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Nerf Hunter's MarkFollow

#52 Jun 28 2005 at 12:46 PM Rating: Decent
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3,826 posts
/NERF CLAIM
#53 Jun 28 2005 at 12:53 PM Rating: Good
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354 posts
LeChimp wrote:
I play scissors and I say we should nerk rock, its too powerful. Paper is fine as is.


<3
#54 Jun 28 2005 at 1:24 PM Rating: Decent
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3,210 posts
Well from rogues perspective.

Overpower needs to be nerfed cause it thrives on dodging, and guess what, rogues dodge.

Track hidden, Flare, Hunters Mark need to be nerfed, nothing should be able to take rogues out of stealthed.

Rogues do not need to beat every class most of the time.
#55 Jun 28 2005 at 1:35 PM Rating: Decent
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60 posts
Two Words:

Dispel Magic.
#56 Jun 28 2005 at 1:37 PM Rating: Decent
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3,210 posts
Majora wrote:
Two Words:

Dispel Magic.


Shhh, no thinking outside of the box.
#57 Jun 28 2005 at 1:43 PM Rating: Decent
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60 posts
Quote:
Shhh, no thinking outside of the box.


I break the rules.
#58 Jun 28 2005 at 2:33 PM Rating: Decent
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499 posts
i dont know why you guys always say it has a 100% chance of landing. my lvl 33 hunter has had it resisted many times by mobs that are red and by plays that are read (my freind and i were passing time by dueling, hes a lvl 60 priest, over half the time it wouldnt stick, just said resisted and wasted my mana :-()

i dont think it needs to be nerfed, but maybe there should be some resistance to it, like include it with arcane resistnance or something. people get stun resitances too so maybe they need a new resistance or something.

but i do know that my hunters mark at least (maybe i am gimped) doesnt always work on higher lvl mobs or higher lvl people.
#59 Jun 28 2005 at 3:00 PM Rating: Decent
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6,678 posts
Quote:
Rogues know its easy as hell to be taken outa stealth. Mages half a half dozen ways of doing it, Paladins have serveral, not sure...but is warrior fear AEO? Then theres all the dots from Hunters, warlocks, priest, other rogues. Then when it comes to hunters, they got a whole new slew of tricks...flare, track undead, and of course, the infamous mark.


AE = area effect
AOE = area of effect
AEO = ??

Dots do not take you out of stealth. They keep you from re-entering it. You shouldn't need to blow vanish on every fight.

You meant track hidden, right? Track undead doesn't track any players. Even forsaken are humanoids.


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All together...it seems that for our class defining ability, stealth, everyone sure has alot of ways to counter it. It is not the almighty ability as you people think, just that if you die cause of something related to stealth, well basically you just got caught with your pants down and its the way the cookie crumbles.


It's not so much people have ways to counter it as they have ways to prevent you from using it once you are found, which is usually after you begin attacking. Faerie Fire ain't exactly gonna help with the initial cheapshot.

And the cookie crumbles an awful lot, where rogues are concerned. Saying we die a lot because of something related to stealth is to say we die a lot because we want to get experience from attacking mobs. I had one rogue gank me three times. I then snuck away to another area, and he started ganking me some more. If you haven't played a NON-rogue, I don't think YOU understand.


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On the subject of hunters mark though. Nerf is a strong word for what should be done, or what stealthers would like for it to be done. Its ability is fine, cheap...but fine. Its bonuses are fine, the whole fact that we can't hide with it...fine. Impossible to resist? Not so fine, but I can live with that too.


Stealth is cheap, too. Heck, your opener is even named cheap shot. And it's impossible to detect unless you have some very specific equipment, you happen to use a human racial at the right time, or you get very lucky with track hidden or flare. What was that about not resisting?


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Why should a spell that negates our whole job so much last so long? Thats like having a negative 50% armor spell cast on a Paladin, sure as hell won't last 2 minutes...maybe 10 seconds.


Your job is to kill people. You do that just fine without stealth, believe it or not. Just not in mass PvP. Your example is just a tad bit bordering on hyperbole. <s>

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Heres what happens to me, I get hunters mark...I leave.
I have to stand there and wait for two minutes before I can go back to my fight.


