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Leveling Speed = *VROOM*?Follow

#77 Oct 14 2004 at 11:58 PM Rating: Decent
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243 posts
Even if they hit the cap Blizzard did promise an end game hero class that people can start advancing in AND they still havn't given us the info on how all that will work. Not to mention they are still thinking about designing a life quest that each character can attain that will take him almost of of his/her "life" to complete.

Toss that in with the higher end raids, pvp, and events....there should be enough to do in the next year or so without worry of boredom.

I played a year in FFXI and I couldn't take another second of it. I had several jobs to 30 and my highest was 45 DRK. Lots of work, gil, and items that some lucky peeps got for free but damn did it feel good to quit.

#78 Oct 15 2004 at 1:10 AM Rating: Decent
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4,520 posts
FFMania wrote:
all their 8 characters


That kinda worried me on thier website when a developer said "...I think its 8 per account..", but then later someone said they had 8 characters on one server and a few on PvP, so that made it slightly better.

Hero classes sound fun when they're finaly implemented, and epic/life quests are rather nice.

I would kind of like it if they had an AA type system where after you hit the cap you could dump your exp into different abilities/modifiers(yes I know the whole talent tree thing, but I mean a way to further use exp beneficially after the cap). That would add almost endless level possabillities.
#79 Oct 15 2004 at 12:16 PM Rating: Decent
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6,678 posts
Redmoond...tsk, tsk. And you call yourself a nerd regarding Mario.

Redmoond wrote:
No, no, Azuarc, not part 1! I'm talking about part 3 where you get that mini game where you got to kill your opponent by using the center POW block and collect all the coins.


which is why I wrote

Quote:
I would hardly consider the original Mario Bros. mini-game "pvp" as a functional aspect of the game,


You don't know what the original "Mario Bros." was? I'm not talking about *Super* Mario Bros. The old center POW block and collect all the coins existed long before the Mushroom Kingdom did.
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Only the exceptions can be exceptional.
#80 Oct 17 2004 at 9:36 PM Rating: Decent
Yes.
#81 Oct 17 2004 at 9:43 PM Rating: Decent
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1,430 posts
*Somewhat confused and remembers that the mini game in Super Mario bros 3 was a stand alone game long ago* lol memories.... I keep on forgetting that game because it really wasn't that popular and it was released when I was born ;P

Either way, while it has nothing to do with the single player game, it is still part of the game. Kinda like how the single player Halo has nothing to do with the multiplayer Halo but it's still part of the game.

Edited, Sun Oct 17 22:54:29 2004 by Redmoonxl
#82 Oct 18 2004 at 2:00 AM Rating: Decent
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53 posts
Got one thing to say about this. Leveling is only about 1/4 of the game. There are many more things to do than leveling in any game, the problem with the grind heavy games is they effectively cancel every thing that happens on the way up.

I have played AO, AC, AC2 (only briefly), E&B, RYL, and FFXI. Among all these games FFXI was the worst. They took a franchise with immense potential and filled it with fluff and a heavy stone to wear away your patience leveling.

In many of the other games they fell to the same fate, the levels were filled with fluff or nothing. Until you got close to the max level you just were forced to grind out another night. This was fun in some games, AO and E&B as their penalty for death was not as bad as many other games. But I was disappointed in the content available to those who didn’t find a group.

I found that many of those who I meet left rather promptly, about 2-4 months after they joined because of missing content. Blizzard decided there might be some profit in giving them a reason to stay.

To continue beating a dead horse I have to add the crafting aspect of gaming. Those of you who are complaining about the speed of leveling have never mentioned you do anything else with your time but level (and I am amazed how anyone has this much time in their day for a game). I and many others like to craft. Exploring comes to mind also, many of these games these experiences were totally missed. There is much more to a game than level grinding.

I want to join WoW because I can take a break from leveling without a severe penalty. I don’t have to hit the max level before I try any other activity. I don’t have to suffer a huge penalty whenever I die looking around a new area.

