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Patch Notes Sept. 29.Follow

#1 Sep 30 2004 at 12:14 AM Rating: Decent
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http://www.worldofwarcraft.com/patchnotes/patch-9-29-04.shtml#a

New Model & Animation System
There have been extensive changes made to the model and animation system in order to increase performance while playing in densely populated areas (such as cities and PvP encounters). Specifically, we have added hardware vertex shader support and a hardware cursor for those cards that support it. Because we are still transitioning to the new system you will experience some incomplete animation features or graphical glitches while playing this patch. Please report any issues you may find using the /bug command from within the game.


New Looting Methods

Group Loot
When an item equal to or above the threshold (details on threshold below) is on a monster that is killed, everyone gets a pop-up box on their screen with the item and pass or roll options and a timer. Anyone who rolls, displays a number between 1 and 100, the highest roller of all those who choose to roll automatically gets the item. Anyone who waits until the timer expires automatically passes. Items below the threshold are taken care of by normal round robin rules.

Need Before Greed
Same as group loot, except players who cannot use the item automatically pass.

Threshold
This just determines the level of items that are affected by the methods above. If a party wants to set the threshold to blue items and are in group loot mode, then green items that are found will be taken care of by the normal round robin rules.

Warlock Talents Added
Warlock talents have been partially implemented. Two talent trees, Destruction and Affliction, are now in the game. Changes continue to be made to Warlock talents, and include modification of the present talents and the addition of a third talent tree to be announced later. Warlocks can now utilize the talent interface by pressing the “Talents” button next to the “Spellbook and Abilities” button, or by pressing the “N” default hotkey.



Other Changes


General

Access to the console has been disabled. If you find that you have been regularly relying on the console to operate a certain function, please use the /suggest command to let us know so we can allow access to those functions without the use of the console.

Undead players no longer speak Common. They now speak Gutterspeak (Native) and Orcish (Horde Common).

Gnome Warriors and Rogues can now learn the Bows proficiency.

Night Elf Warriors, Hunters and Rogues can now learn the Guns proficiency.

Eastern and Western Plaguelands have been given several spawning improvements/adjustments.

More Rare Healing/Mana potion vendors placed around the world.

Gnomish Death Ray range shortened to 20 yards.

Your skill level with abilities that require an equipped weapon is equivalent to your skill level with that weapon.

Ashenvale has had a face lift, and will have new content soon.

Stonetalon is in the process of getting a face lift, with some work left to be done.

You can now chat with the auction window open. As a result, the enter key is no longer bound to the "search" button in the auction interface.

Several improvements to the Mail system have been made:

The mail interface no longer changes back to the inbox after sending a new mail (it remains in the send mail tab).

Mail that has been read is now greyed-out.

When all attachments from a mail have been removed (including text), the mail is automatically deleted.

There is now a confirmation box for accepting C.O.D mail.

There is now a confirmation box for deleting mail that has an item or money attached, when the delete option is available.

Several improvements to the Auction system have been made

Minimum bid increment has been changed to 5% of current sale price

The granularity of auction bids has increased for low-price auctions

Default starting prices have been reduced by 25% of their previous value

Auction notifications are now sent as system messages that can be filtered in the chat interface


Quests
Tremors of Earth and Broken Alliances quests reduced to level 50.

Fixed quest, 'The Name of the Beast.' Lord Arkkoroc should now be more amiable towards players.

Fixed an issue that was forcing the High Priestess of Thaurissan to spawn 100% of the time when only one person in a party had completed the Princess Bronzebeard rescue quest series (Alliance or Horde). Princess Bronzebeard will now be up for parties adventuring in Blackrock Depths UNLESS everyone in the party has done the questline - at which point the princess will be gone and the High Priestess will be in her place.

More Quests added to both Eastern and Western Plaguelands

Items

In an effort to have items stats feel more meaningful, items have been reworked. Most items will have changed in terms of stats. However, total amount of stat points you should receive from all your gear combined should not be significantly different.

Higher level healing and mana potions now drop in game.

Testament of Hope has been fixed.

Six Demon Bag will create a level appropriate felhound.

Items that increase percentages to block, dodge, crit, parry, and hit chance now stack.

There are no longer cloth, leather and mail cloaks. All cloaks can be worn by all classes.

Fixed a bug with Shadow Hunter Vosh'gajin's loot table.



Spells

Water walking won't work on lava or slime.

Casting Dispel Magic on a friend under the influence of charm will dispel the charm.

The new Spellbook is in (although not quite finished) and it should be much easier to use than the old spellbook style.


Warlock:

Due to some technical changes Soulstone will be broken this patch. It will return next patch.
*Note: The in game patch notes do not reflect the above change. Soulstones will not work this patch.

Seduction now has a short cast time. Cooldown timer has been removed.

New Spell: Curse of Shadow (Level 44).

New Spell: Create Spellstone (Level 36).

New Spell: Searing Pain (Level 18).

New Spell: Soul Fire (Level 48).

New Spell: Death Coil (Level 42).

New Spell (Voidwalker): Suffering (Level 24).

New Spell (Voidwalker): Consume Shadows (Level 18).

New Spell: Howl of Terror (Level 40).

