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Leveling Speed = *VROOM*?Follow

#52 Oct 12 2004 at 9:50 PM Rating: Decent
Yes, and maybe a tad bit faster. Its a VERY GOOD thing too, this way, you can experience multiple hero classes after getting various regular classes to the lvl cap. Also, in any of the high end instances/raids/battlegrounds if you want to play as more than 1 type of class(caster or melee) you can experience the said activities in differents ways.
#53 Oct 13 2004 at 2:44 AM Rating: Decent
This can be a bad thing..

I understand that DAoC is another game that adopt this faster leveling policy..
I have a friend who recently joined DAoC, and guess what..everyone there were all level 50, doing PvP..
there were VERY FEW people from level 1-40

The game looks as if its "dying"
#54 Oct 13 2004 at 2:53 AM Rating: Decent
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DAOC is not the best game to support your arguement, FFmania. The game is 4 years old and still has over 200,000 gamers with a new expansion pack coming this winter. The expansion is suppose to overhaul the entire graphics engine and introduce new classes and content. Granted, it's not the greatest MMO in my opinion but it's still popular enough to get this attention.

By the way, did you say DAOC supported fast leveling? Good god, man, play the game! The grind is horrid and slow. I got up to level 11 before I said to myself "The hell with it!" I heard good things about the end game but no way in hell I'm spending a few months dealing with boring grinds to get to it!
#55 Oct 13 2004 at 3:12 AM Rating: Decent
it didnt??

i thought leveling was VERY fast in that game lol..i think i mixed it up with another game..

I dont think the grind is as bad as L2 =P

Edited, Wed Oct 13 04:13:06 2004 by FFMania
#56 Oct 13 2004 at 12:01 PM Rating: Decent
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graynomas wrote:
Sort of off topic, given i have crap experience in WoW beta but...

I play EQ about 10-15 hours a day, about the equivilent of getting a toon from level 1-9 in that time. In DAoC ive played that same amount of time (10-15 hours) and have gotten a toon from level 1 to level 23 in that amount of time.

Of the few things im informed on about WoW (and there are few) i am under the impression that the game is must similar to DAoC in that its not time consuming to level up quickly for the casual player as opposed to the Powerplayer or whatver it was you all called it.

Theres my 2-cents worth if its any help.


With my short experiance in the stress test I would have to say that with the time you play you would hit somewhere between 10-15. I could get 9-10 in a class if I played 8-9 hours. So WoW would fall in the middle using your example.

#57 Oct 13 2004 at 3:34 PM Rating: Decent
it took you 8-9 hours to get to level 10?!? im not bragging or anything but i can get a char to lvl 10 in 3 hours. i think your numbers are off a bit.
#58 Oct 13 2004 at 4:19 PM Rating: Decent
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Quote:
I play EQ about 10-15 hours a day, about the equivilent of getting a toon from level 1-9 in that time. In DAoC ive played that same amount of time (10-15 hours) and have gotten a toon from level 1 to level 23 in that amount of time.

Holy crap. Someone get this guy a can of beer and show him to the door :P. Just playin'.. Anyway it depended on what kind of toon you made in DAoC. Necromancer from Albion I made it to 50 in 2 weeks :P (Didn't play 15 hours a day though.. I'd say around 3 or 4) ;D
#59 Oct 13 2004 at 4:31 PM Rating: Decent
I just found a REALLY simple way to explain it for all you people still concerned/angry/complaining about the fast lvling speed.

Okay here we go, Say each game has a % to it. For example, Mario would have 100% platforming(no leveling, no pvp, etc.)

Now(just gonna use ffxi as a comparative since its the only other *big* mmo i have played) ffxi has lets say, 90% level grind(maybe more, maybe less) and 10% lvl cap activities(pvp, dynamis, whatchamacallit, etc)

WoW has more like 50% leveling(which doesnt even seem like THAT much since you will be questing and ACTUALLY having fun while doing so) and 50% lvl cap activities.(pvp, battlegrounds, raids, instances, heroes, etc.)

Now, which would you rather do? 90% lvl grind and 10% fun? or 50% of fun leveling and questing and 50% of the fun lvl cap activities?

wheeee i dunno that just kinda came into my head
#60 Oct 13 2004 at 5:06 PM Rating: Decent
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40% level grind, 30% adventuring/questing, 20% level cap activities, 10% miscellaneous random other...so far anyway. The level cap will start taking a bigger hold eventually.
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#61 Oct 13 2004 at 5:10 PM Rating: Decent
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And regarding how long it takes you to level to 10, it probably took me 8 or 9 hours the first time, too. I've done it enough now that I could do it in a little over 3. (Takes me 1 hour to get to 6, 2 hours to get to 8, and I'm mostly done 9 by the end of the third.) I can only do this because I know the game, my character, and the area/quests. If I decided to play a class I don't know in an area I don't know, I would expect it to take me at least 4-5.
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#62 Oct 13 2004 at 5:18 PM Rating: Decent
same gettin to lvl 10 for me, i can do it that fast because i played 4 orcs/trolls in the Stress test.

after lvl 10 tho, gettin into the Xroads and the barrens and stuff, the highest i got was lvl 13, and that took about 10 hours total /played

Also, I think your percentages are better, good job
#63 Oct 13 2004 at 5:54 PM Rating: Decent
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1,430 posts
Quote:
Okay here we go, Say each game has a % to it. For example, Mario would have 100% platforming(no leveling, no pvp, etc.)


