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#1 Oct 02 2004 at 9:09 AM Rating: Decent
17 posts
kind of a newbie question here but under the trade skills section of this wesite in the charts there are green and grey columns. i know what green and gey item are, i just dont know what it has to do with trade skills and what the numbers in the columns mean.

also why isnt mining in there, where do blacksmiths get their materials?
#2 Oct 02 2004 at 10:05 AM Rating: Decent
535 posts
Here is the rundown.

Orange = will give you 1 skill point when you make it

Yellow = has a good chance of giving you a skill point when you make it

Green = has a minor chance to give you a skill point when you make it

Grey = wont give you any points for making it
#3 Oct 02 2004 at 10:09 AM Rating: Decent
17 posts
thats interesting but not quite what i was asking, for instance, look here, under Enchant Chest - Minor Health, green is 70 and grey is 110. what do the 70 and 110 mean?
Boo Hoo, Fishy!
#4 Oct 02 2004 at 10:15 AM Rating: Decent
535 posts
Ahh sorry about that. I haven't made any weapons yet so I'm not completly sure. It could be refering to dye for the weapon though I doubt it.

Also I haven't worked with enchanting either. I'm sure it is a requirement of somekind to enchant the items now that I think about it. All I have done so far is leatherworking.

Edited, Sat Oct 2 11:20:59 2004 by DruidOfEq
#5 Oct 02 2004 at 10:37 AM Rating: Decent
6,677 posts
It is exactly what DruidOfEQ said. The numbers represent the point in your skill at enchanting in which that particular item becomes green or gray. I've said before I don't understand why Alla's site doesn't have listed the skill required to learn the item in the first place, (i.e. orange,) but basically, when your skill gets to 70 and the item turns green, you know the ins and outs of making that item and aren't really training so much as making. When you hit 110 and it goes gray, it's completely trivial to you to make.
Only the exceptions can be exceptional.
#6 Oct 02 2004 at 10:59 AM Rating: Decent
535 posts
The great thing about tradeskills in this game is that you never fail on making an item. In other games there is always a chance you will not make the item and loose the materials. Even with this though it has taken me a while to get my tailoring skill up to 120. I believe the max is 320.
#7 Oct 02 2004 at 10:55 PM Rating: Good
Leather Armor Merchant
14,326 posts
I'm going to miss the failing when crafting.

Always gave me a greater sense of accomplishment when I finally did make the item.

As long was I was getting some gains by failing, it never bothered me.
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