New Spell: Create Firestone (Level 28).

Curse of the Elements changed. It now reduces Fire and Frost resistances.

Corruption - duration, damage, and mana cost reduced. Deals damage much faster.

Curse of Agony - duration, damage, and mana cost reduced. Deals damage much faster.

Hellfire - duration, damage, and mana cost increased and is now instant cast. This spell is now quite dangerous.

Immolate - duration, damage, and mana cost reduced. Deals damage faster.

The imp no longer runs away from melee attackers.

You can command your imp to cancel Blood Pact.

Most of the Warlock's Destruction and Affliction talents are now available.



Rogue:

Player vs. Player stealth detection range has been reduced.

Sap - targets now have a chance of waking up before the duration ends.

Sprint can now be used while stealthed.



Hunter:

Tame Beast no longer requires the Hunter or the target beast to be out of combat.

When a group member is attacked while buffed by Aspect of the Pack, the daze effect now applies to that member, not the Hunter who cast Aspect of the Pack.


Shaman:

Stoneclaw Totem has had its increased health increased.


Druid:

Dash can now be used while prowling.


Mage:

Portals - you must now right-click on portals to use them.


Pets:

Pet formation movement is much more responsive.

You no longer gain threat from the actions of your pet.

Pets take damage from lava and slime.



Non-Player Characters:

Starting NPCs now have their faction PvP crests.

You can no longer buff or heal enemy PvP-enabling NPCs. (NPCs with a shield icon in their portrait.)

Patrolling NPCs should stop less often on their paths.

Guard posts will send existing guards before creating new ones.

Creatures returning from combat move more smoothly.

Scattered NPC formation movement does not appear to stutter anymore.



Professions:

New Alchemy recipes are in the game, but you will not be able to make most of these recipes until the high level herbs are placed in a future patch.

All profession equipped items have had their stats tweaked to make them more desirable.

All zones now have fishing, with Artisan Fishing added to support the new zones. Some of the zones are going to be pretty hard to fish in and will require bait and a good fishing pole. *Note that some fish can only be caught at certain times of day.

New cooking recipes are now in to support the new fish types that you can catch. Artisan Cooking has been added to support these new recipes.



Miscellaneous:

Falling through the world is now fatal to your character, and you should page a GM if this happens to you.

If you alt-tab away from the game, your character now stops moving unless you are on auto-run.

Icon that indicates what you are tracking (Herbs, Minerals, Undead, etc) is now part of the mini-map.

You cannot enter Korean characters into numeric edit fields.

You can no longer logout while in combat.

The "+" from elite mobs UI elements has now been removed. Where applicable, the word Elite has been added.

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first of all, im pissed about the warlock soulstone not working.. second of all.. oh great we get talents, now all we are good for in a group is... ... uhh.... umm... were good for... uhh... being a toned down mage? They had better get that soulstone back asap... i do like the sound of the new warlock spells... but.... still.. no soulstone?
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Lightbringer:
Ksetrat - Warlock 70

Azshara:
Xantcha - Warlock 60
#2 Sep 30 2004 at 8:56 AM Rating: Good
Leather Armor Merchant
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14,326 posts
Need Before Greed


YAY!!

Love it.

Great addition.
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Diafp - 17 Blood Elf Mage - Illidan
Seoman - 70 Dwarf Warrior - Anetheron
Seomusa - 26 Draenai Shaman - Anetheron

"Americans just aren't gullible enough to believe that they came from a fish," John Morris, president of the Institute for Creation Research in San Diego
#3 Sep 30 2004 at 12:26 PM Rating: Decent
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609 posts
yay for us warlocks :) Talents and spell changes :) woo hoo
And the need before greed system is awesome. But i have a feeling it wont get much use except for in guild parties.
#4 Sep 30 2004 at 10:39 PM Rating: Decent
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"And the need before greed system is awesome. But i have a feeling it wont get much use except for in guild parties."

I disagree. I know that I wasn't on for very long, but when I was on we always did that sort of thing. We would round-robin except for the better drops; when those came, we'd do a quick poll to see who wanted it, then roll for it. This is just a formal, built-in way of doing the same thing. I'm all for it.
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#5 Oct 01 2004 at 1:45 PM Rating: Decent
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Warlock > Caster
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Clinch 53 NE Druid (Bleeding Hollow)
Tshakur 60 Rogue(Illidan)
#6 Oct 01 2004 at 1:55 PM Rating: Decent
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302 posts
im vary hapy with the hunter tame change. it happend to me like 20 times. (nicholi) "Im not in combat anymore i sware, i ran away from that crab thing like 30 sec ago..ahhh".....never again
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#7 Oct 02 2004 at 11:19 AM Rating: Decent
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6,677 posts
Group and NBG might be nice when they actually get them working properly. As it is right now, every corpse glitters like you can loot it, even when you can't. (I realize you can loot money, which auto-splits, but even the corpses without money are rendered lootable.)

Gihja, warlock => caster, even if caster !=> warlock.
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#8 Oct 02 2004 at 11:24 AM Rating: Decent
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535 posts
I like the new looting system, but last night I lost the rolls on some decent items :P.
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