Here's what happens to me: I get ambushed, SS'ed, and then eviscerated in no time flat. Or cheap shotted and kidney shotted, with no recourse, because I'm not undead. I leave to the graveyard. I have to run back and spend three minutes, plus recovery time, before I can go back to my fight.

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If anything should be done to the mark, it should be like 30 seconds long. Even then, it cost like no mana, should just be recasted. Only reason you couldn't recast it then is if the stealther is no where near you, and off twiddling his thumbs waiting for it to go away.


It should last until the target moves out of a certain range from you. They already reduced its duration once, and that can actually be an aggravation in a long fight, if I'm trying to use the AP bonus. 30 second duration would kill it for its primary purpose, which is not to gimp you.

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Hunters cry that they need more power, that their class is broken. Honestly... if your one of the ones crying this, ask your game developers to make you into an effective class all around, not just trying to create a "rogue killer" job.


We do. I'd be more than willing to tell you about the 18 zillion different suggestions, at least half of which are reasonable, that have been put on the table. Think you can get them to listen?
____________________________
Only the exceptions can be exceptional.
#60 Jun 28 2005 at 3:22 PM Rating: Decent
Repressed Memories
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21,027 posts
Quote:

Stealth is cheap, too. Heck, your opener is even named cheap shot. And it's impossible to detect unless you have some very specific equipment, you happen to use a human racial at the right time, or you get very lucky with track hidden or flare. What was that about not resisting?


How exactly is stealth cheap? Sure it may seem cheap at first, but have you ever tried fighting a rogue who is sunstealthed? Stealth is basically half the power of rogue, a good opener is extremely curcial to winning a fight.

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Your job is to kill people. You do that just fine without stealth, believe it or not. Just not in mass PvP. Your example is just a tad bit bordering on hyperbole. <s>


Since when do rogues do just fine without their opener?

Quote:

Here's what happens to me: I get ambushed, SS'ed, and then eviscerated in no time flat. Or cheap shotted and kidney shotted, with no recourse, because I'm not undead. I leave to the graveyard. I have to run back and spend three minutes, plus recovery time, before I can go back to my fight.


You act like a rogue sneaking up on you is cheap? That's what they do. And how would being undead help you? Wotf doesn't break stuns. As for the graveyard that happens to everyone when they die.

If you're tired of rogues sneaking up on you then you have 2 recourses of action. 1. Run away and heal up and then retaliate, it's what I always do when a rogue sneaks up on me, and they regret doing it by that point. 2. Exp around other people so you aren't alone and an easy target for just about anyone.

Quote:

It should last until the target moves out of a certain range from you. They already reduced its duration once, and that can actually be an aggravation in a long fight, if I'm trying to use the AP bonus. 30 second duration would kill it for its primary purpose, which is not to gimp you.


So how about just a 30 second detect duration while the RAP stays for the full 2 min?
#61 Jul 01 2005 at 4:44 PM Rating: Decent
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499 posts
You guys do know that hunters mark has another purpose, For tracking people who run away from you. They show up on your radar, thats the key reason it lasts so long. So if i see someone and mark them and the run away to what they thing is "safety" i can find them again using my mark.

Hunters do exactly that, they hunt. The Mark makes it easier to track specific targets, thats why we have it, ya it adds a little DPS, but more importantly you can track someone on your radar.

In instances i have many times used it to track a patrol, so i see them on the radar because i may or may not be facing their general direction, and it helps give me an early warning system.

Hunters Mark is something special hunter can use to their advantage. Just like you can stealth. We can track, Hunters mark is just another way to track someone.
#62 Jul 01 2005 at 4:55 PM Rating: Decent
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499 posts
Rogues dont have great armor for a reason. if a rogue could use mail, or god forbid plate then that would be the only class you would ever see.

They have very few defensive abilites, Stealth is one of them. Avoiding fights is key to being a good rogue, just like for a hunter picking a target from a long ways away is key to being a good hunter. Very few classes are meant to be the kind of person that just runs into battle, the warrior and paladin are the only two that i can think of that can truely do that.

