard it is to get gold for a mount. No its not. It's really easy to get gold.

That said, I don't believe I've ever seen a game where in game money wasn't sold outside of the game. The economy in beta seems stable. Prices at the AH are fair.
#22 Oct 20 2004 at 10:16 AM Rating: Decent
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126 posts
really the sad part in my mind is the people who buy it. the people who are willing to pay $100's of dollars for some item in a game. i mean people are trying to sell there closed beta accounts. so someone buys the account and plays it for a week and a half before the servers get wiped for open beta. the sad thing is people do it. its a sad world where people with money spend it and people without money get screwed. i am sure that there will be gold selling and yea it will suck but from the sounds of it it wont hurt the game too much. i mean someone can buy gold but if they already had enough anyways why should they. in FFXI people bought gold because it took you 5 days of farming for 5 hours a day to get enough gold to go 5 lvls
#23 Oct 20 2004 at 10:52 AM Rating: Decent
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1,124 posts
online affects some games badly while others remain unhurt by this process.

ex. I also Play EVE second genisis. This game only currency is sold online called Isk. However,theres no need to acutally buy it and even if you have alot you still have to reserch skills to use the best stuff in the game. Infact by the time you have reserched the skills to use a battle ship, youll have more than enouf money to buy one. Isk is easy to make thus online sellers dotn make much of a profit and very few will actually buy it since youll be joining corps (guilds) and its more likely corp mate will aid you on getting what you need or actually make the items you want and you just mine the minerals for it. This is one of many games that online selling of money does not affect it. infact this game has proabably one of th ebest economies in a game, however not many people like to have a ship as a avatar!.


now ffxi:
FFxi's economy is completely affected by online selling, since its hard to get the items you want and money is hard to get. any type of online selling doe damage this games economy thus ffxis economy is one of the worse game economies ive ever seen.

as for WoW, as mentioned above most of the cool items are soulbinded, (rare /ex for those ffxi players) and there no way to make a profit out of them, there are n/ms, however you cannot profit out of the items either since they are soulbinded too.
that leave those people who want to make a living off this game to 3 things:
1. sell crafted items online; however its easy to get into a craft skill and itels sold will never be out of someones price range so they wont make much of a profit from selling craft items online.
2. sell game money; this is prob one way they actually can make a profit, but like EVE, not many will buy money online since via quests and enemy drops its easy to make alot of cash in WoW.
3. selling accounts; This will prob be their main way of making money, and this is very difficult to stop.


This said i do know WOW will have a very good economy because the creators did do somthing about it.

anyhow at one point of the beta stage i velieve items where not soulbouded and this really affected the economy drasticly, once soulbinded items where implemented WoWs ingame economy was strong.

#24 Oct 21 2004 at 1:07 AM Rating: Decent
28 posts
This is excellent news for gamers who want to play a game without outside influence. I am strongly looking forward to WoW, but I also would like to know how the economy in other soon to be released MMO's like EQ2 will be? Are the ideas blizzard imlements into thier economy being seen by other developers and being used to strengthen thiers? I know there are other qualities that make a game great, but having a strong economy in a MMO, I feel, will keep it going for years. Anyone have insight to the other MMO's?
#25 Oct 21 2004 at 1:17 AM Rating: Decent
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4,520 posts
A little off topic but:

spacemanwmu wrote:
before the servers get wiped for open beta.


No wipes in plan for open beta.

As stated here
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