*Cough. Tries not to show his nerddom* Super Mario 3 had pvp, there were 3 Mario rpgs that wasn't platforming and mostly all of Mario's "other" games were sports with either pvp or rpg elements... *jumps out a window*
#64 Oct 13 2004 at 7:14 PM Rating: Decent
*jumps out of same window but has no Redmoon flying skills and ends up crippled for rest of my days...just legs so i can still play WoW*

edit: i mean the like super mario where its just a platformer...

Edited, Wed Oct 13 20:14:38 2004 by Yolondo
#65 Oct 14 2004 at 11:56 AM Rating: Decent
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243 posts
Ok. I lvld each class during the stress test to 10 and it took me anywhere between 8-9 hrs to do so. In an area where I knew the quests already, I flew through and I could lvl the job to 10 in a much quicker time (maybe 3-5 if memory suits me). That was only after I knew the area and just flew through it without reading the quests in depth and searching the zones.

So what I said still stands for people just starting the game new to whatever they start in. To put it simple....lvl 10 in day is common and easily done.

#66 Oct 14 2004 at 1:13 PM Rating: Decent
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Quote:
*Cough. Tries not to show his nerddom* Super Mario 3 had pvp, there were 3 Mario rpgs that wasn't platforming and mostly all of Mario's "other" games were sports with either pvp or rpg elements... *jumps out a window*


I would hardly consider the original Mario Bros. mini-game "pvp" as a functional aspect of the game, and normal Mario games, as opposed to Mario Golf or Mario Tennis or Super Mario Kart etc, were platformers. Anything else is just a spin-off using the character. I could make a case for the original "pinball" being a Mario game if I wanted, but I'd hardly call that justified just cause in one of the side areas, you run a bumper back and forth with Mario carrying it.
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#67 Oct 14 2004 at 3:58 PM Rating: Decent
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No, no, Azuarc, not part 1! I'm talking about part 3 where you get that mini game where you got to kill your opponent by using the center POW block and collect all the coins. Besides, PvP means PvP. You really don't need to kill each other to consider it PvP. It's still player versus player if you are competing. Hell, Tetris has PvP...
#68 Oct 14 2004 at 7:16 PM Rating: Decent
Yea Redmoon is exactly right. PvP doesn't mean you have to kill someone, it means Player versus Player. there could be multiple activities you do against a player say you play Madden online do you kill?
#69 Oct 14 2004 at 8:29 PM Rating: Decent
I'd just point out that even with the competition to get into closed beta, nobody in stress-test managed to hit the level cap in a week. There were kids with no jobs that hooked themselves up to catheters and iv streams of nutrients and amphetemines that did not manage to hit the end, so I'd say the reports are exaggerated.

The leveling rate is quick- just not THAT quick. I don't know if I could hit 20 in 24 hours- since that would be just a little over a level an hour, I don't think so... MAYBE if I had everything I needed to do figured out before I started, and I did it with two other people to make the kill quests pass quickly... At any rate, if you liked eq1s original leveling speed, you will be disappointed- it's faster. But the estimates provided at the beginning of this thread are a large exaggeration.
#70 Oct 14 2004 at 8:48 PM Rating: Decent
personally, after 300 + hours in ffxi i think faster leveling would be very refreshing. i hope this game will focus more on content and character development than grinding for the next level. then maybe when you do level up a little you wont have to spend 30 more hours to be able to afford the gear. not bashing ffxi it was just not my thing
#71 Oct 14 2004 at 8:53 PM Rating: Decent
i was also hopeing that maybe the level caps could be made higher and higher as the developers release expansions with new areas, mobs, etc. i see no reason why mmorpgs couldnt allow players to keep getting more powerful as long as the game kept expanding. i may be wrong but that would be my dream game
#72 Oct 14 2004 at 9:21 PM Rating: Decent
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Okay, my experience.

Jumping from Stress Test to the Closed Beta. I knew where to find the quest items (having done them already) and knew what items/skills/spells to use.

Took a Tauran Hunter from lvl 1-16 in 15 hours or so. The first 10 lvls go pretty quick actually, but by then you have to move on to a different location and it slows down a bit.

Now have a Night Elf Rogue just now hitting 23 after a couple weeks play. But I have been doing things besides just leveling him, tradeskills and such.
#73 Oct 14 2004 at 9:28 PM Rating: Decent
Ya there isnt a big hurry for you like there was in the stress test either...I hear all these FFXI players saying how WoW is gonna fail cause everyone will hit lvl cap in a month or 2...thats just dumb, WoW takes the booring part out of MMO's completely imo....I might play C&D instead of WoW tho....
#74 Oct 14 2004 at 9:37 PM Rating: Decent
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Lol, FFXI players are funny. Although I'd guess you'd have to be pretty comical to actually go through the mundane being that is FFXI.

Personally my View has changed on the leveling of WoW a lot because ive gotten very interested in the raid content they say they're working on and the PvP system in which for the first time I want to play a PvP.
#75 Oct 14 2004 at 9:47 PM Rating: Decent
Amen Vampknight

I dont want to waste 500 hours of gameplay just for the stuff you get to do be CRAP...COUGHballistaCOUGH
#76 Oct 14 2004 at 11:15 PM Rating: Decent
but blizzard should make this game like its never too late to join..so that in 1-2 years time, there will still be new people joining the game..The thing is, in 2 years, will everyone cap all their 8 characters (i highly doubt so..but maybe)?? or if not, will people be interested to start a new character after capping 2? or will they just do pvp?? the newbs wont feel very welcome this way, as they have no company..
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