Real life economics don't work in MMORPGs. Name one game that actually had a balanced economy that didn't have some sort of other nasty problems because of it. And as I listed earlier, there were some real problems with tradeskilling this change addresses, none of which revolve around the economy, except insofar as the crafters are getting screwed by the gatherers who have pure profit and still charge whatever they want.
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- Minimal supplies i.e. heavy silken thread, coal etc. (reflected into the sale price ultimately)
-Vials (the one and only thing I still do buy)
These can actually be pretty significant. Vials ARE minimal supplies, btw, and rather expensive ones at that when you start buying crystal. These however are NOT reflected in any sale price because players only pay what they think an item was worth. They don't care if it took 100g to make, they'll still say, "eh, it's only worth 10g. That's all I'll pay." -- THIS is one of the major problems with tradeskilling.
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Limiting players “professions” will ultimately stop people from “paying to play” in retail. The casual gamer that pays to play for the most part only has time for one character. They don’t have time to have three separate mules to cover all the trade skills.
Considering you get...8? 10?...characters per server per account, it's not like they have to pay extra. Maybe someone who starts off on a warrior wants to try a priest, too. You're of the assumption that the casual gamer is intent on being right alongside the powergamers at the end. Most casual gamers are not, and accept this fact. In fact, I'd say most casual gamers I know have MORE alts than powergamers because they aren't as committed to driving one character to the top. Powergamers will just sometimes level a second character when they feel they are done, or that their class isn't optimal.
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If a level 60 player with decked out artifact items has the best gear in the game but is unable to combine herbs into a potions because of an arbitrary trade cap this wouldn’t make much sense. Trade skills are just that, if u put in the wrench time you deserve to be able to be a jack of all trades.
This is so wrong I don't know how to attack it. A player who manages to get all artifact items - which aren't even in the game yet and will be INCREDIBLY rare - will be spending so much time dedicated to the single purpose of farming equipment, that is it realistic to assume they can just be a master of alchemy alongside that? Not unless it directly relates to their class...there's no chemist class in this game.
You should NOT be able to be an expert in all trades. People that are a jack of all trades are a master of none.
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Now for a brief plea on how this is devastating to already gimped “hybrid classes”. Warriors need blacksmithing cause they can wear armor (mage/priest tailoring etc.). Hybrids depend on a wider variety of abilities and trades cause as a race we are a jack of all trades and a master of none. Further more allowing every player to get back up first aid has really lowered the need for back up healers and forming well rounded groups (bad idea). Warrior/3 mages/ and a priest will now be able to farm the emperor in 15 minutes flat if all classes will have first aid.
Preposterous. Warriors don't NEED blacksmithing. Nobody NEEDS any skill. The only tradeskill that it is even remotely argue is necessary is engineering, and even then mostly for paladins and pvp players.
How has first aid actually ruined the game again? It's been available to everyone since day 1. It's not like when this change occurs, everyone is going to magically be physicians all of a sudden. And not being forced to form balanced groups, in some effect, is a good thing because it doesn't lock you into "I must have one warrior to tank and one cleric to heal and one enchanter for CC and one monk to pull and one wizard for evac and one...well, one of something else...one rogue for DPS."
I'll grant you, your example, where people just form the optimnal supergroup without any consideration for the other classes is a step in the wrong direction, but you're trying to pigeonhole everyone into having that one perfect group.