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Undead RogueFollow

#1 Aug 15 2004 at 12:41 AM Rating: Default
I was going to post this in the subject with the people saying "Undead was ultimate" but, I find it to be in it's own category.

Okay, this is making me itch.
At first, I was all happy, I looked at the classes, races, stuff.
I watched the trailors, downloaded every movie, set my wallpaper as an undead guy clutching beads. I have always loved the dead/ alien stuff (i.e., races in Blizzard games, Zerg, Undead, Necromancer)
I have no clue why, they just seem.. bad-***?
Also, I love slice-in-dice guys, Necromancer can run down anything as a bone necro with bone-spear, and PVP you use bone spirit with bone cage. PVM you use Corpse Explosion for mass enemies, dead guys ROCK.

Now this is the part that bugs me, as I said, I was ALL HAPPY I had this guy I was planning, an Undead Rogue with double daggers poison specialist, with enchanting, blacksmithing, and fishing. I thought I had it all uniqued up. Oh, man, I was wrong.

It seems in most parts of anything I find people saying "Rogue is a rip-off of FFXI's thief", and/ or "Now I hear Undead Rogue is really good", "Undead seems ultimate". I like being miniority, however a strong miniority. If I go in the game and see all Undead Rogues with poison specialty, enchanting, blacksmithing, and fishing, and 3 Night Elf players getting owned by the Undead... there's no variety.

So, I come to the question, who was thinking of making an Undead Rogue? >; )!

Edited, Sun Aug 15 01:43:13 2004 by Creamed
#2 Aug 15 2004 at 8:00 PM Rating: Decent
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6,678 posts
A lot of people want to play undead, just cause. A lot want to because they seem to think they have some kind of min-max superpowers. In reality, undead are no different than other races; they just have different advantages and disadvantages. Nobody sees this though. They see "immune to sleep and fear." They see the ability to play the main bad guy race from WC3.

As for rogue, well, yes you could say it's a rip off any other rogue or thief class that has ever existed, just as FFXI's thief was a rip off all its predecessors. Rogue is not the most popular class; it is not the least popular. It is simply a stealth-based melee DPS class. That may or may not be your thing.

If you are going to talk strictly in terms of undeads, rogue is not most popular. If you are going to talk strictly in terms of rogues, I don't know that undead is most popular. I don't play Horde, but I see undead everything else more often, even considering that rogues can be invisible to me much of the time.

There are something like 40 different race/class combinations. There are not many of them that make up significantly more than their theoretical 2.5% of the population, and if they do there is a clear-cut reason why, such as all paladins must be dwarves or humans, so those two combinations are overrepresented.

Even within that, I would not obsess over the tradeskill selection for uniqueness. Poisoning and enchanting might be something many rogues do - they both take herbs, so that's only one gathering skill. Fishing is uncommon. Blacksmithing isn't incredibly useful to a leather-wearing rogue, so you won't see many that do that. And you aren't even considering the possibility of different rogue "builds" with talent trees. There's plenty of room for my paladin to be unique from all the other human paladins, and there will easily be for your rogue.
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#3 Aug 15 2004 at 11:49 PM Rating: Good
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6,730 posts
Rogues get duel wield at level 10 and poison at 20 after they do a simple quest for each so don't be to upset when you find out every rogue you meet has it.

Skinning and Leather crafting is more appropriate then mining/ blacksmithing for a rogue. Unless you just want to make your own daggers.

#4 Aug 15 2004 at 11:52 PM Rating: Decent
"Undead Rogue" was my first and ONLY class/race I was going with when I start playing but after reading various post and seeing just how weak they've made both the class and race, I'm beginning to have 2nd thoughts. But who knows maybe they'll fix it, maybe they wont', either way I'm getting the game and if I don't like it 100% by the end of the month (from when I bought it) It's on to EQ2 or back to LAME FFX1, yes I said LAME, rate me
down if you will but I'm 46 ranger/nin and is having absoulutely no fun in that game whatsoever, I was having more fun in SWG, who knows I might go back to that instead when JTL comes out, either way I just hope not to get dissappointed because there's sooooooo much MMORPG's out there, and I'm putting all my eggs in one basket so to speak. Oh yeah "Creamed" it was me saying undead was ultimate because of what I was reading on paper, I didn't play the game.
#5 Aug 16 2004 at 1:33 AM Rating: Good
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469 posts
Rogue is certainly not a weak class. I don't know where you've been getting your info, GuardianLance.