I dont hate stealth, i dont mind being attacked by a rogue, on my hunter or on any of my characters. Rogues are exactly what their name says, and one of thier talent tree's is called assasination, so thats means sneaking up (usually) and killing someone very quickly, which is what they do. Its up to you to figure out how to counter them.

I think they same goes for Hunters Mark. The Hunter does exactly that, hunters, like i said in my previous post. This is one of the ways Blizzard has balanced the classes. IMO everything is very evenly balanced, with a few exceptions.

I know hunter have a few flaws, as do all classes. But that doesnt mean they cant overcome them. I know for a fact of a Beast Master speced hunter who did the 3rd highest DPS in a 10 man Scholo raid group, and hunters are a DPS class, so i understand there are some things not right currently with the hunter (espcially pet paths) but you should of realized that/know that when you made your character.
#63 Jul 01 2005 at 5:14 PM Rating: Decent
This is why you have a paladin with you =P or something that gets rid of bad magical effects on you
#64 Jul 01 2005 at 5:23 PM Rating: Decent
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hunter's mark is working as intended


/agree'd

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I refuse to acknowledge any post asking for a nerf


/MegaAgreePostGank4Tw

I'm so sick of any thread asking for "Nerf this, Nerf that..."

Please, the next time I see a thread like this I'll be tempted to say that "Somone set us up the flame Warz!111"

I'm not flaming the OP, but still, asking for a nerf is definately

Smiley: deadhorse Smiley: banghead Smiley: oyvey Smiley: spam
#65 Jul 01 2005 at 5:48 PM Rating: Decent
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180 posts
Allegory wrote:
Stealth is basically half the power of rogue, a good opener is extremely curcial to winning a fight.

By that proportion then, a rogue's stealth should be just as useful as a hunter's pet. So... I think things seem pretty balanced just as they are.
#66 Jul 02 2005 at 1:53 AM Rating: Decent
Off topic, sorry...but this is bugging the hell outa me.

Quote:
ノマエわどこですか?
わたしをl337おはなしますかです。
わたしをすきおピãƒã‚¦ã‚¹ã§ã™ã€‚
あなたをすきおブスタルですか?


I don't know where you got this, but this is the most....god-awful attempt at Japanese I've ever seen.

Just scraping together a few things off the top.
1) You don't need to say watashi wa because its understood.
2) You using を (wo) instead of は (ha, but pronounced wa for particles.
3) Don't put rate me down after a verb ending. You said masu ka rate me down. (ますかです。)
4) Ka used as a question particle is used at the end of the sentance.
5) You keep putting "o" (お) as the direct object particle when its "wo" (を), but pronounced as "O".

Not trying to bash or anything, not trying to be arrogant. Just your posting this over and over on your sig, and its nothing but a jumbled mess that is not even close to nihongo. Sorry again and just thought you should know.

Edited, Sat Jul 2 02:59:26 2005 by BrookieDragon
#67 Jul 02 2005 at 9:37 PM Rating: Decent
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592 posts
Y'know, even after being a Hunter for months, I never realized that Hunters Mark made Rogues visible to only me. Maybe because my usual sequence on Rogues is Hunter's Mark, Viper Sting Etc Etc, so they usualy have a DoT on them soon after Mark is up.

I could use Mark first but being a Hordie, they might Vanish or Shadowmeld. Do Dots stop Shadowmeld? Never thought about it.

Really, I could see a resistance being added to coincide with level. Or Rogues could be a TINY BIT more carefull when low level hunters of the opposite faction are around?

I see it like... Rogues can go totaly undetected through 80% of PvP encounters. Ok so let Hunters Trump Rogues in that one very uncommon instance where the whole scenario would occur.
Alot of classes can totally remove our pet from combat for the duration of a fight which negates alot of our DPS.

Except for Rogues.


I have been killed so many times by Rogues when i had no chance at all to survive. Now when i see one, i cast Hnters Mark on them and follow them until they cross paths with a fellow faction member that can get CP from them... especially Gnome Rogues.
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