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#1 Oct 05 2004 at 1:44 PM Rating: Decent
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Ok...I just have one quick question for the beta testers.

My wife and I are currently playing FFXI and are tired of it...we like what we've heard about WoW and have decided to buy 2 copies when it comes out and play together. From what I've read most classes have at least some offensive and defensive capabilites. We are interested in setting up our characters so they compliment each other. She is interested in mages and I am interested in melee. She likes the gnomes and the undead, I would go dwarf instead of gnome, but like the undead as well.

So what classes in those races would work perfectly together and why?
#2 Oct 05 2004 at 3:01 PM Rating: Decent
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These would be my suggestions:

Priest(wife) Warrior(you)-This is an excellent combination because the Warrior is by far the best taking class in the game. The priest is the most superior healer in the game, also if you wife likes to nuke spells it's possible for her to do it when playing a Priest.

Mage(wife) Rogue(you)- Reason i chose this combination is that Rogue is a very good tanker as well as the warrior is. The rogue can accomplish this by stunning the target and doing more damage than most classes. The mage is the same as the rogue a high DPS class that can nuke spells but is weak. The mage and rogue will kill mobs very quickly.

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#3 Oct 05 2004 at 3:09 PM Rating: Decent
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Well, for melee classes, your main options for that race set are warrior, rogue, and paladin (dwarf only). If she wants to go mage, a melee class would probably be a good idea. At the present time, a warrior is by far the best at managing monster hate, so you might need that to keep the bad people away from your wife. On the other hand, they're supposed to be working on paladin aggro management... we'll have to see what develops.

The other option is to go rogue and "tank" by out-damaging your wife's mage. This is doable, certainly, but it'll probably take a lot of adjustment on both your parts.

Another possibility is to have your wife roll a warlock instead of a mage. Then she can use the warlock's pet to tank damage. This gives you a bit more freedom in your choice of character.

Paladins are popular choices, but most people seem to think they're boring to play. Perhaps having your wife as a partner will off-set that, but that's up to you two.
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#4 Oct 05 2004 at 4:25 PM Rating: Decent
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Thank you for the suggestions...but I have a couple of clarifications if you don't mind.

First of all: why do many people consider Pld to be a boring class?
Also: how effective is first aid in WoW? If my wife wanted to be a nuking magic user instead of a healer will my melee chaacter's first aid be sufficient?
And do all magic classes in WoW have some sort of healing skill as well as nuking ability?

Sorry for all of the questions, I really have read all of the class descriptions, I'm just wondering if the classes are really as balanced as they sound. And the descriptions can be a little misleading: for instance I thought Pld would have been the best tank class. And my wife and I thought Warlock would be the best nuking magic user. So your advice is really helpful...because cursory descriptions usually don't give the full story of a classes abilities and weaknesses.
#5 Oct 05 2004 at 4:55 PM Rating: Decent
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First: people thinking the paladin is boring applies mainly to solo/small groups. When soloing, a paladin does almost nothing but hit Holy Strike (which has a long recast) and basic attacks, pausing to heal once in a while. The paladin is hard as a rock with heavy armor, high hit points, healing, and some dirty tricks, but as far as actual ways to kill monsters they don't have much and their damage is low. When you've got more people around, the paladin kicks up the action a bit. That's where seals come in. These are short-lived buffs, and you can have one per party member. However, useful though these may be, most last between 30 seconds and a minute, meaning lots of recasts. Some people find them more trouble than they're worth.
To sum up: paladins are strong because they're very difficult to drag down. But just being able to take damage isn't appealing to everyone.

I believe (and someone correct me if I'm wrong) that they recently changed First Aid to interrupt if the recipient OR the caster was it. Meaning First Aid is mostly downtime reduction, like food, solo or duo. Once you get 3 or 4 people it gets better, but solo or duo it's mostly downtime reduction. Even so, that's not the same as worthless. You don't have to have a healer between the two of you, you just need to have a keener understanding of what you can handle.

Not all the magic classes have healing per se. Warlocks can produce healthstones, which work like potions. Mages summon food. Hunters can only heal their pets (though hunters are really hybrids). Shaman, druids, paladins, and priests can all heal, to varying degrees of effectiveness. If, by "magic classes" you mean cloth-wearers, then it's as follows: priest yes, warlock sort-of, mage not really.

Warlocks can nuke, it's just not the focus of their skills. Warlocks are a sustained DPS class, using an array of damage-over-time spells and their pet's damage to grind monsters into oblivion with a minimum of downtime. That's the theory. If you want a nuker, I forgot about the shadow priest, but they seem to be pretty good at that... not to the level a mage or warlock can reach, perhaps, but definitely up there. Plus the priest can always heal.

Hey, answering questions isn't that bad, and your questions are more focused than some of the people on this board.
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"The devil's greatest trick is to convince us that he does not exist."

Evil is real. Aku soku zan.
#6 Oct 05 2004 at 6:06 PM Rating: Decent
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I do not suggest that a mage should pick up First Aid. I would suggest Engineering.
Not all casters get healing abilities. Paladin from what I know is really fun for the PvP server because most of the abilities they get counter a race that's 1/3 of the population of the Horde. For the PvE it seems to be a rare class to see and a warrior can replace it pretty well. The paladin is also considered the secondary healer and rezzer.
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Clinch 53 NE Druid (Bleeding Hollow)
Tshakur 60 Rogue(Illidan)
#7 Oct 05 2004 at 7:17 PM Rating: Decent
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When you say interested in mages, I assume you mean singularly the mage class and not casting classes in general?

Just to build on what others have said,

Paladin is a boring class because it doesn't have very many combat options. You played FFXI - consider a monk, who uses boost and then...uses auto-attack the rest of the battle. Classes in WoW are categorically better than that, but the paladin only marginally so.

If you're worried about health between battles (which is all First Aid is usually going to be good for,) you may as well just use food. Take up baking, or let your wife summon you some.

The magic classes in the game are mages, warlocks, priests, and (border-line) druids. Mages cannot heal at all. Warlocks cannot *really* heal, and definitely not others. Priests are the white mage of the game, and druids are the red.


General function:
Warrior - tanking (best), melee damage (some)
Paladin - tanking (some), melee damage (minimal), healing (minimal)
Shaman - tanking (some), melee damage (some), healing (some), utility (some)
Hunter - tanking (some through pet), ranged damage (best)
Rogue - melee damage (best), utiltiy (some)
Mage - magic damage (best), utility (some)
Priest - healing (best?), magic damage (some), utility (minimal)
Warlock - tanking (some through pet), magic damage (some), utility (some)
Druid - healing (some), magic damage (minimal), melee damage (some), tanking (some through bear form), utility (best)
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