To shorten this up a bit only 10% of the population of an average game is hardcore, the rest of us have less than 5 hours a day to spend online. In most cases we are also the ones who have the income and long term prospect to shell out $15 a month for 5 years or more. Blizzard made this game for us and its about time someone did. If the power player in you wants a hard obnoxious level grind go to FFXI I have never seen a more useless grind in my life.

We each have our own opinion, now those who have one similar to mine have a game to share. Sorry to all of you others, yo’ll have to find a different one, no matter how loud you clamor.
#83 Oct 18 2004 at 3:22 AM Rating: Decent
I for one am very much looking forward to the faster leveling. I have played EQ (and every other mmorpg out there) for about 4 years now. I will confess that I am a level grinder, but not out of choice. In many mmorpg's if you don't do nothing but the grind your lost along the way. I am really looking forward to playing a game that I feel I can enjoy at my pace and not just grinding away yet one more level or one more AA. I would much rather be able to fly thru the lower levels and then sit back with my friends and enjoy the game in the higher levels, or better yet be able to enjoy many different classes rather then just grinding away at only one class.

I can understand how those players who enjoy playing the game 12 hours a day are bothered by this, but if so then understand that maybe this is not a game for you. Like us casual players don't enjoy the constant grinding in many other mmorpg's, we move on to another game. If it is the grind you enjoy then you have a lot of options before you (EQ, FFXI being the worst, etc.).
#84 Oct 18 2004 at 9:51 PM Rating: Decent
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126 posts
ok here is what i have to say. i havent played WoW yet but i have played FFXI for a year. and hardcore gamer or casual gamer that game is not catered to your time. I am glad to see a game where you can log on for an hour or 2 and progress somewhere. hell in FFXI last week i sat for 7 hours and got nowhere at all. its to the point now (lvl 50) where if i dont have 4 hours or more i shouldnt bother loggin on. And thats how the game is. i dont complain about it because thats how the people who like that game want it. i am looking at WoW because its catered to the casual gamer. I dont expect to lvl as fast as everyone else but i do expect to have a purpose to log onto the game if i dont have over 4 hours to play. I could care less if i lvl in that time but i want to be able to do something. seriously it took an hour just to get the items and such to try and craft in FFXI and i am glad that there is finaly a game that is catered to a more casual gamer.

Also lets think about blizzards past. do they have any games that take a hardcore gamer to get good at? Any of the Diablos for example. hell today i got all the way to nightmare difficulty in a day. Blizzard is a company that in general is catered to the mroe casual gamer. You cant expect them to change that because they have steped into the MMO field.

Square Enix is a company that makes games to be teedious and slower. Every FF game has damn near hundreds of hours of playtime to get anywhere and there MMO reflected that. Its the way that they make games
#85 Oct 19 2004 at 8:05 AM Rating: Decent
Reading this thread with interest - am playing ffxi at the moment and am starting to look around for something to try 'next'.

There are two of us that play together - he has much more time than me to play, so in ffxi, it was possible for us to have one or two jobs at the same level, then when i'm not online he levels other jobs.

Can you tell me if, in WoW it will be possible to do something like this? Can just 2 of us go and level when we're both on? Will there be stuff he can do without meaning he levels away from me (thats not going to be too tedious for him)? If we do get it are there two jobs we should start with that would best compliment our duo?

Thanks for the help
#86 Oct 19 2004 at 11:17 AM Rating: Decent
Okay I'm now level 32 and it's taking me about 4 or 5 hours to level I believe. The next level requires about 50000 exp and I get about 200exp from 32-34 level mobs. Quests give me around 2000 exp per if I can find and complete them solo. At this point I'm wiling to bet that most people will take a few months to get to level 60 at least except for the hardcore that play nonstop 24/7.
#87 Oct 19 2004 at 11:42 AM Rating: Decent
Just an idea Puzo, but my friend and I also have the same problem in EQ. So what I do is I keep one character that I only play and level when she is on and then I have my main toon that I grind. Works out nice for the both of us. She does'nt have to worry about not leveling as fast as I like to and I don't have to worry about not leveling to stay at her level.

WoW does not have different jobs like FFXI does. One character is one class and one class only.

Hope this helps, good luck.

