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Rogues know its easy as hell to be taken outa stealth. Mages half a half dozen ways of doing it, Paladins have serveral, not sure...but is warrior fear AEO? Then theres all the dots from Hunters, warlocks, priest, other rogues. Then when it comes to hunters, they got a whole new slew of tricks...flare, track undead, and of course, the infamous mark.
AE = area effect
AOE = area of effect
AEO = ??
Dots do not take you out of stealth. They keep you from re-entering it. You shouldn't need to blow vanish on every fight.
You meant track hidden, right? Track undead doesn't track any players. Even forsaken are humanoids.
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All together...it seems that for our class defining ability, stealth, everyone sure has alot of ways to counter it. It is not the almighty ability as you people think, just that if you die cause of something related to stealth, well basically you just got caught with your pants down and its the way the cookie crumbles.
It's not so much people have ways to counter it as they have ways to prevent you from using it once you are found, which is usually after you begin attacking. Faerie Fire ain't exactly gonna help with the initial cheapshot.
And the cookie crumbles an awful lot, where rogues are concerned. Saying we die a lot because of something related to stealth is to say we die a lot because we want to get experience from attacking mobs. I had one rogue gank me three times. I then snuck away to another area, and he started ganking me some more. If you haven't played a NON-rogue, I don't think YOU understand.
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On the subject of hunters mark though. Nerf is a strong word for what should be done, or what stealthers would like for it to be done. Its ability is fine, cheap...but fine. Its bonuses are fine, the whole fact that we can't hide with it...fine. Impossible to resist? Not so fine, but I can live with that too.
Stealth is cheap, too. Heck, your opener is even named cheap shot. And it's impossible to detect unless you have some very specific equipment, you happen to use a human racial at the right time, or you get very lucky with track hidden or flare. What was that about not resisting?
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Why should a spell that negates our whole job so much last so long? Thats like having a negative 50% armor spell cast on a Paladin, sure as hell won't last 2 minutes...maybe 10 seconds.
Your job is to kill people. You do that just fine without stealth, believe it or not. Just not in mass PvP. Your example is just a tad bit bordering on hyperbole. <s>
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Heres what happens to me, I get hunters mark...I leave.
I have to stand there and wait for two minutes before I can go back to my fight.
Here's what happens to me: I get ambushed, SS'ed, and then eviscerated in no time flat. Or cheap shotted and kidney shotted, with no recourse, because I'm not undead. I leave to the graveyard. I have to run back and spend three minutes, plus recovery time, before I can go back to my fight.
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If anything should be done to the mark, it should be like 30 seconds long. Even then, it cost like no mana, should just be recasted. Only reason you couldn't recast it then is if the stealther is no where near you, and off twiddling his thumbs waiting for it to go away.
It should last until the target moves out of a certain range from you. They already reduced its duration once, and that can actually be an aggravation in a long fight, if I'm trying to use the AP bonus. 30 second duration would kill it for its primary purpose, which is not to gimp you.
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Hunters cry that they need more power, that their class is broken. Honestly... if your one of the ones crying this, ask your game developers to make you into an effective class all around, not just trying to create a "rogue killer" job.
We do. I'd be more than willing to tell you about the 18 zillion different suggestions, at least half of which are reasonable, that have been put on the table. Think you can get them to listen?