Oh, and Azzy, Rogues do use storebought herbs for poison, not those found with herbology.
#6 Aug 16 2004 at 5:58 PM Rating: Default
Wow, thanks for the replies, got me thinking >; )!

I actually almost changed my mind into making a Troll Shaman. I actually find those "totem" pole things that you are allowed to summon very cool. I can picture having all fighting-ones setup and kicking some major *** with a party. Then, seeing a hurt undead running away from some weak little thing and kicking the things *** and bringing up a healing totem. :) Would make me feel good to help.

However, then I thought of Trade-Skill wise, and reverted back to Undead Rogue >; D!

On to Trade-Skills.
I am not a beta-tester, so give me feedback on this.
I was going to get blacksmithing to make some money off swords/ armor, while being able to make my own daggers.
I was going to get poisons to be able to add the effect of poisoning on my weapons (is that what this skills does?, Makes poisons so I can use em?)
I was going to get enchanting to buff-up, whether temporary or not, I decided it would make the difference in a fight.
Lastly, I was thinking of fishing so, if I am solo-ing, all friends offline, and I am at the end of a jungle that I just fought a bunch of baddies. I have no food. What can I do? GO FISHING!

I am not so sure about blacksmithing, or fishing.
All I know, is I want the most fast-killing/ leveling Rogue I can make.

I may drop Blacksmithing for Herbology to get the ingrediants for Enchanting, whereas, How Jaefo says:
Quote:
Oh, and Azzy, Rogues do use storebought herbs for poison, not those found with herbology.

Anyways, thanks to all of ya for replying, I am still looking at my Trade-Skills, who knows, I could go Clothworking for myself!

Ha, thanks all!
#7 Aug 16 2004 at 8:10 PM Rating: Good
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469 posts
If you don'thave herbalism, enchanting and alchemy are both worthless. And don't expect to make big bucks off of trade skills, if any at all. You'd be better off just taking something like mining then selling the ore.
#8 Aug 16 2004 at 9:31 PM Rating: Good
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206 posts
In the near future, rogues and priests are getting talents. The hunter is being introduced. And enchanting revamp will be implemented

In the later future, everyone else will get talents, all classes will be rebalanced. Special work will be going into druids, (maybe some other classes too) and racial talents are changing. Aslo a lot of other things i havent mentioned.

They have a lot of work ahead of them, and many things are definitely going to change as a whole... So id suggest holding off on forming opnions right now.

#9 Aug 16 2004 at 11:29 PM Rating: Decent
The sage has spoken!
#10 Aug 17 2004 at 9:52 PM Rating: Default
Okay, I thought up this after awhile.

I don't really care about fishing.

I want a lot of power.

So, I am going Herbalism, Enchanting, and Engineering.

(Engineering for making practice locks)
Quote:

Taken from http://www.wow-europe.com/en/info/classes/rogue.shtml
Lock Picking
The Rogue has a special bonus to Lock Picking. You can improve this skill on locked chests. You should also create practice locks with engineering, or purchase them from engineers, to develop this skill more quickly. You can also offer to unlock locked boxes from other players for free to build up skill in Lock Picking.


However, I did not take the herbalism and enchanting from the "Trade Skill Options" section. I thought up those earlier, as you can see. >; D
#11 Aug 22 2004 at 8:58 AM Rating: Decent
You want power? Engineering is power. And NOT for practice locks.

At level 20 I did about 20 damage a swing, but with engineering I could do 150 damage area effect from dynamite. Or 100 damage with an AE stun.

And ONLY engineers can use explosives currently.
#12 Aug 22 2004 at 10:27 PM Rating: Default
Thanks. I was looking at the dynamite also >; P!
#13 Aug 24 2004 at 8:15 PM Rating: Decent
Not to mention all the robot chickens and stuff! Now thats REAL ultimate power!

Edited, Tue Aug 24 21:19:38 2004 by Yolondo
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