Edited, Tue Oct 19 12:43:42 2004 by scathedragon
#88 Oct 19 2004 at 11:52 AM Rating: Default
4-5 hours a lvl at 32? Sounds about right really, in EQ i could do that with my necromancer soloing the bard in south karana, and in FFXI I was able to do this easily if I were lucky enough to get into a good party. Doesnt really seem all that out of line with other MMOs, i bet the real difference occurs when you reach 50+.

In most MMOs lvling times increase exponentially past lvl 50,FFXI it takes 10k at lvl 51, where lvl 50 was 7k, then 20k per lvl at 55, i think it gets up to 35k per lvl at 70+. In EQ you could easily get 1/2 a blue bubble of experience per kill below lvl 50, past lvl 50 it might take 3-4 kills on blue xp giving mobs before you even noticed a change in your blue bar. Unless you were killing PoP mobs, but that requires alot of time and is super risky, and with EQ death penalties it could be disasterous.

What I'm expecting from WoW is that this exponential increase is avoided, allowing for a linear progression that still requires a lil bit more time per lvl after each lvl, but without making it a digustingly noticeable increase.
#89 Oct 19 2004 at 12:17 PM Rating: Decent
Aye I have a 65 iksar necromancer in everquest. It took many hours of grinding to get to 65 and I did it all solo. I started in dulak and was killing yellow mobs in PoD at 52. At level 55 I moved to PoN and killed yard trash until 58. Then I killed gargoyles to 61. After that it was golems and frogs PoV and PoS. It took a few months to do it.
#90 Oct 19 2004 at 3:03 PM Rating: Decent
20 posts
Yeah, I have the same question as Puzo, you guys only answered the first part of his questions. This game seems to have a lot of emphasis on soloing and quests. The question is can you still play together all the time when doing those things, or are there points where you and your friend get separated for days at a time and are unable to play together?

But to answer more of your questions more bluntly, You can have up to 8 characters on one account. On each character you only get one class(job) that you can do, not 12. But yes, if you guys are separated, and don't want to level there are tradeskills that you can do. Also, from what I've heard, you can PvP practically at any level. As for the complimenting there is always the priest/warrior duo, but other than that no. WoW seems to be pretty balanced, you could be any two and do just fine... I would think. And if your hesitant about being a preist because it seems like it is going to be monotonous healing, blizzard has done a good job in adding other skills that they can use to damage and such.

Note: No, I am not in beta, I am getting my info from the WoW forums, these forums, and friends that have beta.
#91 Oct 19 2004 at 3:27 PM Rating: Decent
40 posts
the only combo that wouldnt work in pvp, as some have read and notice. . .my hunters :"(
#92 Oct 19 2004 at 5:44 PM Rating: Decent
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Yeah, I have the same question as Puzo, you guys only answered the first part of his questions. This game seems to have a lot of emphasis on soloing and quests. The question is can you still play together all the time when doing those things, or are there points where you and your friend get separated for days at a time and are unable to play together?

But to answer more of your questions more bluntly, You can have up to 8 characters on one account. On each character you only get one class(job) that you can do, not 12. But yes, if you guys are separated, and don't want to level there are tradeskills that you can do. Also, from what I've heard, you can PvP practically at any level. As for the complimenting there is always the priest/warrior duo, but other than that no. WoW seems to be pretty balanced, you could be any two and do just fine... I would think. And if your hesitant about being a preist because it seems like it is going to be monotonous healing, blizzard has done a good job in adding other skills that they can use to damage and such.

Note: No, I am not in beta, I am getting my info from the WoW forums, these forums, and friends that have beta.

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Of course you can play together. It is a MMORPG after all. I'm not sure why you would get seprated unless you wanted to.

You don't really need a tank in this game. You can solo all you want so that means any duo would be fine. Even hunters I'd say as my highest level char is a hunter.

There are elite quests that no duo will complete at the level the quest is saposed to be completed. For that you will need a group. Even some of the normal quest require a group to suceed. Most don't though.
#93 Oct 19 2004 at 5:46 PM Rating: Decent


Edited, Tue Oct 19 18:46:52 2004 by DruidOfEq
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